Five Thoughts as Google Turns 20

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The original Google logo from 1998

Google was incorporated on Sept. 4th, 1998 in the garage of Susan Wojcicki (who is now the CEO of Google subsidiary YouTube), with an initial US$100,000 investment by Sun Microsystems co-founder Andy Bechtolsheim.

It’s hard to believe that this happened only twenty years ago. In those 20 years, Google (now known as Alphabet) has transformed society. The way we look for information. The way we ask for directions. The way we consume the news.

What lessons can we learn from the astonishing growth of Google?

First, those things which might seem unimportant at the time can have great impact. Larry Page’s PageRank algorithm, which relied on the links between web pages to determine the ranking of search results, was a simple idea that became very, very powerful. In fact, it spawned the whole industry of Search Engine Optimization (SEO), which is basically figuring out ways to improve your Google search ranking!

Second, never underestimate the power of networks. As the World Wide Web grew (and I remember a time when it was still called that!), the Google search engine only became more accurate and useful over time. The power of networks acts as an amplifier (you need no further proof of that than Donald Trump’s Twitter account).

Third, that being an early entry into a marketplace positions you for growth (call it “the Microsoft effect”). It’s not always true, but often enough, being first is better than being best when it comes to the Internet. As some entrepreneurs like to say: “ready, fire, aim”—it’s better to launch something early, then make constant adjustments to your course as you go along and learn from your mistakes. The fatal mistake is to wait until everything is perfect before taking action. Larry Page and Sergey Brin didn’t wait.

Fourth, that a lot can happen in a short period of time. We tend to underestimate just how quickly things can change in today’s society. The pace of technology is accelerating. Think ahead to 20 years from today—Sept. 8th, 2038. It might seem far away. But every day, it comes a step closer. Who will you be in that world, on that day? If I am still alive, I will be 74 years old and retired, perhaps feeling insecure and afraid in my old age as civilization charges ahead without me. What will I have seen in those twenty years? What will I regret doing? What will I regret not doing? What should I have been paying attention to, while I was busy doing something else? What will I have learned?

Finally, remember that the actions of individual people do make a difference in this world. Sergey Brin and Larry Page had an idea, and that idea changed the world. Philip Rosedale had a dream, and his dream became a daily reality for millions of people on dozens of metaverse platforms. Never doubt for one second that you are not capable of that same miraculous feat, in countless different ways, every single day.

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The Google logo today

My Predictions For The Next Two Years

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Photo by Wyron A on Unsplash

I’ve been hanging around virtual worlds of one kind or another for over a decade now. I’ve seen them come and go. Some were spectacular failures that provided lessons for other companies. Others just kind of meander along, not attracting very many users or ever becoming very big (like the multitude of OpenSim-based grids).

What usually happens in today’s hyper-competitive computer applications marketplace, is that one or two players in a particular market segment get big (e.g. Microsoft, MySpace, Facebook, and yes, in its own way, Second Life), and then continue to grow like a juggernaut, based on the network effect, while the smaller players in the marketplace fight each other over the leftovers. The ones who get big are usually, but not always, the early entrants into the field (Second Life is a prime example of that, although there were notable virtual worlds which were founded before it, like ActiveWorlds).

But social VR and virtual worlds are not a zero-sum game. Many consumers are frequent visitors to a number of different metaverse platforms, and many creators build and sell products in various virtual worlds. Right now, success in one VR-capable virtual world (e.g. VRChat) generates interest in other social VR spaces. As they say, “A rising tide lifts all boats”.

It’s still not clear where all this is going, but I’m willing to polish my crystal ball and make a few predictions of what will happen over the next two year period, from now until April 2020.

What I predict will happen, over the next two years, is that one of the Big Five computer companies:

  • Alphabet/Google
  • Amazon
  • Apple
  • Facebook/Oculus*
  • Microsoft

Is either going to launch their own social VR/virtual world/metaverse product, OR is going to buy one of the Big Four metaverse-building companies:

  • High Fidelity
  • Linden Lab (Second Life and Sansar)
  • Sine Wave Entertainment (Sinespace)
  • VRChat

(We’ve already seen this happen with Microsoft’s purchase of AltspaceVR.) We could also see a company buy out a virtual world, just to grab the programming talent, and then shut the world down completely (as Yahoo! did with the promising Cloud Party).

Now, there’s no guarantee that any of the Big Four companies WANT to be bought out by the Big Five. Perhaps instead of a buyout, a strategic partnership deal will be inked. But I bet you anything that it’s tempting for the bigger companies to buy their way into the evolving metaverse marketplace, rather than design something from scratch.

I also predict that a LOT of the new virtual world/social VR startups we see popping up are going to fail over the next two years. There’s a lot of virtual-reality-related (and especially blockchain-related) hype taking place, and some people are investing in startups that are risky. Some smaller companies have jumped into grand virtual-world-building projects without realizing the sheer magnitude of the work involved in creating a fully-featured, viable metaverse. I’m afraid that some investors are going to get burned.

I also predict that Sinespace and VRChat are going to pull ahead in terms of features, simply because they decided to build on top of the popular Unity game engine, and they can use all the cool Unity development tools that are popping up. By comparison, feature development on Sansar and High Fidelity will be slower, as they continue work in-house on their own engines.

And finally, I expect that Second Life’s 15th anniversary celebrations will entice some former users to dust off their old accounts and revisit the platform to see what’s new. It may well herald a renaissance for SL! At the very least, it will help stave off a slow decline in SL’s user concurrency figures.

*Sorry, but as I have said before, Facebook Spaces is not a palatable social VR/virtual world product. It can’t even come close to competing against what High Fidelity, Second Life, Sinespace and VRChat are currently doing. But I bet you anything that Facebook has other plans up their sleeve. They can still try to leverage off their 2-billion-plus Facebook network (not to mention 800 million Instagram users) to become a potential major disruptor in the evolving metaverse marketplace. I’m not counting them out yet!

New Facebook and Google+ Groups for RyanSchultz.com

For those people who prefer to get their news via social media, I have been maintaining two communities, one on Facebook and the other on Google+, where I’ve been cross-posting most blogposts I made to the Sansar Newsblog.

I have now shut down both of those groups, and in their place, I have created two new groups. Here are the links for the RyanSchultz.com Facebook group, and the RyanSchultz.com Google+ community. Please feel free to subscribe to either of these two groups.

Facebook group 10 Feb 2018
RyanSchultz.com Facebook Group
Google Plus community 10 Feb 2017
RyanSchultz.com Google+ Community