This category is for all the new cryptocurrency- and blockchain-based social VR spaces and virtual worlds (Decentraland, The Deep, Ethernia, Mark Space, Somnium Space, Staramba Spaces, Terra Virtua, VIBEHub, Virtual Universe, etc.)
I have covered many blockchain-based virtual worlds on this blog, focusing in particular on successful projects like Cryptovoxels, Decentraland, and Somnium Space. I’ve also covered a few products which looked promising, but failed to launch, like Virtual Universe. And I have blogged about many other blockchain platforms that frankly mystify me as to why they exist at all, like NeoWorld, Mark Space, and MATERIA.ONE, to name just a few.
Well, there’s yet another blockchain-based virtual world to add to the list: MegaCryptoPolis, an Ethereum blockchain-based city-building game:
You access MegaCryptoPolis (MCP for short) using your web browser. If you want to buy virtual land, you’ll need an Ethereum wallet like MetaMask, Trust, or Dapper. Here’s a few looks at the MCP landscape:
Players can acquire blocks of land to construct their own buildings and eventually upgrade them to gain influence points. Each player can choose from a range of structure types to begin with: a residential building, shopping mall, entertainment facility, factory or even a mining site ― it is completely up to the player…
The MegaCryptoPolis game map consists of land blocks that unite into districts. Players are acquiring blocks to construct buildings that generate influence points. Better locations for constructing and higher level buildings will generate more influence points.
Just like in real life, every key action in the game requires tax payments. The taxes budget is then distributed every day between the players. This depends on the amount of influence points that each of them has collected within this period. Influence points define a player position in leader boards and share in taxes that he will receive to his Ethereum wallet.
Proximity plays a role in land prices, according to this diagram from the white paper:
For example, the red arrow in this diagram points to a square plot of land costing 3.19534 ETH (approximately US$570). I have hunted through all the documentation and I cannot find out what the exact size of the land is, though, which is an irritating thing to leave out, and which makes it extremely difficult to compare land prices between platforms!
The white paper contains enough mathematical equations to make my head spin! Somebody has utterly geeked out and calculated every possible detail of this world! Here’s just one example, explaining how taxes are assessed and distributed:
Here’s a couple of MegaCryptoPolis promotional videos to give you an idea of gameplay (I just love how the voiceover stumbles and calls it “CryptoMegaPolis” around the 1:50 minute mark in the first video!):
I see MegaCryptoPolis as a sort of a cross between a game and a virtual world. There are aspects of it that remind me of cellphone-based games like Final Fantasy XV, where you basically mine for resources to build a bigger, better city, in hopes of getting rich off the taxes.
My question is: Why? Why would you incorporate blockchain in a world-building game that is essentially competing against countless competitors which do not impose the extra hurdle of investing in Ethereum and setting up a wallet? The white paper talks about your investment as “100% secure”, but frankly, this is all hosted centrally by the company, and if the servers go down on this, you will have lost your money.
MegaCryptoPolis even states this quite clearly in the fine print at the end of their white paper:
It is possible that, due to any number of reasons, including, but not limited to, an unfavorable fluctuation in the value of cryptographic currencies, or in the case of MegaCryptoPolis, may not be widely adopted and may have limited users, or alternative products may be established that compete with or, are will be more widely used. The developers may no longer be viable to operate and the MegaCryptoPolis platform, with all of its game assets, may dissolve or cease to exist.
…
Participants may be subject to lose all of their Ether cryptocurrency that is transferred to MegaCryptoPolis smart contracts.
So, as I have said before about cryptocurrencies and blockchain-based virtual worlds, Caveat emptor! Do every single scrap of your homework before you invest a penny in any of these ventures.
Australian YouTuber Brad Laurie (a.k.a BlockchainBrad) has just published another in-depth interview with Somnium Space CEO and virtual world entrepreneur Artur Sychov, who has decided to embrace blockchain technology for his social VR platform. Brad’s YouTube channel focuses on various blockchain projects, and the 80-minute conversation is obviously mostly about blockchain, but it’s still quite understandable by crypto newbies like me!
