An Updated Comparison Chart of the Twelve Most Popular Social VR Platforms

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I decided to update my original comparison chart of the 12 most popular social VR platforms, according to my reader survey. Note that in this chart, I excluded platforms that did not have VR support (e.g. Second Life, OpenSim-based virtual worlds, etc.).

I also did not dwell on technical details, such as the underlying game engine, user creation tools, etc. Instead, I focused on the three things of most interest to consumers:

  • How you can access the platform;
  • What options do you have for your avatar;
  • And whether you can go shopping!

This print on this chart is a little small to show up on the constrained width of this blogpost, so I saved it as a picture to FlickrJust click on the chart below (or the link above) to see it in Flickr in a larger size.

Comparison Chart of 12 Social VR Platforms 25 Nov 2018

You can also download this chart from Flickr in any size up to its original size (1488 x 920 pixels).

If you feel I’ve made any mistakes, or left anything important out, please leave me a comment below, thanks! I do hope that people who are trying to figure out which social VR spaces to explore will find this comparison chart to be a useful and handy tool.

UPDATE 2:03 p.m.: I’ve just been informed that there is an Android app for vTime. Thanks for the tip, Stephanie Woessner!

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November 17th Events in Sinespace and High Fidelity

SinespaceHighFidelity

I am deliberately breaking my self-imposed vacation from the blog to announce two daylong events taking place in not one, but two different metaverse platforms this coming Saturday, November 17th! It’s going to be a busy day!

First, Sinespace is celebrating its second anniversary with a full day of events, including a keynote address by Sinespace’s lead developer, Adam Frisby, and a talk by game developer Warren Spector. Here are all the details.

And over at High Fidelity, there is the FUTVRE LANDS Virtual Reality Festival taking place. According to the press release:

FUTVRE LANDS is an entertainment festival without traditional festival headaches like long lines, heat stroke and sudden downpours. Free and open to the public, it offers the VR-curious an opportunity to venture into social virtual experiences. Anyone can access FUTVRE LANDS via a VR headset, desktop or Google Daydream-enabled Android device. The event lineup includes Oculus Rift VR headset giveaways, the fan-favorite “Last Avatar Standing” trivia game show—where participants earn High Fidelity Coin (HFC) cryptocurrency—and live performances headlined by five-time Grammy nominee Thomas Dolby (“She Blinded Me with Science”).

Full details on the festival can be found here.

(Aaand, I’m going back on vacation... )

Sinespace: A Guided Hallowe’en Tour

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Waiting for the tour to start

Today DixieChick led a small group of us on a tour of several Hallowe’en-themed regions in Sinespace. I had had no idea there were so many spooky regions to visit! (All pictures in this blogpost were taken using the in-client Snapshot feature.)

Our first stop was Gothika, a goth club where they hold dances a couple of nights a week:

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Very atmospheric!

Our next stop was Castello, the Castle of Agostino, a wonderful medieval castle. The detail in the furnishings and tapestries is incredible:

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Next up was Sudin, a sprawling rainy urban night-time region which I had blogged about before:

Today’s Pick of the Day is from Sinespace, it’s a sci-fi urban region called Sudin, created by Adam Frisby. Much like Sansar’s 2077 experience by C3rb3rus, it reminds me of the movie Blade Runner. There’s a suitably ominous, pulsating, futuristic soundtrack.

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Sudin 1 24 Feb 2018

The glittering effect of the rain on the dark streets is quite realistic!

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Next was Siden Asylum, a creepy abandoned asylum, created by Sooden Ren. You definitely could use a flashlight to explore this dark place!

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Next was another asylum, Salvador Asylum, this one not so abandoned:

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(One complaint I do have about the otherwise excellent Snapshot feature in Sinespace, is that there does not appear to be an option to remove your avatar from the photo! At least in Sansar, you can move your camera away from your avatar to get a different sort of shot. Sinespace needs to add this feature!)

