New Omnidirectional Treadmill for Walking Around Within Virtual Reality

This is a very interesting video showing off a new omnidirectional treadmill which allows you actually take steps and walk around in virtual reality experiences! Apparently, this treadmill actually appears in the movie Ready Player One. According to the description in the YouTube video from Adam Savage’s Tested channel:

We step onto the Infinadeck, the omnidirectional treadmill seen in the movie Ready Player One. This treadmill lets you walk freely in virtual reality, in any direction. We learn about how it works and give our impressions on the state of the technology today

They actually talk about using this 500-lb. rig for fitness applications and firefighter training. Very cool—and probably also very expensive! (No price for this product has been announced yet.)

It would be so cool to be able to walk around inside Sansar experiences or High Fidelity domains, though!

My Predictions For The Next Two Years

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Photo by Wyron A on Unsplash

I’ve been hanging around virtual worlds of one kind or another for over a decade now. I’ve seen them come and go. Some were spectacular failures that provided lessons for other companies. Others just kind of meander along, not attracting very many users or ever becoming very big (like the multitude of OpenSim-based grids).

What usually happens in today’s hyper-competitive computer applications marketplace, is that one or two players in a particular market segment get big (e.g. Microsoft, MySpace, Facebook, and yes, in its own way, Second Life), and then continue to grow like a juggernaut, based on the network effect, while the smaller players in the marketplace fight each other over the leftovers. The ones who get big are usually, but not always, the early entrants into the field (Second Life is a prime example of that, although there were notable virtual worlds which were founded before it, like ActiveWorlds).

But social VR and virtual worlds are not a zero-sum game. Many consumers are frequent visitors to a number of different metaverse platforms, and many creators build and sell products in various virtual worlds. Right now, success in one VR-capable virtual world (e.g. VRChat) generates interest in other social VR spaces. As they say, “A rising tide lifts all boats”.

It’s still not clear where all this is going, but I’m willing to polish my crystal ball and make a few predictions of what will happen over the next two year period, from now until April 2020.

What I predict will happen, over the next two years, is that one of the Big Five computer companies:

  • Alphabet/Google
  • Amazon
  • Apple
  • Facebook/Oculus*
  • Microsoft

Is either going to launch their own social VR/virtual world/metaverse product, OR is going to buy one of the Big Four metaverse-building companies:

  • High Fidelity
  • Linden Lab (Second Life and Sansar)
  • Sine Wave Entertainment (Sinespace)
  • VRChat

(We’ve already seen this happen with Microsoft’s purchase of AltspaceVR.) We could also see a company buy out a virtual world, just to grab the programming talent, and then shut the world down completely (as Yahoo! did with the promising Cloud Party).

Now, there’s no guarantee that any of the Big Four companies WANT to be bought out by the Big Five. Perhaps instead of a buyout, a strategic partnership deal will be inked. But I bet you anything that it’s tempting for the bigger companies to buy their way into the evolving metaverse marketplace, rather than design something from scratch.

I also predict that a LOT of the new virtual world/social VR startups we see popping up are going to fail over the next two years. There’s a lot of virtual-reality-related (and especially blockchain-related) hype taking place, and some people are investing in startups that are risky. Some smaller companies have jumped into grand virtual-world-building projects without realizing the sheer magnitude of the work involved in creating a fully-featured, viable metaverse. I’m afraid that some investors are going to get burned.

I also predict that Sinespace and VRChat are going to pull ahead in terms of features, simply because they decided to build on top of the popular Unity game engine, and they can use all the cool Unity development tools that are popping up. By comparison, feature development on Sansar and High Fidelity will be slower, as they continue work in-house on their own engines.

And finally, I expect that Second Life’s 15th anniversary celebrations will entice some former users to dust off their old accounts and revisit the platform to see what’s new. It may well herald a renaissance for SL! At the very least, it will help stave off a slow decline in SL’s user concurrency figures.

