Notes from The Metaverse: A Glimpse into the Future of Work, with Charlie Fink, Cathy Hackl, Alex Howland, and Philip Rosedale, Held in VirBELA on May 13th, 2021

Charlie Fink (at podium) addresses an audience of over 160 avatars in VirBELA

Today, four well-known people in the metaverse shared a virtual stage in VirBELA to talk about how the metaverse will impact the future of work. (I was not in-world, but I did receive a special livestream link on YouTube to follow the proceedings at virbe.la/metaverse-stream, which I hope works for you as well. Here’s a second link if the first one doesn’t work: https://www.youtube.com/watch?v=iH6Lj1AKi3o.)

Author and columnist Charlie Fink was moderator, asking questions and guiding the wide-ranging conversation among the panelists:

  • Alex Howland, the founder and CEO of VirBELA
  • Cathy Hackl, VR/AR/XR columnist and author of the new book The Augmented Workforce, who used to work at Magic Leap
  • Philip Rosedale, founder of Linden Lab (Second Life) and CEO of the spatial audio firm High Fidelity

Some of the interesting things from the panel which caught my ear were:

  • Cathy Hackl stated that the “metaverse” is not just limited to Ready Player One, but also Pokémon GO (even though I personally do not agree that cellphone-based “AR” is true augmented reality). She doesn’t want to see everything in one walled-garden marketplace like Oculus. She works a lot in the crypto space and wants to support decentralization, such as the portability of avatars between metaverses.
  • Philip said that COVID-19 introduced everybody to the idea of virtual worlds, or shared virtual spaces.
  • Alex was an organizational psychologist who got his original idea for VirBELA to create environments for business leaders to learn from each other, practice leadership skills, and to observe behaviour.
  • Philip recognized Second Life when he visited VirBELA, and really enjoyed walking around the virtual campus. He feels there is still a lot of work to be done to build platforms which allow people to be creative together.
  • Cathy sees ROBLOX and similar platforms as entry points for new generations of virtual world users. Her 12-year-old daughter’s friend is already making money creating and selling skins in ROBLOX.
  • Charlie commented on the fact that VirBELA lets you “lean in”, as opposed to more passive video-based services such as Zoom.
  • Philip talked about real-life use cases of his new company’s technology, High Fidelity, stressing how the three-dimensional, spatialized audio is better than a Zoom call. The company offers an SDK so that companies can integrate spatial audio into their products. High Fidelity works within the browser, and the company is working on native clients for iOS, Unity, etc.
  • Philip feels that avatars are extraordinarily important, saying that Second Life has a $600 million economy, with one of the largest segments being avatar hairstyles! But facial expression and lip movement are not yet there, and we are not yet across the Uncanny Valley effect (where avatars can appear creepy). Cathy notes that her daughter really cares a great deal about how her avatar looks in ROBLOX!
  • Alex talked about the FRAME platform, which he launched to pursue WebXR, to provide people ease of access from a wide variety of devices. There are tradeoffs between ecosystems (FRAME versus VirBELA), and they are still experimenting and innovating.
  • Cathy feels that VR/AR/XR is incredibly important to the development of the metaverse, in giving an enhanced sense of presence, and impact the way which we engage with environments. She encourages people not to restrict their thinking to just being in a VR headset.
  • Charlie asked Philip or Alex to explain what Agora is (a toolbox to allow you to build audio and video delivery into platforms, which is used in Clubhouse!). Philip noted that if the pandemic has happened even a decade earlier, it would have had a much bigger impact without services such as Agora.
  • Alex said that they has recently hosted a bar mitzvah in VirBELA, among many other unexpected uses (like speakeasies!).
  • Philip says that things are never going to be the same after the pandemic is over. It has now been shown that virtual events can be successful. New technology such as High Fidelity, starting with virtual events, are going to have many applications in future. There are also important cost and environmental aspects to holding meetings such as conferences in virtual spaces.
  • Alex notes that his company builds a lot of custom spaces for clients, and he notes that there are different approaches to world-building (i.e. building your own versus have someone build it for you).
  • Philip notes that Zoom and similar videoconferencing doesn’t have a natural network effect. If communications do embrace virtual worlds, then that will have network effects (i.e. more people want to join bigger networks, an example being Facebook and, to a lesser extent, Second Life). We still don’t know how everything is going to play out in the marketplace. A lot of CEOs are wrestling with the fact that many of their employees do not want to come back into the office, and how to build corporate culture in that new environment.
  • Philip advocated for a stable, cross-platform identity (not tied to your real-world identity), that serves to make us accountable for our behaviour.

