CBC Radio Covers Decentraland

Decentraland is still getting the kind of mainstream press coverage that most other virtual worlds would kill for. The latest news organization to cover the blockchain-based virtual world, which is expected to launch later this year, is the Canadian Broadcasting Corporation, better known as the CBC.

CBC Radio’s Day 6 program reported on the Decentraland project in a report titled Welcome to Decentraland, where investors spend real-world dollars flipping virtual real estate. (In addition to the article text, there is audio of the ten-minute news report available at the above link.)

The report, which includes a warning that investors could lose their entire investment, profiles one virtual land speculator who estimates his holdings are currently worth US$150,000.

UPDATED! Editorial: Which Social VR Platform Will Be the First to Allow Adult Content?

The Escort Oasis in Second Life

I’ve been doing some thinking lately. Now hear me out on this.

Ebbe Altberg, CEO of Linden Lab, has gone on record that there will never be adult content in Sansar. Not because he’s opposed to it (after all, Second Life makes a not insignificant portion of its profit from the dozens of adult-rated sims on the grid, catering to just about every sexual kink imaginable). In fact, Second Life is so successful at this aspect of the business that it makes it almost impossible for any other adult virtual world to get a financial foothold (link is safe for work).

Ebbe is opposed to adult content from the point of view that he wants Sansar to be a success, a roaring success like Second Life was in its time, and that often means partnerships with other companies. Companies who are understandably very squeamish about associating their brand names with sex and adult content. The United States of America, for all the glorification of violence portrayed in its cultural exports like videogames and movies, is still remarkably puritanical (and frankly, somewhat hypocritical) when it comes to sex.

None of what I call the “Big Five” social VR platforms (or even the top 12, for that matter) allow adult content. Note that here I am talking specifically about general-purpose/multipurpose platforms, not the purely sex-oriented ones like 3DX Chat (all links in this paragraph are safe for work).

But what would happen if one of them decides to break from the pack and allow sexual content? Assuming, of course, that there would be some kind of permissions system in place to lock it down and restrict access to only those adults who want to see and participate in it (like what Second Life already has, but perhaps even more restrictive).

That social VR platform would probably get a huge boost in business, along with a burst of media attention (not all of it positive). And it might just get enough attention to actually become a major player, becoming in effect the next Second Life, with user concurrency figures to match.

It’s a risky gamble, and if it is not handled correctly, it will tarnish the name of whatever social VR platform makes the attempt (much the same as Second Life now has a certain disreputable reputation in some quarters, even though it is certainly possible to use and enjoy SL without ever stepping foot in an adult sim).

But for some company, sick and tired of being the underdog virtual world after pouring untold time and money into building a platform, only to have it ignored, it might be a truly tempting prospect. And it would probably up-end the marketplace.

Then again, perhaps somebody will just go and create a purely adult-oriented social VR platform. We’ve already seen a first attempt to support VR with the adult virtual world Oasis (link is safe for work), but when I tried it, it didn’t work very well at all. Furthermore, it looks like the company is having trouble attracting users (they recently switched from their initial US$20-per-month subscription plan to US$20 for a “lifetime membership”, which indicates a certain level of desperation setting in). After writing my profile on the platform (see link above), I uninstalled Oasis from my computer and I have no plans to return.

The adult virtual world 3DX Chat also says they support the Oculus Rift VR headset on their website, and I did try it out once, but it’s also pretty buggy. After writing my profile (link is safe for work), I uninstalled the client software, and I have absolutely zero inclination to want to revisit 3DX Chat. As I have said before on this blog:

…I want to make it clear that I am not going to get into the habit of covering adult/sex-based virtual worlds. There are literally dozens of them out there, and frankly, I find them boring as hell.

Will I cover sex/adult-oriented social VR platforms in future on this blog? If it doesn’t cost me anything to test it out, once, then I might do it again. I mean, I’m a 55-year-old out-of-the-closet gay man; it’s not like I need a note from my Mommy to see nekkid people 😉

So, what do you think? Which social VR company do you think will take the plunge into adult content? Or do you think a new, adults-only company will capture the market instead? Please feel free to leave a comment on this blogpost, or join the RyanSchultz.com Discord server, where nearly 200 members are ready and willing to discuss and debate these and many other issues around social VR and virtual worlds!

UPDATE Feb. 19th: SURPRISE! As it turns out, one of the top social VR platforms already allows adult content, and I wasn’t even aware of it!

A commenter to this blogpost mentioned that High Fidelity actually allows adult content, and I posted a question on the official High Fidelity forums.

According to the High Fidelity Terms of Service:

These Terms of Service for High Fidelity Domains are applicable only when you access or use High Fidelity Domains (content hosted by High Fidelity). HIGH FIDELITY IS NOT RESPONSIBLE OR LIABLE FOR ANY ASPECT OF THE HIGH FIDELITY PLATFORM THAT IS NOT HOSTED, DISTRIBUTED, PROVIDED OR MAINTAINED BY HIGH FIDELITY.

