Yet Another One Bites the Dust: Meta’s Shutdown of Horizon Workrooms

In a recent blogpost about the shutdown of MeetinVR, I wrote:

Facebook (which had gone to all the trouble and expense of rebranding as Meta during this ridiculous hype cycle) has dropped literally hundreds of millions of dollars into acquiring Oculus and trying to build a business metaverse platform, and failed to even to entice its own employees into using it (let alone anybody else)…

I predict that we are going to see a “metaverse winter,” much like the previous “AI winters,” when the initial promise and hype of the technology hits what the Gartner Group politely calls “the trough of disillusionment.” And I predict we are going to see a lot more shutdown announcements like this throughout 2026.

Well, guess what? Once again, I am late in reporting this, but Meta has finally shut down its Horizons Workrooms product, a social VR platform intended for business use. According to a Road to VR news report by Scott Hayden, Horizon Workroom’s final day was Feb. 16th, 2026.

Scott Hayden’s article on the shuttering of Horizon Workrooms, Road to VR, Jan. 16th, 2026

This is hardly a surprise. As I said up top, I don’t think anybody was using Workrooms. I wrote about the launch of the open beta of Workrooms in August 2021, at a time when Facebook Horizon (as it was then called) was still in closed, invitation-only beta. One neat feature is that it allowed you to bring your physical keyboard into the virtual space via keyboard tracking (this only worked for certain models of keyboard, though). One month later, they announced a collaboration with Zoom, but I don’t know if that went anywhere.

By October 2022, rumours were rumbling, with leaks from internal memos stating that even Meta’s own employees were avoiding the use of Workrooms. Shortly thereafter, The Verge issued a savagely critical evaluation of Workrooms. The product was buggy, the avatars were cartoony, and compared to simpler solutions like Zoom and Microsoft Teams, there just seemed to be too high a cost to entry for its designated use case. Meta finally decided this year to take the dog out back and shoot it. I’m surprised it lasted as long as it did. Scott Hayden reported:

For existing users, Meta has not announced a direct replacement for Workrooms; the company suggests users look into third-party apps such as Arthur, Microsoft Teams Immersive and Zoom Workplace.

Oh, and Meta has also been shelving projects, and laying off staff in its Reality labs division, according to Scott’s article. So it would appear that our metaverse winter is in full swing.

Photo by Bob Canning on Unsplash

But keep in mind that winter is only one season out of four. And winter has its own special beauty, even if it doesn’t seem like there’s very much going on under all that ice and snow.

Yes, we are probably going to see more platforms shut down, like Workrooms, and more companies go out of business (not Meta of course, smaller ones). But those of us who have already been active in the metaverse for many years aren’t going anywhere during these lean, cold times. We’ve found our people, our communities, wherever we happen to meet up, whether it’s a flatscreen virtual world like Second Life or a meetup in VRChat. We hop from world to world as needed.

Yes, the current marketplace struggles will still impact us all in some way. We can expect moments of panic and chaos (e.g. when Ready Player Me was bought out by Netflix, and thousands of developers had to scramble to replace their avatar systems). But we will hunker down, use the downtime productively, and wait for the next season to arrive.

UPDATED! Meta Announces the Meta Horizon Operating System for Future Third-Party VR/AR/MR Headsets, and Partnerships with ASUS, Lenovo, and Xbox (Also: Reports of Slower-Than-Expected Sales for the Apple Vision Pro)

On April 22nd, 2024, Meta (the company formerly known as Facebook) made an announcement titled A New Era for Mixed Reality:

Today we’re taking the next step toward our vision for a more open computing platform for the metaverse. We’re opening up the operating system powering our Meta Quest devices to third-party hardware makers, giving more choice to consumers and a larger ecosystem for developers to build for. We’re working with leading global technology companies to bring this new ecosystem to life and making it even easier for developers to build apps and reach their audiences on the platform.

This new hardware ecosystem will run on Meta Horizon OS, the mixed reality operating system that powers our Meta Quest headsets. We chose this name to reflect our vision of a computing platform built around people and connection—and the shared social fabric that makes this possible. Meta Horizon OS combines the core technologies powering today’s mixed reality experiences with a suite of features that put social presence at the center of the platform.

