Inara Pey has written a detailed blogpost about the latest update to the Sansar client software and its new features.
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Daily Casual Meetups This Week at Witchy’s Sandbox

This week’s daily casual meetups will take place Monday through Friday at 2:00 p.m. Pacific Time/Sansar Time at Witchy’s Sandbox. Here’s a shot of us meeting there today!
The Importance of Keeping Sansar Documentation Up-To-Date

The Sansar team at Linden Lab is working hard to bring us the best virtual world platform that they can. They deserve our respect and kudos for a job (mostly) well done. But Ethos Erlanger has a valid complaint about Sansar documentation that is not being kept up-to-date as the software platform evolves over time. This might seem like a picky thing, but it’s not. Both creators and consumers are relying on that documentation to be accurate, and it’s very frustrating when it’s not.
Everybody can do their part in two ways: by asking good questions of Linden Lab staff via the community forums and at the Friday product meetups, and by making documentation update requests. Ethos explains how:
When items such as these come to light, the best we can do is request an update to the documentation. Everyone can help out on this topic by writing requests for documentation here. (They just call it “Documentation” when you get to that page.) I would think it would be called something like: Documentation Requests, but Linden Lab must have held that focus group without me. The odd thing is that this link goes to a subsection of “Community”. So do not look for it under the Knowledge Base which is where I instinctively looked for it. And that is if you can find the Knowledge Base.
And, just to be helpful, here is the Knowledge Base. and here are the Community Forums.
Sansar’s First Hovercraft!
Galen (whom I have profiled before) has created the first true vehicle in Sansar: a hovercraft you can steer by simply moving your avatar around on a platform! He says:
It’s a hover platform that’s operated simply by walking around the platform to make it lean in the direction one wants to go.
This machine relies on dynamic stability, especially using a series of PID controllers and the Script API’s impulse mechanics. These allow it to respond to changes in mass as people board and move around in order to keep the platform mostly upright and near a target elevation.
There are no hidden collision volumes or other tricks here. This actually works very well, even if Sansar’s physics engine isn’t perfect.