Oculus Connect 6 Conference Highlight: Max Weisel of Half + Half Talks About Avatar and Experience Design for Social VR

This weekend, I am catching up on some of the presentations that took place at Oculus Connect 6 last week. The conference organizers have posted a handy list of all 53 presentations as a YouTube video playlist.

One of them was a “fireside chat” between Yelena Rachitsky, an Executive Producer at Facebook, and Max Weisel of Normal, the company behind Half + Half, a new social VR platform I wrote about earlier on this blog:

In Half + Half, you and your friends can swim with the fishes, glide through the clouds, play hide and seek, or just… wiggle! The avatars are simply designed but absolutely charming. (They remind me of a mixture of owls, nuns, and Teletubbies!)

The description of this video on YouTube states:

When designing for Social VR, it is important to create a positive experience for everyone. Given the variables that come with bringing strangers together with friends, how do you design with those challenges in mind? Join Max Weisel, Founder of Normal, who dedicated his latest project to tackling this head on. Max will break down how to design for joy, delight and silliness, as well as create interactions that inspire meaningful connections between everyone.

Max spends most of this video talking about the many world and avatar design decisions he and his team made while building Half + Half, especially when you encounter and interact with people you don’t know:

And in the very beginning I think, and at the start of this project, when we were first talking with Oculus, I think everyone at Normal knew the value of social VR and how intimate it feels, and how it’s not an experience you really get anywhere else. But one of the things that we really had to think about was, how do you do that with strangers? You know, what is a meaningful experience with someone you don’t know? And we looked at other social VR apps.

And I think I personally just wanted to avoid putting a bunch of people in a room to talk to each other. I think that there’s definitely value in that, but I mean, I don’t think that I’m particularly good at small talk. It’s actually kind of a lot of work, and so I just wanted to have something where I could go in, have a short, small, meaningful experience with somebody in the [world?], and maybe I add them as a friend, maybe we connect later, or maybe I just have this pleasant memory with them.

Max also shared some great pictures of earlier versions of some of the worlds in Half + Half, such as this early design for the glider experience, where you had to actually lie on the floor! (Note that you can now do this in either a seated or standing position in the actual release of the app, which is a good thing because my Oculus Rift setup is rather constrained in space!)

This is a wonderful talk and I learned a few things about designing for social VR which I didn’t know or appreciate before, so I do recommend you set aside forty minutes to watch this in full. (So far, this video has only had 231 views, which I think is criminally low for such informative content!)

Episode 8 of the Metaverse Newscast: An Interview with Sansar Content Creator Beverly Zauberflote in Her Experiences

In this expisode, Episode 8 of Season 1, I interview the talented Sansar Content Creator Beverly Zauberflote in several of her well-known experiences, including Bedouin Nights, Witchy’s Sandbox, and Winter Wonderland. We also pay a visit to one of her newest experiences which is she is currently working on!

Don’t forget to watch through to the very end, where the editor left in some funny bloopers, as proof that things did not always go smoothly in the making of this video!

If you are looking for the previous seven episodes of the Metaverse Newscast, you can find them on the Metaverse Newscast channel on YouTube. We are still aiming to release one episode a month.

This is very much a team effort: Andrew William as producer/editor, and me as host. And if you want to support the show, may I direct you to my Patreon page, where as little as US$1 a month unlocks exclusive perks and benefits? Whether or not you are a Patreon patron, thank you for your continued support of my blog and this show! Your support means the world to me.

Philip Rosedale Talks About His 30 Years of Experiences with Virtual Worlds and Social VR

Philip Rosedale

Numerous people have posted the following YouTube video to various social media and community forums in the past few days: a classroom presentation by Philip Rosedale at the University of Washington in Seattle on May 21st, 2019, as part of their Reality Lab Lectures series.

Philip is a pioneer and a visionary, and he is an engaging speaker, leading his audience through a history of how he became enamored and involved with virtual worlds and virtual reality, and how he built Second Life, founding Linden Lab in 1999, and then, in 2012, starting his new company High Fidelity. You need to watch this; it’s great! (There are a few minor sound issues with the video.)

In response to a student question, he talks about how High Fidelity is working on an app where you can take a single photo of a person and create a 3D avatar from that (at the 43:30 mark). I love this idea (especially since I happen to live a long way away from the closest Doob full-body scanner!), and I hope that HiFi has not dropped this project in their recent pivot to the remote business teams market.

He also says that they already have a version of High Fidelity that runs on the Oculus Quest (at the 1:00:25 mark), but he’s not sure when they will release it. The company may decide to allow people to sideload the app, which would get around having an official release on the Oculus Store.

Episode 6 of the Metaverse Newscast: An Interview with Sansar Creators Bagnaria and Medhue in Scurry Waters and Scurry Canyon

I’m pleased to announce that Episode 6 of the Metaverse Newscast is now available for public view on YouTube (my Patreon supporters got a sneak peek yesterday).

My producer Andrew and I paid a visit to Scurry Waters, the tropical paradise created by Medhue and Bagnaria. Scurries are animated creatures made by Medhue, who is already well known for his Zooby cat and other animated creations in Second Life. Scurry Waters is full of things to do and see: ride an airboat, shoot pistols and try to trap each other in large floating bubbles, even blow up a pirate ship!

Bagnaria and Medhue discuss their creative partnership and we even get to discussing why some virtual worlds attract an older crowd than others. We wrap up the tour at Scurry Canyon, a fun and challenging shooting game. Can you make it to the very end?

If you are looking for previous episodes of the Metaverse Newscast, you can find them on the Metaverse Newscast channel on YouTube. We are still aiming to release one episode a month.

And if you want to support the show, may I steer you over to my Patreon page, where as little as US$1 a month unlocks exclusive perks and benefits? Whether or not you are a Patreon patron, thank you for your support!