UPDATED: Which Social VR Platforms and Virtual Worlds Will Benefit from the Upcoming Standalone VR Headset Oculus Quest?

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As many of you already know, Oculus is releasing a new, standalone VR headset, the Oculus Quest, sometime this coming spring, 2019. Priced at just US$399, it is sure to be a popular option for people who are interested in VR, but who don’t want to purchase a more expensive VR headset solution like the HTC Vive and Oculus Rift.

The Oculus Rift is meant to fill the space in the Oculus product line-up between their entry-level, lower-powered standalone VR headset, the Oculus Go, and the Oculus Rift, a VR headset with Touch controllers which requires a high-end Windows gaming-level PC with a good graphics card to run. (Unfortunately, there is, as yet, no satisfactory native virtual reality hardware solution for Apple Mac users, although there are native Mac desktop clients for virtual worlds such as High Fidelity and Sinespace.)

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If the Oculus Quest becomes very popular, those social VR platforms which can run on the Quest hardware may gain an advantage over those which require a full-blown VR headset and a higher-end computer.

I think it’s safe to assume that Facebook/Oculus properties such as Facebook Spaces and Oculus Rooms (or at least some version of them) will be available for the Oculus Quest on its launch date. Social VR platforms with simpler avatars and spaces, which already run on the Oculus Go (like AltspaceVR, Bigscreen, and vTime) will probably also be available for the Quest.

Surprisingly, Rec Room, TheWaveVR, and VRChat are not among the social VR programs that are currently available for the Oculus Go ( I searched for them on the Oculus Go apps store and could not find any mention of them.) It remains to be seen if the companies behind those three products will release versions which will run on the more powerful Oculus Quest.

In a discussion thread over on the official High Fidelity user forums, HiFi CEO Philip Rosedale stated back in October:

We are definitely going to get High Fidelity running on as many standalone devices as we can, and we love the Quest. VR will not find a large audience until the Quest and other devices (like the Mirage and Vive Focus) become widely available.

Talking to Oculus about the process now… stay tuned.

When asked for to provide a more recent update, Philip added:

Yes, we are working on the Quest, and hope to have High Fidelity ready to run on it for launch! Very high quality device.

I also don’t know what Sinespace’s exact plans are for the Oculus Quest, but Adan Frisby, their lead developer, said on a Facebook comment when I cross-posted this blogpost over there:

We’ll be fine with it too – anyone doing Android support will have an easier time of it.

So it looks like High Fidelity and Sinespace will indeed both be working with the Oculus Quest, if not right at launch date, then shortly thereafter. This gives them both an advantage over Linden Lab’s Sansar, which very likely will not be able to work with the Quest. There’s still a lot of data that has to get sent to and from a VR headset to properly render Sansar experiences (especially for any experience which has global illumination enabled), which would probably completely overload any standalone headset.

As I often say: interesting times ahead! Let’s hope that the Oculus Quest makes a big splash and brings even more people into VR. A rising tide lifts all boats, and many social VR platforms would benefit from greater consumer awareness and uptake of virtual reality in general. And I promise to cover all of it as it happens on this blog!

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Photo by rawpixel on Unsplash

UPDATE Dec. 14th: Adeon Writer posted the following to the VirtualVerse Discord server (VirtualVerse is the successor to the long-running SLUniverse forums):

VRChat was just announced for the Oculus Store. While it already worked with Oculus on Steam, [the] OculusSDK version of VRChat means it will almost certainly be ported to Oculus Quest when it comes out, making it the first metaverse-style game available for wireless/unteathered/portable VR.

Thanks, Adeon!

UPDATE Feb. 11th: Since this blogpost was written, I have had someone tell me the following about VRChat:

Sadly, I don’t think VRChat’s gonna support Quest. It’s just not compatible with mobile CPUs. Hell, it brings modern up-to-date PC’s to a standstill with too many people. I very much doubt the Snapdragon 835 can handle all the custom shaders, avatars, IK, etc. The team would basically need to do a full rewrite. And that’s unlikely unless the team was way bigger.

It does sound as though VRChat would have to be pared down significantly in order to run on the Oculus Quest, if at all.

I also noticed that I have received a lot of traffic to this blogpost due to this post on the OculusQuest subReddit (which I had never heard of before today). If anybody over there has any inside information on social VR/virtual worlds that will launch with the Quest, I’d certainly love to hear about it! Thanks.