So it would appear that you can have adult content on your own domain, as long as you don’t bring any adult content into HiFi’s own hosted domains. Furthermore, you can set an adults-only (age 18+) rating in the description section of the domain when you are setting it up:

Which leads to the follow-up question I asked: Are there already adult-rated/adult-content domains in High Fidelity? One person responded:

There are users who have adult content in their domains, but these are usually made private (unlisted) so that unaware users do not wander in… which is probably why most people haven’t seen them  🙂

I am pretty sure that most people are not aware that you can already have adult content in High Fidelity. I know that I’ve never heard of it before this! And High Fidelity probably doesn’t want to advertise that fact too loudly or too broadly, lest they get overrun with people setting up adult domains. Or maybe they do actually want that market! How interesting…

SECOND UPDATE Feb. 19th: HiFi user and unofficial High Fidelity Discord moderator Menithal has kindly given me a link to where Philip Rosedale talked about this back in October of 2017:

[High Fidelity] is an open source system where you run the servers. You can do whatever you want on your server. You are responsible for any local laws you might break, etc. We are just like an Apache web server.

Because we provide search services for placenames or domains on the web and in places like the go-to button on the tablet, we will use self-described ratings and other data we can collect to provide filters for those searches. Obviously you can opt out of using or being included in those search services. So these ratings will be used there.

Menithal suggests reading through the full discussion thread I linked to above, not just the part where Philip weighs in, in order to get the full context of the discussion.

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Sansar User Concurrency Statistics: Has Launching on Steam Made Any Difference?

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The short answer is “yes, but barely”. Gindipple was kind enough to share his statistics with the official Sansar Discord channel.

The first diagram is one year’s worth of statistics, showing the daily and monthly average of concurrent Sansar users. There is a noticable spike in users around the time of the Steam launch on both graphs:

Gindipple also shared the following graph, saying:

Of particular interest is this graph that shows the last 2 weeks. The spikes are the comedy event and a product meetup.

Let’s compare with the stats collected by Galen on his Metaverse Machines Live Sansar Statistics page, which displays both average and peak figures:

The news from both sets of graphs is about the same. Both show a noticeable spike in Sansar usage due to the Steam launch, but unfortunately, many of those users did not seem to stick around. However, there does seem to be a small uptick in the total number of simultaneous Sansar users overall, comparing the periods before and after the Steam launch.

Also, both Galen’s and Gindipple’s statistics show that Sansar is now hitting up to 80 concurrent users at a time, mostly due to events such as the stand-up comedy series. This is a definite improvement, although I’m quite sure that Linden Lab wants much higher numbers than that.

So, the struggle continues. And Linden Lab is far from alone in trying to figure out the magic formula that will bring users in—and make them come back. The only social VR platform which is still consistently packing the users in is VRChat (with Rec Room a distant second).

Exploring NeosVR: An Overlooked Gem in Social VR

It’s unusual for me to write as much as I have about a social VR platform such as NeosVR without actually visiting it (I can’t remember if I visited it when it first launched or not. I think I did. An occupational hazard of doing this sort of work is that, after a while, all the virtual worlds I covered tend to blend together and I have to stop and ask myself: did I see or do that in Sansar or in Sinespace, or somewhere else?)

Regardless, I decided it was time for me to strap on my Oculus Rift headset and pay a visit to NeosVR.

My first visit was late yesterday evening, only for about 20 minutes. NeosVR starts you off (very sensibly) with a set of five tutorial videos which explain how to use the menus and controls, among other things. The first thing that you need to know about NeosVR is that it is not designed so that you can just pick it up and use it without training. There is a learning curve associated with NeosVR, and it is a fairly steep one, especially if you want to take full advantage of all the commands at your fingertips (and most of them are incorporated in your hand controllers.).

Fortunately, when I arrived at the main hub, there were a couple of experienced avatars present who helped me learn the basic movements, how to select and visit an experience from a display, and how to choose an avatar from the many default selections. One of them pulled out a camera and took a picture of me, which you can see below:

Another thing you need to know about NeosVR is that it is essentially a single-person development team, Tomas Mariancik (Frooxius), as opposed to a whole company of developers. One-person development teams have the distinct advantage of being nimble in adding new features and fixing problems, but that very flexibility can sometimes make for a confusing user experience. For example, my two guides last night were debating which of two different ways to teach me how to save this photo to my hard drive—the “old way” and the “new way”. I understand that the client software is updated daily. This means that something that once was true can change from one version to the next. Documenting the quickly-changing world of NeosVR must be a nightmare of a challenge!

So, after last night’s excursion, I decided to go back in this morning and delve a little deeper into NeosVR. I went back to the futuristic main hub, designed to look like a staellite of Earth, where there was an atlas of experiences to visit:

The first one I picked was sort of a demonstration of the graphics abilities of NeosVR, and it was quite impressive (a mere photo hardly does it justice):

Then I visited a Van Gogh art exhibit, with a 3-dimensional recreation of one of his paintings. Again, the level of graphics was impressive:

I would strongly encourage you to come visit and explore NeosVR. Tomas Mariancik has created a wonderful and innovative space for developers to build VR experiences, and all the other social VR platforms should be taking notes. This project compares very favourably in terms of features with better-known platforms such as Sansar, High Fidelity, Sinespace and VRChat (with the latter probably being the one product to which NeosVR will be most often compared). NeosVR is an overlooked gem, and I plan to visit it much more often in future to see how it evolves.

(Note: I have confirmed from chatting with the developer on Reddit that you do not need to purchase Neos Credits, their in-world cryptocurrency, to use and enjoy NeosVR.)