Somnium Space Version 2.0: A First Look

Early this morning, I was finally able to stroll around version 2.0 of the blockchain-based social VR platform, Somnium Space. The company has dropped a new, 1-1/2 minute trailer to promote the official launch of version 2.0:

I’m going to break down my first impressions into several sections.

Downloading Version 2.0

You can download the client from Steam or directly from their website. The installation process involves downloading and installing a small launcher program, which then downloads the full client, which is about 3.5GB in size.

As I reported yesterday, I encountered some problems downloading the full client from the Somnium Space servers. The server went down several times yesterday and last night, and had to be reset. Also, I was getting a download speed of only 1 MB per second on average:

I ran Speedtest to check my bandwidth while downloading the client, and as you can see, I had plenty of bandwidth to spare, so the problem lay with their servers, and not with my computer:

Several times the launcher program hung, and had to be restarted. I’m not sure if the problems were because so many people were trying to download the client on the first day, but it was rather annoying. I landed up spending from about noon yesterday until 3:00 a.m. this morning, off and on, trying to download version 2.0 of the client! Let’s hope that these were just opening day technical glitches.

Two Clients: VR and PC

Once completely downloaded, you use the launcher to start the program, which automatically checks for any software updates before taking you to the main screen. There are actually two clients: one VR (3D) and one flatscreen (PC/2D), and they are used for different purposes.

The flatscreen client is used to select your avatar and to build on land you have purchased (like Second Life, there is an extensive array of in-world building tools; see the video at the end of this blogpost).

The VR client is the main Somnium Space client, which you use to navigate the social VR platform. Somnium Space works with any PCVR headset (i.e. a VR headset that requires a higher-end computer with a good graphics card), including Oculus Rift and HTC Vive. It also works with Oculus Quest and Oculus Link.

Please note that there will not be a desktop (non-VR) client for Somnium Space until next week at the earliest. The company decided to focus on VR users first. If you don’t have PCVR, then you are out of luck at present.

The Version 2.0 Avatars

One of the biggest changes in version 2.0 of Somnium Space are the avatars, which are now complete, full-body avatars instead of the head-and-shoulders ones in version 2.0.

The starting set of default avatars is stylized and functional, but they are rather blocky-looking, and they are certainly not going to win any beauty contests.

You actually select your avatar using the flatscreen (2D) version of the client, instead of the VR (3D) version:

At present, you cannot change any aspect of these avatars, such as the hairstyle or colour, or the clothing. Artur Sychov, the CEO of Somnium Space, tells me that they are planning to release UnitySDK next week so that people can build their own custom avatars, so I am looking forward to seeing what people create!

A Wonderful Sense of Space

A “drone view” of Somnium Space at night; the glowing green borders indicate the boundaries of virtual land where nobody has built anything yet (picture courtesy of Artur Sychov, Somnium Space)

Somnium Space is among the first social VR platforms where you really do get a sense of the vast scale of the landscape. The platform is designed to be one contiguous landmass, instead of individual worlds. I have been told that there will be charge for teleporting (or perhaps, teleporting after watching an advertisement), to encourage users to walk around. And yes, you can hike all the way into the misty mountains you can see in the horizon!

The in-world camera tool on the user interface tablet isn’t functional yet, but I was able to take a few screenshots using SnagIt while in my Oculus Rift this morning. There is a pleasant central town that boasts a lighthouse, a seaside café, a shopping mall, a bowling alley, and a planetarium, among other attractions.

Dotted here and there on the gently undulating landscape outside this town are the first buildings, including some interesting and innovative constructions. The whole world has a sense of a festival being set up.

While the central town and the landscape remain in 3D, the user-built buildings load in stages as you approach them, in a sensible effort to lessen the load on the client.

Final Thoughts and Impressions

Artur Sychov and his team at Somnium Space are to be commended for pushing the envelope as to what is possible in a blockchain-based social VR platform.