Well, those are my rough notes. If you missed the talk, use one of the two links up top to watch and listen. It was an engaging one-hour conversation!

UPDATED: Second Life Founder and High Fidelity CEO Philip Rosedale Will Do an AMA (Ask Me Anything) on Reddit on February 23rd, 2021

Philip shared the following photo when posting about his Reddit AMA on Twitter (source)

Mark your calendars! Philip tweeted late tonight:

Join me for a Reddit AMA on Feb. 23rd from 11:00 a.m. – 2:00 p.m. Pacific Time. Ask me about Spatial Audio, VR, virtual worlds and virtual economies, avatars, and … anything.

So if you have any burning questions you’ve wanted to ask Philip, this is your perfect opportunity! When the AMA starts tomorrow, I will link to it here.

See you there!

UPDATE Feb. 23rd, 2021, 3:51 p.m.: Please accept my apoliogies for not linking to this AMA sooner; I was so tired that I lay down for a nap and landed up sleeping through the entire event!

Here’s the link to the Ask Me Anything posted to the r/IAmA subReddit, with the following introduction posted, plus the above photo as proof that he is, indeed, THE Philip Rosedale!

Hi Reddit!

I am the founder of the virtual civilization Second Life, populated by one million active users, and am now CEO and co-founder of High Fidelity — which has just released a real-time spatial audio API for apps, games, and websites. If you want to check it out, I’d love to hear what you think: highfidelity.com/api

High Fidelity’s Spatial Audio was initially built for our VR platform — we have been obsessive about audio quality from day one, spending our resources lowering latency and nailing spatialization.

Ask me about immersive spatial audio, VR, virtual worlds and spaces, avatars, and … anything.

(With me today I have /u/MaiaHighFidelity and /u/Valefox to answer technical questions about the API, too.)

This AMA has also been reposted the the r/secondlife, r//HighFidelity, r/WebRTC. and r/GameAudio subReddits.

UPDATE 4:26 p.m.: I have been informed that the AMA is still going on, as of this writing!

UPDATED: Tivoli Cloud VR Has Integrated Wolf3D’s Ready Player Me Avatar Creator: Now You Can Create a Tivoli Cloud Avatar from a Selfie!

Today, on a bitterly cold, -20°C winter day up here in the frosty Canadian prairie hinterlands (which felt more like -30°C when you factored in the wind chill from a strong wind), I was able to spend a convivial hour sitting around a campfire on a warm, tropical desert island, chatting with Caitlyn Meeks of Tivoli Cloud VR and a few other avatars (including a personable, OpenAI-controlled toaster named Toastgenie Craftsby, who every so often would spit out some toast, or even a delicious rain of hot waffles, during our delightful, wide-ranging conversation!).

Tivoli Cloud VR’s Desert Island (picture by Caitlyn Meeks)

Tivoli Cloud VR, a successor platform to the now-shuttered original High Fidelity social VR platform created by Philip Rosedale’s company of the same name (and based on HiFi’s open-source software code), has had a few new developments since the last time I visited, back in September! Among them is the full integration of Wolf3D’s Ready Player Me avatar creation system, as demonstrated in this two-minute YouTube video by Tivoli Cloud ambassador and well-known social VR personality XaosPrincess:

This is the same Wolf3D system which I first reported on back in September 2019, when High Fidelity issued an app called Virtual You, where you could take a selfie on your mobile device and then use that picture to create a HiFi avatar. As a matter of fact, I still have the avatar I created using Virtual You saved to my hard drive, and I hope to upload and resurrect him as one of my avatars on Tivoli Cloud VR! In the case of Tivoli Cloud, the app is fully integrated into the client software; there’s no need for a separate app!

Note that Wolf3D’s Ready Player Me avatar creation system is also used by Mozilla Hubs, although the Mozilla Hubs avatars are only head-and-torso, as opposed to the full-body, rigged avatars used in Tivoli Cloud. In fact, one of the people sitting around that campfire today was animating his avatar’s hands and fingers using a Leap Motion Controller! It was amazing to sit across the campfire from Max and watch him wiggle his avatar’s fingers in real time.

