This nifty item will animate your avatar’s face and torso from a connected webcam in realtime. Note: This feature only works on Windows and Mac downloaded clients. Facial coverings such as glasses can interfere with the tracking.
Here’s a one-minute YouTube video showing the facial driver in action. Very cool!
Now, I do wear glasses, otherwise, I would be tempted to spend the 800 Gold to buy this (that works out to about US$7.30) to try out this software add-on. (UPDATE: Sine Wave Entertainment’s CEO Adam Frisby told me he would send me a review copy to try it out. Thanks, Adam! I will let you know how well it works for me.)
Once again, Sine Wave Entertainment is really doing some innovative things with the Sinespace social VR/virtual world platform.
How do you find out what’s going on in the various social VR spaces/virtual worlds? Often the best way is to consult their upcoming events listings. In this blogpost I am going to link to all the various event schedules that I have been able to locate for each of the major metaverse platfrorms.
First, let’s start off with Second Life. The Events listing in the Second Life client (under Search in the Firestorm client) can be a bit overwhelming due to the sheer magnitude of events listed (there’s also a lot of store advertising spam mixed in). You can use the handy drop-down menu in the upper right-hand corner of the Search window (under the General, Moderate, and Adult checkboxes) to limit your searching to, say, live music events. There’s also an events page on the Second Life website, which doesn’t appear to have as many events listed as you can find using the client. There’s also a Featured Events listing in the Destination Guide, which can direct you the major events happening around the grid.
Sansar has an upcoming events calendar within the client software, displayed prominently on the right-hand side of the screen when you first log in. There’s also a Rolodex icon labelled Events in the upper right-hand corner of the screen, which you can click at any time to see the events listings:
High Fidelity has an upcoming events page in pinboard, agenda, or calendar month views. Unfortunately, there’s no events listing within their client, on their tablet user interface, so you’ll have to rely on the website to get your information before you go in-world.
(Update: I just discovered that there is an in-world display board of upcoming events in High Fidelity’s Start domain, which you can search for on your tablet UI under the “Go To” icon:
Sinespace has an Events section on their official blog, but it’s not updated very often. You’re better off loading the Sinespace client software and getting information from the Upcoming Events section on the left-hand side of the log in screen:
There’s also an upcoming events board located near the spawn point at the Sinespace Welcome Centre:
VRChat actually has a VRChat Events website with links to their Discord server and to an online calendar of events. This is a separate Discord server from the very busy main VRChat Discord server, with different channels for each of the regularly scheduled events happening in VRChat, including the popular Endgame talk show. There’s simply no better way to stay abreast of everything that’s happening in VRChat! There’s also an official events calendar on the VRChat website. (Surprisingly, there is no upcoming events listing within the VRChat client, a glaring omission.)
I’ve been hanging around virtual worlds of one kind or another for over a decade now. I’ve seen them come and go. Some were spectacular failures that provided lessons for other companies. Others just kind of meander along, not attracting very many users or ever becoming very big (like the multitude of OpenSim-based grids).
What usually happens in today’s hyper-competitive computer applications marketplace, is that one or two players in a particular market segment get big (e.g. Microsoft, MySpace, Facebook, and yes, in its own way, Second Life), and then continue to grow like a juggernaut, based on the network effect, while the smaller players in the marketplace fight each other over the leftovers. The ones who get big are usually, but not always, the early entrants into the field (Second Life is a prime example of that, although there were notable virtual worlds which were founded before it, like ActiveWorlds).
But social VR and virtual worlds are not a zero-sum game. Many consumers are frequent visitors to a number of different metaverse platforms, and many creators build and sell products in various virtual worlds. Right now, success in one VR-capable virtual world (e.g. VRChat) generates interest in other social VR spaces. As they say, “A rising tide lifts all boats”.
It’s still not clear where all this is going, but I’m willing to polish my crystal ball and make a few predictions of what will happen over the next two year period, from now until April 2020.
What I predict will happen, over the next two years, is that one of the Big Five computer companies:
Alphabet/Google
Amazon
Apple
Facebook/Oculus*
Microsoft
Is either going to launch their own social VR/virtual world/metaverse product, OR is going to buy one of the Big Four metaverse-building companies:
Now, there’s no guarantee that any of the Big Four companies WANT to be bought out by the Big Five. Perhaps instead of a buyout, a strategic partnership deal will be inked. But I bet you anything that it’s tempting for the bigger companies to buy their way into the evolving metaverse marketplace, rather than design something from scratch.
I also predict that a LOT of the new virtual world/social VR startups we see popping up are going to fail over the next two years. There’s a lot of virtual-reality-related (and especially blockchain-related) hype taking place, and some people are investing in startups that are risky. Some smaller companies have jumped into grand virtual-world-building projects without realizing the sheer magnitude of the work involved in creating a fully-featured, viable metaverse. I’m afraid that some investors are going to get burned.
I also predict that Sinespace and VRChat are going to pull ahead in terms of features, simply because they decided to build on top of the popular Unity game engine, and they can use all the cool Unity development tools that are popping up. By comparison, feature development on Sansar and High Fidelity will be slower, as they continue work in-house on their own engines.
And finally, I expect that Second Life’s 15th anniversary celebrations will entice some former users to dust off their old accounts and revisit the platform to see what’s new. It may well herald a renaissance for SL! At the very least, it will help stave off a slow decline in SL’s user concurrency figures.
*Sorry, but as I have said before, Facebook Spaces is not a palatable social VR/virtual world product. It can’t even come close to competing against what High Fidelity, Second Life, Sinespace and VRChat are currently doing. But I bet you anything that Facebook has other plans up their sleeve. They can still try to leverage off their 2-billion-plus Facebook network (not to mention 800 million Instagram users) to become a potential major disruptor in the evolving metaverse marketplace. I’m not counting them out yet!
Unity bought it [ProBuilder] and released it for free, it’s part of the Unity editor, but we are looking into an in-client integration as well
But that’s not the only Unity tool that Sinespace is looking to integrate with its virtual world platform. Take a look at this very impressive promotional video for a tool called Archimatix (it’s a Vimeo link which I cannot embed in this blog). Adam says that models you upload to the world using Archimatix will be editable by end-users inside the client.
Here’s an animated GIF showing you just how flexible building can be with Archimatix! It’s like Second Life in-world prim building on steroids!!
Now, check out these clips of Adam using Archimatix within Sinespace!
Apparently, this feature is expected for the April release of Sinespace! Things are definitely getting interesting in Sinespace.