This picture, taken at the Leinster Arms Pub in the Bayswater London experience by Retro Metallic, illustrates perfectly just how much space you have to work with when building a virtual world in Sansar. That’s not just a painted scenic backdrop! You can walk down that street forever into the far distance, until you find yourself in a lovely fenced-off park located at the very end. The 4 km by 4 km possible dimensions of a single Sansar experience sure put the relatively tiny sim sizes of Second Life to shame.
Now, you might be wondering, hey, how is that avatar sitting down? There’s no animations in Sansar yet (except for those built into the avatar such as walking), so you can’t sit down yet! The woman sitting down on the pub table, indeed all the avatars in this picture, are actually statues. Although the one that looks like Sin, wearing the dreads and the necklaces and the brown sweater in the middle, seems to be moving very slightly and breathing as you observe him closely…. very creepy 🙂 come check him out for yourself! I’ve heard a rumour that there are copies of this exact same Sin avatar popping up all over Sansar!
I first visited this enchanting experience, created by Nya Alchemi, yesterday evening. I landed under a covered terrace, surrounded by starry purple night skies and bridges lit by Japanese lanterns. The sound of tinkling chimes filled the air. A huge pale moon hung low in the sky:
You walk, and it soon becomes apparent that you are located on one of a myriad of rocky islands floating mid-air, like in the movie Avatar. To navigate between islands, you must use Sansar’s teleport feature to jump from one to the other (as the pictogram sign below indicates). If you are in a VR headset, you use the index trigger on either hand controller to teleport. If you are not in a VR headset (i.e., you are using Sansar in desktop mode), you press the CTRL button and use the mouse to select exactly where you want to teleport to, and then click the left mouse button while still holding the CTRL key to complete the teleport. Once you get the knack, it’s easy!
After hopping from island to island, you land up following a tunnel cut into the rock, and within that tunnel… well, I won’t spoil it for you. You go explore Wandering Isles. Enjoy the sushi 🙂 and see if you can locate the black cat!
Today’s Scene of the Day is Valencia, by Theanine. A wonderful jumble of absurdist architecture in primary colours.
Every day so far this week Jenn, Linden Lab’s Lead Community Manager for Sansar, has invited avatars to gather at the Oyo Lounge at 2:00 p.m. Pacific Time/Sansar Time. We meet up at Alfy’s experience and chat about various topics: movies, current events, other virtual worlds, etc.
One item of interest that came up during the discussion was the consensus that there are three key pressure/pain points which Sansar needs to pay attention to as it grows in size:
- Organization and searching of Atlas listings. As the number of experiences gets ever-larger, it becomes ever more important to be able to search for and pull up a particular experience quickly. A Facebook poster, Ørjan Sandland, mentioned a helpful tip: it is possible to keyword search the web page version of the Sansar Atlas using CTRL-F (of course, you have to make sure that the web page is fully loaded before that will work properly). And of course, that trick doesn’t work when you’re in a VR headset.
- Organization and searching of Store listings. Again, as the number of items in the Sansar Store increases, the harder it is to find something.
- Organization and searching of your personal inventory. Veteran Sansar builders have huge inventories now, and have no way to create folders, or search for items, other than scrolling through lines and lines of listings.
The sooner these three pressure points are addressed, the happier we all will be.
Looking forward to tomorrow’s meetup with Jenn at the Oyo Lounge at 2:00 p.m. Sansar time! Hope some of you can attend and take part in the discussion.