Of course, this also includes the Meta Quest Store, which will apparently be renamed the Meta Horizon Store:

Developers and creators can take advantage of all these technologies using the custom frameworks and tooling we’ve built for creating mixed reality experiences, and they can reach their communities and grow their businesses through the content discovery and monetization platforms built into the OS. These include the Meta Quest Store, which contains the world’s best library of immersive apps and experiences—we’re renaming it to the Meta Horizon Store.

And, as you might expect with a company whose profits still largely derive from social media based on surveillance capitalism, you’d best believe that Meta wants to make sure that it inserts itself into all the social aspects of this technology, as it licenses the tech to other companies:

The Horizon social layer currently powering Meta Quest devices will extend across this new ecosystem. It enables people’s identities, avatars, and friend groups to move with them across virtual spaces and lets developers integrate rich social features into their apps. And because this social layer is made to bridge multiple platforms, people can spend time together in virtual worlds that exist across mixed reality, mobile, and desktop devices. Meta Horizon OS devices will also use the same mobile companion app that Meta Quest owners use today—we’ll rename this as the Meta Horizon app.

It looks very much as though the word Quest is going to be replaced by the word Horizon throughout (much as Oculus was replaced by Quest previously). I guess those Meta marketing people need to justify their paycheques by constant rebranding! Gotta keep it fresh! Personally, I think they should have stuck with Oculus… 😉

Also part of this announcement are three key partnerships with third-party hardware developers:

  • ASUS and its Republic of Gamers subsidiary “will use its expertise as a leader in gaming solutions to develop an all-new performance gaming headset.”
  • Lenovo will apparently focus on education and the workplace: “Lenovo will draw on its experience co-designing Oculus Rift S, as well as deep expertise in engineering leading devices like the ThinkPad laptop series, to develop mixed reality devices for productivity, learning, and entertainment.”
  • Meta will also be working with Xbox to create a limited-edition Meta Quest (Microsoft and Meta also worked together recently to bring Xbox cloud gaming to the Quest).

Reactions to this new on Reddit have varied. One person on the r/VisionPro subreddit (hardly an impartial source!) commented, “Feels more closed than Apple. And also less developer friendly.” (As if Apple doesn’t have its own walled-garden approach to its technology.)

Also mentioned in Meta’s announcement was that software developed through the Quest App Lab will be featured in the newly-renamed Horizon Store:

As we begin opening Meta Horizon OS to more device makers, we’re also expanding the ways app developers can reach their audiences. We’re beginning the process of removing the barriers between the Meta Horizon Store and App Lab, which lets any developer who meets basic technical and content requirements ship software on the platform. App Lab titles will soon be featured in a dedicated section of the Store on all our devices, making them more discoverable to larger audiences.

I think that this is good news for smaller developers, who often struggle to get word out about their products. (Of course, Meta will get a cut of any sales through its store!)

In an Engadget report by Devindra Hardawar, she writes:

Think of it like moving the Quest’s ecosystem from an Apple model, where one company builds both the hardware and software, to more of a hardware free-for-all like Android. The Quest OS is being rebranded to “Meta Horizon OS,” and at this point it seems to have found two early adopters. ASUS’s Republic of Gamers (ROG) brand is working on a new “performance gaming” headsets, while Lenovo is working on devices for “productivity, learning and entertainment.” (Don’t forget, Lenovo also built the poorly-received Oculus Rift S.)

As part of the news, Meta says it’s also working on a limited-edition Xbox “inspired” Quest headset. (Microsoft and Meta also worked together recently to bring Xbox cloud gaming to the Quest.) Meta is also calling on Google to bring over the Google Play 2D app store to Meta Horizon OS. And, in an effort to bring more content to the Horizon ecosystem, software developed through the Quest App Lab will be featured in the Horizon Store. The company is also developing a new spatial framework to let mobile developers created mixed reality apps.

Devindra does have a good point; Apple has long been opposed to opening up its hardware to third-parties (and it would appear, based on recent media reports, that sales of the eyewateringly-pricey Apple Vision Pro are not as brisk as the company had hoped):

Apple has dropped the number of Vision Pro units that it plans to ship in 2024, going from an expected 700 to 800k units to just 400k to 450k units, according to Apple analyst Ming-Chi Kuo.

Orders have been scaled back before the Vision Pro has launched in markets outside of the United States, which Kuo says is a sign that demand in the U.S. has “fallen sharply beyond expectations.” As a result, Apple is expected to take a “conservative view” of headset demand when the Vision Pro launches in additional countries.

