My Predictions For The Next Two Years

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Photo by Wyron A on Unsplash

I’ve been hanging around virtual worlds of one kind or another for over a decade now. I’ve seen them come and go. Some were spectacular failures that provided lessons for other companies. Others just kind of meander along, not attracting very many users or ever becoming very big (like the multitude of OpenSim-based grids).

What usually happens in today’s hyper-competitive computer applications marketplace, is that one or two players in a particular market segment get big (e.g. Microsoft, MySpace, Facebook, and yes, in its own way, Second Life), and then continue to grow like a juggernaut, based on the network effect, while the smaller players in the marketplace fight each other over the leftovers. The ones who get big are usually, but not always, the early entrants into the field (Second Life is a prime example of that, although there were notable virtual worlds which were founded before it, like ActiveWorlds).

But social VR and virtual worlds are not a zero-sum game. Many consumers are frequent visitors to a number of different metaverse platforms, and many creators build and sell products in various virtual worlds. Right now, success in one VR-capable virtual world (e.g. VRChat) generates interest in other social VR spaces. As they say, “A rising tide lifts all boats”.

It’s still not clear where all this is going, but I’m willing to polish my crystal ball and make a few predictions of what will happen over the next two year period, from now until April 2020.

What I predict will happen, over the next two years, is that one of the Big Five computer companies:

  • Alphabet/Google
  • Amazon
  • Apple
  • Facebook/Oculus*
  • Microsoft

Is either going to launch their own social VR/virtual world/metaverse product, OR is going to buy one of the Big Four metaverse-building companies:

  • High Fidelity
  • Linden Lab (Second Life and Sansar)
  • Sine Wave Entertainment (Sinespace)
  • VRChat

(We’ve already seen this happen with Microsoft’s purchase of AltspaceVR.) We could also see a company buy out a virtual world, just to grab the programming talent, and then shut the world down completely (as Yahoo! did with the promising Cloud Party).

Now, there’s no guarantee that any of the Big Four companies WANT to be bought out by the Big Five. Perhaps instead of a buyout, a strategic partnership deal will be inked. But I bet you anything that it’s tempting for the bigger companies to buy their way into the evolving metaverse marketplace, rather than design something from scratch.

I also predict that a LOT of the new virtual world/social VR startups we see popping up are going to fail over the next two years. There’s a lot of virtual-reality-related (and especially blockchain-related) hype taking place, and some people are investing in startups that are risky. Some smaller companies have jumped into grand virtual-world-building projects without realizing the sheer magnitude of the work involved in creating a fully-featured, viable metaverse. I’m afraid that some investors are going to get burned.

I also predict that Sinespace and VRChat are going to pull ahead in terms of features, simply because they decided to build on top of the popular Unity game engine, and they can use all the cool Unity development tools that are popping up. By comparison, feature development on Sansar and High Fidelity will be slower, as they continue work in-house on their own engines.

And finally, I expect that Second Life’s 15th anniversary celebrations will entice some former users to dust off their old accounts and revisit the platform to see what’s new. It may well herald a renaissance for SL! At the very least, it will help stave off a slow decline in SL’s user concurrency figures.

*Sorry, but as I have said before, Facebook Spaces is not a palatable social VR/virtual world product. It can’t even come close to competing against what High Fidelity, Second Life, Sinespace and VRChat are currently doing. But I bet you anything that Facebook has other plans up their sleeve. They can still try to leverage off their 2-billion-plus Facebook network (not to mention 800 million Instagram users) to become a potential major disruptor in the evolving metaverse marketplace. I’m not counting them out yet!

Editorial: Twelve Things I Want to See BEFORE a “Consumer Launch” of Sansar

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What does Sansar need to attract consumers with cash? Photo by Sharon McCutcheon on Unsplash

Ebbe Altberg, CEO of Linden Lab, has gone on record that he wants to have a consumer launch of Sansar sometime in the first half of this year, 2018. By “consumer launch”, he means a serious advertising push, a media-savvy, well-funded promotion of the platform to end users, shoppers as opposed to creators. People with cold, hard cash, the people who pay the bills of Linden Lab and its employees and keep their lights on. People who visit experiences, socialize, play games, shop for their virtual homesteads, and dress up their avatars. People who don’t know one end of Blender from the other.

My fear is that, if Sansar has a consumer launch too early, people are going to come, kick the tires, declare themselves unsatisfied, and leave, never to return. (We’ve already had this to some extent when the “open creator beta” launched last July 31st, 2017. I’m quite sure that a troop of eager Second Life folks signed up, visited once, shrugged, and never came back. Of course, only Linden Lab has the actual statistics on those one-time visits.)

I have some things that I really, really want to see in Sansar before a major push to consumers is attempted.

What would I like to see BEFORE a consumer launch of Sansar? Twelve things.