The interview is quite wide-ranging, and Brad asks Artur about comparisons between Somnium Space and Second Life (still the most popular and economically successful virtual world) and Decentraland (another blockchain-based virtual world which is still in closed beta). Artur says that Linden Lab’s founding CEO, Philip Rosedale, has helped advise him on Somnium Space.
Also, unlike Decentraland, Somnium Space will be the second VR-capable blockchain-based virtual world to launch (after Cryptovoxels). Decentraland does not support virtual reality, and is unlikely to do so anytime in the near future. And the graphics in Somnium Space will definitely be a step up from the voxel-based graphics of Cryptovoxels! I am quite looking forward to seeing what Somnium Space 2.0 looks like when it launches in October or November of this year.
Brad asks Artur about Somnium Space’s “Live Forever” feature, of which I have been skeptical in the past on this blog. Artur explains that Somnium Space will offer to record everything you do and say in VR on your parcel of virtual land, and then apply AI to it. Artur says that if you die, you can then have this second version of you that your children and grandchildren can visit. He states that AI is progressing so quickly that within 10 to 15 years, it will be difficult to determine what is really you and what is AI. Upon questioning from Brad, he admits that nobody else has tried to do this before. (And I am still skeptical that this will work. The amount of data storage to save everything your avatar says and does over days, weeks, months and years will be quite substantial, and will likely become overwhelming to work with.)
Somnium Space is holding an Initial Land Offering (ILO) starting October 6th and running until October 13th, where 4,500 parcels of virtual land will be auctioned off in partnership with OpenSea. (Bidders will have to have a Ethereum cryptocurrency wallet like MetaMask.)
In every other social VR platform and virtual world to date, you are not allowed to transfer your avatar and purchases to other people as part of the platform’s terms of service (although Second Life does allow you to leave your avatar and its inventory to another person via your will). Artur talks about how the use of blockchain in Somnium Space will allow users who are banned from Somnium Space to resell everything they own to other people who can use it, at whatever prices the market will bear. This is quite a novel idea for a virtual world!
Brad also asks about the cryptocurrency to be used in Somnium Space, and Artur replies that they are working on finalizing the details on it. He states that they will comply with any current and future governmental rules and regulations on cryptocurrencies, trying to stay ahead of the curve.
Artur says that Somnium Space currently has a dozen software developers at work on the platform, with extensive in-house expertise on virtual reality and blockchain. And Somnium Space will soon release a version of the client for Oculus Quest wireless VR headset users.
You can follow Somnium Space on Discord, Twitter, Telegram or Instagram. Artur Sychov also hosts an Open Mic event every Saturday at 22:00 CEST (Central European Standard Time) in the Somnium Space amphitheater, for users to learn more about latest development news and to have their questions answered by the CEO himself.
After much anticipation, video tutorial series, guest blog posts and a global SDK bootcamp, the 2019 Decentraland Game Jam has finally kicked off. Over 2000 digital creators are currently flooding into the Metaverse for two weeks (Sept 16–30) of intense creative development and collaboration, competing for over $250k USD in prizes. Their efforts will form a lasting contribution to the evolution of Decentraland.
First Place: 350,000 MANA (worth approximately US$21,000 at current exchange rates), plus LAND (Decentraland’s virtual land parcels)
Second Place: 200,000 MANA (worth US$12,000), plus LAND
Third Place: 100,000 MANA (worth US$6,000), plus LAND
4th through 10th Place: 50,000 MANA each (worth US$3,000), plus LAND
11th through 20th Place: 25,000 MANA each (worth US$1,500), plus LAND
Every qualifying scene wins 1,000 MANA each (approx. US$60), plus LAND
Please note that prizes above 50,000 MANA are subject to an irrevocable six-month vesting schedule (in other words, you have to wait 6 months before withdrawing the money).
So, what are you waiting for? Register today and get cracking!
It’s only natural to want to look at the similarities and differences between the first two blockchain-based virtual worlds to launch, Cryptovoxels (CV) and Decentraland (DCL). While Decentraland is still in closed beta testing, I was among the first group of people who was invited to visit and explore this new platform. Therefore, I have decided that now would probably be a good time to compare and contrast the two virtual worlds, in an effort to provide the best information to current and potential investors in both platforms.
