(I first found this one on Google+.)
Tag: Funny
Donald Trump, Vladimir Putin, and the Wizard of Oz
I know, I know, this is completely off-topic for this blog, but I could not resist sharing this absolutely GENIUS picture which I saw being shared on Google+:
“Pay no attention to that man behind the curtain!”
And, since we’re already off on a tangent here, let’s appreciate this wonderful protester’s sign from Donald Trump’s recent U.K. visit:
Zero-Gravity Turkeys in Sansar!
One of the new features in yesterday’s update to the Sansar client software was the ability to adjust the gravity level in your experience. Here’s the quote from the release notes:
- Gravity scaling – Adjust the force of gravity as you create or edit your scene. Let avatars and objects fly in zero gravity or crank it up to make the scene heavier.
So, of course, somebody had to try it out and see how it works! Space Sailor made the following hilarious video of his experience in the Turkey Bounce, a zero-gravity funhouse filled with 80 turkeys. Because why not!
And you can visit it yourself here! Gobble, gobble… thank you, Space Sailor!
“Most of the animations I would create wouldn’t need clothes.”
Just another day on the official Sansar Discord channel:
(By the way, I did ask Ecne and Lillani permission to post what they said. I will *never* post an image like this from Discord without checking with all people quoted first.)
UPDATE: Medhue, who runs an animations business in Second Life, and who is well known for his tutorial videos for Sansar, weighs in:
You are SPOT ON about rigging. Technically, if given all the right resources to properly rig, there should be little to no poke thru. Animation is how you would test your weights in the rigging. Marvelous Designer clothing, though, is AUTO rigged, by the Sansar client. Generally speaking, if the clothing is not very loose fitting, then the auto rigger does OK, not great or perfect. The further you move the clothing from the body, the hard time the auto rigger will have. ALL of this is no excuse for banning animation.
All that said, rigging and weighting are one of those things that you never actually perfect, but more or less give up and call good enough.