A Detailed List of VR Cryptocurrencies

VRCryptocurrencies 4 July 2018.pngThere’s a new website called VRCryptocurrencies.com, which has published a list of VR cryptocurrencies. If you’ve been following my blog, you’ll see a lot of familiar names on that list:

Plus a whole bunch of new ones I had never heard of before:

Now, some of these do not appear to be social VR apps, so I won’t bother covering them on this blog. But there are a few interesting ones that merit further investigation!

The VRCurrencies website has a blog as well, which looks like it could be a good place to keep abreast of news regarding virtual reality-based cryptocurrency/blockchain projects in future. As I have stated before, I am extremely wary of crypto/blockchain VR projects at this point:

…I refuse to put one cent of my own money into any cryptocurrency at this point, and I advise anybody who wishes to do so, to do every single scrap of their homework before investing in any product or service. It’s simply too risky.

The actions of a few bad apples (both individuals and companies) are threatening to spoil the entire barrel. Also, greed is driving investors into ill-informed and risky speculation, and currently, there is a crypto feeding frenzy that is starting to remind me of Shark Week. I fear that this is a financial bubble that will hurt many investors when it implodes. Caveat emptor!

Altair VR: A Brief Introduction

Well, this is certainly different! Altair VR bills itself “the first VR platform for world discovery built on blockchain technology”:

Altair VR 4 July 2018.png

What the company behind Altair VR is trying to build is a next-generation, VR-based Wikipedia, which I think is a fascinating concept!

We have been working in the field of additional education for over 7 years. During this time, we managed to build the largest network of mobile planetariums in Russia and the CIS, thereby introducing more than 500,000 children to astronomy.

We wanted to improve the quality of our planetariums as well as find ways to make them globally accessible. We found a solution in Virtual Reality technology.

Earlier this year, we launched the Amazing Cinema application. In just six months, over 300.000 people downloaded the app and in April we launched the Virtual Planetarium franchise, which already works in 18 cities.

The next stage is the creation of a platform that will allow to virtually discover the world through teaching and interactive games – a type of Virtual Encyclopedia for natural sciences including, but not limited to chemistry, physics, biology, geography, and history.

We have created a VR encyclopedia in which anyone can create their own content and share their interpretation of knowledge. Content on the site will be generated according to the users’ preferences and selected through a voting process.

Here’s a YouTube promotional trailer for Altair VR:

They plan to launch their platform sometime in late 2018. What I don’t really understand, though, is why they decided to use blockchain technology for this particular project. They give three reasons why on their website:

  • Decentralized storage of data on the blockchain is the key to maintaining the system’s independence and stability
  • The community manages the content created through transparent voting
  • All payments on the platform are completely transparent and commissions are low. Furthermore, we maintain full control of copyrights and content royalties

This still sounds somewhat like blockchain as a solution looking for a problem, if you ask me. But if you are as intrigued by this project as I am, there is more information in their whitepaper. Here’s an excerpt:

From atoms to the edge of the universe

The first axis, the zoom axis, can be depicted as an axis going from the microcosm to the known edge of the universe. Each level, the «floor» – is an open world where the user can navigate in the virtual space, and visit the VR experiences placed there.

Example: at the «Microbes» level, the user can visit the world of microbes and go through various portals leading to VR applications and microorganisms, learn something fun and new, then go back one step, or move to another level.

Time Machine in VR

The next axis is the time scale. Suppose, while the user is at the level of Earth, the user can “fly” in the era of dinosaurs, see their life up to the smallest detail, and then go to battles in the Middle Ages and take part in them, or stroll through the famous castles, witnessing ancient legends. Of course, you can also get into the numerous versions of the world of the future: there are no restrictions.

The concept of “the time machine” in VR is an infinite space for creativity and creation of VR experiences, becoming a vividly fundamental textbook of history. History is interpreted from different points of view in different countries. We solved this question by giving the opportunity to study the same events from different points of view. We propose collecting dozens of view points on different historical events in one place, making the event as clear as possible. Many countries have implemented internet censorship and block websites that disseminate objectionable points of view.

Censorship might include persecution of authors, site owners, and hosting sites, where problematic materials and resources are located. There is a solution: blockchain technology. Blockchain technology stores data in a decentralized manner. Using blockchain, we do not use a single server that falls under the jurisdiction of a particular country. This is one of the important blockchain applications in our project.

You can follow the development of the Altair VR platform on Facebook, Twitter, Instagram, YouTube, and LinkedIn.

Note: While interesting, as far as I can tell from their website, this is not a social VR app, so I am not including Altair VR on my social VR apps and virtual worlds list.

Editorial: Crypto/Blockchain is Becoming a Cesspool

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Image by TheDigitalArtist on Pixabay
Ever since I encountered my first blockchain-based virtual world, Decentraland, back in February, I have been watching the marketplace closely. Many companies have announced social VR platforms based on the blockchain; either they are selling a cryptocurrency for use in their virtual worlds, or are using blockchain technology in some another way, such as registering ownership of virtual land. I have joined the Discord and Telegram channels for the various metaverse-building companies and avidly followed the discussions and arguments taking place. I have scanned their websites. I have read through all their white papers.

