Taking a Look at Current Academic Research on Social Virtual Reality (Part II): Treating Substance Abuse Disorders with VR

ENDGAME is a long-running talkshow set on the social VR platform of VRChat:

Don’t panic! The end is always nigh for the old world. Endgame is a talk show / group discussion that takes place in the Metaverse (the social layer of virtual reality). Its focus is on technology and the future. Change is inevitable for all species; will we eventually destroy ourselves, or are we destined to transcend what we currently are? Get involved in the conversation by joining us every other Wednesday at 7pm PST / 10pm EST in VRChat. Or you can watch our livestream and previous recordings here at our Youtube channel. Come share your thoughts about the future of the world we share together.

One of the three regular hosts of ENDGAME is Noah Robinson (a.k.a. Psych; Twitter; LinkedIn), a clinical psychology doctoral student at Vanderbilt University and the founder and CEO of Very Real Help, a compnay devoted to building a new Internet-based clinical research platform “that can both treat and inform our understanding of psychopathology”.

In a recent episode of ENDGAME, Noah gave an hour-long presentation of his academic research on how social VR could be used in the treatment of people with substance abuse disorders. Here’s a two-minute YouTube video overview of his research:

Noah’s research interest focuses on exploring how VR social networks can be used as telehealth interventions to treat mental health disorders. He stresses that VR will not replace, but rather supplement, in-person therapy, and that there are still not nearly enough counselors to provide services to the millions of people suffering from addictions in the United States and around the world. Especially after getting out of rehab, patients experience a lot of distress and anhedonia, which tends to lead to relapse. Noah suggests that VR may be particularly effective to prevent relapse in patients with substance abuse disorders.

Here is Noah Robinson’s presentation in full:

Although there is already plenty of anecdotal evidence that virtual reality has a positive impact on mental health disorders (including my own personal experience), there is still a strong need to collect and analyze data in well-designed academic research projects. Noah’s research is fascinating and exciting to me, and I look forward to any papers that are published as a result of his pioneering work.

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