  1. Better avatar customization features. Having lots of clothing options is nice, but it’s not really enough. How about some body sliders so we can adjust our height, weight, etc.? How about allowing people to design and sell their own avatar skins?
  2. More and better avatar animations: everything from being able to sit down, to having more options for dancing than just one measly dance for men and one for women. There’s just too few animations in Sansar right now, and we need to fix that. And none of the /command animations works in a VR headset.
  3. Particle effects: Fire. Water. Fog. Smoke. You already have WindLight for Second Life; how hard would it be to port it over to Sansar?
  4. More interactive content: HoverDerby, the Accuracy Training Module, and Gindipple’s Bowling Alley are wonderful starts, but we need more than that to attract and retain people. A lot more. Adding more scripting abilities is a good start.
  5. One or more community hubs: A few gathering places where you can pretty much expect to run into other avatars are important to establish a community feel. Create a hub or two. All the other virtual worlds have them, and frankly they’re a good idea, especially for a virtual world that is just starting out of the gate.
  6. Greeters: Other virtual worlds like Sinespace and High Fidelity have paid greeters whose job it is to welcome guests, answer their questions, and make them feel comfortable. It’s a business cost. You can’t just rely on volunteers. Hire people. Put them in your community hubs. Pay them (in Sansar dollars, if you prefer).
  7. The ability to pay an avatar directly: For tipping of performers, awarding of prizes in games like HoverDerby, etc. High Fidelity launched this feature and it’s fantastic.
  8. Paypal support: Many people still do not have, or refuse to use, credit cards. Second Life already supports Paypal; what’s the holdup with Sansar?
  9. More functional and attractive user forums and blogs: Seriously, ditch Zendesk. It makes you look bad. The Sansar blog is especially unattractive and boring as hell. Again, you already have a great solution in place for Second Life, why not use that for Sansar too?
  10. Better communication and collaboration with livestreamers and other potential promoters like bloggers and vloggers: These are the people who can make or break your product; you need to attract more of them and make it easy for them to cover your product.
  11. More contests: the contests that Linden Lab has already had in Sansar have been great, and have resulted in innovative products for sale in the Store and fun places to visit. But there’s been nothing since Hallowe’en. Why not have more contests, including some for consumers as opposed to creators?
  12. More regular events: We’ve got some events, but we need more! Fashion shows, game shows, theatre, etc. The Events calendar still looks pretty bare sometimes. AltspaceVR and VRChat are just killing it with regular and one-off events.

There are other things I want to see, like a complete, coherent, fully functional permissions system for items sold on the Sansar Store (which is why several potential creators have said that they are holding back from releasing content for sale). But I am focusing on the consumer-oriented things in this particular list.

I reserve the right to update or change this list as other ideas come to me or are suggested to me by others. Ebbe has often said that he wants to focus on building those features in Sansar that increase user attraction, engagement, and retention. Do you have any ideas of what you’d like to see in Sansar before a big consumer rollout? If you have thoughts about what Sansar features would improve consumer attraction, engagement, and retention, then please feel free to leave a comment on this blogpost, thanks!

Second Life Versus Sansar: Why Linden Lab Can’t Win, No Matter What They Do

Second Life Versus Sansar

Will Burns of the Andromeda Media Group has written a blogpost about a recent visit he paid to Linden Lab, which is pretty much required reading for anyone who’s interested in Second Life or Sansar (Wagner James Au of the New World Notes blog alerted me to this).

It’s very clear from reading his blog that Will thinks that Linden Lab, or at least Linden Lab’s CEO Ebbe Altberg, is focusing on Sansar at the expense of Second Life. Will says:

Why Linden Lab is so hellbent on pushing Sansar while effectively ignoring Second Life, or treating it like the wicked red-headed step-child internally, is anybody’s guess…

While I was at Linden Lab, I definitely got the feeling that Sansar was the main focus with a near total avoidance of discussing Second Life or its future. It’s technology evangelism at its peak.

As far as Ebbe is concerned, he’s all-in for Sansar while Second Life is … somewhere in the basement level with the engineers.

On one side of the equation I can see why Ebbe would be all-in for Sansar. I’d assume Linden Lab spent a stupid amount of money developing it and couldn’t afford to pull the plug, and so he was likely told to produce an ROI come hell or high water.

Welcome to the board of directors world.

In a way, I’d assess that [former Linden Lab CEO] Rodvik [Humble] made a mess and Ebbe is still trying to clean up and/or salvage things…

As a CEO, Ebbe has a choice to make – He is the captain of the Linden Lab ship, but he also decides what sort of captain he wants to be: Captain Picard or Captain Ahab.

Right at this moment, he’s showing qualities of Captain Ahab, in the blind pursuit of Sansar (Moby Dick). But I believe he’s intelligent and an overall great guy. Smart enough not to sabotage his own efforts and company.

After all, Second Life is still the goose that laid the golden egg. It didn’t die, it’s just being actively starved and strangled by the aforementioned organizational changes and CEOs.

Which is really unfortunate, because I also believe Linden Lab also has some brilliant and creative people there with their hands tied, and who absolutely love Second Life and want to make it better.

My opinion?

