Breakroom Implements High Fidelity’s Three-Dimensional Audio

Photo by Jason Rosewell on Unsplash

Sinewave Entertainment’s Breakroom (the corporate cousin of their social VR/virtual world platform Sinespace) has recently implemented the spatialized, three-dimensional audio API offered by the revamped High Fidelity.

VentureBeat reports:

The deal is a convergence of pioneers who have made their mark on the development of virtual life. Philip Rosedale is the CEO of High Fidelity and launched Second Life in 2003. Sine Wave Entertainment, the creator of Breakroom, got its start as a content brand in Second Life before it spun out to create its own virtual meeting spaces for real-world events.

Adam Frisby, chief product officer and cofounder of Sine Wave, said in an interview conducted inside Breakroom that the High Fidelity spatial audio will help Breakroom create a triple-A quality experience in a virtual world.

“The real benefit of having 3D audio in a virtual world like this is you can have lots of conversations going on simultaneously,” Frisby said. “3D audio is the only way to replicate the real-world experience in an online environment. You can have a 150-person conference and end up with 10 groups of people talking at the same time. That has helped us with engagement.”

Breakroom is among the first group of clients for Philip Rosedale’s company. Adam tells me that they are looking at implementing the same 3D audio in Sinespace at some point in the future.

Here’s a two-minute YouTube video where Adam Frisby explains and demonstrates the new 3D audio:


This blogpost is sponsored by Sinespace, and was written in my role as an embedded reporter for this virtual world (more details here). 

UPDATED: Second Life Founder and High Fidelity CEO Philip Rosedale Will Do an AMA (Ask Me Anything) on Reddit on February 23rd, 2021

Philip shared the following photo when posting about his Reddit AMA on Twitter (source)

Mark your calendars! Philip tweeted late tonight:

Join me for a Reddit AMA on Feb. 23rd from 11:00 a.m. – 2:00 p.m. Pacific Time. Ask me about Spatial Audio, VR, virtual worlds and virtual economies, avatars, and … anything.

So if you have any burning questions you’ve wanted to ask Philip, this is your perfect opportunity! When the AMA starts tomorrow, I will link to it here.

See you there!

UPDATE Feb. 23rd, 2021, 3:51 p.m.: Please accept my apoliogies for not linking to this AMA sooner; I was so tired that I lay down for a nap and landed up sleeping through the entire event!

Here’s the link to the Ask Me Anything posted to the r/IAmA subReddit, with the following introduction posted, plus the above photo as proof that he is, indeed, THE Philip Rosedale!

Hi Reddit!

I am the founder of the virtual civilization Second Life, populated by one million active users, and am now CEO and co-founder of High Fidelity — which has just released a real-time spatial audio API for apps, games, and websites. If you want to check it out, I’d love to hear what you think: highfidelity.com/api

High Fidelity’s Spatial Audio was initially built for our VR platform — we have been obsessive about audio quality from day one, spending our resources lowering latency and nailing spatialization.

Ask me about immersive spatial audio, VR, virtual worlds and spaces, avatars, and … anything.

(With me today I have /u/MaiaHighFidelity and /u/Valefox to answer technical questions about the API, too.)

This AMA has also been reposted the the r/secondlife, r//HighFidelity, r/WebRTC. and r/GameAudio subReddits.

UPDATE 4:26 p.m.: I have been informed that the AMA is still going on, as of this writing!