Kuo previously said that Apple will introduce the Vision Pro in new markets before the June Worldwide Developers Conference, which suggests that we could see it available in additional areas in the next month or so.

Apple is expecting Vision Pro shipments to decline year-over-year in 2025 compared to 2024, and the company is said to be “reviewing and adjusting” its headset product roadmap. Kuo does not believe there will be a new Vision Pro model in 2025, an adjustment to a prior report suggesting a modified version of the Vision Pro would enter mass production late next year.

According to Apple industry analyst Ming-Chi Kuo, initial sales of the high-end Apple Vision Pro have “fallen sharply beyond expectations.”

I find it an absolutely fascinating time to be working in virtual reality, augmented reality, mixed reality, and spatial computing! While Apple has aimed for the high-end with its US$3,500 headset, Meta has focused its attention on the low end, with a wireless headset that is seven times cheaper than the Apple Vision Pro! (Of course, you could also use the Quest 3 as a PCVR headset, but most people don’t do that.)

I never would have predicted that we’d have two firmly-set goalposts at each end of the field, instead of companies releasing a mass of options in the middle of the field! This leaves a huge gap between the ultra-low-end Meta Quest 3 and the ultra-high-end Apple Vision Pro, and I do believe that there is certainly opportunity for companies to fill that gap, with existing hardware (e.g. the Valve Index, the Vive Pro 2, etc.), as well as some new devices which fall in between the two extremes.

I think that Meta is very smart to partner up with third parties who already have some experience in this space (notably Lenovo), and from those partnerships, new products will spring up to address that gap. While it will likely not be until 2025 or 2026 until we see the fruit of these new partnerships, interesting times are ahead!


UPDATE April 26th, 2024: I sometimes post my blogposts to the various virtual world and virtual reality Discord servers I belong to, in order to drive a bit more traffic to my blog (I don’t do it nearly as often as I used to, though). And PK, on the MetaMovie Discord server, made the following insightful and thought-provoking comment on this announcement from Meta/Facebook:

I want someone to dig into what sort of access Meta would have to data on these third-party headsets, potentially, through various software that would be required. I think it’s existential that we need to keep metaverse data out of their hands.

Even now, having failed with five or six different social VR attempts so far, they still manage to collect 1/3 of every virtual transaction in VRChat, at least those using Quest headsets, which is the majority of users now. Their [i.e., VRChat’s]creator economy is only in beta so far, but thanks to Facebook and Steam, and Apple for pushing this model, we don’t have the thriving virtual economy we would have had by now, because even taking 1% of every transaction just for monopolizing app downloads, that would be too much. A third is robbery, but because [Meta CEO Mark] Zuckerberg could afford to make mobile headsets affordable without worrying about profits so far, they’re now cornering commerce in this space. I don’t think it’s safe to trust them with our future, and so I’m very skeptical about these sorts of initiatives.

PK is correct; it is troubling that the walled-garden gatekeepers like app store owners (Meta, Google/Android, and Apple) are each taking a cut of any in-world transactions. It has a chilling effect on anybody trying to make money within VRChat (of course, the social VR platform has long had a booming economy going on outside of VRChat, with places such as the Virtual Market series of avatar shopping events and the VRCMods Discord server, where avatar buyers and sellers can connect).

Linden Lab was luckily able to avoid this entire mess by creating its own in-world economy within Second Life well before the advent of Google Play and Apple’s App Stoe—but now that they are actively working on a new mobile Second Life app for Android and iOS, it will be interesting to see whether Second Life, too, will be impacted by other players like Meta wanting to take their cut. (Probably not, since you can do things like buy Linden dollars directly from the Second Life website.)

Interesting times lie ahead! As drag queen RuPaul likes to say on her hit reality TV show, RuPaul’s Drag Race (and my guilty pleasure!):

Mama Ru raises her opera glasses and says, “I can’t wait to see how this turns out.”

Thank you to PK of the MetaMovie Discord, for giving me permission to quote them directly!

Meta Connect 2023: The Post-Keynote Conversation Between Michael Abrash and Andrew “Boz” Bosworth

Andrew Bosworth and Michael Abrash

At yesterday’s Meta Connect 2023 event, after Mark Zuckerberg and a parade of Meta employees extolling the wonders of Meta products and services, there was a post-keynote, a conversation between Michael Abrash (the Chief Scientist of Meta’s Reality Labs) and Andrew “Boz” Bosworth (Meta’s CTO and Head of Reality Labs). I hadn’t had a chance to watch this yesterday because I was so busy, but I did have some time today to watch. Here are my notes.

