I have—finally!— had an opportunity to update my Google spreadsheet of social VR platforms, removing those which are no longer around, and adding a few new ones since the last update, which was several years ago. Please note that this spreadsheet is focused solely on metaverse platforms which support virtual reality, i.e. social VR. If a platform is flatscreen access only (e.g. Second Life), it is not included in this spreadsheet.
If you are associated with any of these social VR platforms, I would appreciate it if you could please check the entries in the following spreadsheet for any omissions or errors. I will eneavour to keep this spreadsheet as up-to-date as I possibly can. Thanks!
Also, you will note that I have a long, long, alphabetical list of potential social VR platforms which I am planning to add to this spreadsheet, located at the very bottom. If you know of any other social VR platforms that should be added to this list, please contact me with any pertinent details (name of platform, company building it, website, etc.).
Please note: any changes made to this spreadsheet are done in real-time, as information comes in; this link will automatically update every five minutes.
Please note: this PDF has to be generated by hand, and I will only do it once per day, near the end of the day, if there have been any changes made that day, Therefore, you should consider the Google spreadsheet link to be the most up-to-date content!
UPDATE April 17th, 2024: Upon request, I have slightly updated the Google Sheets spreadsheet so that the column header text now always displays at the top of your screen, even when you scroll down! This means you don’t have to keep scrolling up and down to figure out what a spreadsheet cell value refers to.
Thank you to Mat of the XR Live Discord server for the suggestion, and the explanation of how to set it up! I learned something new today. 🙂
The HelloSpace team (makers of InSpaze) met with Apple CEO Tim Cook in late March (source: Twitter)
In its emphasis on the term spatial computing (instead of virtual reality or augmented reality), some observers have commented that there is a somewhat puzzling lack of social VR/AR apps for the Apple Vision Pro. Well, I recently learned (from the very active r/VisionPro community on Reddit) that there is a social app for the AVP, called InSpaze. Here’s a 15-minute YouTube video giving you an idea of what is possible now:
Please note several interesting things about this video: First, when you see the hands of the person capturing this video in his Apple Vision Pro (using the built-in video recording features), they are actually his real hands via pass-through, not an avatar’s hands!
Second, one of the features of InSpaze is real-time voice translation! One of the participants spoke a sentence in Chinese, which was translated into English and displayed as a subtitle under his Persona (at the 6:45 minute mark in this video).
There are people in this video participating around the table via their own Vision Pro headsets, in which their avatar appears as the still-in-beta-testing Personas (which is based on a scan of their real-life face, as a part of setup). While the Personas feature of the AVP can still be a bit unsettling, with uncanny valley vibes, and they appear currently in InSpaze only via a flatscreen view right now, Apple has just announced (and released) Spatial Personas, which look like this:
So, I expect it will only be a matter of time before Spatial Personas are added to InSpaze, replacing the locked-in-flatscreen look that current AVP participants have in InSpaze with a three-dimensional version. Mind blowing! It’s certainly a refreshing change from a Zoom call!
Also, note that iPhone and iPad users, running the InSpaze app, can also participate in InSpaze rooms! iPhone and iPad users actually have a cartoonified version of their real-life face, which honestly kind of matches the cartoony look of the AVP Personas. I couldn’t help but notice that one of the iPhone participants was standing outside, and the wind was blowing his hair around, which looked really weird combined with his cartoony face! Another guy (the one speaking Chinese) was behind the wheel of his car (let’s hope he wasn’t driving!).
InSpaze is already available on the Apple Store, for the Apple Vision Pro, iPhone, and iPad. It is made by a company called HelloSpace (website; Discord; Twitter/X). Apparently, it’s been quite a hit among AVP users, who seem to appreciate having a way to connect with each other in virtual space! In fact, in the first video up top, they talk about how Apple employees themselves like to use InSpaze to connect with their customers.