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An Updated Comparison Chart of the Twelve Most Popular Social VR Platforms

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I decided to update my original comparison chart of the 12 most popular social VR platforms, according to my reader survey. Note that in this chart, I excluded platforms that did not have VR support (e.g. Second Life, OpenSim-based virtual worlds, etc.).

I also did not dwell on technical details, such as the underlying game engine, user creation tools, etc. Instead, I focused on the three things of most interest to consumers:

  • How you can access the platform;
  • What options do you have for your avatar;
  • And whether you can go shopping!

This print on this chart is a little small to show up on the constrained width of this blogpost, so I saved it as a picture to FlickrJust click on the chart below (or the link above) to see it in Flickr in a larger size.

Comparison Chart of 12 Social VR Platforms 25 Nov 2018

You can also download this chart from Flickr in any size up to its original size (1488 x 920 pixels).

If you feel I’ve made any mistakes, or left anything important out, please leave me a comment below, thanks! I do hope that people who are trying to figure out which social VR spaces to explore will find this comparison chart to be a useful and handy tool.

UPDATE 2:03 p.m.: I’ve just been informed that there is an Android app for vTime. Thanks for the tip, Stephanie Woessner!

November 17th Events in Sinespace and High Fidelity

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I am deliberately breaking my self-imposed vacation from the blog to announce two daylong events taking place in not one, but two different metaverse platforms this coming Saturday, November 17th! It’s going to be a busy day!

First, Sinespace is celebrating its second anniversary with a full day of events, including a keynote address by Sinespace’s lead developer, Adam Frisby, and a talk by game developer Warren Spector. Here are all the details.

And over at High Fidelity, there is the FUTVRE LANDS Virtual Reality Festival taking place. According to the press release:

FUTVRE LANDS is an entertainment festival without traditional festival headaches like long lines, heat stroke and sudden downpours. Free and open to the public, it offers the VR-curious an opportunity to venture into social virtual experiences. Anyone can access FUTVRE LANDS via a VR headset, desktop or Google Daydream-enabled Android device. The event lineup includes Oculus Rift VR headset giveaways, the fan-favorite “Last Avatar Standing” trivia game show—where participants earn High Fidelity Coin (HFC) cryptocurrency—and live performances headlined by five-time Grammy nominee Thomas Dolby (“She Blinded Me with Science”).

Full details on the festival can be found here.

(Aaand, I’m going back on vacation... )

Sinespace: A Guided Hallowe’en Tour

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Waiting for the tour to start

Today DixieChick led a small group of us on a tour of several Hallowe’en-themed regions in Sinespace. I had had no idea there were so many spooky regions to visit! (All pictures in this blogpost were taken using the in-client Snapshot feature.)

Our first stop was Gothika, a goth club where they hold dances a couple of nights a week:

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Very atmospheric!

Our next stop was Castello, the Castle of Agostino, a wonderful medieval castle. The detail in the furnishings and tapestries is incredible:

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Next up was Sudin, a sprawling rainy urban night-time region which I had blogged about before:

Today’s Pick of the Day is from Sinespace, it’s a sci-fi urban region called Sudin, created by Adam Frisby. Much like Sansar’s 2077 experience by C3rb3rus, it reminds me of the movie Blade Runner. There’s a suitably ominous, pulsating, futuristic soundtrack.

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The glittering effect of the rain on the dark streets is quite realistic!

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Next was Siden Asylum, a creepy abandoned asylum, created by Sooden Ren. You definitely could use a flashlight to explore this dark place!

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Next was another asylum, Salvador Asylum, this one not so abandoned:

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(One complaint I do have about the otherwise excellent Snapshot feature in Sinespace, is that there does not appear to be an option to remove your avatar from the photo! At least in Sansar, you can move your camera away from your avatar to get a different sort of shot. Sinespace needs to add this feature!)

Flooded is a game region, where your goal is to avoid being hit by a green beam from the many alien spaceships in the sky:

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Next stop on the tour was TOXIC, an electronic music experience (here’s the website):

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(Sinespace definitely has better particle effects right now than Sansar does; the dumpster fires are very realistic-looking!)

Apocalyptika was our final stop on the tour. a day-time post-apocalyptic urban scene, overgrown with vegetation:

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Thank you to DixieChick for leading the tour!