First off, I was pissed off that the only way I could watch this conversation was via Facebook. This is so typical of the gatekeeping that Meta engages in: forcing you to connect to a Facebook website, where you aren’t given the option of disabling any cookies that are set. At least I was able to use Firefox browser’s Facebook Container plug-in to mitigate things somewhat, but yes, I was irritated. Believe me, if I could have found this conversation on YouTube or elsewhere, I would have watched it there!

To give another example, Meta has the gall to say that they’re embracing “open source”, yet they pull stunts like making several of their newly-announced games for the Meta Quest 2 and 3 exclusive to the Quest ecosystem, and unavailable to, say, Steam players. Not cool. But I disgress; let’s get back to the topic at hand: the conversation between Boz and Michael.

Michael Abrash talked about codec avatars and how they’re not quite yet at the place where your brain is fooled that you are looking at a real person (in the same way that, perhaps, a well-designed virtual space feels “real” and immersive to your brain, and not just an image you are looking at, something many of us have experienced). Here’s a recent example to give you a sense of just how quickly the technology is evolving (this is, to my knowledge, at a research stage only, and not yet commercially available):

Michael considers codec avatars to be something that will help the concept of the metaverse reach its full potential: a way to put people together in a virtual space that feels fully real.

When Boz asked Michael to reflect on what he’s working on that’s most inspiring to him, he replied with a beauty-pageant-contestant answer that everything they’ve been working on is important. Michael then replies:

If I had to pick one thing, I would say that the personalized, contextualized, ultra-low-friction, Ai interface is the thing that I find most exciting, and the reason is…the way that humans interact with the digital world has only changed once ever, and that really was Doug Engelbart, Xerox PARC, the Mac, and since then, we’ve been living in that world. And as we move into this world of mixing the real and virtual freely, we need a new way of interacting. And so I feel that that has to be this contextualized AI approach, and getting that to happen is the thing that I find most exciting. It is a once-in-a-lifetime opportunity to change the way that everybody lives.

Meta is playing a long game here; betting that the research work that they are doing now will lead to their dominating the virtual reality/augmented reality/mixed reality/extended reality marketplace, and it’s clear that they do see their AI work as being a key part of that. How that will play out remains to be seen, but it is fascinating to see two people talk about this in a public form (even if it is on Facebook!).

Let’s just hope and pray that this “once-in-a-lifetime opportunity to change the way that everybody lives” does not become some corporate-run, surveillance-capitalism dystopia!

Following this was segment called the “Developer State of the Union,” a promised deeper dive into tools, programs and features for Meta ecosystem developers. Funny how “ecosystem” sounds so much friendlier than “walled garden.” 😉

But I am going to pause my cranky snark, hit publish on this blogpost, and call it a day.

Meta Connect 2023 and the Meta Quest 3 Mixed-Reality Headset, with Updates from the Virtual Event Livestream: Do *YOU* Want Snoop Dogg as Your Dungeon Master, or Paris Hilton as Your Detective?

UPDATE Sept. 28th, 2023: If you’re looking for a good, concise summary of the Meta Connect 2023 event, TechCrunch has you covered.

The Meta Connect 2023 virtual event will start on September 27th, 2023 (today) at 10:00 a.m. PST / noon CST / 1:00 p.m. EST / 5:00 p.m. BST. Meta (the company formerly known as Facebook) will stream the event live on its website. You can also watch the stream on YouTube, Twitch, and via the official Meta page on Facebook. The event will start with a keynote by Meta’s CEO, Mark Zuckerberg, who is expected to officially launch the Meta Quest 3 headset, talk about its features, and give an update on where the company is planning to go with its virtual reality, augmented reality, mixed reality, and extended reality (VR/AR/MR/XR) initiatives over the next few years.

As the BBC reported yesterday, Meta is facing growing skepticism about its metaverse plans and their impact on the company’s bottom line:

Remember the metaverse?

For a while it dominated tech news. A virtual reality world that would be so immersive, so engaging, that we would want to spend part of our lives in it.

Driving the metaverse narrative was Mark Zuckerberg.

The tech billionaire was so committed that in October 2021 he changed Facebook’s name to Meta…

No one could accuse him of a lack of ambition.