*Sorry, but as I have said before, Facebook Spaces is not a palatable social VR/virtual world product. It can’t even come close to competing against what High Fidelity, Second Life, Sinespace and VRChat are currently doing. But I bet you anything that Facebook has other plans up their sleeve. They can still try to leverage off their 2-billion-plus Facebook network (not to mention 800 million Instagram users) to become a potential major disruptor in the evolving metaverse marketplace. I’m not counting them out yet!

UPDATED: Second Life Town Hall Events with Linden Lab CEO Ebbe Altberg, April 20th

Linden Lab CEO Ebbe Altberg, whom I have slowly gotten to know over countless Sanar Atlas Hopping events over the past year, is a pretty cool guy. He’s had to juggle a lot of balls in the past few years, leading Linden Lab as they continue to support, develop and expand Second Life’s features while building a next-generation VR-capable metaverse platform with Sansar. It’s not an easy job. Sometimes, no matter what he does, he just can’t win.

The following announcement was just published to the Featured News section on the Second Life website:

As part of our year-long 15th anniversary celebration, we’re making numerous appearances inworld to talk about Second Life and the Second Life roadmap directly with our communities! These  ongoing meetups and events will provide opportunities for you to interact with and ask questions to Linden Lab executives and staffers.

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To kick things off, Linden Lab CEO Ebbe Altberg will be holding two “Town Hall” chat sessions on April 20th at 9:30 a.m. (SLT/Pacific) and 1 p.m. (SLT/Pacific). Ebbe will be sharing his vision for Second Life in 2018 and beyond, as well as taking questions from the community. Got a question for Ebbe? Post it in the Community Forum thread “A Conversation with Linden Lab CEO Ebbe Altberg” in advance of next week’s meeting. Questions will be selected from submissions for as many as can be answered in the time frame. To join either meetup, head over to one of these Town Hall Regions in Second Life on April 20.

So, you have one week to submit your questions for Ebbe to the linked-to forum thread above!

UPDATE April 23rd: Linden Lab has posted a compilation video of questions and answers from both sessions.

UPDATE April 24th: Inara Pey has posted an excellent summary of the Town Hall meetings on her blog, with audio excerpts.

30 Days in VR, 5+ Hours a Day: Could You Do It?

One of the problems in virtual reality is that the current level of hardware is still somewhat bulky and uncomfortable to wear for long periods of time. I get tangled up in the cable, on warm days sometimes it gets sweaty inside the headset, etc. My personal limit when I wear my Oculus Rift VR headset is about two hours, then I definitely need to take it off and rejoin the real world! Most people probably wouldn’t (or shouldn’t) use a VR headset for more than an hour a day.

So, how would you feel if you spent all day, every day in VR for a whole month? Someone in Italy is doing just that. His name is Enea Le Fons and he is a VR developer.

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Enea Le Fons (from the blog The Ghost Howls)

Skarredghost of the blog The Ghost Howls has blogged about the HTC Vive-sponsored marathon:

And he loves VR, he loves experimenting and he also loves opensource and free software. He has this idea of making the world better, of letting people live freely and exchanging their expertise. He has this idea of a VR ecosystem that is completely free of chains. So he proposed to HTC to live 30 days in VR in a way that in these 30 days he could develop very cool things like AI bots and VR locomotion systems while being inside virtual reality with other people helping him remotely… and then share everything developed there to the community as open source software. Isn’t it cool? Yes, it is. That’s why HTC couldn’t do anything but accepting his proposal. This way has born the #30DaysInVR project.

Of course he won’t stay 24h a day in VR for 30 days, this would be potentially too extreme for his health at this point of the technology (even if he actually told me that he would really love to stay for a month completely in VR). He has started with five hours of immersion each day and has incremented the duration of his immersions until he has arrived to many hours a day. That’s impressive.

It looks like he is going to document his 30-day journey on YouTube. Here is the video from Day 1:

And you can follow him on various social media: