A Decentraland Update: Designs for the Plazas Are Looking Promising

The DCLPlazas blog reports:

In recent months we have learnt that each plaza throughout Decentraland (shown in green on the Decentraland map) will take on a theme of its own. We have already had the pleasure of seeing the impressive Medieval Plaza and the Vegas Plaza designs, and today we get to view the next completed plaza design to add to that list, by unearthing the Decentraland Forest Plaza.

Once again, the design has been intricately crafted by Fabian Orrego (who has created the previous 2 scenes) who seems to have mastered the art of getting the best results from low-poly scenes and models.

Plazas are the green 200m-by-200m squares on this map of Decentraland. Their purpose is to act as central gathering areas and avatar spawning zones, and they are public property which is not for sale, unlike the rest of the rest of Decentraland:

dcl-map-with-unsold-parcels

Here’s a link which allows you to look at a 3D model of the Forest plaza on Sketchfab (or you can just use the embedded image below):


Now. I have to admit that I do rather like the low-poly design aesthetic of this. The creator, Fabio Orrego, is a Colombian engineer and videogame artist with Xunulu Studios.

Here’s a look at an earlier plaza design, the Medieval Plaza, which is in much the same vein:


I’ve been pleasantly surprised by the news coming out of Decentraland lately. I still think that their land is wildly overpriced, but all that investment seems to have lit a fire under the company and its user community. I can’t wait to see what Decentraland will look like when it finally does launch (they have an invitation-only alpha at the moment).

For the lastest in Decentraland news, you can check out the DCLPlazas blog and the project’s Twitter, GitHub, Reddit, and Facebook. You can also join the official Decentraland Discord server and, of course, there is also the Decentraland blog and their official documentation website.

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