DCLBlocks: A New In-World Building Tool in Decentraland

Decentraland is inviting participants from its June Hackathon to post to their official blog about their achievements. This week’s guest blogger is Interweaver (a.k.a. Noah), who shared his experiment with in-world building blocks in Decentraland:

In this blog post I’ll be talking about how I designed and implemented my Decentrablocks project. The idea for this scene was simple: I wanted to be able to intuitively build things while actually standing in the scene, not in a separate Builder or with an external text editor and modeling software (as one does with the SDK). Also, I’m not a 3D artist, so it had to be made entirely of primitive shapes.

As you can see, this is a tool very similar to the prim-building tools offered by Second Life, as well as High Fidelity’s in-world building tools.

You can read Interweaver’s blogpost in full to get all the details on how he did this. He’s placed all his code for this project up on GitHub.

Don’t forget to register for the upcoming Decentraland SDK Hackathon. There’s still time to enter the contest, which runs from Sept. 16th-30th, and you could win your share of over US$275,000 worth of prizes, in either MANA (DCL’s cryptocurrency) or LAND (DCL’s 16 m by 16 m square plots of virtual land). Enter today!

Liked it? Then please consider supporting Ryan Schultz on Patreon! Even as little as US$1 a month unlocks exclusive patron benefits. Thank you!

One thought on “DCLBlocks: A New In-World Building Tool in Decentraland”

Comments are closed.