UPDATED! XRSpace Announces a New Wireless VR Headset called Mova, and a New Social VR Platform called Manova, to Compete Against Facebook Horizon

I first wrote about XRSpace back in September 2019, when there was little to report about the then-secretive project. Today, the VR hardware and software company finally pulled the wraps off what they had been working on in secret!

XRSpace’s Mova Wireless VR Headset

The Road to VR website is reporting today:

At a special event in Taipei, Taiwan, HTC cofounder and former CEO Peter Chou today revealed the first products from the new startup XRSPACE. It’s serving up both its own 5G-enabled standalone VR headset as well as a new social VR platform which appears to compete with Facebook Horizon.

Chou sees XRSpace serving the upcoming era of widespread 5G; much like smartphones first arrived on the back of the 2.5G network in the early 2000s, the former HTC CEO sees the company’s headset, Mova, and its social VR platform, Manova, taking human interaction “to a new level” and offering more connectivity on a person-to-person level. And XRSpace planning to bring it to the mass market.

XRSpace Announces the Social VR Platform Manova and the Wireless VR Headset Mova

Mova is a wireless VR headset like the Oculus Quest, which uses optical hand tracking instead of physical hand controllers. Engadget reports:

The Mova will ship with a single controller for gaming purposes, but it’s designed to be used with hand tracking as the primary control method. This, in theory, would lower the learning barrier for most people, and they would probably use the headset more often because of its less fiddly nature. But the company wants hand gestures to be a core interaction in its virtual world, Manova. And this is where things get different from VR headsets that we’ve seen already.

Once you’re inside one of the Manova spaces…you can toggle most common social gestures with natural movements: you can shake hands with other avatars, give high fives, do fist bumps or toast with a glass. You can even grab and throw objects, meaning you can shoot hoops or throw darts with your buddies who are actually miles away in real life. There’s also a gesture for teleportation: tap in the air with your index finger to toggle an arrow, then point at your desired spot and tap again to teleport.

The two-minute promotional video focuses on the social VR platform, called XRSPace Manova.

This video mentions something called MagicLOHAS, which describes itself on its separate website as:

Employing matured XR technology, computer vision, 5G, 3D real-time interactive, and visualization of full-body avatar,  MagicLOHAS achieves a healthy life that is not limited by time and place. We offer a variety of applications from meditation, body training, brain training, and more, to bring new lifestyles of health and sustainability to the mass market through virtual reality.

Here are some first pictures of the Manova social VR platform and avatars (source). I’ll tell you one thing, the Manotva avatars sure look one hell of a lot better than what Facebook Horizon is planning to offer:

C|net reporter Shara Tibken (who was one of the few reporters to get to try out an early version of Mova and Manova, and whose teaser story first caught my attention back in September), writes about the features of this new social VR platform:

Manova is a combination of private and public spaces, and during my demo, I see both. When I put on the headset, I’m in the private sphere, a minimalist home. I can sit on the couch in my living room and watch a movie by myself or invite friends to join me. The next moment, I follow my XRSpace guide to zap myself to a T-Mobile-branded sports arena to watch a basketball game from the center court line. The game is real, with real players, and I have the best seat. 

The private spaces include not only your home but also classrooms and meeting rooms for those water cooler conversations or hour-long meetings that used to take place in person in real offices. The public Manova realm has a central city center hub to play games or watch big entertainment events. 

For the initial launch, XRSpace has signed on six education companies that do things like teach English; game developers like Futuretown and Rovio’s Angry Birds; live-streaming companies like Insta360’s travel video; GQ and Vogue with fashion content; YC House for virtual Taiwanese real-estate tours; Bank SinoPac for corporate training; and the Taiwanese record label Wind Music. 

The wireless Mova headset is expected to ship sometime in the third quarter of 2020, at a price of US$599. Apparently, only Mova headset users will be able to access the Manova social VR platform, which sounds a bit like a jazzed-up version of Oculus Home for Oculus Quest and Rift users. And it’s an intriguing approach: bundling the social VR platform with the VR headset (which, of course, is exactly what Facebook wants to do with its Oculus line of headsets and Facebook Horizon).

