UPDATED: MetaWorld: A Brief Introduction

And, just as soon as I finished that list I just posted, I found another social VR space/MMO hybrid called MetaWorld!

MetaWorld 10 May 2018.png

Actually, re-found it. I had actually signed up for project updates by email and then completely forgotten about it, and the last project update was quite a while ago, way back in August 2017. It looks like their attempt to crowdfund the platform via IndieGoGo has stalled. I’m not sure if this project still exists, although they have slashed prices on their “Pioneer” packages.

According to their website:

MetaWorld invites you to experience a 10,000 square mile, massively scaled open world in virtual reality. Discover endless activities and adventure, inside a persistent, open world simulation, allowing thousands of visitors to participate simultaneously online.

Join us, and pioneer a first of its kind, vast-scale social VR MMO simulation experience.

Aah yes, yet another blockchain-based social VR space:

MetaWorld 2 10 May 2018

If anybody out there has any knowledge about what happened to the MetaWorld project, could they let me know? Thanks.

UPDATE May 12th: Well, I did find some answers in this very informative post to the Oculus subReddit:

Don’t get your hopes up for Metaworld VR. It looks like vaporware.

Updates have been non-existent, emails go unanswered, some have been sent a png and a fake link as “digital downloads”, begging for crowdsource money, and whoever runs their Reddit account just spams review articles, which are likely paid advertising, whenever there is criticism.

Would not send these guys a cent.

It’s worth reading through the whole discussion thread just to find out what happened. The co-founder left the MetaWorld project to found another, smaller social VR space called Community Garden.

And The Road to VR website posted a comprehensive report on the troubled project back in September, and issued a strongly worded Buyer Beware:

MetaWorld is headed into Early Access, which partly excuses it from being an incomplete product, but the inconsistency in messaging around the game’s core mechanics and features ought to leave you worried about the stability of the still unreleased MMO. The game purports to feature a variety of activities including hunting, fishing, camping, snorkeling, sailing, sports, training, RC, drones, and go karts—all well and good—but according to the company, the core gameplay is based around survival. “You’ll have to defend your land against other players as well as opportunistic animals,” the company says.

You won’t find this information conveniently listed on the MetaWorld website though, but rather strewn across various Reddit pages where the creator sporadically posts, oftentimes in cryptic, single-word answers. At the time of this writing, the game’s website only consists of press blurbs gathered from before the IndieGogo campaign was launched and a small marketplace selling the game’s three plot sizes.

…It still isn’t clear how much is truly at stake for landowners or the landless free-to-players at the moment either. Questions like: can animals or other players kill you? If you die, do you lose your items? Can you trade in-game credits back to real cash? Can you craft items, or do you have to buy everything from vendors? The list of unaddressed questions goes on in the game’s largely abandoned discussion board on Steam.

To quell fears around the general lack of communication about the core game mechanics, the studio took to three major VR Reddit pages on Saturday (r/Viver/Oculusr/PSVR), saying that the game won’t only be a wilderness area with cookie-cutter buildings as featured in the promo, but rather a growing framework “we can use […] to create many other worlds. Fantasy, Sci Fi etc.”

“We are building the world as a community, a few square miles at a time,” the company says. “Early pioneers will gather in world and decide on what types of diverse biomes to build. People in the world are discover-able through the UI. We figured out a way to make a huge world that feels alive, rich with things to do. One of our primary goals is to introduce an experience with lots of divergent game play, that you’ll never get bored of.”

For potential customers, HelloVR also had this to say about refunds on the PSVR Reddit page:

“MetaWorld was founded out of passion. Our team doesn’t expect to generate much revenue from the project. Our early access goal is to build a core community that has ownership in the world. Anyone can ask for a refund at anytime by emailing metabot@metaworldvr.com

Anyone can ask, but it remains to be seen if anyone can actually have a refund—something to keep in mind for digital prospectors looking to settle a virtual frontier that might just as likely turn out to be a barren wasteland.

What is clear now, is that MetaWorld is a dead (or nearly-dead) project. Caveat Emptor!


Exclusive Video: A Guided Tour of Virtual Universe with Jeroen Van den Bosch

Virtual Universe 28 Apr 2018
A scene from Virtual Universe, with AI-controlled bluebirds

I have recently blogged twice about the new social VR space/virtual world/MMO hybrid called Virtual Universe, first as an introduction and then looking at the creator toolset.

On Saturday afternoon I was fortunate enough to be given a half-hour guided tour of Virtual Universe (VU), conducted by Jeroen Van den Bosch, VU’s Chief Creative Officer and co-founder. Darin the cameraman accompanied us and videotaped our tour so I can share it with you exclusively! (Yes, I have explicit permission to share this video.)

I was amazed by what I saw and experienced in VU, even in its alpha state, and I think you will be too, when you watch this video! I definitely want to be among the first people to try this new platform out when they launch the beta sometime this summer.

