UPDATED! Burning Man Events in Sansar

Although it is not one of the ten official platforms and services hosting events in the Burning Man Multiverse, the social VR platform Sansar is also throwing a party to celebrate Burning Man.

Bagnaria and Medhue (who collectively are known as FullSpectrum) have been building a Burning Man world, and they invite you to come party with them. A virtual man burn ceremony will take place tonight (Saturday, Sept. 5th) between 10:30 p.m. and 12:00 a.m. Central Daylight-Savings Time (CDT), and again tomorrow (Sunday, Sept. 6th), between 2:00 p.m. and 3:00 p.m. CDT, at a time more convenient for Europeans. Just click on the links above to see the Sansar Events listings, which should automatically give you the correct times in your local time zone.

Unfortunately, I will be missing the festivities, as I need to catch up on my sleep. Have fun!

UPDATE Sept. 6th, 2020: Medhue posted the following video of last night’s event (the man starts burning at the 8 minute 30 second mark):

Review: BRCvr in AltspaceVR Is an Impressive Feat

Yesterday evening, my friend Andrew (the former producer of my show, the Metaverse Newscast, which is currently on indefinite hiatus) invited me to join him as we explored the many different virtual worlds forming a part of the BRCvr experience, a virtual recreation of the Burning Man festival in the Black Rock Desert of Nevada. BRCvr is one of ten official Burning Man virtual spaces in their Multiverse, replacing the real-world event which was candelled due to the pandemic.

Unlike some of the Burning Man Multiverse platforms which have struggled to launch on time and cost money to attend (up to US$150!), BRCvr opened on schedule and is free! Andrew and I were very impressed by what we saw last night, so this morning I decided to pay a return visit.

On my first visit last night to the sprawling virtual Black Rock City, it was daytime. You really do get a sense of the size of BRC! I was informed that this is a 1:1 recreation of Black Rock City (which I assume means that everything is sized accurately according to your avatar size).

But when I returned today, it was near sunset, with the artwork casting long shadows across the flat desert:

The landscape is dotted with teleporters, both to take you from one place to another within Black Rock City, and also to take you to other virtual worlds (there are apparently up to 120 of them linked to their main hub world).

Much of the art on display has a separate portal to allow you to see the artwork in higher detail than it appears in the main world, such as this statue (you can easily get back to Black Rock City from the menu of places in AltspaceVR)

Take the portal into the Burning Man itself, in the centre of Black Rock City, and you can then take teleporters to visit the Burning Man statues of previous years! (Try doing that in real life!)

The tireless Kent Bye just published a Voices of VR podcast interview with Greg Edwards, the lead developer of BRCvr, which you can listen to here.

Kent Bye’s map of BRCvr (source)

Daniel Terdiman, in an article he wrote for Fast Company, reported on his experience in BRCvr:

BRCvr’s main entry point is a spot out in the open, just a few dozen virtual meters away from what any Burning Man veteran instantly recognizes as the Center Camp Café, the beating-heart hub of Black Rock City. A good start: Things looked right. They sounded right, too. I heard the sound of a blast from a fire cannon. I heard laughter. And I heard people nearby having random conversations.

I turned to my left, and there, just a few meters away, was the Duck, a converted golf cart some friends of mine converted to look like a big rubber duck. I have spent an uncountable number of hours riding around on it over the years. It was pure serendipity that it was just about the first thing I saw—but as any Burner knows, that’s the type of serendipity that happens all the time in BRC. This was a very good sign. And it was just the beginning.

He was impressed by the experience, and I was too. Andrew tells me that they are planning to keep BRCvr up for the rest of this year, but I would encourage you to visit before the official closing! Set aside an hour or two; you’ll need it to explore all the linked worlds!

This Saturday evening at 7:00 p.m. Pacific time, there will be a live performance by Diplo in the PlayAlchemist Pyramid. You can RSVP here.

P.S. I forgot to mention that AltspaceVR has relaunched a MacOS client this week, just in time for Mac desktop users who want to attend the festival. More information is available in this tweet by the BRCvr organizers.


With a shout out and a thank you to Andrew William.

UPDATED! The 2020 Burning Man Festival Takes Place August 31st to September 6th on Ten Different Social VR Platforms and Virtual Worlds

The real-life Burning Man festival has been cancelled, but you can participate in a virtual version of the event on ten different platforms in 2020.