Flooded is a game region, where your goal is to avoid being hit by a green beam from the many alien spaceships in the sky:

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Next stop on the tour was TOXIC, an electronic music experience (here’s the website):

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(Sinespace definitely has better particle effects right now than Sansar does; the dumpster fires are very realistic-looking!)

Apocalyptika was our final stop on the tour. a day-time post-apocalyptic urban scene, overgrown with vegetation:

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Thank you to DixieChick for leading the tour!

UPDATED: A Comparison Chart of Twelve Popular Social VR Platforms

UPDATE Nov. 25th: I have updated the comparison chart! You can see it here.

bigfive

From my recent blog reader poll results, I got the following results on who has created user accounts on which social VR spaces:

The “Big Five” social VR platforms

After Second Life and OpenSim, the next biggest section of the reader responses were these five newer social VR platforms:

  • Sansar (149 readers, 8.87%)
  • High Fidelity (145 readers, 8.63%)
  • VRChat (101 readers, 6.01%)
  • Sinespace (83 readers, 4.94%)
  • AltspaceVR (68 readers, 4.05%)

Not far behind were a few more newer competitors

  • Rec Room (54 readers, 3.22%)
  • Somnium Space (53 readers, 3.16%)
  • Bigscreen (35 readers, 2.09%)
  • Facebook Spaces (29 readers, 1.73%)
  • Oculus Rooms (26 readers, 1.55%)
  • vTime (20 readers, 1.19%)
  • TheWaveVR (16 readers, 0.95%)

So, I decided to draw up a detailed comparison chart of just these 12 social VR platforms. Note that in this chart, I excluded platforms that did not have VR support (e.g. Second Life, OpenSim-based virtual worlds).

I also did not dwell on technical details, such as the underlying game engine, user creation tools, etc. Instead, I focused on the three things of most interest to consumers:

  • How you can access the platform;
  • What options do you have for your avatar;
  • And whether you can go shopping!

This print on this chart is a little small to show up on the constrained width of this blogpost, so I saved it as a picture to Flickr. Just click on the chart below (or the link above) to see it in Flickr in full size. You can also use the Flickr magnifying glass to get an even closer look!

Social VR Platform Comparison Chart 22 Oct 2018

You can also download this chart from Flickr in any size up to its original size (1656 x 914 pixels).

If you feel I’ve made any mistakes, or left anything out, please leave me a comment below, thanks! I do hope that people who are trying to figure out which social VR spaces to explore will find this comparison chart useful.

UPDATE Oct. 23rd: Someone on the Virtual Reality subReddit has helpfully pointed out this thread on the official Sansar website’s Feature Requests section, where it would appear that Sansar does now work with Windows Mixed Reality headsets. Sansar user Vassay wrote in July 2018:

After Windows 10 April update, WMR headsets work with Sansar in full scale – meaning all the benefits, including moving your avatar. Tested and confirmed on several systems already.

One thing to be weary is that Sansar works with WMR headsets through SteamVR libraries, so some updates to SteamVR can sometimes break things. But from what I’ve seen, things are mostly stable and work correctly.

Happy VR to all 😉

Also, there is an interesting comment on the discussion thread about this chart over on the High Fidelity user forums:

Clothing in High Fidelity is doable, but is limited at this time to whichever avatar is was made for, since global clothing options isn’t really a thing.

So can you have clothing in High Fidelity? Yes, and not just attachments either. Apparently Ryan forgot that Menithal’s robes are completely separate, that items made in Marvelous [Designer] do work here, or that I had a greeter uniform before all greeters got one…

Menithal in Clothing.jpeg

To which I would reply: Yes, technically you can make clothing for your custom avatar in HiFi (if you have the skills), but there is still no default, dressable avatar for which you can buy clothing from the marketplace, like you already can in both Sinespace and Sansar. Note that I am making a specific distinction between actual avatar clothing that conforms to your body and the simpler avatar attachments (such as hats and wings) currently offered at the in-world stores in High Fidelity.

Second Update: It turns out that Windows Mixed Reality headsets will work with any SteamVR-compatible virtual world. High Fidelity users report they can use their Windows MR headsets to navigate very well in HiFi.