But almost two years on, Zuckerberg’s vision of the metaverse is in trouble.

In April, he was forced to deny that he is now jettisoning the idea.

“A narrative has developed that we’re somehow moving away from focusing on the metaverse,” he told investors in April. “So I just want to say upfront that that’s not accurate.”

On Wednesday, the company holds its annual VR event called Meta Connect.

It’s a chance, perhaps, for Zuckerberg to again explain his reasoning for taking an extremely profitable social media company and diverting its focus to an extremely unprofitable VR venture.

How unprofitable? Well, the most recent figures from Meta are eye-watering.

Reality Labs – which as the name suggests is Meta’s virtual and augmented reality branch – has lost a staggering $21 billion since last year.

Part of the losses reflect long-term investment. Meta wasn’t expecting short-term returns. But the worrying fact for the company is that, so far, there is very little evidence that this enormous punt will work.

I fully expect an announcement that Horizon Worlds, Meta’s social VR platform, will be rolling out to non-VR/flatscreen web and mobile users. Using a Meta Quest 2 test unit purchased for the virtual reality lab project I am involved with at the University of Manitoba, I have paid several short visits to Horizon Worlds, and I am, to put it politely, not a fan. Horizon Worlds is something even worse than boring—it’s soulless. It looks and feels like it was put together by a bureaucratic committee of engineers that was given a task to do, in order to report back to the executives that they did something, but the builders had no real understanding, appreciation, or love of what social VR is and can be. To be frank, I don’t believe that expanding Horizon Worlds access to web and mobile users is gonna bring a hell of a lot more users to the platform. In my opinion, it’s a dog that needs to be taken out back and shot, to be put out of its misery. 🐕

I also briefly tried out Horizon Worlds’ corporate cousin, Horizon Workrooms, and as I have said before on this blog, I find it very hard to believe that any company would actually use this product for a real-world business purpose. In fact, Meta has commanded its employees to “fall in love with Horizon Worlds,” a sign that even their own staff don’t want to use it. (Ironically, Meta is among the many tech firms now requiring its employees to actually show up in their offices 3 days a week, or face termination. I’m quite sure that that strict little edict from HR is really, really gonna encourage more Meta employee uptake of Horizon Workrooms!) I expect some more announcements of integrations with products like Microsoft Office and Zoom, but I’m not expecting anything that is going to make corporate bean-counters sit up and say, “hey, we gotta buy a fleet of headsets, immediately!”

Like many of you, I will be watching the Meta Connect 2023 event live, and I will be updating this blogpost with news as it happens. Stay tuned!


UPDATE 9:28 p.m.: I forgot to mention that somebody—probably Mark himself—is going to proudly announce that the avatars in Horizon Worlds and Horizon Workrooms now have legs. Yawn.

Mark Zuckerberg: Hey, look! Our avatars have legs!

Second Life: Isn’t that just adorable. Meanwhile, our avatars can look like this…:

MX123

Second Life: …and your avatars look like this:

(And yes, I know, comparing a social VR platform like Horizon Worlds to a flatscreen virtual world like Second Life, which also has a 20-year head start, is not fair. But honestly, Meta’s avatars have a long, long way to go, in my opinion. Obligatory editorial.)


UPDATE 11:28 a.m.: I’m signed in to a livestream from one of the virtual reality YouTubers I follow, Virtual Reality Oasis, which apparently is starting half an hour before the actual Meta Connect event with a bit of a pre-show, perhaps. I will probably stay on this channel, for the additional commentary by this YouTuber (there’s also a very active comment stream to follow), but I might switch to another source later on. I will be making full use of two monitors here at work on my desktop PC—one for watching the livestream, and the second for blogging on the fly!


UPDATE 11:40 a.m.: Mike’s Virtual Reality Oasis livestream has started; apparently, he is located in a “side office” near backstage or behind the scenes at the Menlo Park auditorium, where the Meta Connect event is taking place (I think I got that part right!). He and another VR expert (whose name I unfortunately didn’t catch) will be providing some colour commentary and even taking questions from the over 3,700 livestream viewers. (Unfortunately, this livestream video was marked private after the event, so I cannot link to it.)

UPDATE noon: Meta has just announced a 30-minute delay to the start of the event, which is rather disappointing. Apparently, instead of an indoor stage, this event will be taking place on an outdoor stage in Menlo Park. I will be able to view and post blog updates until around 2:00 p.m. my time (Central Standard Time), so I am only going to be able to comment on the first hour-and-a-half of Meta Connect.


