UPDATED: Earning Money Creating Custom Avatars in VRChat: An Interview with Ghoster

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Although VRChat does not (yet) have an in-game economy, there are many people who are already earning hundreds, even thousands, of dollars by designing and creating custom user avatars for the platform.

Here’s a recent episode of the Endgame talk show, where the topic of discussion was how people are making money by creating and selling 3D avatar models for VRChat. I find it interesting that many of the various other ideas for earning money within VRChat that were being thrown about are very similar to what people do for money in older, established virtual worlds like Second Life (e.g. tour guide, performer, etc.)

There is another very recent interview with Ghoster, the operator of the VRC Traders group (one of the most popular venues for avatar buyers and sellers), on the popular Gunters Universe show in VRChat. I can’t embed that video here, but you can watch it on Twitch at this URL: https://www.twitch.tv/videos/250896991

After watching these videos, I interviewed Ghoster, and asked him some questions about VRC Traders. Here is a transcript of that interview.


Can you tell me when and how you got started in the business of creating avatars in VRChat?

I believe it started back in September, I was looking to have a model of a DND character I was playing as, made for me so I could wear it during the DND session. That’s when I realized it’s really hard to find a VRChat user who is good at modeling and rigging and not already busy. So after thinking it over, I contacted a coder for a custom bot and possible website host. And that’s how VRC Traders got started.

What kind of technical/computer background do you have? How did you get attracted to social VR and virtual worlds?

I work as a CNC setup/operator and that requires me to know a bit of basic coding. I’ve also been an avid gamer for many years and have been working on worlds and Avatars for about a year. As for social VR, well, gaming is fun but I have always been interested in what other peoples ideas and thoughts are like, and when I saw all these clashing, yet causally talking, personalities in one space, I was blown away.

What experience have you had in previous virtual worlds (e.g. Second Life) before you started with VRChat? Are you active in other social VR spaces/virtual worlds?

So a good friend of mine, who goes by the name of JTravelin, showed me VRChat shortly after its Steam release. But before that, I was in AltspaceVR (maybe eve Rec Room). I’m still active in Altspace as a cameraman for a few shows still to this day. When I was heavily active in Altspace the one thing I liked about it was performance and how a simple color was all that identified you and you would meet people that are disabled, and you would know, self-conscious, and more importantly from different regions. This led to a kind of unspoken understanding or be respectful and have a good time in VR especially for those with the Rift or Vive since the upfront cost was big.

When did you decide to set up VRC Traders and the Discord server? What kind of work have you had to do to organize and promote VRC Traders? 

I belive it was early September that I had plans to set it up and by the end of that same month I went public. Rather recently though, I have been on two talk shows along with word of mouth promotions, spreading VRC Traders (VRCT) around as a viable option to make money in virtual spaces. Before that, though, it was a word of mouth in VRChat to spread it and as VRChat grew, so did VRCT. Being a Discord server on the main VRChat Discord helped a lot in these times, along with some of the dev team referring people to the server. There are plans to advertise in VRChat more, but I can’t tell you about those.

What different types of work/expertise do you offer to consumers (e.g. animators)?

Well as avatars are the main focus, everything avatars. And I mean literally anything you can think of or need done, the commissioners of the server are able to make it happen. In addition to anything and everything avatar related, there are sections for 2D artists, world creation and fixing, shader technicians (people who create custom shaders) and, soon to come, audio engineers (people who work on various elements of sound mixing, making and setting up).

How does a new VRChat user actually request a commission?

To many people’s dismay, the server has a 10 minute explore period, where new users are supposed to take a look around and see how the server is organized. VRCT has a guide channel near the top where people can find out a standardized way to post commissions so others can easily read and understand the commission. While we don’t enforce any said rules on what to post, we do prefer a new user to place as much info as they can, so interested commissioners can contact them directly to get the work done.

How do you deal with the intellectual property issues that arise when a user wants an avatar that belongs to a company (e.g. Disney)? Are there any avatar commissions that VRC Traders declines as a matter of policy?

Well, that’s a hard question to answer, since I don’t think VRChat has determined its view on the matter. All I can say is, the only commissions we don’t allow are NSFW models, and for obvious reasons. I recommend that people make commissions for original character models or large edits to existing models, but like I said, it a very hard question to answer since it’s the internet. (These are my opinions and may not be representative of the VRC Traders server or VRChat in the future.)

Where do you see this industry going in the future? Where do you see VRC Traders in a year from now?

As far as the industry of 3D avatars and world creation goes, I see this type of business becoming a viable marketplace and job for many users. In the talkshow Endgame, I said that 10-15 years ago, game asset creators took years of practice with highly expensive tools on computers about as advanced as the computers of today, and it was a highly restrictive field because of that. But with better PC components that are faster and more powerful, alongside cheaper or even free modeling software, 3D modeling has gone from a highly skilled restricted class of people to now a more accessible [job] but still very difficult. Not only that, but as more games, especially sandbox style games, come into the community, you want to have something you can call yours and no one else’s. [This] will only grow as more and more people turn to the internet and gaming to relax and have fun. For VRC Traders, I would love to see direct integration with the VRChat service, where you can go in-game on to the server and request something. Not only that, I hope in that time to make VRC Traders not only a service server, but a great sub community within VRChat with various events and tournaments happening or being sponsored by the server.


If you are interested in VRC Traders, you can join their Discord server.

UPDATE April 28th: Obligatory link back to the VRChat Events website (because I promised them I would do it if I cross-posted over on their Discord server, and I forgot!): www.vrchatevents.com

Mozilla Launches a New Social VR Space Called Hubs

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Mozilla (the company behind the popular Firefox web browser) has announced a new social VR space today called Hubs. According to an article by VentureBeat:

You begin by visiting the Hubs portal through any browser, then you choose a name for your virtual room, a robotic avatar, and a name for yourself, and you can enter the virtual world. To interact with friends, you can then copy/paste the URL and share a dedicated link with them.

…Hubs adheres to web standards, works with any device, supports all the usual headsets/goggles (including Oculus Rift, HTC Vive, Daydream, and Cardboard), and [is] also open to those with no specialist VR hardware on desktops and mobile phones — an inclusive gesture to ensure everyone can participate, not just those with dedicated VR hardware.

This means that in Firefox or Chrome, for example, you can view and interact with friends using your touchscreen, mouse, and keyboard.

Hubs is based on WebVR, which is an open specification which makes it possible to experience VR in your browser. Mozilla is one of the leading developers of WebVR.

I have tried to use Hubs on two computers with Oculus Rift and Touch VR hardware. On the first computer, it wouldn’t recognize my Rift at all. I could only get into Hubs in desktop mode. But it worked just fine on the second computer. So Mozilla still has a few bugs to iron out!

The fact that anybody with any kind of VR gear, as well as desktop and mobile users, can participate in Mozilla Hubs means that this is a potential game-changer, since a much larger audience can participate. It’s another interesting social VR platform to keep an eye on…