I admit it: I still have a soft spot in my heart for the early social VR platform Sansar.
I joined Sansar which was then in closed beta test, in January 2017, and I began this blog in order to write exclusively about Sansar (in fact, the original name for the RyanSchultz.com blog was the Sansar Newsblog). Over time, I slowly expanded to write about other platforms, but Sansar was my introduction to social VR.
In my opinion, Sansar (built by Linden Lab, opened to the public on July 31st, 2017, and later sold to Wookey in 2020) still boasts some of the most breathtakingly beautiful worlds in the metaverse (thanks in large part to their advanced lighting model). I wanted to reshare two of my favourite videos to give those of you, who might never have set a virtual foot in Sansar, a taste of those worlds.
First is a video by Wurfi, compiled in 2019, showcasing numerous worlds in Sansar. Watching this brings back so many happy memories!
And second is the following YouTube video by Daisy Winthorpe, made in 2020, which also shows off numerous Sansar worlds:
In an effort to promote Sansar, dauntless Sansar user and content creator Daisy Winthorpe has launched a social media campaign. Here are some of the images that are already being circulated:
I also learned from Daisy today the the COMETS program set up by Linden Lab staff to host and promote events in Sansar (which I had originally reported on here) is no longer operational. That is concerning to me, but not a total surprise. Daisy tells me:
It’s not a big secret. We are still “alive” but not getting any missions [from Linden Lab].
Daisy is to be thanked and commended for her promotional efforts!
One of the things that I have noticed about virtual worlds with an in-world marketplace is that, quite often, market forces will solve a problem that has been created, or address an issue that is causing concern, without the company that made the platform having to do anything to fix it! The customers solve the problem themselves!
This has been demonstrated over and over again in Second Life. Creative content makers have, time and again, stepped up to the plate to fix a perceived problem, and reap some profits from their ingenuity. For example: do you hate the default duck walk on your Second Life avatar? Et voilà! Animation overrides were created, and they sell like hotcakes for literally dozens of animation vendors. (I’m still waiting for them to come to Sansar.)
Dislike the default Second Life system avatar? Crafty creators like Onyx LeShelle (who designed the ever-popular Maitreya Lara body) made a completely mesh body, mesh bodies become the new avatar standard, and Onyx and other mesh body creators take home money by the wheelbarrow! Witness market forces at work.
So, when Sansar released stylized, rather emaciated-looking default human avatars with their Avatar 2.0 rollout, many people (including me) complained. But Daisy Winthorpe, bless her heart, saw a business opportunity!
Daisy has just released new shapewear for the Avatar 2.0 female avatar (top and bottom) that you can add to your avatar before you put on clothes, to give you the Kim Kardashian shape of your dreams! Here’s Sansar Store links to the top and the bottom (they’re only S$25 each!):
How they work is simple but brilliant. You add the shapewear first, and adjust it as you like using the simulate button (they are made using Marvelous Designer so they are completely adjustable like any MD clothing). Then you freeze the simulation for the shapewear, then add the clothing you want to wear over top and simulate just that, then freeze your outfit and remove the shapewear! The curves remain!!!
Here’s a before-and-after demonstration. BEFORE (please click on each individual image to see it in a larger size):
And AFTER (again, just click on the image to see a larger size):
Here’s another comparison shot, before and after:
Not only has the shapewear made for a shapelier, “thicc” body, it’s also made the dress seem fuller and longer overall! (UPDATE: Whoops! I just realized that it’s not the shapewear that makes the dress look bigger; the dress looks bigger because I actually made it bigger using the new Transform Item button on the Worn Items window! You can now resize clothing to fit your personal style! Try doing that in Second Life!)
Yes, I will admit it’s a bit of a matronly look with this particular style of dress I chose, but at least I was able to get rid of that starving, hangry supermodel Barbie look! I absolutely freaking love it! Thank you, Daisy!
Now, if you do find that this is perhaps a little too shapely for your tastes, fear not! Daisy has made less Kardashian-curvy models of shapewear to please just about everybody! Hurray!