The people building VU are the same ones who created the popular Grand Canyon VR Experience. The overall graphics quality of VU is, in my opinion, second only to Sansar (and that’s still high praise). The virtual water is among the best and most realistic I have ever seen in any virtual world. The AI-controlled animals—rabbits, birds, lizards, even individual INSECTS!—is astoundingly lifelike. You can use tools similar to those in the VR experience Nature Treks VR to arrange rocks and plant trees. The transitions when you teleport from one experience to another reminded me of the sci-fi movie The Matrix. I could go on and on, but I think I will just post the 30-minute video and let you judge for yourself (you can click on the icon in the bottom right-hand corner to make the video larger):

You’ll notice that the current iteration of VU is intended for room-scale VR. There is currently no way to play this game by sitting in a chair—you need to be able to physically turn your body in the direction where you want to go! As someone who habitually uses VR in a seated position in a rather cramped space, this took some getting used to, but you quickly become accustomed to it. You can walk (at a slow pace), or you can pull up a personal hovercraft that takes you places faster.

In their whitepaper, VU is described as “part game, part social network, and part social creation platform, blending elements of Minecraft, Second Life and Simcity with innovative artificial-intelligence technologies that drive engagement”, and that is an excellent description of what it tries to be. It’s an intriguing mix of virtual world and MMO/MMORPG where you can collect wood, chop it up, and start a fire, feed worms to the bluebirds, or just explore your surroundings and interact with other users.

It still has lots of rough spots, which is normal for alpha software, but Virtual Universe is a social VR platform/MMO well worth keeping an eye on. I came away feeling excited about the possibilities and looking forward to taking part in their future beta release.

Indeed, the future is going to be very interesting!

A First Look at the Creator Toolset in Virtual Universe

I recently wrote about a new blockchain-based virtual world called Virtual Universe (VU for short). In a recent blogpost, VU Chief Creative Officer and co-founder Jeroen Van den Bosch gives us a sneak peek of the creator toolset prototype:

I find it very interesting that you can easily add AI-enabled wildlife like birds to your VU experience. A rather intriguing approach, to do all the VR worldbuilding within VR! (The in-world object positioning tools do remind me of those in the Scene Editor in Sansar.)

VU is selling cryptocurrency tokens for use in their virtual world. Note that it says in bold letters right across the top of their website:


Obviously, they don’t wish to run afoul of cryptocurrency regulations in those four countries. As I said before, I would strongly caution potential investors in VU to investigate extremely carefully before they leap on board this project. Cool product demo videos are one thing; an actual visitable, viable social VR space/virtual world is another.

Two More Blockchain-Based Virtual Worlds: Terra Virtua and The Deep

The following comparison chart from the Virtual Universe white paper caught my eye:

Virtual Universe Key Differentiators Chart 17 Apr 2018

I had already heard of (and was very familiar with) Decentraland, Rec Room, Sansar and VRChat, but what were Terra Virtua and The Deep? So, I went and did a little investigating…


Terra Virtua bills itself, “the first fully immersive, blockchain-driven VR entertainment platform.” According to their vision statement:

Terra Virtua is a unique virtual platform, focusing entirely on immersive VR entertainment, built around a strong community and social connection.

Supported by developers, run by industry leaders and secured by blockchain, Terra Virtua is the platform for the next generation and dimension in entertainment and engagement.

Terra Virtua will have its own robust, secure blockchain based economy. Zones, in-game items, skins, upgrades and unique experiences can be bought and sold within Terra Virtua, driven by our token, the Terra Virtua TERRA (TVT). TVT owners will be a vital part of the ecosystem, kickstarting the Terra Virtua economy.

There’s the requisite slick promotional video, full of all the appropriate buzzwords:

Here’s their white paper. At first glance, the project reminds me a little bit of VIBE Hub. They’re looking at a Netflix-type subscription model.


And The Deep (whose tagline is, “Build your unique eternal crypto town”—?!??) sure sounds a heck of a lot like Decentraland. According to their white paper:

The ​Deep ​(DEEP) ​– ​is ​an ​eternal ​virtual ​world ​based ​on ​DPoS ​tokens ​to ​create ​a ​decentralized, immersive ​world ​that ​is ​part ​game ​and ​part ​social ​platform. ​An ​immutable ​world ​where ​each experience ​builds ​on ​previous ​experiences.

And there’s this little nugget from their website FAQ:

Why is The Deep eternal?

The Deep will last forever thanks to decentralization based on DPOS technology and specially designed Deep five-level protocol. We do not depend on anyone or anything else for our world. Ruled by the democratic use of consensus, The Deep can grow and change according to the will of its users.

The Deep is planning an alpha launch sometime in the summer of this year.

The blockchain-based virtual worlds marketplace is now officially overcrowded! They are multiplying like rabbits!