Things are happening so fast in this space that it’s been hard to keep on top of all the developments! I do find that a daily visit to the r/VisionPro subreddit is a very good way to stay abreast of everything that’s going on with this rapidly-evolving technology. I’m still patiently waiting for when we Canadians can pre-order the Apple Vision Pro (hopefully sometime this spring or summer). And I’m quite envious of the Americans who have already gotten their hot little hands on a unit!
As I mentioned in passing in my last blogpost, I am eager to get my hot little hands on the latest Holy Grail in the world of virtual reality/augmented reality/mixed reality/extended reality (VR/AR/MR/XR): the Apple Vision Pro wireless headset, which began shipping to American consumers on February 2nd, 2024.
Alas, there is no word yet on when we non-Americans will be able to order this device, although at least one VR YouTuber, Brian Tong, has heard (via his unofficial, internal sources) that Apple is planning to expand access to the U.K. and Canada next, perhaps shortly before or during the 2024 Apple Worldwide Developers Conference, which is usually held the first or second week of June.
In an interesting move, Apple refers to this device as spatial computing, avoiding any mention of virtual reality, mixed reality, or any of the other terms which have usually been tossed around while talking about other headsets. Also, I find it quite telling that nowhere will you find mention of the now-often-maligned concept of the metaverse, especially after being embraced by numerous crypto/NFT projects which went nowhere, plus Facebook’s much-ballyhooed rebrand into Meta landing with a bit of a dull thud and a shrug among consumers. As fellow metaverse blogger Wagner James Au wrote on his blog last week:
With Meta’s latest earnings report published this week, we find out the company has now burned invested $42 billion on building the Metaverse, with little to show for that: Its metaverse platform Horizon Worlds has less than an estimated 500,000 monthly active users, while sales of its Quest VR headset line (a metaverse peripheral) remain steadfastly small.
While Wagner is certainly more pessimistic about virtual reality than I am, it’s clear that VR headsets are not exactly flying off shelves, especially when compared to the blockbuster sales of cellphones, tablets, and gaming consoles. Andrew Williams of Forbes reported last October:
Meta has sold more than 20 million headsets to date, 18 million of which were the Meta Quest 2.
The Quest 3’s predecessor was highly successful, considering VR isn’t really a mainstream proposition in the way standard game consoles are. But the market has not expanded in the way Meta clearly hoped.
Back in May, the Washington Post reported a significant proportion of Quest users were letting the headset gather dust after just a few weeks.
The somewhat tepid success of most VR/AR/MR/XR/metaverse ventures to date are clearly reasons why Apple has focused, in its usual savvy marketing campaign, on the fact that the Apple Vision Pro is intended to be a wearable personal computer (essentially, an iPad for your face). Apple has announced in a Feb. 1st news release that over 600 new apps built specifically for the Vision Pro were available to American consumers at launch, plus “more than 1 million compatible apps available on the App Store to deliver a wide array of breakthrough experiences.”
The Vision Pro the first completely new category of device launched by Apple since the Apple Watch in 2015, and many people (myself included) have been keen to see what Apple, with its history of launching well-designed products, would come up with. As I often say on my blog, A rising tide lifts all boats, and Apple’s entry into this market has the potential to shake things up quite a bit, especially since they have taken pretty much the opposite tack from Meta, by focusing on an expensive, ultra-high-end device as their first product.
1 TB (terabyte, or 1,024 GB; starting at US$3,899).
So the one-terabyte Apple Vision Pro of my fondest dreams and darkest desires comes out to $5,259.17 in Canadian dollars—and that’s before sales taxes!
Many mainstream media and tech news reviewers prepared print and video reviews of the Apple Vision Pro, using pre-release review units provided by the company. These reviews were embargoed until the official release of the headset in early February, when they landed in a big media splash (Apple has deep pockets to spend on advertising, and has always done excellent marketing for their products).
Brian Tong, the YouTuber whom I mentioned earlier, has put out a very user-friendly, comprehensive one-hour review video:
Nilay Patel of The Verge put out the following half-hour video as part of its extensive print review of the Apple Vision Pro, which did not shy away from talking about what he saw as some problems with the device, describing it succinctly as “magic…until it’s not.”