I think that Ebbe Altberg and his team at Linden Lab can’t win no matter what they do. If they continue to throw too much time and money at Second Life, Sansar will suffer and they’re betting the future on Sansar. (I’ll bet you anything that none of the dozen people LL recently laid off were working on Sansar.) Yet if they try to promote Sansar, as Ebbe clearly did with Will on his visit, folks who are wedded to Second Life get upset. Or people will say that SL is “being actively starved and strangled”.

Face it: Second Life’s glory days are now behind it. Its heyday was approximately from 2006 to 2008, a decade ago. Its fervent fans absolutely hate to hear people say it, but SL is now merely coasting along, not growing but slowly declining over time, the recent Bento-inspired mesh avatar renaissance notwithstanding. You can see vast tracts of abandoned land when you fly over the continents. It’s still profitable—very profitable—to Linden Lab, but it’s having trouble attracting new users, and the now-dated technology of the platform can only be extended so far. In the general news media, SL is being portrayed as quaint but outdated, and attractive only to those somehow lacking in their real lives, as this painfully-titled recent article from The Atlantic makes clear. (Ouch.)

I can also predict pretty confidently that Sansar’s glory days will lie ahead. I think it’s off to a good start. It only makes sense for Linden Lab to put the focus, the time, and the money on a product which (hopefully) will become the next successful virtual world, the next Second Life.

Virtual reality will only gain greater consumer market share over the next decade (it’s definitely arrived now with the Oculus Rift and HTC Vive, and it’s not going to go away), and Sansar is being built from the ground up to support VR. Ebbe’s right when he says that he needs to design Sansar for VR first because that’s the hardest bit to get right. That doesn’t mean that desktop users (still the majority of Sansar users) are going to be ignored. It just means that LL has to work that much harder to try and provide feature parity between desktop and VR headset users.

Maybe it’s inevitable that Second Life adherents feel hard done by. Their world is starting to shrink. People are starting to move on. It’s only natural to feel that Linden Lab should be pouring all their resources into keeping SL going forever. But, for better or worse (and I believe it’s for the better), Ebbe Altberg and his team from Linden Lab have made their decision to move boldly ahead with a new, VR-capable platform that will hopefully have a much longer lifespan.

Everybody cross your fingers. We’re in for some interesting times ahead. And no matter what Linden Lab does from this point onwards, somebody’s going to be upset.

Editorial: Linden Lab Needs to Fix Sansar’s User Forums and Blogs

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Photo by Daniel Páscoa on Unsplash

Inara Pey, in her most recent blogpost report of last Friday’s Product Meetup, says this:

Sansar forums, blogs, etc: it has finally been recognised that the current tool used for these – ZenDesk – is not well suited to the task (YAY!), although fixing this is not a high priority. There have been internal discussions at the Lab about using the platform and tools employed in creating the Second Life forums, blogs, etc., to build something for Sansar – potentially more as a cost saving opportunity then for the sake of functionality. Frankly, I’m still stunned that this wasn’t the route taken from the start given the Lab have the tools and the experience to use them, which could have been easily leveraged, rather than going for a tool entirely unsuited to the task and which presents information in a very unfriendly – and dare I say amateur – manner.

AMEN. I am in 100% agreement with Inara on this. I am going to add my strong opinions on this matter, which I have shared already with everybody (including Linden Lab staff) on the official Sansar Discord forums.

I know that at the casual meetup he attended last week, Ebbe Altberg (Linden Lab CEO) said he wants to have a “consumer launch” of Sansar sometime in 2018 (as opposed to a “creator beta”). But BEFORE they do that, Linden Lab really, really needs to reconsider the software they are using for their community forums/blog/documentation. I mean this truly ugly and uninspiring thing with the too-small font: https://help.sansar.com/hc/en-us.

Frankly, it looks terrible and it projects a bad image for Sansar, which in so many other ways has a professional look and some design appeal to it. They already have a fully-functional, attractive-looking community forums/blog/announcement system in place for Second Life, why don’t they use that? Their official blog in particular really looks TERRIBLE, and it has a HORRIBLE URL to boot: https://help.sansar.com/hc/en-us/sections/115001137103-Official-Blog (hate to say it, but it’s true). Linden Lab should fix this before they kick off any campaign to attract consumers/end-users into Sansar.

I hate Zendesk, it is unattractive and Linden Lab can certainly do better. Look at the Second Life community forums page: https://community.secondlife.com/ and their knowledge base: https://community.secondlife.com/knowledgebase/english/ and their blogs: https://community.secondlife.com/blogs/. Much better than what Sansar currently has!

 

Look at what High Fidelity has, it is much more visually appealing and functional: https://forums.highfidelity.com/. High Fidelity uses Medium (a free solution!) for their blog: https://blog.highfidelity.com/. Let’s compare that with the official Sansar blog:

High Fidelity Blog 8 Jan 2018
High Fidelity’s Official Blog
Sansar Blog 8 Jan 2018
Sansar’s Official Blog

I rest my case!