“The pioneers are the ones with the arrows in their backs.”

I (and several other people) have discovered some problems with content creation using Microsoft Windows 10’s free app, Paint 3D. I have updated my original blogpost so you might want to go back and re-read it.

Here’s a Facebook post where we discuss the problems we have encountered. (I’m not sure if you can see this Facebook post if you are not already a member of Facebook. Can somebody please try that link and let me know if it doesn’t work? Thank you.)

Giant Sun Ball Made in Paint 3D 13 August 2017

Scripting in Sansar: Metaverse Machines Showroom

The following brief YouTube video is an in-world demonstration of some automatic door scripts created by Sansar user Galen. This was shot in Galen’s experience, the Metaverse Machines Showroom. For more information about Galen’s line of Reflex brand scripts, you can visit his web site. Galen’s scripts, with the exception of his clockwork scripts,  are available for free in the Sansar Store.

Scripting in Sansar is done using the C# (C Sharp) programming language. Linden Lab has provided some useful documentation on working with scripts in Sansar.

(Note: Please excuse the jerky “gonzo” video style. I’m still learning how to best record what I see in my Oculus Rift headset. And I need to learn how to edit video properly soon!)

Sansar Blog: VR Worlds

As far as I can tell, and as Wagner James Au points out in his metaverse blog New World Notes, I was the first blogger to write a user-published blog about Sansar. My first blogpost was actually back in January 2017, but I didn’t actually start blogging in earnest and promoting the Sansar Newsblog until Linden Lab launched the open creator beta of Sansar on July 31, 2017. (Many other people have, of course, written extensively about Sansar in their blogs, but I think I was the first to write a blog entirely devoted to the virtual world of Sansar.)

Today I discovered a video blog (vlog?) called VR Worlds. The blogger, Jay (also known as RenegadeRabbit in Sansar) says in his About page:

I created the VR Worlds Blog as a video library to help others build content and find their way around Sansar and other metaverses.

Here you can find all kinds of video guides and stories from other world builders. If you have any suggestions or tips send me an email and I can add them to the site. I prefer content that is on YouTube rather than text blog posts.

Jay has already reblogged a couple of my Sansar Newsblog videos, notably my recent video tour of the Digital Arts Gallery experience by Mad Max.

UPDATED: Easy Sansar Content Creation Using Microsoft Windows Paint 3D

Some Second Life users have complained that Sansar is an elitist virtual world platform because it requires expensive and complicated content creation tools, such as Maya and 3DS Max. For example, here’s the current Canadian pricing for Maya:

Maya Pricing KaChing!

Ka-CHING! 

Some Second Life users say that Second Life supports amateur content creation with in-world prim building tools,  but that Sansar locks amateur creators out. Here’s a direct quote from someone on the SLUniverse forums, which is the largest and longest running community site dedicated to Second Life:

Looking at the sticker price and …more importantly the training and art background required to use those tools, it’s clear that Sansar isn’t going to be a platform for amateurs or tinkerers.

Bullshit. BULLSHIT.

They’re wrong. In fact, there’s already an excellent “prim building tool” for Sansar! The trick is, you have to use an external program. But it’s a program designed just for amateur content creators.

Paint 3D is a free app that you can download and install from the Microsoft Store. You must have Windows version 10 to use Paint 3D (it won’t work with any earlier versions of Windows).

Paint 3D is sort of the 3D successor to Windows’ venerable (32 years old!) original Paint program. The program is so simple that a child could use it!

Remix 3D is an online community full of 3D models, integrated into the Paint 3D app. You can find characters and objects to use in your own projects, upload and share your own portfolio of 3D work, and get inspiration from other 3D creators. You can do a keyword search for models to bring directly into Paint 3D and use as a starting point. Here, I did a search for 3D models of flowers:

Daisy from Paint 3D Remix 3D 12 August 2017

I wanted to see just how easy it was to export an FBX-format file from Paint 3D and upload it into Sansar (FBX is the native file format for mesh objects in Sansar). Previously, I had had a little trouble importing objects I had created using Oculus Medium and Google Blocks (both programs require a VR headset),  so I wanted to check that the workflow process for Paint 3D was indeed as painless as other people had told me.

I chose the daisy from the Remix 3D gallery above, clicking the little eye icon. A 3D preview of the daisy appeared, that you can use the mouse to look at from various viewpoints, with a bright purple button underneath saying “Place in project”. You click that button, and the model is loaded into Paint 3D for you to work with. Here is what the loaded file looks like in Paint 3D:

Daisy from Paint 3D 12 August 2017

I didn’t bother to do any editing of the object; I just wanted to test the exporting feature. So I chose Export File from the Menu button in the upper left-hand corner of the screen, then pressed the “3D – FBX” button. The standard Windows Save As window popped up and I gave my daisy a filename and chose a directory to save it in. That’s it!

I was able to upload the saved FBX-format file into my Sansar experience, then drag it from my Inventory into my scene, position it, and resize it. After saving my work and rebuilding the scene, I went in-world to Ryan’s Garden to check out my new creation!

Daisy from Paint 3D in Ryan's Garden 12 August 2017

The best way I can describe using Paint 3D to someone from Second Life would be to say that it is prim building for Sansar! You can start out with simple 3D shapes such as cubes, spheres and cylinders, colour them and connect them together and build from there! It’s just so easy!

So don’t let anybody tell you that Sansar is an elitist world for content creators. It’s not true!

Update August 13th: As I often say about the beta testing process, “The pioneers are the ones with the arrows in their backs.” It turns out that there are still a few problems with Paint 3D and the whole process of importing the files it creates into Sansar! One problem is that the objects it creates are HUGE in Sansar, even when rescaled to the smallest possible size. Here’s a sphere I created and decorated in Paint 3D, resized to the smallest possible size using the Sansar edit tools and placed into my unpublished workshop experience:

Giant Sun Ball Made in Paint 3D 13 August 2017

Hmmmm…..

Also, I have discovered that you can only import single objects right now. You cannot import linked objects. For example, when I created a sphere and a cube and grouped them together as one object in Paint 3D, then exported it as an FBX file, then imported that file into Sansar, only the sphere shows up in-world.

So there are still a few bugs to work out. However, objects you select from the Remix 3D gallery, such as the daisy, do seem to work out okay in Sansar.