Joanna Stern of the Wall Street Journal (archived version) took a slightly more unusual, whimsical approach to her review of the Apple Vision Pro. Joanna wore the review unit for a full day, even taking it to out to a ski chalet and wearing it out on skis, on a closed-off bunny hill! (Something definitely not recommended, by the way; DO NOT DO THIS.) Here’s her ten-minute video, which also shows her wearing the Vision Pro while preparing a recipe, and even setting up multiple timers hovering over the different pots on her stovetop:
And yes, one of the many features of the Apple Vision Pro is that you can set up displays anywhere, as demonstrated by in this mind-bending one-minute YouTube video by Himels Tech, as he walks around his house showing off his set-up:
There are many other reviews out there, but these four video reviews between them cover pretty much all the bases, so if you watch all of them, you’re up to speed!
The eye-watering price is not the only hurdle to be overcome by whoever wants to possess one of these Holy Grail devices! Unlike every other VR headset I have purchased, I will not be able to wear my glasses underneath the face-fitting, ski-goggle-like design. So I have two options: to get soft contact lenses (which I have not worn for a couple of decades), or to buy magnetically-attached prescription lens inserts from Apple’s partner, Zeiss. According to an Apple Support article:
To purchase ZEISS Optical Inserts for Apple Vision Pro, you need a legible comprehensive prescription. Here’s the information your comprehensive prescription should contain:
Your distance correction and near correction needs, indicated separately but on the same prescription sheet. This is known as the full manifest refraction.
An expiration date, which should not be expired.
Your date of birth, your full name, and your prescriber’s license number and signature.
Intermediate distance, task distance, or computer distance should not be part of that prescription, and contact lens prescriptions are not accepted. If you’re not sure if your prescription is comprehensive, consult an eye care provider and reference the description in this article.
ZEISS Optical Inserts are available for the vast majority of corrections, including for customers who normally use progressive or bifocal lenses. A very small percentage of people have a prism value added to their glasses prescription. At this time, ZEISS cannot manufacture ZEISS Optical Inserts based on a prescription containing prism value. If you have a prism value, it is labeled on your prescription and noted separately from sphere, cylinder, axis, and ADD values. If you’re not sure if your prescription includes prism, consult with an eye care provider.
Depending on your prescription, your vision needs might not be met through ZEISS Optical Inserts.
So it looks as though I am going to have to go see my eye doctor first, then submit my prescription, then cross my fingers that they will support my combination of nearsightedness and astigmatism (not to mention my need for progressive lenses!). Honestly, it all sounds rather discouraging and disheartening.
But perhaps my apprehension about the Vision Pro not working for my elderly eyes is misplaced, because even blind people are finding the device to be useful! Check out this mind-blowing YouTube Shorts video by James Rath, who tests out some of the accessibility features and settings, James says that he can actually see more clearly with the Vision Pro, than without! This device could open up a whole new use case for the visually impaired.
So, yes, I am very eager to get my hands on an Apple Vision Pro sometime this year! I don’t want to wait; I want to experience this envelope-pushing product as soon as possible. I haven’t been this excited about a headset since the Oculus Rift back in 2016. So please stay tuned as I report on my odyssey to acquire the new Holy Grail of spatial computing!
UPDATE Sept. 28th, 2023: If you’re looking for a good, concise summary of the Meta Connect 2023 event, TechCrunch has you covered.
The Meta Connect 2023 virtual event will start on September 27th, 2023 (today) at 10:00 a.m. PST / noon CST / 1:00 p.m. EST / 5:00 p.m. BST. Meta (the company formerly known as Facebook) will stream the event live on its website. You can also watch the stream on YouTube, Twitch, and via the official Meta page on Facebook. The event will start with a keynote by Meta’s CEO, Mark Zuckerberg, who is expected to officially launch the Meta Quest 3 headset, talk about its features, and give an update on where the company is planning to go with its virtual reality, augmented reality, mixed reality, and extended reality (VR/AR/MR/XR) initiatives over the next few years.