Max Huet, Caitlyn Meeks, and Roxie sitting around the campfire (all three avatars were created using Wolf3D’s Ready Player Me software)
Here’s a closer look at some Ready Player Me-created avatars, provided by Caitlyn Meeks of Tivoli Cloud VR

Using Ready Player Me, it is possible to create endlessly customizable human avatars—and Caitlyn tells me that you don’t even need to start from a selfie! You can just jump right into the program (as shown in the video above) and start creating your perfect virtual representation!

Here’s a thirty-minute interview with Timmu Tõke, the co-founder and CEO of Wolf3D (the creators of Ready Player Me), where he talks with Cristian-Emanuel Anton, the co-founder and CEO of MeetinVR, about VR avatars, meetings in virtual reality, and the metaverse. (MeetinVR is yet another social VR platform using Wolf3D’s avatar system to create their own head-and-torso-with-hands avatars!)

I suspect that we will see other platforms join Mozilla Hubs, MeetinVR, and Tivoli Cloud VR in using Ready Player Me avatars! Such corporate partnerships bode well for the future of the metaverse we will all live, work, and play in.

If you are interested in Tivoli Cloud VR, you can visit their website, join their Discord server, or follow them on Twitter to learn more. As I expect I will be writing more often about Tivoli Cloud VR, I have created a new blog category called (surprise!) Tivoli Cloud VR on the RyanSchultz.com blog (and I will go back and add all my previous blogposts about the platform to that new category).

UPDATE Feb. 10th, 2021: Daniel Marcinkowski of Ready Player Me has just published an interview with Caitlyn Meeks, the CEO of Tivoli Cloud VR, about the recent integration of Ready Player Me avatars, which you can read here.


Thank you to Caitlyn Meeks and XaosPrincess of Tivoli Cloud VR, and thanks to Rainwolf for the heads up on the interesting Timmu Tõke interview!

Ask Ryan: What Are Some Easy Non-VR Alternatives to Zoom for Our Social Hangouts?

As my blog becomes more and more popular over time, I often receive questions from my readers about social VR and virtual worlds. In many cases, I think the questions—and my answers!—are worth sharing, so I have decided to start up a brand new category of blogposts, tagged “Ask Ryan“. Every so often, I will post a query and attempt to provide the best, most comprehensive answer I can.

Recently, I got the following message from Gavin via my Contact Me page:

Hi Ryan, I came across your website while researching Zoom alternatives. I don’t own a VR headset (although I would very much like to) and neither do many of my friends. I think we all agree that while Zoom is serviceable as far as work meetings are concerned, it’s a terrible option for social hangouts. In my mind, the issue of proximity is key. At a real party, multiple conversations can take place simultaneously. People are able to focus on one speaker by using proximity. The use of avatars seems like a pretty obvious fix. The question is: which app/software is doing this best already? Most of my friends aren’t gamers or techie types, so they would probably be turned off by anything in a highly stylized graphic environment. They also don’t own VR headsets and ease of use is critical. I’d like to just be able to text then a link or ask them to download a free app on their phone to make it work. I’ve been searching high and low for the ideal app that meets these criteria but just can’t seem to find it. What would you recommend? Thanks for your help!

—Gavin.

Glad you asked, Gavin!

One non-VR platform you should definitely look at is the new High Fidelity*, which is a two-dimensional flat-screen app with three-dimensional audio that is perfect for your needs! You and your friends will probably have to use headphones or earbuds to really appreciate the spatial audio, which I’m sure you already have. The sound also falls off as you move away from the speaker, allowing you to break off into small groups and have many smaller conversations taking place at once. Here is their website, where you can learn more about the product.

Another platform you should investigate is Mozilla Hubs, which like the new High Fidelity runs completely in your web browser. You don’t even need to set up a user account to use Hubs! Here are all my blogposts tagged Mozilla Hubs.

Finally, there is a brand new, procedurally generated virtual world called Jel, which is also completely browser-based and would probably also suit your needs nicely.

Two avatars chatting in Jel

There are certainly many other virtual worlds you have a non-VR mode which could use for socializing, such as Second Life, Sinespace, VirBELA, etc., but they are not as quick and easy to use as these three platforms I have mentioned. Second Life, in particular, has a notoriously steep learning curve compared to the simplicity of Jel, Mozilla Hubs, and the new High Fidelity.


*not to be confused with the now-shuttered social VR platform High Fidelity, which required a high-end virtual reality headset connected to a Windows PC with a good graphics card