The Verge reports on the risks of this approach:

Mova and Manova are a package deal: XRSpace’s world is only available through its headset, and the headset won’t support other VR storefronts. XRSpace is also supposed to have its own accessory ecosystem, including optional hand controllers and tracking sensors, which are described as much smaller versions of HTC’s Vive Tracker.

I haven’t seen either product in action, so it’s possible XRSpace will deliver on its promises. That said, this seems like a significant risk for the company and anybody who buys the headset, even making the huge assumption that its hardware is on par with existing devices like the Quest.

Meanwhile, many companies have failed to launch Manova-like virtual worlds, including Second Life operator Linden Lab with Sansar and Linden Lab founder Philip Rosedale with the largely shuttered High Fidelity. Chou believes Manova can succeed where Sansar and High Fidelity failed because of its “fine-tuned” nature.

“I think the difference is they designed those things based on the PC first and then they tried to put it on VR,” he says. “They don’t have a good digital avatar and they don’t have a holistic consideration of the mass-market consumer using it.” But that’s still an iffy bet, especially for a device that costs far more than the highly capable $399 Oculus Quest.

And I have to say that Chou (XRSpace CEO and former HTC head Peter Chou) is wrong; both Sansar and High Fidelity were designed from the beginning to support the first generation of consumer VR headsets (notably the HTC Vive and the Oculus Rift). The problem happened when both Linden Lab and High Fidelity bet the farm that there would be massive consumer uptake of virtual reality by now, which so far has failed to happen. This is what led to the essential shuttering of High Fidelity and the sale of Sansar by Linden Lab to Wookey (a company which specializes in buying up distressed companies and trying to turn them around).

I wonder if Peter Chou has ever actually sat down and talked with Ebbe Altberg or Philip Rosedale…judging by his quote above, and his lack of knowledge about Sansar and High Fidelity, probably not. Both Ebbe and Philip would be the first to tell him that “fine tuning” a platform is absolutely no guarantee of its popularity and success, based on their own bitter experience.

Exclusively bundling a full-blown, high-end social VR platform with a particular, as-yet-untested brand of VR headset is a huge gamble, though. If a battle for marketshare erupts between XRSpace and Facebook, Facebook is by far the stronger opponent here. (For example, while XRSpace has the rights to offer the Angry Birds game, Facebook already owns the phenomenally successful and popular juggernaut of Beat Saber! You can bet that Beat Saber will not be appearing in Manova anytime soon.)

If you want more information on XRSpace, Mova, Manova, and MagicLOHAS, you can visit the XRSpace website or the MagicLOHAS website, or follow XRSpace on social media: Facebook, Instagram, Twitter, and YouTube.

Thank you to Andrew William for the heads up!

UPDATE Nov. 6th, 2020: I find myself thinking about the XRSpace project from time to time, and to be honest, the longer I ponder it (especially in light of the new, cheaper Oculus Quest 2 wireless headset from Facebook), the more skeptical I feel about the chances for success of the Manova headset (formerly called Mova, and now available for preorder, with no pricing details) and the associated Manova social VR platform.

I also forgot to include this YouTube video of the XRSpace announcement, which you might find of interest, as I did:

I wish XRSpace luck; going up against the Facebook Oculus 2 and Facebook Horizon, they’re going to sorely need it.

Two Early Images of Facebook Horizon Have People Talking on Reddit and Twitter

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Given that Facebook Horizon has asked its alpha testers to sign strict non-disclosure agreements, it’s hardly surprising that there is next to nothing publicly known about the social VR platform Facebook plans to launch sometime in 2020. (Those who do know, can’t say anything, or they risk being booted out of the alpha, and perhaps even banned from Facebook Horizon for life.)