As the BBC reported yesterday, Meta is facing growing skepticism about its metaverse plans and their impact on the company’s bottom line:
Remember the metaverse?
For a while it dominated tech news. A virtual reality world that would be so immersive, so engaging, that we would want to spend part of our lives in it.
Driving the metaverse narrative was Mark Zuckerberg.
The tech billionaire was so committed that in October 2021 he changed Facebook’s name to Meta…
No one could accuse him of a lack of ambition.
But almost two years on, Zuckerberg’s vision of the metaverse is in trouble.
In April, he was forced to deny that he is now jettisoning the idea.
“A narrative has developed that we’re somehow moving away from focusing on the metaverse,” he told investors in April. “So I just want to say upfront that that’s not accurate.”
On Wednesday, the company holds its annual VR event called Meta Connect.
It’s a chance, perhaps, for Zuckerberg to again explain his reasoning for taking an extremely profitable social media company and diverting its focus to an extremely unprofitable VR venture.
How unprofitable? Well, the most recent figures from Meta are eye-watering.
Reality Labs – which as the name suggests is Meta’s virtual and augmented reality branch – has lost a staggering $21 billion since last year.
Part of the losses reflect long-term investment. Meta wasn’t expecting short-term returns. But the worrying fact for the company is that, so far, there is very little evidence that this enormous punt will work.
I fully expect an announcement that Horizon Worlds, Meta’s social VR platform, will be rolling out to non-VR/flatscreen web and mobile users. Using a Meta Quest 2 test unit purchased for the virtual reality lab project I am involved with at the University of Manitoba, I have paid several short visits to Horizon Worlds, and I am, to put it politely, not a fan. Horizon Worlds is something even worse than boring—it’s soulless. It looks and feels like it was put together by a bureaucratic committee of engineers that was given a task to do, in order to report back to the executives that they did something, but the builders had no real understanding, appreciation, or love of what social VR is and can be. To be frank, I don’t believe that expanding Horizon Worlds access to web and mobile users is gonna bring a hell of a lot more users to the platform. In my opinion, it’s a dog that needs to be taken out back and shot, to be put out of its misery. 🐕
Mark Zuckerberg: Hey, look! Our avatars have legs!
Second Life: Isn’t that just adorable. Meanwhile, our avatars can look like this…:
Second Life: …and your avatars look like this:
(And yes, I know, comparing a social VR platform like Horizon Worlds to a flatscreen virtual world like Second Life, which also has a 20-year head start, is not fair. But honestly, Meta’s avatars have a long, long way to go, in my opinion. Obligatory editorial.)
UPDATE 11:28 a.m.: I’m signed in to a livestream from one of the virtual reality YouTubers I follow, Virtual Reality Oasis, which apparently is starting half an hour before the actual Meta Connect event with a bit of a pre-show, perhaps. I will probably stay on this channel, for the additional commentary by this YouTuber (there’s also a very active comment stream to follow), but I might switch to another source later on. I will be making full use of two monitors here at work on my desktop PC—one for watching the livestream, and the second for blogging on the fly!
UPDATE 11:40 a.m.: Mike’s Virtual Reality Oasis livestream has started; apparently, he is located in a “side office” near backstage or behind the scenes at the Menlo Park auditorium, where the Meta Connect event is taking place (I think I got that part right!). He and another VR expert (whose name I unfortunately didn’t catch) will be providing some colour commentary and even taking questions from the over 3,700 livestream viewers. (Unfortunately, this livestream video was marked private after the event, so I cannot link to it.)
UPDATE noon: Meta has just announced a 30-minute delay to the start of the event, which is rather disappointing. Apparently, instead of an indoor stage, this event will be taking place on an outdoor stage in Menlo Park. I will be able to view and post blog updates until around 2:00 p.m. my time (Central Standard Time), so I am only going to be able to comment on the first hour-and-a-half of Meta Connect.
