Teaching Using Tivoli Cloud VR at Simon Fraser University

Steve DiPaola and Jeremy Turner at Simon Fraser University in Vancouver, British Columbis, Canada, are using the social VR platform Tivoli Cloud VR to teach courses. SFU News reported on their work:

Virtual teaching has become the new norm at post-secondary institutions during the current pandemic. As instructors adapt, SFU researchers Steve DiPaola and Jeremy Turner see opportunities to push virtual worlds further—as they are doing this semester by enabling their students to become avatars.

Students and instructors are using Tivoli Cloud VR in classes led by DiPaola, a professor in the School of Interactive Arts and Technology, and Turner, a Cognitive Sciences instructor, to set up their own personal avatars and join the virtual classroom. The researchers are using the new, open source virtual reality platform to experiment with advanced and cutting-edge VR techniques.

In the virtual classroom, users can navigate about the room and talk to other users. The platform is built to have fully functional media surfaces, allowing users to display slides, media files, and show videos within the virtual classroom.

CTV News also covered their work (there’s also a video you can watch at that link):

DiPaola, who specializes in virtual reality at SFU’s School of Interactive Arts and Technology, said students “attend” class by logging in to the open source virtual reality platform, or they can stream the class on Twitch.

The technology is also being used to train nursing students in Australia, allowing them to complete their practicums virtually, because they’re not currently allowed in hospitals.

“We’re starting it in Australia where we’ve got approval to do it,” DiPaola explained, “and we’re doing it in simulated ways with simulated avatars.”

What’s next? The professors said it is not out of the realm of possibility for an instructor to recreate environments such as dig sites for an archaeology class, for example.

“We think there’s advantages for all kinds of training,” DiPaola said.

For now, Turner teaches two cognitive sciences classes, each of which has between 80 to 100 students.

Inside Jeremy Turner’s virtual classroom in Tivoli Cloud VR (image source: SFU)

I’m looking forward to see what Steve and Jeremy do next!

Rec Room Adds Full-Body Costumes

Rec Room‘s current avatars are pretty basic, consisting of a head, torso, and hands, but in a brand new feature, the social VR platform allows you to create full-body costumes with arms and legs!

A couple of examples of Rec Room’s new full-body costumes (image source)

Scott Hayden wrote in a July 13th, 2021 story on Road to VR:

Ever since the social VR platform Rec Room launched in 2016, its avatar system has notably lacked full-body inverse kinematics like you see in its contemporary VRChat, which essentially leaves users with a stylized appearance lacking arms and legs. Now the studio says it’s releasing an update that will allow you to buy more articulated avatar outfits which should add more flexibility to how you can look in the game.

The studio tells us that the new costumes will let you look like “almost anything imaginable.” 

Here’s an 8-minute YouTube video walking you through the process of creating a full-body costume:

Full-body costumes will no doubt be added to other user-generated content such as avatar accessories, rooms, and gadgets, which form part of its Community Commerce initiative. Scott Hayden points out:

And the name of the game is content creation, it seems. The studio says it now hosts over five million user-generated rooms. With its mounting currency-earning opportunities for users, the company seems to be well on its way to paying out to creators what it says should amount to $1 million by the end of 2021.

This content expansion follows a landmark $100 million financing round, bringing the company’s valuation to $1.25 billion. This makes Rec Room one of the most valuable VR companies outside of platform holders Facebook and Sony.

In the coming months, Rec Room is also readying an Android version which will feature cross-play with all supported platforms, which include iOS devices, PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, PC via Steam, Oculus Quest, and all SteamVR-compatible headsets.

It would appear that Rec Room is going to strength to strength! The social VR platform is especially popular among the highly-desired youth demographic, attracting many children and teenagers with easy-to-use in-world building tools. The addition of full-body costumes will provide a new way for users to flex their creativity!

For more information about Rec Room, visit their website, join their Discord, or follow them on social media: TikTok, Twitter, Instagram, Reddit, and YouTube.

The Unreal-Based Social VR Platform Helios Launches in Early Access on Steam

I decided it was time to pay a return visit to the social VR platform called Helios, created by SubLight Games. The game is now available via Steam for US$9.99 under their Early Access program, for tethered PCVR headesets such as the Oculus Rift, HTC Vive, and Valve Index, and the company recently announced via Twitter:

Helios is now available for Early Access purchase for all who wish to join our little Social VR revolution! Everything made through Early Access purchases will go towards making Helios a viable and robust alternative to what is currently on the market!

Helios is unlike most other social VR platforms on the marketplace, in that it is based on the Unreal game engine (most other social VR platforms use Unity). It is also interesting in that it has attracted a significant number of former Sansar users—in some cases, even porting entire worlds from Sansar over to Helios! I think the attraction for former Sansar users is the way that Helios is catering to world builders, in a way that is similar to the early days of Sansar.

I immediately recognized C3rb3rus’ 2077 sci-fi world, which was ported over from Sansar to Helios!

The platform definitely is a creator-centered space, with a small but passionate community of geeks who want to see what they can do, even perhaps push a few boundaries! Here, a group decided to stress-test a free world downloaded from the Unreal Store by dropping hundreds of cheese wheels!

Cheese wheels!
An aerial view of the cheese wheel testing

The Community section on the Helios Steam page offers up some examples of worlds that have been created:

Here’s an early access trailer, showing you some of the features of the platform. I was particularly surprised at the modular avatar support (i.e. dressable avatars)!

For further information about Helios, you can visit their website, join their Discord, or follow them on social media: Twitter and YouTube. SubLight Games also has a Patreon; if you feel like throwing some coin their way, I’m sure they’d appreciate it!