However, a single image has leaked out, and was posted to the Oculus Quest subReddit community on Reddit (the usernames of the avatars in this screen capture have been erased):

The original poster says:

I’m not a Alpha Tester, but I managed to find a screenshot of the Horizon alpha somewhere on the web. It’s unique, couldn’t be reverse searched, and not a promotional shot. (names removed)

Tony Vitillo (a.k.a. SkarredGhost), an Italian man whose blog, The Ghost Howls, often has reviews of products and interesting news reports about the VR industry, posted this image to Twitter, asking:

Is this a screenshot from Facebook Horizon? If it is, it looks a bit simpler than I was expecting…Will it be like this in its first release, or [are the] shaders…going to improve?

Somebody responding to Tony’s tweet posted an image from a closed Facebook group, which appears to confirm that the image is indeed legitimate (I have edited it to blur out the avatar usernames over their heads):

I do not know if somebody broke their NDA to use this image for this group, but it is already out there on Twitter, and the Facebook group is listed as Visible, which means anybody can search for, and find, this particular group. In fact, there are not one but two such groups already, this one and a second one, also Visible, with the following image (which might have been part of Facebook’s original press kit):

Given that there is so little information currently out there about Facebook Horizon, people have weighed in (on both Reddit and Twitter) about these images. Robert Scoble said:

I sure hope it is better than this. Sigh.

And Charlie Fink commented:

I should feel better about this image than I do.

Jossi Sivonen said:

What an anticlimax if so! The gfx (graphic effects) looks way better in this early teaser… (which clearly states that this AIN’T actual VR footage);

Of course, this wouldn’t be the first time that a tech company’s promotional teaser video did not resemble the final delivered product (hellooooo, Magic Leap?).

And, I must admit, based on the two “leaked” images above, Facebook Horizon does look a tad…underwhelming. (One person on the Twitter thread said that the shaders looked “cheap”.) Robert Scoble’s comment led to the following exchange:

Tony: I mean, I think that I can do this graphic myself in Unity LOL! I’m sure that a billionaire company like Facebook can do better…

David: Can you do graphics like that at [a] constant 72Hz on Quest with 50 people in a fully customized (from inside VR) world?

Tony: VRChat can do that (the world is built in Unity though), Rec Room has better graphics as well. ENGAGE the same. So, if *this* is the final graphics, it is disappointing. But we all know it is going to be better, it’s impossible [that] it is this one when version 1 will be released.

David: Of the apps you mentioned, only Rec Room has true dynamic inside-VR world creation, and its graphics are pretty much on par with this.

So, what do you think? Are you excited about Facebook Horizon? Do you think that, with Facebook’s clout and deep pockets behind it, it will be the first massively popular social VR platform? Or do you think that, like Facebook Spaces, this will also be a failure?

Please feel free to leave a comment below or, as always, you are welcome to join the freewheeling discussions, arguments, and debates about social VR and virtual worlds taking place among the over 400 people who hang out on the RyanSchultz.com Discord server, the first cross-worlds discussion forum! We’d love to see you there.

Comparing the New High Fidelity with Online Town and Gather: “Choices!”

You know, if somebody had asked me to make predictions about the future state of virtual meeting spaces, I would not have predicted a return to two-dimensional spaces. And yet, here we are! (Everything old is new again, it would appear.)

Somebody on the RyanSchultz.com Discord server pointed out that the new High Fidelity is not the only game in town when it comes to 2D meeting spaces with audio. A team of three engineers from San Bruno, California have built a couple of such platforms, called Online Town (for smaller gatherings) and Gather (for larger ones).

You can tell from the websites that they are optimized for mobile devices, and it seems pretty clear that the same design decisions were made for Online Town and Gather as they had been for the new High Fidelity: to sacrifice the visual experience for the sake of including people using as many different devices as possible.

What sets Online Town and Gather apart from the new High Fidelity, however, is the integration of video, which (like the audio) fades in and out as you approach and leave conversations in the two-dimensional space, as shown in this video (there’s no audio):

According to the Online Town website:

Online Town is a new video-calling experience designed to help people gather online. It does this by combining a standard video-calling interface with a low-fidelity 2D game.