UPDATE 12:18 p.m.: I’ve switched to a different livestream, this one by IGN, with almost 7,000 people watching. Virtual Reality Oasis was reporting problems with both video and audio from the Meta Connect livestream, so I’ll be switching back and forth. (I could also watch it via Facebook, but I’ll be damned if I have to set up a Facebook account just to do that! Back in 2018, I kicked Facebook to the curb, and I have zero intention of returning to its surveillance-capitalism embrace, with the sole exception of a Meta account I set up for the test unit Meta Quest 2 headset I got.)
UPDATE 12:31 p.m.: The show has finally started!
Mark starts off with the usual piffle about “the power of human connection”. 🙄 He’s talking about being in a room with a mixture of real-life humans and holographic humans and embodied AI tools. Mixed reality, smart glasses, and AI are key to what Mark calls the metaverse.
Mark introduces the Quest 3, which he calls “the first mainstream mixed-reality headset” to applause from the crowd, followed by a brief presentation of various examples of this mixed reality in a number of games and apps. Xbox cloud gaming is coming to the Quest later this year.
Augments are persistent, spatially-anchored digital objects (like digital portals and photo albums you can hang on your walls). You can double-tap on your headset to return instantly to the real world.
Now he’s talking about content, including new titles. Meta Quest 3 has twice the graphics performance of any previous headset and is 40% thinner than the Quest 2. Roblox is launching for the Quest, which is going to bring a lot of younger users to the headset!
Mark teased new Horizon content, saying that the visuals are improving. He also talked about tools for business, citing productivity and work apps. Coming soon is something called Meta Quest for Business, with integrations with apps like Office 365 (something that was previously promised). Lack of details is very frustrating!
Meta Quest 3 is shipping October 10th for US$499 (Mark slipped up and said “August 10th” LOL!).
UPDATE 12:47 p.m.: Now the talk switches to artificial intelligence, which is hardly surprising since that is where all the hype went after the previous metaverse hype cycle (which included Mark renaming his company from Facebook to Meta!). A new tool, called Emu (Expressive Media Universe) is an image-generation tool similar to DALL-E 2. You will be able to use AI chat to create stickers (wow, groundbreaking!🙄). AI editing tools will be added to Instagram next month, with a cute demo of Mark applying various textures to his dog, Beast.
(Right now Mark is just spouting AI word salad, and my eyes are rolling so hard they disappeared into my skull.)
Meta AI: your basic assistant you can talk to like a person, help you answer basic questions and requests. Based on Llama 2 large language model, through a partnership with Microsoft and Bing search. Emu: is built into Meta AI with the “/imagine” prompt built into various apps.
Max the sous-chef AI who will help you come up with a recipe, etc. Lily, the personal editor AI that can help you brainstorm and improve your writing. Lorena the travel expert AI to recommend a good national park to take the kids to. These are three of the many different types of AI chatbots Meta is dreaming up to answer queries and entertain you. Meta actually appears to have hired actors and celebrities to play these roles! (Honestly, this is kinda creeping me out.)
Oh, sweet minty Jesus, Snoop Dogg has been cast as your Dungeons & Dragons dungeonmaster. Nope, I’m out…NOBODY WANTS THIS, MARK. I never want to see that cursed image again!!! Who the fuck thought this was a great idea? Mark brought his keynote to a screeching halt as he fumbled with his cellphone to “chat” with Snoop Dogg (who I’m sure is being paid a pretty penny to give up his likeness for this ridiculous idea).
Snoop Dogg is your D&D dungeonmaster! (NOPE.)