Most of the information I am reporting here comes from two sources:
Where information differs between these two reports, I have chosen the more recently updated version, the Crypto Cities report.
Decentraland and Cryptovoxels are two virtual worlds that currently exist on the Ethereum blockchain. Both of these virtual worlds are divided into square pieces often referred to as parcels, aligned on a grid to form a city. In both virtual worlds, land parcels are a non-fungible asset maintained in Ethereum ERC-721 smart contracts.
Project Background
Unlike many other social VR projects such as Sansar and High Fidelity, where the company has built the virtual world over time in anticipation of earning future income from users, Decentraland started with a well-timed, highly successful Initial Coin Offering (ICO) of their cryptocurrency token, MANA, in August 2017, raising US$24 million in less than a minute! This was followed by two successive auctions of virtual land parcels (called LAND), which were also very successful. Today, MANA has a market capitalization of approximately US$50 million. Decentraland is based in Argentina, and currently employs an estimated 45 people full time.
Contrast this with Cryptovoxels, which started in 2018 as a part-time project by a single New Zealand software developer, Ben Nolan. Cryptovoxels has been funded to a total of approximately US$140,000 worth of Ethereum (ETH) over the course of one year of virtual land parcel sales. This profit has recently enabled Ben to be able to work on the project full-time.
Project Size and Maps
In terms of overall size of the projects, Decentraland is approximately 23 times bigger than Cryptovoxels:
Note the size of Cryptovoxels (the white square in the lower left-hand corner) superimposed on the much bigger Decentraland project map.
Decentraland itself is about half the size of Manhattan in New York City:
Cryptovoxels (white) and Decentraland (blue) superimposed on the island of Manhattan in New York City
Jin reports on the differences between maps:
Decentraland’s atlas hasn’t changed much since the auction. The content that’s currently deployed into the world is not displayed on the marketplace map. Some wonder if this may have been a factor leading to several anomalies of parcels having sold for enormous sums of money.
We’ve analyzed the blockchain a few times since September 2018 to see how much content was deployed to Genesis City. – In September 2018 there was ~63 parcels with content deployed – In January 2019 there was ~100 parcels with content deployed – In July 2019 there were 24,000 parcels deployed*
(*see UPDATE at the end of this blogpost)
The Cryptovoxels map shows content that’s currently deployed to the city as well as analytics and other useful features. Anyone can jump into the world right now and try before they buy.
Content Creation Pipelines
In Decentraland, the content creation pipeline is asynchronous and somewhat difficult to master: publishing custom content requires users to know command-line and editing JSON files. For any custom models you will have to rely on using the SDK and setting positions of objects manually through code. Earlier this year, a simple drag-and-drop editor for novice users was created, called the Builder.
The editor for Cryptovoxels appears in-world when you press the Tab key. You can edit and publish to the content server seamlessly and in real-time, similar to games like Minecraft. You can add or remove different types of blocks to build any shape you want. You can even further decorate it with images, audio, art, texts, hyperlinks, ERC-721s, GIFs, etc. Changes to the parcel are saved automatically so that if you log out and log back in you see the changes persist.
Land Sales
Decentraland has had two massive auctions of land parcels. Parcels in Decentraland were auctioned in December 2017 at prices averaging around 1,000-2,000 MANA, where a record breaking US$28 million was spent on virtual property. All the MANA spent on LAND and staked into Districts (themed areas) was burned after the auction, lowering the overall supply of MANA. Individual parcels have been sold on the secondary markets for very high prices, with some premium lands going for as high as US$32,000 in MANA just this year. In one extreme case, I reported in February 2018 that someone had actually spent over US$120,000 on single parcel of Decentraland’s virtual land!
There was no massive auction for Cryptovoxels land parcels; the project started off as a very small community that has grown bigger over time in an organic fashion, as parcels are minted slowly outwards from The Center. CV has grown by leaps and bounds within the past few months, as can be seen from this comparative illustration:
Jin reports:
Average land sales from Cryptovoxels are beginning to catch up to the Decentraland market. However, it is worth noting that the entire market for DCL post-auction is now second hand. Cryptovoxels did not have a massive auction and instead mints new lands with procedural generation scripts for the size of each parcel and road.