The hype surrounding blockchain technology has now reached unprecedented levels. Some of the claims made by companies (or their cheerleaders) for blockchain-based virtual worlds have been misguided at best and deluded at worst (here’s just one example). Bold promises are being made for virtual places which you cannot even visit yet, or which only exist in skeleton form.

In some cases, the use of blockchain is a solution where there wasn’t a problem in the first place, as someone else recently pointed out when commenting on one product. In other cases, companies may be feeding the impression that their blockchain-based coin/token/land will only gain in value, without making the risk clear. Investors who have not done their proper due diligence have jumped on board many recent ICOs and ITOs, hoping to score huge profits similar to those who were early investors in Bitcoin and Ethereum.

Frankly, one of the few companies I have encountered in this area that actually has some substance behind all the hype is Virtual Universe, and I have given video proof as to why I am looking forward to their product launch. But the often-misleading and sometimes-shady statements of some blockchain-based virtual world companies are tainting the entire marketplace, including VU. If I were an investor, I wouldn’t touch any of them with a ten-foot pole.

As I have stated before, I am part of the Virtual Universe (VU) Initial Coin Offering Partner Program (I’m currently number two on their VU Token Leaderboard). The main reason I am participating in that program is that it’s the only legal way I can earn VU tokens before the social VR space launches later this summer (as a Canadian I cannot buy tokens). But I refuse to put one cent of my own money into any cryptocurrency at this point, and I advise anybody who wishes to do so, to do every single scrap of their homework before investing in any product or service. It’s simply too risky.

For example, I am currently a member of the Staramba Spaces Telegram community, and I has been watching with increasing dismay over the past week as numerous people report that scammers are trying to steal their money by impersonating Staramba staff and direct-messaging potential customers, posing as agents for the Staramba initial token offering. The entire Staramba ITO has been a shambles, with the company having to hurriedly suspend the buying of tokens by credit card until a later date. (And why would you choose to go deeper into debt to buy a blockchain token in the first place? It’s insanity.)

The actions of a few bad apples (both individuals and companies) are threatening to spoil the entire barrel. Also, greed is driving investors into ill-informed and risky speculation, and currently, there is a crypto feeding frenzy that is starting to remind me of Shark Week. I fear that this is a financial bubble that will hurt many investors when it implodes. Caveat emptor!

A Crypto Journalist Critiques Mark Space

Cryptocurrency journalist and author Ian DeMartino has written an (unfortunately undated) detailed critique of the blockchain-based virtual world Mark Space on the AllCrypto.com website.

Mark Space 23 Jun 2018

Ian decided to do some investigation of Mark Space, and he answers a question I had had about the company’s previously-announced links to Land Rover and Jaguar:

I decided to investigate them with a critical eye, this is what I found.

I first noticed a Jaguar/Land Rover logo on their main page, claiming them as a partner. They also announced the partnership in a press release posted on Medium. I found this claim to be somewhat dubious because I couldn’t find a corresponding press release from Jaguar/Land Rover or its Russian division.

I contacted Jaguar/Land Rover’s corporate office and they told me they were not aware of any partnership with MARK.SPACE but got me into contact with their Russian division. The Russian department did say that they talked to MARK.SPACE but also confirmed that they have no such partnership.

The next day, the Jaguar/Land Rover logo was removed from MARK.SPACE’s site, though the Press Release remains unedited on Medium. I asked MARK.SPACE’s Editor and Community Manager Boris Baranov about this and he told me that they had discussions with Jaguar/Land Rover Russia and had a signed document. I am currently waiting for proof of that document to be emailed to me and will update this space if I receive it.

The second thing I wanted to look at was the concept of the project itself. MARK.SPACE foresees a future where people buy real estate in virtual reality, real estate that can only be purchased with their token.

In their vision, there will be different districts, like residential and business, and users and businesses would customize their spaces to entice virtual shoppers to their virtual stores. Customers will walk around mall-like virtual environments and purchase goods using the MARK.SPACE token, all inside the virtual space.

I have quite a few issues with this plan. First, virtual space, by its definition, should be limited only by the cost of storage. Artificially limiting it through a blockchain seems like a solution with no problem.

Ian goes on, as I had blogged about back in February, about what Mark Space calls “VR”:

In the creation section of the demo, you can pick from a few preset apartments and add flat pictures and add various objects. The problem is that there is no 3D space represented at all. You just place flat images on other flat images. If it doesn’t look natural, that’s fine. In fact, it rarely looks natural. They give you the option to “rotate” an object, but currently that just flips the image. Likewise, pulling the object closer to you simply makes the image larger, with no scaling or definition.

The entire article is well worth a read. Ian wraps up his critique by saying:

Having some dubious connection to the blockchain doesn’t change anything. I’m obviously a big believer in blockchain technology, but it isn’t just something you can slap onto any emergent technology and expect it to make everything better. There must be a use for it that other services can’t provide. Adding another layer of payment by artificially limiting virtual real estate isn’t fixing a problem, it’s creating one.

VR is cool, Blockchains are interesting. That doesn’t mean investors should throw their money at anyone who says those industry buzzwords. The MARK.SPACE demo is really bad VR and the MARK.SPACE token is a really [bad] crypto.

Stay away at all costs, or at least until they come out with a product that actually has some potential.