Among the many other “experts” who signed on to be the face of a Meta AI chatbot is Paris Hilton, who role-plays your “detective” (I kid you not):
Here comes the part where Mark pays lip service to safety and security, since there are some serious user privacy concerns associated with all this new, AI-powered tech (something which Meta has notably been egregious about in the past). “I’m really optimistic about this,” says Mark, and once again, my eyes rolled so far back I was staring at my brain. Yeah, sure, Mark, I really want to have my every conversation with Detective Paris Hilton strip-mined as yet another opportunity to provide data to sell to advertisers for the next Cambridge Analytica scandal. 🙄🙄🙄🙄🙄 As a commenter stated on the r/technews subreddit (source):
Does anyone else think AI chatbots are just another way to harvest data about people by engaging them in conversation?
Now Mark turns to the next generation of Ray-Ban smart glasses, which I must confess look a lot like regular glasses with slightly thicker arms. These new glasses will include Meta AI, so you can bring Snoop Dogg or Paris Hilton wherever you go (shudder). Next year, a software update will make these glasses multi-modal, so you can read signs in foreign languages, for example, which sounds kinda cool.
A brief video was shown where you will be able to livestream what you see from your own glasses to others, using as an example a racecar driver who is presenting what he sees to other viewers watching on their cellphones. These new glasses are available starting Oct. 17th for US$299.
UPDATE 1:16 p.m.: Mark has wrapped up his keynote, and is passing the torch to Meta’s Chief Technology Officer, Andrew “Boz” Bosworth, who in previous years has not shied away from speaking his mind and even criticizing what he sees as some missteps the company has made. He’s talking about the ability to double-tap on the side of your Meta Quest 3 to switch seamlessly between mixed-reality and pass-through of the real world.
You will no longer have to manually set up your play boundary in the Meta Quest 3, which will automatically map the room you are in, and the objects that are in that room, when you put the headset on:
(There are some livestream skips happening now, so I might miss something.)
Okay, I am taking a break, but if I have time later on today, I will add more.
Meta CEO Mark Zuckerberg, in unveiling the new AI chatbots, said the company wanted to create AIs that have distinct personalities, opinions and interests. “This isn’t just gonna be about answering queries,” he said. “This is about entertainment and about helping you do things to connect with the people around you.”
For now, the celebrity chatbots respond in text — their avatars don’t actually speak their responses. Zuckerberg said voice for the AIs will come probably early next year.
The line-up of Meta AI celebrity chatbots includes Kendall Jenner of the Kardashian clan
UPDATE 5:44 p.m.: Wow, I thought I had been sarcastic in my remarks about these AI chatbots, but the people over at the celebrity subreddit r/Fauxmoi, are savage! Here’s just a sample of their comments (source):
Ah yes, all the people you’d regret starting a conversation with.
Lmao I hate this.
Also: “Kendall Jenner as Billie, no-BS, ride-or-die companion” 😂 So funny, coming from someone with even less personality than a robot.
It’s giving Black Mirror.
Sounds horrifying. Hopefully it flops hard enough to discourage more companies from doing shit like this.
What the hell is this? Like what is it supposed to be/do? Paris Hilton is ‘Amber’ who is your detective friend to help you solve whodunnits. So they’ve taken real people and turned them into avatars but then also they aren’t really THAT person, they’re someone else brand new who has a completely different personality? What’s even the point? Please can someone explain??
Meta is embarrassingly out of touch with the world, in a very “hello, fellow teenagers!” kind of way…
So, as you can clearly see, I’m not the only one who thinks this is just weird. I’m left wondering how much of that $21 billion Meta Reality Labs spent this past year went to pay for all these celebrities to agree to be the faces of their chatbots. And I wonder how they’re going to feel when (as is almost inevitable) their chatbot starts to act up and spit out unacceptable or incorrect responses to user questions? What will Paris Hilton do when the chatbot who wears her face goes rogue? I’m quite sure she did not think through all the potential implications of signing away her likeness on the contract Meta dangled in front of her! It really is very Black Mirror.
UPDATE Sept. 28th, 2023 2:54 p.m.: I have gotten busy with my full-time paying job as a university librarian, so I haven’t had much of a chance to watch the rest of yesterday’s virtual event. Once I do, I expect that I will have more to comment on!