UPDATED! Burning Man Returns As a Virtual Event on Various Platforms from August 22nd to September 7th, 2021

Black Rock City at Burning Man 2016 by Kate Shay on Flickr (CC BY 2.0)

Sadly, this year’s real-life Burning Man festival has, once again, been cancelled due to the continuing global coronavirus pandemic. Instead, events are happening on various virtual world platforms, as follows:

  • BRCvr (in AltspaceVR for VR and desktop users) returns from last year to capture the spirit, culture, and principles of Burning Man in VR. Join thousands of participants, visit over 200 camps and art pieces. Engage with 1000+ events in a cutting-edge space cultivating conversation, connection, and community.
  • Build-a-Burn (on Topia) is a network of browser-based virtual worlds with spatial video chat. Freely explore the camp metaverse for moments of sponteneity and serendipity. It’s easy to create a camp, add art, and customize everything. Anyone can easily create a unique experience to delight fellow Burners.
  • Dusty Multiverse is accessed on mobile phones and VR headsets. Burners enter as 3D avatars and can explore the environment, art, and performances and talk to others via live voice chat.
  • The Infinite Playa is a photo-realistic digital simulation of the Playa that puts you at the center of an interactive & social world of art, music, games, talks & performances.
  • SparkleVerse is a magical online city. Our digital playa is a 2D browser-based map with social features where you can wander through art, music, and experiences co-created by participants.
  • Burn Week: Global Live Stream (on PORTL) is a global streaming event featuring daily regional broadcasts, the Man Burn, and  the Temple Burn all in an interactive environment where you can broadcast yourself, join or create a camp, and start video watch parties with friends.

Tickets for all these events can be purchased here. Prices range from pay-what-you-can (for Build-a-Burn and Sparkleverse) up to US$88 for an unlimited pass for the Infinite Playa experience. TechCrunch reports:

There have been few illusions for attendees that a virtual event is any substitute for the real thing, but organizers have tried to get creative when it comes to the social web experiences so that attendees can reclaim some of the camaraderie. While the organization won’t be setting up an official presence, some camps have already committed to hosting an unofficial return to the desert…

Most of the creators behind last year’s experience are back this year, including a few VR-centric experiences and a handful of livestreaming and Zoom-based apps designed to spice things up a bit. This year’s apps include the VR-based BRCvr, interactive chat platform Build-a-Burn, 3D world Dusty Universe, “photo-realistic” simulation The Infinite Playa, video chat Sparkleverse and livestream platform Burn Week.

This year, the apps have a reserve ticketing system set up for “early bird tickets” and they are all charging different prices based on the experience type. The most aggressive pitch is from Infinite Playa, which is offering tickets ranging from a $16 two-hour pass to an $88 unlimited pass. Others are adopting donation-based pricing tiers, while the Burn Week livestream is offering a free stream to all viewers alongside a $29 “extended experience.”

See you there!

UPDATE May 14th, 2021: I forgot to mention what is probably the longest-running of the virtual extensions of Burning Man, BURN2, which happens in Second Life! Although their major celebration usually happens at a different time of year from the real-life festivities, there should be some events happening during the Burning Man festival, so be sure to check it out. Just search for “BURN2” under Places in your SL viewer. (Thanks to Spiffy Voxel for the reminder!)

Notes from The Metaverse: A Glimpse into the Future of Work, with Charlie Fink, Cathy Hackl, Alex Howland, and Philip Rosedale, Held in VirBELA on May 13th, 2021

Charlie Fink (at podium) addresses an audience of over 160 avatars in VirBELA

Today, four well-known people in the metaverse shared a virtual stage in VirBELA to talk about how the metaverse will impact the future of work. (I was not in-world, but I did receive a special livestream link on YouTube to follow the proceedings at virbe.la/metaverse-stream, which I hope works for you as well. Here’s a second link if the first one doesn’t work: https://www.youtube.com/watch?v=iH6Lj1AKi3o.)

Author and columnist Charlie Fink was moderator, asking questions and guiding the wide-ranging conversation among the panelists:

  • Alex Howland, the founder and CEO of VirBELA
  • Cathy Hackl, VR/AR/XR columnist and author of the new book The Augmented Workforce, who used to work at Magic Leap
  • Philip Rosedale, founder of Linden Lab (Second Life) and CEO of the spatial audio firm High Fidelity

Some of the interesting things from the panel which caught my ear were:

