UPDATED! Editorial: The Sansar Female Avatar Proportions for Avatar 2.0 Are Wrong (and What Linden Lab Has to Say About It)

Sigh…

Here are the well-known, standard female human proportions, as covered in any beginner art class:

As you can see (and you can check this by doing a simple Google search on “human female proportions”) the average female is 7-1/2 heads tall.

So why in God’s green earth is the female avatar for Sansar’s Avatar 2.0 project 8-1/2 heads tall?

Not only that, the arms on the female avatar are too short, and the hands are too small! Your avatar’s arms have to be long enough to be able to wipe his/her ass properly 😉

Why is Linden Lab not using the many standard human female proportion diagrams in designing their default female avatar for the Avatar 2.0 project? Here’s a few more images:

C’mon guys! Get it together, please. We don’t want to have to go through all this all over again for Avatar 3.0. Please get the avatar proportions right before you release this! Otherwise you’ll have to go back to the drawing board when users complain (and they are complaining already, from what I can see on the Sansar Discord).

UPDATE Aug. 27th: Well, there has been the usual lively discussion over on the Sansar Discord about this! Cara Linden responded:

Thanks for the feedback everyone! We are looking at our skeleton and the hand looks proportioned well against the body.

Image shared by Cara

She added:

In addition, we are going for more of a stylized avatar look vs a realistic one, hence why we are not focused on conforming to ideal proportions. The new avatar 2.0 skeleton was designed to give you all a broad range of capabilities using full face AND body deformation capabilities. Once we released the full system, you will be able to create all kinds of avatars from realistic looking ones to more stylized ones like caricature avatars with huge heads and even small bodies.

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One thought on “UPDATED! Editorial: The Sansar Female Avatar Proportions for Avatar 2.0 Are Wrong (and What Linden Lab Has to Say About It)”

  1. Let’s hope they fix that. The legs too, they are too long. Those are the typical proportion mistakes that you see in Second Life. It makes me wonder if they hired someone from there who makes shapes like that. It’s better they follow those diagrams.
    I’m curious to see the new avatar 2.0 wearing outfits and accessories. I hope they do it right.

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