Updated! XANA: A Brief Introduction

XANA is a new social VR platform/virtual world which is (at least, according to its website) “coming very soon!”. It describes itself breathlessly as the “World’s Leading Virtual Social Experience Platform”:

XANA is the next generation virtual social experience platform which allows anyone to access or create open worlds to do anything from virtual events for fun to profitable virtual business, available for universal devices from VR , PC to mobile.

(By the way, none of the links to any of their “supported platforms” works.)

Here’s the three-minute promo video I was able to find on YouTube, which features the Chineses entrepreneur spearheading the project, and a whole ton of stock footage (a homeless man doing a fist pump in front of a notebook computer? Whatever, bro):

This video reminds me of some of the unintentionally hilarious promotional videos shot for other blockchain projects. Dig through all the blather, and note that there are precious few glimpses of what XANA actually looks like, and what little we do see, appears to be footage stitched together from a number of completely disparate virtual worlds and games. (Perhaps my readers could help me identify where some of this footage comes from? Thanks in advance for your help here.)

And yes, apparently XANA will incorporate virtual reality, artificial intelligence, and—wait for it!—blockchain/cryptocurrency. Sigh. All the requisite buzzwords are present and accounted for.

Haven’t I already promised myself that I wouldn’t bother covering any new blockchain-cased virtual worlds unless they were actually shipping product?

Yep, I did:

For example, aside from the three projects that have actually successfully launched (that is, Cryptovoxels, Decentraland, and Somnium Space, each fascinating in their own way), I will no longer be covering any more blockchain-based virtual worlds—unless they actually ship productIt was fun for a while, but more than half the time lately, I find myself writing about projects that are pretty much nothing but a white paper (and an .io website, and a Telegram channel) full of hypotheticals, handwaving, and hot air. Come talk to me when you actually have something concrete.

This is yet another example of a social VR platform/virtual world which appears to be more hype than substance. Like so many other half-baked blockchain projects I have witnessed before it, I’ll be extremely surprised if the project comes to fruition at all.

The XANA website is notably (and predictably) sparse on any actual technical details, including a link to a “Help Center” devoid of any help. If you’re still interested despite all this, you can follow XANA on various social media: Facebook, Twiiter, Instagram, and LinkedIn. As always I caution: do every single scrap of your homework before investing in any blockchain/cryptocurrency project or platform!

UPDATE 3:43 p.m.: Well, that didn’t take long! Sharp-eyed reader Rainwolf tells me that he has spotted various pre-made game assets from the Unity Asset Store: Cyberpunk, Medieval Kingdom, and The Lost Lands. Look familiar?

Rainwolf tells me that what tipped him off was the avatars looked like they were created using the Unity SDK for avatars, so he just started searching on the Unity Asset Store for keywords like “cyberpunk”, and it didn’t take him long to find it. Thanks, Rainwolf!

At this point, it’s pretty clear that there is no XANA—at least, no original content. It’s vapourware, folks. Nothing to see here, move along now…

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One thought on “Updated! XANA: A Brief Introduction”

  1. Wow…a real BS festival of platitudes, stock footage and stolen clips from other peoples VR worlds. Show us your actual nonexistent tech or buzz off.

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