While Decentraland and Cryptovoxels are currently more popular in terms of transaction volume on OpenSea, the former doesn’t support virtual reality at all, and the latter is restricted to voxel-based building. I suspect that once people begin to compare all three platforms feature-for-feature, they will begin to see the benefits of the more realistic-looking, more attractive in-world experience offered by Somnium Space, and they will choose to invest.

Opening-day glitches aside, this is an extremely promising start, and I look forward to seeing how Somnium Space develops over time!


If you want more information about Somnium Space, you can visit their website, or follow them on social media: Facebook, Instagram, Telegram, Twitter, and YouTube. You can also join their official Discord server.

Decentraland and Somnium Space Launch Day is Today: So Far, An Exercise in Frustration

Photo by Sebastian Herrmann on Unsplash

I am still on vacation from work, and I slept in super late this morning, dragging myself out of bed at 11:30 a.m. (hey! I am on. holidays.)…

While I was asleep, two major events happened on two different blockchain-based social VR/virtual world platforms:

Unfortunately, I wasn’t expecting either event to happen first thing in the morning in my time zone, so I was caught flatfooted and unprepared. (Bad, BAD blogger!)

And so far, my day has been an exercise in frustration:

  • When I log into Decentraland, it doesn’t remember my custom avatar name (which I paid 100 MANA for), and my avatar appearance, generating a random newbie name and appearance instead.
  • I am having problems downloading the latest update of the client software for Somnium Space 2.0 (apparently, their server is down).

Both platforms are swarming with new users (there’s a treasure chest hunt going on at Decentraland), and their support teams are (understandably) swamped with requests for assistance. So I am just going to have to be patient.

Expect blogposts about both platforms once I sort out all my technical problems! As a social VR and virtual worlds blogger, I should have been on top of this, and I wasn’t. I’m so sorry!

UPDATED! Cryptovoxels and Decentraland: More Money Is Being Exchanged for Blockchain-Based Assets Than You Might Suspect

You’d be surprised by the amount of cryptocurrency changing hands for blockchain-based digital assets like virtual land and avatar wearables
(image by WorldSpectrum from Pixabay)

I have been observing the goings-on of what I consider to be the top three blockchain-based virtual worlds (Cryptovoxels, Decentraland, and Somnium Space) for quite some time now. I find it endlessly fascinating.

You might not be aware that all three worlds have assets for sale via OpenSea, which is the world’s largest marketplace for digital goods, including collectibles, gaming items, digital art, and other digital assets that are backed by a blockchain like Ethereum (ETH for short). According to their FAQ, there are over four million items on the OpenSea market, but according to one of my sources, it’s closer to 10 million now.

When discussing these worlds, you will hear the term Non-Fungible Token (NFT) thrown around a lot. An NFT is a unique, distinguishable, indivisible blockchain-based asset which has some sort of monetary value, usually denoted in a cryptocurrency like ETH.

The classic example of an NFT is Cryptokitties, a passionate phenomenon which utterly baffles me. (Then again, I have never understood why breedables became a thing in Second Life, which is the closest non-crypto analogy I can give for NFTs.) The information contained within a non-fungible token is unique to that token, like the colour and design of the stripes on a Cryptokitty, or the location coordinates for a parcel of LAND in Decentraland. This means that one non-fungible token can never be simply swapped, or exchanged, for any other token. Each is unique.

Cryptokitties for sale on the OpenSea website
(and no, I still don’t get the appeal)

All three of Cryptovoxels, Decentraland, and Somnium Space have both virtual land and virtual items as non-fungible tokens. And you might be as surprised as I was today when, out of idle curiosity, I investigated and discovered just how much money is trading hands per week in these virtual worlds!

Here is a screen capture of the trading volume of the past seven days for both Cryptovoxels and Decentraland, two virtual worlds which have consistently appeared in the OpenSea top 5 list by trading volume:

US$54,000 trading hands in a week is nothing to sniff at (although I suspect significantly more money is still being exchanged in Second Life on a weekly basis). I can now begin to understand how Cryptovoxels’ lead developer, Ben Nolan, can work full-time and be supported financially by his platform! There’s some money to be had here.