As you move around the map with your keyboard, the webcam video and microphone audio of the other people in the room fades based on your distance to them.

Different maps make it easy to use Online Town for parties, reunions, happy hours, conferences, remote work and many other kinds of gatherings.

As far as I can tell, however, Online Town and Gather do not use the patented, spatial audio that the new High Fidelity uses. However, the new High Fidelity does not provide video. If you are in the market for something like this, you might want to test drive both and then make a decision as to which feature is more important to you (both are free, and both allow you easily create and share a virtual space, inviting your friends, family, and coworkers with a URL).

As I said up top, as a visually-oriented person, I find this sudden return to 2D environments perplexing. I particularly find High Fidelity’s complete pendulum swing from offering a social VR platform that supports tethered VR headsets to a 2D space with 3D audio to be…a choice.

As Tatianna the drag queen said numerous times while on my favourite reality TV show, RuPaul’s Drag Race: “Choices!” (drag queens have the best catchphrases!):

And yes, I will be adding both Online Town and Gather to my comprehensive list of social VR platforms and virtual worlds (obviously, they fall into the latter category). If you are following this blog, you already know that I am working on reorganizing this rather unwieldy, exhaustive list of over 150 platforms! Please bear with me.

Also, I might just shorten “the new High Fidelity” to the acronym TNHF and leave it at that. Keeping the exact same name, and reusing it for a completely different platform, is going to prove difficult (and very confusing) for people searching Google for information about this new product, for example. I would have picked a variation of the name myself (High Fidelity 2: Electric Boogaloo, perhaps?).

Another Fifteen-Minute Second Life Avatar Makeover: A Complete Head-to-Toe Mermaid Makeover for Only One Linden Dollar!

Photo by Annette Batista Day on Unsplash

Mermaid and merman role-play in Second Life is perennially popular (sometimes combined with pirate role-play). I have had a mermaid avatar in Second Life for as long as I can remember, although I must confess that I do not pull her out that often nowadays.

Here is what my mermaid avatar looked like before her makeover, a system-layers-and-flexiprims look cobbled together from various freebie mermaid outfits I picked up over the years (the lovely mesh tail was a recent free hunt gift from Solas NaGealai of BlueMoon Enterprise):

Mermaid: Before Look

Well, I decided to give my mermaid one of my patented fifteen-minute avatar makeovers today, to move from a classic, system avatar to 100% mesh!

Here is what she looks like now:

Mermaid: After Look

This avatar is wearing:

Mesh Head: the Freya Bento mesh head from Catwa (free group gift; the Catwa group is free to join; more information here). TODAY IS THE LAST DAY YOU CAN PICK UP THIS FABULOUS FREEBIE!

Lipstick: HD Lipstick (part of the Freya package, this comes in a wide variety of colours).

Hair: this absolutely perfect mermaid hair is called Spring Briar Fae Hair, which I picked up for free at a Crazy Hair Hunt many years ago now. I combined it with a hairbase from the Catwa Master HUD, tinting both it and the eyebrows on the Freya head to match.

Mesh Body: Classic mesh body by Meshbody (L$1 group gift; The Shops! group is free to join; more information here).

Choker: This beautiful golden Nefert choker is a free group gift from Poison Rouge at the current round of the Très Chic shopping event (you can join the Très Chic group for free). It hides the slight mismatch between the skin tones on the Freya head and Classic body perfectly!

Mermaid Bra and Tail: This is a freebie, too! Just join the Arata Shouten group for free, and check the group notices for this lovely gift (which was my impetus for making this blogpost). You’ll need to alpha out your legs, of course, using the included Classic Meshbody HUD.

Mermaid Animation Override: I picked up this mermaid AO as part of a free hunt gift at FallnAngel Creations many years ago. (If you hunt around at the various mermaid role-play areas in SL, you might find a freebie mermaid/merman AO.)

TOTAL COST FOR THIS AVATAR LOOK: ONLY L$1! (for the Classic mesh body from Meshbody). Everything else was free!