In this expisode, Episode 8 of Season 1, I interview the talented Sansar Content Creator Beverly Zauberflote in several of her well-known experiences, including Bedouin Nights, Witchy’s Sandbox, and Winter Wonderland. We also pay a visit to one of her newest experiences which is she is currently working on!
Don’t forget to watch through to the very end, where the editor left in some funny bloopers, as proof that things did not always go smoothly in the making of this video!
This is very much a team effort: Andrew William as producer/editor, and me as host. And if you want to support the show, may I direct you to my Patreon page, where as little as US$1 a month unlocks exclusive perks and benefits? Whether or not you are a Patreon patron, thank you for your continued support of my blog and this show! Your support means the world to me.
This morning’s Sansar Product Meetup was held in Beverly Zauberflote’s Winter Wonderland experience. We did have some problems with instancing, where some people ended up in a duplicate version of the experience, wondering where everybody else was. It took a few minutes to sort it all out.
Along with Jenn, Brett, Carolyn and Nyx from Linden Lab were present to answer our questions.
The first version of access controls for experiences will be part of the next release of the Sansar software, where you can restrict access to your experience to people on your friends list. People will also be able to create and sell clothing on the Sansar Store, as has been reported before, but runtime cloth simulation (cloth physics) will not be part of the upcoming fashion release next week. There will also be updates to scripting abilities, which the C# programmers among us will no doubt welcome.
Jenn stressed again that consumers who retexture items will not be able to take them back into inventory or resell them, and that people will not be allowed to retexture clothing and attachments. Both Jenn and Carolyn stressed that Linden Lab is taking people’s concerns about this matter very seriously.