UPDATE 12:18 p.m.: I’ve switched to a different livestream, this one by IGN, with almost 7,000 people watching. Virtual Reality Oasis was reporting problems with both video and audio from the Meta Connect livestream, so I’ll be switching back and forth. (I could also watch it via Facebook, but I’ll be damned if I have to set up a Facebook account just to do that! Back in 2018, I kicked Facebook to the curb, and I have zero intention of returning to its surveillance-capitalism embrace, with the sole exception of a Meta account I set up for the test unit Meta Quest 2 headset I got.)


UPDATE 12:31 p.m.: The show has finally started!

Mark starts off with the usual piffle about “the power of human connection”. 🙄 He’s talking about being in a room with a mixture of real-life humans and holographic humans and embodied AI tools. Mixed reality, smart glasses, and AI are key to what Mark calls the metaverse.

Mark introduces the Quest 3, which he calls “the first mainstream mixed-reality headset” to applause from the crowd, followed by a brief presentation of various examples of this mixed reality in a number of games and apps. Xbox cloud gaming is coming to the Quest later this year.

Augments are persistent, spatially-anchored digital objects (like digital portals and photo albums you can hang on your walls). You can double-tap on your headset to return instantly to the real world.

Now he’s talking about content, including new titles. Meta Quest 3 has twice the graphics performance of any previous headset and is 40% thinner than the Quest 2. Roblox is launching for the Quest, which is going to bring a lot of younger users to the headset!

Mark teased new Horizon content, saying that the visuals are improving. He also talked about tools for business, citing productivity and work apps. Coming soon is something called Meta Quest for Business, with integrations with apps like Office 365 (something that was previously promised). Lack of details is very frustrating!

Meta Quest 3 is shipping October 10th for US$499 (Mark slipped up and said “August 10th” LOL!).


UPDATE 12:47 p.m.: Now the talk switches to artificial intelligence, which is hardly surprising since that is where all the hype went after the previous metaverse hype cycle (which included Mark renaming his company from Facebook to Meta!). A new tool, called Emu (Expressive Media Universe) is an image-generation tool similar to DALL-E 2. You will be able to use AI chat to create stickers (wow, groundbreaking!🙄). AI editing tools will be added to Instagram next month, with a cute demo of Mark applying various textures to his dog, Beast.

(Right now Mark is just spouting AI word salad, and my eyes are rolling so hard they disappeared into my skull.)

Meta AI: your basic assistant you can talk to like a person, help you answer basic questions and requests. Based on Llama 2 large language model, through a partnership with Microsoft and Bing search. Emu: is built into Meta AI with the “/imagine” prompt built into various apps.

Max the sous-chef AI who will help you come up with a recipe, etc. Lily, the personal editor AI that can help you brainstorm and improve your writing. Lorena the travel expert AI to recommend a good national park to take the kids to. These are three of the many different types of AI chatbots Meta is dreaming up to answer queries and entertain you. Meta actually appears to have hired actors and celebrities to play these roles! (Honestly, this is kinda creeping me out.)

Oh, sweet minty Jesus, Snoop Dogg has been cast as your Dungeons & Dragons dungeonmaster. Nope, I’m out…NOBODY WANTS THIS, MARK. I never want to see that cursed image again!!! Who the fuck thought this was a great idea? Mark brought his keynote to a screeching halt as he fumbled with his cellphone to “chat” with Snoop Dogg (who I’m sure is being paid a pretty penny to give up his likeness for this ridiculous idea).

Snoop Dogg is your D&D dungeonmaster! (NOPE.)

Among the many other “experts” who signed on to be the face of a Meta AI chatbot is Paris Hilton, who role-plays your “detective” (I kid you not):

NOBODY ASKED FOR THIS, MARK!!!

Dear God, and there are plans to insert these and other AI chatbot avatars into Meta’s version of the metaverse. (I personally would pay good money to avoid any metaverse that has Snoop Dogg and Paris Hilton in it, kthxbai!) And this is not the first time Paris Hilton has tried to imprint herself upon a metaverse: click here to read all about the MATERIA.ONE/Staramba Spaces metaverse debacle, which offered Paris-Hilton-themed NFT metaverse parcels. (Hulk Hogan was another celebrity involved in that particular mess, too.)


