An Updated Comparison Chart of the Twelve Most Popular Social VR Platforms

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I decided to update my original comparison chart of the 12 most popular social VR platforms, according to my reader survey. Note that in this chart, I excluded platforms that did not have VR support (e.g. Second Life, OpenSim-based virtual worlds, etc.).

I also did not dwell on technical details, such as the underlying game engine, user creation tools, etc. Instead, I focused on the three things of most interest to consumers:

  • How you can access the platform;
  • What options do you have for your avatar;
  • And whether you can go shopping!

This print on this chart is a little small to show up on the constrained width of this blogpost, so I saved it as a picture to FlickrJust click on the chart below (or the link above) to see it in Flickr in a larger size.

Comparison Chart of 12 Social VR Platforms 25 Nov 2018

You can also download this chart from Flickr in any size up to its original size (1488 x 920 pixels).

If you feel I’ve made any mistakes, or left anything important out, please leave me a comment below, thanks! I do hope that people who are trying to figure out which social VR spaces to explore will find this comparison chart to be a useful and handy tool.

UPDATE 2:03 p.m.: I’ve just been informed that there is an Android app for vTime. Thanks for the tip, Stephanie Woessner!

UPDATED: A Comparison Chart of Twelve Popular Social VR Platforms

UPDATE Nov. 25th: I have updated the comparison chart! You can see it here.

bigfive

From my recent blog reader poll results, I got the following results on who has created user accounts on which social VR spaces:

The “Big Five” social VR platforms

After Second Life and OpenSim, the next biggest section of the reader responses were these five newer social VR platforms:

  • Sansar (149 readers, 8.87%)
  • High Fidelity (145 readers, 8.63%)
  • VRChat (101 readers, 6.01%)
  • Sinespace (83 readers, 4.94%)
  • AltspaceVR (68 readers, 4.05%)

Not far behind were a few more newer competitors

  • Rec Room (54 readers, 3.22%)
  • Somnium Space (53 readers, 3.16%)
  • Bigscreen (35 readers, 2.09%)
  • Facebook Spaces (29 readers, 1.73%)
  • Oculus Rooms (26 readers, 1.55%)
  • vTime (20 readers, 1.19%)
  • TheWaveVR (16 readers, 0.95%)

So, I decided to draw up a detailed comparison chart of just these 12 social VR platforms. Note that in this chart, I excluded platforms that did not have VR support (e.g. Second Life, OpenSim-based virtual worlds).

I also did not dwell on technical details, such as the underlying game engine, user creation tools, etc. Instead, I focused on the three things of most interest to consumers:

  • How you can access the platform;
  • What options do you have for your avatar;
  • And whether you can go shopping!

This print on this chart is a little small to show up on the constrained width of this blogpost, so I saved it as a picture to Flickr. Just click on the chart below (or the link above) to see it in Flickr in full size. You can also use the Flickr magnifying glass to get an even closer look!

Social VR Platform Comparison Chart 22 Oct 2018

You can also download this chart from Flickr in any size up to its original size (1656 x 914 pixels).

If you feel I’ve made any mistakes, or left anything out, please leave me a comment below, thanks! I do hope that people who are trying to figure out which social VR spaces to explore will find this comparison chart useful.

UPDATE Oct. 23rd: Someone on the Virtual Reality subReddit has helpfully pointed out this thread on the official Sansar website’s Feature Requests section, where it would appear that Sansar does now work with Windows Mixed Reality headsets. Sansar user Vassay wrote in July 2018:

After Windows 10 April update, WMR headsets work with Sansar in full scale – meaning all the benefits, including moving your avatar. Tested and confirmed on several systems already.

One thing to be weary is that Sansar works with WMR headsets through SteamVR libraries, so some updates to SteamVR can sometimes break things. But from what I’ve seen, things are mostly stable and work correctly.

Happy VR to all 😉

Also, there is an interesting comment on the discussion thread about this chart over on the High Fidelity user forums:

Clothing in High Fidelity is doable, but is limited at this time to whichever avatar is was made for, since global clothing options isn’t really a thing.

So can you have clothing in High Fidelity? Yes, and not just attachments either. Apparently Ryan forgot that Menithal’s robes are completely separate, that items made in Marvelous [Designer] do work here, or that I had a greeter uniform before all greeters got one…

Menithal in Clothing.jpeg

To which I would reply: Yes, technically you can make clothing for your custom avatar in HiFi (if you have the skills), but there is still no default, dressable avatar for which you can buy clothing from the marketplace, like you already can in both Sinespace and Sansar. Note that I am making a specific distinction between actual avatar clothing that conforms to your body and the simpler avatar attachments (such as hats and wings) currently offered at the in-world stores in High Fidelity.

Second Update: It turns out that Windows Mixed Reality headsets will work with any SteamVR-compatible virtual world. High Fidelity users report they can use their Windows MR headsets to navigate very well in HiFi.

Bigscreen: A Brief Introduction

Bigscreen 18 July 2018.png

Bigscreen is, as the name suggests, primarily an app for watching movies in VR. But it is also a social VR app, because you can share the experience with your friends:

Bigscreen is your VR movie theater.

WATCH movies with friends in a virtual theater.
PLAY your favorite PC video games on a huge screen.
HANGOUT in social VR chat rooms.

We also host events like weekly 3D movie nights and VR LAN parties!

— Features —

Your DESKTOP IN VR: see your PC’s desktop screen on huge virtual monitors that can be customized to any size or shape. Multi-monitor support for up to 3 virtual monitors.

DESKTOP STREAMING: screensharing in VR chat rooms enables you to watch movies with friends, play games together, and more.

Supports 3D MOVIES in Side-by-Side 3D or Over-Under 3D.

CROSS PLATFORM VR headset support

Public and Private social VR CHAT ROOMS with up to 12 people per room

Choose from a variety of environments like campfires and movie theaters.

Bigscreen is a free app available via both Steam and the Oculus store, for the Oculus Rift, HTC Vive, and Windows Mixed Reality VR headsets. They are also currently doing alpha testing on Samsung Gear VR headsets:

And, according to the chatter on their official Discord server, they are also doing alpha testing for the Oculus Go VR headset.

So I downloaded and installed the client software to try it out. You can create public or private, invite-only rooms. The avatars reminded me of those in Rec Room, with only a head, torso, and hands. I found that I had a little bit of trouble getting all the avatar customization features to work properly. You cannot freely move your avatar around, but you can teleport from one unoccupied seat to another.

The first place I visited was a movie theatre where two other avatars were watching a bootleg copy of the Steven Spielberg movie Ready Player One, complete with Korean subtitles (which, ironically, seemed rather appropriate: why not watch a movie about VR in VR?).

Now, I’m sure that the makers of Bigscreen are not terribly thrilled that people are breaking copyright and misusing the platform in this way, but I can also see a lot of legitimate uses for the software. For example, you could invite your far-flung relatives into a private room in Bigscreen to watch that video you shot of your five-year-old’s birthday party, for example.

Bigscreen also allows you to see your computer desktop in VR:

Instead of that tiny 13″ laptop, play any game on massive, customizable screens. Wrap the virtual screen around you for a more immersive experience.

You can follow Bigscreen and its future development via Twitter, Facebook, YouTube, Reddit, or Discord.