For the first time since its start in 1986, the Burning Man festival in the Black Rock Desert of Nevada has been cancelled due to the coronavirus pandemic. However, this year the festival is moving into a Multiverse of ten different platforms and services:

Here is a very brief guide to what’s going on where, with information taken from their website.

BURN2 (in Second Life)

Burning Man played a pivotal role in the development of Second Life, as explained in the history of BURN2:

In 1999, a dreamy guy from San Francisco decided to go explore this Burning Man thing he’d been hearing about. Into his car he tossed a tent, water and everything else he needed to survive, then he drove 300 miles out to the Nevada high desert.

He arrived at a featureless, 40-square-mile expanse of cracked mud, ringed by distant mountains. Hot. It was terribly hot. Except when the sun went down. Then it was just plain cold. The Black Rock Desert is an ancient dry lake bed. “The Playa”, geologists called it; harsh, foreign, unforgiving and so shockingly barren that it *begs* to be your empty canvas. A strange encampment had been erected there, ringed around a 40-foot tall anthropomorphic wooden statue destined to be burned the last night.

What the Dreamer found there— a huge group of people, self-organized into a city, collaboratively creating a different reality— tweaked the direction of the project he was working on back in San Francisco, and filled his head with ideas about the nature of reality, creativity, identity and community. He worked some of these ideas into the very fabric of his project, “Linden World”, which you and I now know as Second Life. That Dreamer was Linden Lab founder Philip Rosedale.

So it is not surprising that a virtual version of Burning Man has been a part of Second Life since its very beginning, in 2003. This event usually happens in October (so as not to detract from the actual, real-world event), but this year there will be a version of BURN2 running from August 29th to September 6th (here is the calendar of events). You can join the festivities in-world (SLURL) or watch it streaming live on Mixcloud.

The Infinite Playa (in what looks like Sansar?)

ENTRY UPDATED Aug. 30th, 2020: It turns out that I was wrong. I could have sworn that from the pictures on their website (and the video below) that this was taking place in Sansar, but apparently, this is something different. And they are way behind in getting it all set up, too!

We are soooooo close to gates open on The Infinite Playa! Our entire team, in collaboration with 100’s of artist performers, DJs, speakers, teachers and camp leaders have been working tirelessly to get us to launch. Turns out creating an interactive, photo-real virtual playa from scratch in just a few short months is…no small feat – who knew?To give you the best (admittedly beta) experience we can, we have decided to delay the launch a few days.

Not to fear – the free “Watch the Infinite” portal will launch on this site Monday August 31st at noon, where you will be able to access live stream performances, talks and art from within The Infinite Playa.

Tickets will go on sale…really, really soon, no seriouslyplease hold while we write some code…

Here’s their website, and a promotional video. Whatever it is, it sure looks a lot like Sansar!

The ticket portal is not up yet, but once it is, I will put in a link to it here. Also, it’s not clear if you need to register on The Infinite Playa website (the form is at the bottom of the page) in order to attend. I did, but I haven’t gotten an email confirmation back yet. It looks as though a lot of this is being set up frantically at the last minute!

And tickets are NOT cheap, either. This is easily the most expensive of the ten virtual Burning Man platforms that make up the Multiverse:

■ Visitor – Two Hour Pass – $20
Weekend Warrior – Five Hour Pass – $40
Dusty Explorer – Ten Hour Pass – $75
Founder’s Package – 24 Hour Pass – $150 (includes executable file)
Downloadable executable file available for purchase for $100 with unlimited access to the interactive experience all week. A gaming PC with a GTX1080 or higher graphics card required (sorry no MacOS version just yet).

Wait…a 24-hour Founder’s pass is $150, but an unlimited access pass is $100? What?

BRCvr (in AltspaceVR)

BRCvr (website) is taking place on the popular social VR platform AltspaceVR:

Here’s all the information you need to visit BRCvr. The initial meet-and-greet event takes place on Sunday, August 30th (here’s a link to event on the event calendar), and you can check the AltspaceVR Events Calendar to see what is taking place where.

SparkleVerse (in Sparkle)

SparkleVerse will be held in Sparkle, which is an open source fork of an experimental social contextual project which runs on mobile devices and on flatscreen computer desktop, from August 30th to Septemver 7th, 2020. Tickets are by donation via EventBrite.