Here comes the part where Mark pays lip service to safety and security, since there are some serious user privacy concerns associated with all this new, AI-powered tech (something which Meta has notably been egregious about in the past). “I’m really optimistic about this,” says Mark, and once again, my eyes rolled so far back I was staring at my brain. Yeah, sure, Mark, I really want to have my every conversation with Detective Paris Hilton strip-mined as yet another opportunity to provide data to sell to advertisers for the next Cambridge Analytica scandal. 🙄🙄🙄🙄🙄 As a commenter stated on the r/technews subreddit (source):

Does anyone else think AI chatbots are just another way to harvest data about people by engaging them in conversation?


Now Mark turns to the next generation of Ray-Ban smart glasses, which I must confess look a lot like regular glasses with slightly thicker arms. These new glasses will include Meta AI, so you can bring Snoop Dogg or Paris Hilton wherever you go (shudder). Next year, a software update will make these glasses multi-modal, so you can read signs in foreign languages, for example, which sounds kinda cool.

A brief video was shown where you will be able to livestream what you see from your own glasses to others, using as an example a racecar driver who is presenting what he sees to other viewers watching on their cellphones. These new glasses are available starting Oct. 17th for US$299.


UPDATE 1:16 p.m.: Mark has wrapped up his keynote, and is passing the torch to Meta’s Chief Technology Officer, Andrew “Boz” Bosworth, who in previous years has not shied away from speaking his mind and even criticizing what he sees as some missteps the company has made. He’s talking about the ability to double-tap on the side of your Meta Quest 3 to switch seamlessly between mixed-reality and pass-through of the real world.

You will no longer have to manually set up your play boundary in the Meta Quest 3, which will automatically map the room you are in, and the objects that are in that room, when you put the headset on:

(There are some livestream skips happening now, so I might miss something.)

Okay, I am taking a break, but if I have time later on today, I will add more.

UPDATE 2:02 p.m.: Here’s an article from Variety on the new line of Meta AI chatbots, which apparently also includes Kendall Jenner/Kardashian roleplaying as your “big sis” (gag). Here’s a quote from that article:

Meta CEO Mark Zuckerberg, in unveiling the new AI chatbots, said the company wanted to create AIs that have distinct personalities, opinions and interests. “This isn’t just gonna be about answering queries,” he said. “This is about entertainment and about helping you do things to connect with the people around you.”

For now, the celebrity chatbots respond in text — their avatars don’t actually speak their responses. Zuckerberg said voice for the AIs will come probably early next year.

The line-up of Meta AI celebrity chatbots includes Kendall Jenner of the Kardashian clan

UPDATE 5:44 p.m.: Wow, I thought I had been sarcastic in my remarks about these AI chatbots, but the people over at the celebrity subreddit r/Fauxmoi, are savage! Here’s just a sample of their comments (source):

Ah yes, all the people you’d regret starting a conversation with.

Lmao I hate this.

Also: “Kendall Jenner as Billie, no-BS, ride-or-die companion” 😂 So funny, coming from someone with even less personality than a robot.

It’s giving Black Mirror.

Sounds horrifying. Hopefully it flops hard enough to discourage more companies from doing shit like this.

What the hell is this? Like what is it supposed to be/do? Paris Hilton is ‘Amber’ who is your detective friend to help you solve whodunnits. So they’ve taken real people and turned them into avatars but then also they aren’t really THAT person, they’re someone else brand new who has a completely different personality? What’s even the point?
Please can someone explain??

Meta is embarrassingly out of touch with the world, in a very “hello, fellow teenagers!” kind of way…

So, as you can clearly see, I’m not the only one who thinks this is just weird. I’m left wondering how much of that $21 billion Meta Reality Labs spent this past year went to pay for all these celebrities to agree to be the faces of their chatbots. And I wonder how they’re going to feel when (as is almost inevitable) their chatbot starts to act up and spit out unacceptable or incorrect responses to user questions? What will Paris Hilton do when the chatbot who wears her face goes rogue? I’m quite sure she did not think through all the potential implications of signing away her likeness on the contract Meta dangled in front of her! It really is very Black Mirror.

UPDATE Sept. 28th, 2023 2:54 p.m.: I have gotten busy with my full-time paying job as a university librarian, so I haven’t had much of a chance to watch the rest of yesterday’s virtual event. Once I do, I expect that I will have more to comment on!