  • Cathy Hackl stated that the “metaverse” is not just limited to Ready Player One, but also Pokémon GO (even though I personally do not agree that cellphone-based “AR” is true augmented reality). She doesn’t want to see everything in one walled-garden marketplace like Oculus. She works a lot in the crypto space and wants to support decentralization, such as the portability of avatars between metaverses.
  • Philip said that COVID-19 introduced everybody to the idea of virtual worlds, or shared virtual spaces.
  • Alex was an organizational psychologist who got his original idea for VirBELA to create environments for business leaders to learn from each other, practice leadership skills, and to observe behaviour.
  • Philip recognized Second Life when he visited VirBELA, and really enjoyed walking around the virtual campus. He feels there is still a lot of work to be done to build platforms which allow people to be creative together.
  • Cathy sees ROBLOX and similar platforms as entry points for new generations of virtual world users. Her 12-year-old daughter’s friend is already making money creating and selling skins in ROBLOX.
  • Charlie commented on the fact that VirBELA lets you “lean in”, as opposed to more passive video-based services such as Zoom.
  • Philip talked about real-life use cases of his new company’s technology, High Fidelity, stressing how the three-dimensional, spatialized audio is better than a Zoom call. The company offers an SDK so that companies can integrate spatial audio into their products. High Fidelity works within the browser, and the company is working on native clients for iOS, Unity, etc.
  • Philip feels that avatars are extraordinarily important, saying that Second Life has a $600 million economy, with one of the largest segments being avatar hairstyles! But facial expression and lip movement are not yet there, and we are not yet across the Uncanny Valley effect (where avatars can appear creepy). Cathy notes that her daughter really cares a great deal about how her avatar looks in ROBLOX!
  • Alex talked about the FRAME platform, which he launched to pursue WebXR, to provide people ease of access from a wide variety of devices. There are tradeoffs between ecosystems (FRAME versus VirBELA), and they are still experimenting and innovating.
  • Cathy feels that VR/AR/XR is incredibly important to the development of the metaverse, in giving an enhanced sense of presence, and impact the way which we engage with environments. She encourages people not to restrict their thinking to just being in a VR headset.
  • Charlie asked Philip or Alex to explain what Agora is (a toolbox to allow you to build audio and video delivery into platforms, which is used in Clubhouse!). Philip noted that if the pandemic has happened even a decade earlier, it would have had a much bigger impact without services such as Agora.
  • Alex said that they has recently hosted a bar mitzvah in VirBELA, among many other unexpected uses (like speakeasies!).
  • Philip says that things are never going to be the same after the pandemic is over. It has now been shown that virtual events can be successful. New technology such as High Fidelity, starting with virtual events, are going to have many applications in future. There are also important cost and environmental aspects to holding meetings such as conferences in virtual spaces.
  • Alex notes that his company builds a lot of custom spaces for clients, and he notes that there are different approaches to world-building (i.e. building your own versus have someone build it for you).
  • Philip notes that Zoom and similar videoconferencing doesn’t have a natural network effect. If communications do embrace virtual worlds, then that will have network effects (i.e. more people want to join bigger networks, an example being Facebook and, to a lesser extent, Second Life). We still don’t know how everything is going to play out in the marketplace. A lot of CEOs are wrestling with the fact that many of their employees do not want to come back into the office, and how to build corporate culture in that new environment.
  • Philip advocated for a stable, cross-platform identity (not tied to your real-world identity), that serves to make us accountable for our behaviour.

Well, those are my rough notes. If you missed the talk, use one of the two links up top to watch and listen. It was an engaging one-hour conversation!

I Have Approximately 300 Invitations for Android and iOS Users to Join Clubhouse

If you have been waiting for an invitation to join the hot new drop-in social audio app Clubhouse, here’s your opportunity to check it out for yourself! (Please accept my apologies for repeating this message, but I formed a new, third club with 100 invitations to add to the overall bounty of invitations, and I know a lot of people are eagerly awaiting an invite!)

Please remember that Clubhouse is NOW currently available for iOS and (as of this week) Android users. Android is rolling out to American users first, then to other English-speaking countries such as Canada, then worldwide, over the next 2-3 weeks. If you cannot join with your Android device, you can choose to be notified by Google Play when it becomes available in your country. Please be patient and keep trying!

I have 97 invitations to join Clubhouse and become a member of the Ask a Librarian club, just click the following link:

https://www.joinclubhouse.com/join/ask-a-reference-libr/Dbb2cKzH/xVb8a41l

And I have second batch of 87 invitations to join Clubhouse and become a member of the Winnipeg Manitoba Canada club, just click this link:

https://www.joinclubhouse.com/join/winnipeg-manitoba-canada/pbx306O5/M50oDODp

And, if you aren’t a librarian or a Winnipegger/Manitoban, you can just use the following link, with a third batch of one hundred invitations, which will allow you to join Clubhouse and my brand new Tell Me Your Best Joke club!

https://www.joinclubhouse.com/join/tell-me-your-best-joke/RDDwnrb1

See you in Clubhouse! Even though the initial honeymoon period is over, I still find lots of interesting conversations to listen to and participate in! When you do join, search for me (I am using my standard red-background icon), and follow me!