Number of land parcels sold per month (purple: Decentraland; orange: Decentraland)
Average Cost of Land Parcels
Land in Decentraland is significantly more expensive than Cryptovoxels. Currently, the lowest price for parcels in Cryptovoxels is about 20-25% that of the lowest price of parcels in Decentraland.
Average cost per land parcel per month (purple: Decentraland; orange: Decentraland)
Client Software
Decentraland started with a client based on A-Minus in 2017, then a Babylon JavaScript client in 2018, but has since switched to a web-browser-based Unity client, which is currently in closed beta. There is also a JanusWeb client, which is unreleased. The majority of deployed content features a low-poly cartoon aesthetic but the SDK supports any glTF models that fit within the scene limitations.
Cryptovoxels has a variety of clients in development: the default Bagbylon JavaScript client (https://www.cryptovoxels.com/play), which requires a standard web browser or the Oculus Quest default browser. There is also a JanusVR client (unreleased), an Exokit client (https://github.com/exokitxr/exokit), a Substrata client (http://substrata.info), and an open source Unity client and plugin. Over this past summer, there have been experiments with importing Cryptovoxels into VRChat, the largest social VR platform in terms of user count and the best platform for a custom avatar experience.
One significant difference between Cryptovoxels and Decentraland is that Cryptovoxels supports users in VR headsets, while Decentraland does not, and it is unlikely that the platform will do so anytime in the near future.
Some Final Figures
Cryptovoxels
Decentraland
Market Cap
US$142,000
US$35,800,000
Current/Accessible Supply of Land
1,246 (Current)
45,000 (Accessible)
Total Supply of Land
3,026 parcels
90,601 parcels
This blogpost would have been impossible without the tireless work of CL and Jin, from whose reports I drew most of this information. Thank you!
*UPDATE 4:16 p.m.: Apparently, Decentraland (the company) is very unhappy with this blogpost, and I have been approached by a representative of the company who tells me that “your latest article contains lots of discrepancies and out of date data”.
The company feels in particular that Jin’s portrayal of Decentraland is unfairly negatively biased, but when I asked the representative for a list of concrete examples of errors made in this report, all he could give me was one figure, “In July 2019 there were 24,000 parcels deployed“, to replace one of Jin’s statements, which I have now inserted above.
I appear to have gotten myself caught in between two sides of a dispute, with Decentraland (with whom I felt I had a very good working relationship) on one side of the argument, and Jin (with whom I have worked before without incident) on the other side. I hate being caught in the middle like this, and I don’t appreciate being caught in the cross-fire.
From my perspective, the blogpost I wrote today seems to be very even, not painting either company in a bad light in any way whatsoever. I pride myself on being as accurate as possible in my reporting, especially where facts are concerned, and if a company has a serious problem with something I have written, then I will certainly address the issue, BUT I NEED A LIST OF WHAT THE FACTUAL ERRORS ARE AND WHAT THE CORRECT FACTS ARE SUPPOSED TO BE. And so far, I have only had one factual error pointed out to me, and not “lots of discrepancies and out of date data”, which is what I was originally told by the Decentraland representative. The company seems to be very upset about how this blogpost makes them look, when I think it makes them look pretty good. I’m very confused. What did I do wrong here? This episode has just left a bad taste in my mouth.
SECOND UPDATE Sept. 13th: I have since received an apology from the DCL representative, which I have accepted. He had been at the end of a very, very long workday, and was not at his most diplomatic in asking for corrections, and I took what he said the wrong way. We are both moving on from this unfortunate episode. This is just a bump on the road forward.
There is still much left to write about Decentraland, and (as my regular blog readers already well know) I will not shy away from reporting both the good things and the bad things as they happen, at all the companies working on the various social VR platforms and virtual worlds I cover on this blog.
Sometimes we just need to take a step back and appreciate just how far we’ve come in the development of all these projects. Both Cryptovoxels and Decentraland have come a long way in a very short time, and both are truly pioneers. I look forward to seeing how both develop and evolve over time and I wish both teams the best in their future endeavours.