Having Fun With Avatar Attachments

From Monday through Friday this week at 3:00 p.m. (Pacific time/Sansar time) Jenn, the Lead Community Manager for Sansar, is conducting in-world user meetups at Kayle Matzerath’s Garden of Dreams experience. I wanted to share with you a couple of wonderful creations that some of the avatars at today’s meeting were wearing. Note that it is not yet possible for avatar attachments to be sold on the Sansar Store (but hopefully, that’s coming soon).

First up is Tina Fayet, who was sporting a steampunk pair of wings that she created using the Oculus Medium VR sculpting software, and exported directly into Sansar:

Wings Created in Oculus Medium 2 9 August 2017

Wings Created in Oculus Medium 9 August 2017

But the prize for the best avatar attachment today has to go to Debi Baskerville!

Debis bag over her head 9 August 2017

Debis bag over her head 2 9 August 2017

Update August 10th: I just found out from Jenn at Thursday’s meeting that there will also be a meetup at 3:00 p.m. Pacific Time/Sansar Time on Friday, August 11th! I originally had posted that the meetings were only Monday through Thursday. I have therefore updated this post and I do apologize for any confusion I might have caused.

 

Mac Users and Sansar

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(Photo by Marcin Nowak on Unsplash)

I’ve been wanting to write this post for a while now. Some Mac users are quite upset (and quite vocal on various social media) about the lack of a native Mac client for Sansar.

Let’s get one thing straight.

CURRENTLY THERE IS NO NATIVE VIRTUAL REALITY SUPPORT FOR MACINTOSH. PERIOD.

Right now, the only proper VR headsets commercially available are the Oculus Rift and the HTC Vive. Both are Windows-based VR platforms only. There is no Mac support. (I’m not talking about the PlayStationVR and those cheap VR headsets where you snap in a mobile phone. There’s absolutely no way you can transfer enough data to support Sansar using those.)

Sansar is being designed first and foremost as a virtual world that supports VR headsets. Read Inara Pey’s excellent blogpost to understand why Linden Lab is focusing on virtual reality in designing Sansar, especially the entire section titled “Running Sansar in Desktop Mode”. It perfectly explains, in quotes from Linden Lab staff, why they have to focus on VR and how the benefits to desktop users flow down from that.

Asking Linden Lab to provide native Mac support for hardware that currently only exists in a Windows hardware configuration is absurd.  In my opinion, they are correct to concentrate their focus on the hardware platforms that currently support virtual reality.

In today’s notes from last Friday’s in-world product discussion meetup, there is the following quote:

When is Mac support coming to Sansar?

For the most part, there has been little publicly-available VR hardware on the Mac platform. For this reason, Sansar development has primarily been focused on Windows users that have access to Oculus Rift or Vive hardware.

Sansar user Livio Mondini posts in the Sansar group in Facebook:

About the rant…[I] have a Mac and no Sansar client, is true but is not a fault of Sansar, ask Apple why they don’t take care of VR with the right hardware until now.

Livio posts two links to Macworld articles that every Mac user should read:

Can you use Oculus Rift with Mac? (June 7, 2017)

For a while, it was assumed that the Oculus Rift would work with Mac just as it was intended to work with Windows, but back in May 2015, the company cleared up the confusion in a blog post. Sadly, it wasn’t the news that VR fans with a Mac were waiting for – in fact, the blog post informed users that development for both OS X and Linux had been paused to concentrate efforts on the PC release.

How to use VR on a Mac (July 10, 2017)

So, to summarise, we’ve shown you that while it’s theoretically possible to use VR on a Mac, the reality is that it’s awkward to do and ridiculously expensive and even then, you could still run into compatibility issues.

Blaming Linden Lab for this situation is frankly ridiculous.

Sansar Creator Profile: David Hall

Linden Lab has released another short promotional video in its Sansar Creator Profile series of videos, created by Draxtor Despres (Bernhard Drax). This one is of Sansar creator David Hall, and it shows some of the process involved in the design and building of his Sansar experience called Dwarven City.

Atlas Hopping with Drax and Strawberry (Episode Two) on Thursday August 10th

After our highly enjoyable first foray into Atlas Hopping last Saturday, Draxtor Despres has announced that he, Strawberry Singh, me, and whoever else wants to join us, are going on another Atlas Hopping adventure this coming Thursday, August 10th at 9:00 a.m. Sansar time (Pacific Time). Come join us in-world at Drax’s 114 Harvest experience, which will be our starting point for our metaverse (mis)adventures.

If you cannot join us in-world, then watch either Drax’s or Strawberry’s live streaming of the event on YouTube (here’s Drax’s channel and here’s Strawberry’s channel). We had great fun at our last Atlas Hopping event, so please come out and join us!

Update August 10th: Strawberry Singh has written a great post on her blog about this! She and Drax are now planning to do a weekly show on Saturdays called Atlas-Hopping in Sansar with Berry and Drax!