MysticVerse

MysticVerse bills itself as “a fully immersive, interactive 3D experience: a visionary expression of a virtual Black Rock City”. There’s not a whole lot of information on their website, but according to their FAQ:

The MysticVerse can be accessed from any device (mobile, desktop, VR headset) and on any operating system. RSVP here and be the first to know when the gates open to our universe.

MultiVerse

MultiVerse (website; to be confused with the Burning Man Multiverse) will be taking place on a mobile/VR app called IIR:

IIR stands for “Interactive Immersive Reality.” This immersive visual technology runs on mobile phones and VR headsets. Think of IIR as a stack of technologies that take an immersive experience to the next level. IIR provides the ability to 3rd parties to access the virtual environment from a web-based portal for certain things. For example, here camps can broadcast live events and music remotely into the environment from a simple-to-use web portal. In addition, IIR shows the 3D objects photo-realistically, meaning that their look and feel as they are in real life, is preserved. In addition, with IIR we can simulate large environments such as the entire Black Rock City with all the camps, art, music stages, etc. and have people appear as 3D avatars that can communicate via live voice.

There’s not a lot of information on their website, but you can RSVP here.

UPDATE Aug. 31st, 2020: I just received an email update from the creators:

We wanted to send out this quick update to let you all know that we just submitted to the Android and iOS app stores. We hope the apps will be live by tonight, but sometimes it can take a bit longer. Like anything on the playa (IRL or digital!), schedules are more like guidelines than anything else!

Please make sure to add this email to your contacts to ensure you get all our messages, and also please follow the Dusty Multiverse social media accounts found at @dustymultiverse both on Instagram and Twitter – we will be putting out critical updates there first – but via email as well.

Please note that the Oculus Quest application is delayed, and will likely be published late Monday.  In the meantime the iOS and Android will be the only way to access the universe.

UPDATE Sept. 1st, 2020: The Multiverse app is now available, and I downloaded it to my iPhone to check it out. The app costs at least US$10.99 for seven days; there is also an option for you to sponsor other attendees at US$3.00 each. The default recommendation was $10.99 plus sponsoring ten others for a total cost of US$52.00! I think I’m going to wait until the Oculus Quest version is ready before I pay for it.

Build-a-Burn (on Topia)

Topia is a webcam app, which will be hosting something called Build-a-Burn. It is described as follows:

Build-A-Burn is an interactive digital space that has already hosted events, including fantastical remote Burns, all by empowering the community to celebrate their creativity. Using just a browser and webcam on any device, participants will be able to wander an art-filled playa with friends old and new. Prepare to bend the reality of time and space, authentically connect with others in facilitated workshops, stand too close to some of your favorite DJs, and more.

MetaBurn: The Bridge Experience

MetaBurn: The Bridge Experience is described as:

Created by the team behind the Love Burn, The Bridge Experience is an interactive, fully immersive, 3D web-based virtual reality (XR) Burn accessible via any device. It is a passion project built by new and old Burners who are committed to simplifying the barriers to entry by adjoining Extended Reality (XR) technology with the 10 Principles.

There’s not a lot of information available; it appears to be some sort of mobile/desktop/VR app which requires registration. Check their website for more details on how to get set up.

The Ethereal Empyrean Experience

The Ethereal Empyrean Experience is described as follows:

In late 2019, Burning Man Project selected “Empyrean” by Laurence “Renzo” Verbeck and Sylvia Adrienne Lisse to be the official Black Rock City Temple for 2020. As announced in the Burning Man Journal, “Empyrean was chosen for its lovely geometry and inclusive design, as well as for its strong leads and crew who have demonstrated the experience, integrity and feasibility necessary to create this unique space.”

Fast forward to Spring 2020, when it became clear the community would not be building Black Rock City this year. The Empyrean creators embraced the challenge, dedicating themselves to creating an inclusive, healing virtual Temple space where visitors can share, express, process, grieve, and heal during this transformative time. The result: the Ethereal Empyrean Experience, our 2020 virtual Temple.

Again, there’s frustratingly little actual information about how to access this. Here’s a five-minute preview of the virtual temple:

Burn Night: Live from Home

According to the webpage for this event:

After spending Burn Week exploring the marvels of the Multiverse, join us on September 5, 2020 for Burn Night: Live From Home

Wherever you live and however you choose to burn, you’re invited to connect with the global Burning Man community for a worldwide, around-the-clock Burn Night extravaganza! 

