This is definitely a do-not-miss social VR experience! Be sure to visit the tutorial room first to learn how to properly navigate within the museum. Even better, you can enjoy and experience the artworks with your friends—all for free! It will take you hours to go through all the galleries and exhibits.
The Museum of Other Realities requires PCVR (i.e. a higher-end VR headset attached to a PC, such as the Oculus Rift, HTC Vive, or Valve Index), and it is available to download via VIVEPORT,Steam, and the Oculus Store.
Sinewave Entertainment’s Breakroom (the corporate cousin of their social VR/virtual world platform Sinespace) has recently implemented the spatialized, three-dimensional audio API offered by the revamped High Fidelity.
The deal is a convergence of pioneers who have made their mark on the development of virtual life. Philip Rosedale is the CEO of High Fidelity and launched Second Life in 2003. Sine Wave Entertainment, the creator of Breakroom, got its start as a content brand in Second Life before it spun out to create its own virtual meeting spaces for real-world events.
Adam Frisby, chief product officer and cofounder of Sine Wave, said in an interview conducted inside Breakroom that the High Fidelity spatial audio will help Breakroom create a triple-A quality experience in a virtual world.
“The real benefit of having 3D audio in a virtual world like this is you can have lots of conversations going on simultaneously,” Frisby said. “3D audio is the only way to replicate the real-world experience in an online environment. You can have a 150-person conference and end up with 10 groups of people talking at the same time. That has helped us with engagement.”
Breakroom is among the first group of clients for Philip Rosedale’s company. Adam tells me that they are looking at implementing the same 3D audio in Sinespace at some point in the future.
Here’s a two-minute YouTube video where Adam Frisby explains and demonstrates the new 3D audio:
This blogpost is sponsored by Sinespace, and was written in my role as an embedded reporter for this virtual world (more details here).