In fact, the distributed nature of blockchain ledger-keeping allows anyone to see at a glance how well (or poorly) sales are doing on any blockchain-based platform. Unlike Second Life sales volumes, which are considered confidential, proprietary corporate information by Linden Lab (aside from the occasional statistic tossed out on anniversaries), you can’t hide the information; it is available to anybody who wants to look at it!

(You might be interested to know that the 7-day trading volume in the third blockchain-based platform I mentioned up top, Somnium Space, is about 7.9 ETH, which works out to US$1,134. I am willing to predict that investment in Somnium Space will increase during 2020 to a level comparable with Cryptovoxels and Decentraland. They simply have too much potential to be overlooked, given their planned feature set.)

So do not be tempted to dismiss the blockchain-based social VR platforms and virtual worlds so lightly. People are already avidly buying and selling virtual land, and virtual items such as avatar wearables!

Cryptovoxels wearables (including a sword, a cellphone, a baseball cap, and a boombox) for sale on the OpenSea website

Am I tempted to participate in these markets? Absolutely not. Blockchain/crypto still seems like voodoo medicine to me. My major achievement last month was to successfully transfer a minuscule amount of ETH from one crypto wallet to another, to cover the transaction fee (or “gas”) in order to set up a custom username on Cryptovoxels! (Yes, like Decentraland, you gotta pay. But not as much.)

But it is fascinating to watch all this from the sidelines, nonetheless.

UPDATE Jan. 11th, 2020: Jin has alerted me to a brand-new resource by OpenSea, called The NFT Bible: Everything you need to know about non-fungible tokens, which is an excellent starting place for the newbie to learn all about non-fungible tokens in much more detail than I have covered here.

There is also a bar chart in this section of the report that shows you the top non-fungible tokens by trading volume over the past six months:

The market for non-fungible tokens is still quite small, and somewhat harder to measure than the cryptocurrency market given the lack of spot prices for assets. For the purpose of this analysis, we focus on secondary trading volume (i.e., peer to peer sales of non-fungible tokens) as an indicator of market size. Using this metric, we estimate the current secondary market to be roughly $2 – $3 million USD in volume per month. In the last six months, the following projects led the charge:

In this “top ten”, the red arrows point out the trading volume for:

  • Decentraland (roughly US$1.5 million in trading volume)
  • Decentraland Estates (i.e. parcels larger than a single piece of LAND; about a quarter of a million dollars in trading volume)
  • Somnium Space (approximately US$250,000)
  • Cryptovoxels (also approximately US$250,000)

Somnium Space Will Be Moving to Version 2 of Their Client Software, and Celebrated the End of Version 1 with a Party!

On December 30th, 2019, blockchain-based social VR platform Somnium Space held a farewell party, both for both the year 2019 and for the first version of their client software. They are planning to launch version 2.0 of their software sometime early this year, which will feature full-body avatars, as opposed to the head-and-shoulders avatars currently available. (I had reported in October 2019 that they had already released version 2.0, but that would appear to be referring only to the virtual land, not the client software itself. I find it rather confusing!)

If you missed the party, there is video of the proceedings. Vivian Chazen (of The Hive VR) was the host of the event, which featured a live performance by the talented singer Luke Reynolds, and a speech by Somnium Space CEO Artur Sychov.

You can see me merrily throwing virtual snowballs at the start of this video!

Also, Artur says that Somnium Space will be releasing an Oculus Quest version of their client to landowners sometime in January 2020. I assume that this will eventually be rolled out to all users of the platform over the course of the year. Artur also tweeted:

Native MetaMask wallet integration [is] coming into [the] Somnium 2.0 PC client. Connect your wallet to Somnium account and browse your NFTs [Non-Fungible Tokens] including [the] latest contract and price details from OpenSea, and insert them directly into the Builder.

Looking forward to all these new developments!