Create your burnable Mini Man effigy using our blueprint, or something from your own imagination. Then host a small Burn wherever you are, within your local COVID-safe limits, ignited time zone by time zone worldwide on Burning Man’s traditional Burn Night — September 5, 2020. You may choose to upload your Man Burn to our 24-hour live stream. These will all be streamed and shared in a portal with chat, so the entire Burning Man community can connect around our favorite fire for a full day and night of burns.


So, no matter whether you use a mobile device, your flatscreen notebook or desktop computer, or a VR headset, you can participate in Burning Man this year!

Black Rock City Animal Control members and Black Rock Scouts climb on a larger-than-life sculpture during Burning Man 2016. (Source: National Geographic)

Sansar, Intel, and the Smithsonian Institution Present the Art of Burning Man

Today it was announced that Sansar and Intel have created a faithful reproduction of the art of No Spectators: The Art of Burning Man, which is an exhibit currently on display at the Smithsonian American Art Museum in Washington, D.C. VentureBeat reports:

The VR exhibit is part of the Smithsonian’s mission to reach a billion people with its art, and virtual reality is one of the ways that the museum will accomplish that mission, said Nora Atkinson, who was in Washington D.C. but still managed to do an interview with me and another reporter inside the Sansar VR space. She showed us through the museum, which we could view in 360 degrees. I was at Linden Lab’s headquarters in San Francisco for the demo, while Atkinson was across the country. Yet I could hear her and see her animated character, or avatar, as we walked around in the 3D space in virtual reality.

“What’s different about VR is you can go up to a work of art and get right next to it or touch it,”said Atkinson, Lloyd Herman curator of craft at the Renwick Gallery, said. “That’s not something you can do in the museum.”

Intel’s press release adds:

Intel and the Smithsonian American Art Museum* (SAAM) will allow audiences to take an immersive dive into some of the country’s most treasured art and history through virtual reality (VR). Together, they will transform the future of education and the museum experience by digitizing and providing broader 3D access to collections from SAAM and its branch museum, the Renwick Gallery*, starting with the exhibition, “No Spectators: The Art of Burning Man.”

“Virtual reality will bring about cutting-edge computing experiences and accelerate new possibilities for how people will explore and interact with the world around them. As the technology evolves, immersive museum experiences will become the norm. Bridging physical and digital worlds to study American art in classrooms around the globe is just a first step in exploring what is possible when we combine the Smithsonian American Art Museum’s passion for education with Intel’s innovation.”
– John Bonini, vice president and general manager, VR, Gaming & Esports at Intel Corporation

This partnership, introduced at VRLA in Los Angeles, will begin with the Renwick Gallery’s current exhibition, “No Spectators: The Art of Burning Man,” to showcase how Intel technology and virtual reality will transform the future of the museum experience. The ultimate vision is to share this technology across the Smithsonian Institution and further digitize more of its 157 million objects.

Intel’s advanced technologies will accelerate SAAM’s existing process of 3D digital capture and increase access to its collections with the help of powerful 8th Generation Intel Core processors, cloud-based platforms and more. The shared goal is to increase and encourage 24/7 access to the museum, affording educators, other museums and public audiences the opportunity to become immersed in some of America’s most treasured collections as if they were standing in the galleries themselves.

(It does seem rather odd to me that Sansar is only mentioned once in the entire Intel press release about their partnership with the Smithsonian.)

Here are a few pictures from the new Sansar experience, which is called No Spectators: The Art of Burning Man.

Smithsonian 4 23 July 2018Smithsonian 2 23 July 2018Smithsonian 1 23 July 2018

In a nice touch, a corridor off to one side of one of the galleries actually teleports you to the Black Rock Desert of Nevada, where you can see some of these Burning Man artworks in their original setting:

Smithsonian 3 23 July 2018.png

I look forward to further exhibits by the Smithsonian Institution in Sansar, as a result of their new partnership with Intel! I leave you with a short promotional video for the project, featuring Jason Gholston, Linden Lab’s Head of Sansar Studios:

NOTE: You can install the Sansar software client, if you don’t already have it, at https://www.sansar.com/download. And then you can visit and explore this experience by searching for “Smithsonian” in the Sansar Atlas, or just by clicking this link: No Spectators: The Art of Burning Man.