An Experienced Second Life User Responds to Facebook/Meta’s Grand Metaverse Ambitions: “We’ve Been There, Done That…Two Decades Ago”

Will Meta trample Second Life? (image source)

I was waiting for somebody with deep roots in Second Life to write a complete, detailed response to Facebook (sorry, Meta) and its ambitious plans to build the metaverse, and lo and behold, Phaylen Fairchild rose to the challenge!

In a Medium post written yesterday, titled Facebook Meta Isn’t New. The Future Started in 2003, Phaylen (who actually was the organizer of Second Life’s sixth birthday celebration, SL6B, way back in 2009), shares her opinions about Meta’s grand plans, informed by her many years of experience in Second Life.

Her longform article is insightful, and I very strongly urge you to go over to her website and read it in full. Best of all, the author assumes that you know nothing about Second Life, which is a common trap those who write about SL for an external audience tend to fall into.

Meta offers some pretty amazing concepts such as Avatar creation, shared virtual spaces, immersive environments and user generated content that will take users far beyond the third person experience of simple status box. Facebook Meta will feature teleportation to other users rooms and customized experiences. From inside, you’re no longer an idle profile picture, but a 3-D representative of yourself. Within this world exists a new social media platform called “Horizon.” It promises detailed and expansive worlds with infinite possibilities and will essentially redefine the way we communicate, collaborate and educate.

Within the Virtual world, you can attend concerts or watch a movie with friends. You will be able to go to parties with thousands of other people around the world or watch a sporting event from the front row, listen to talk shows with your favorite celebrities or buy, sell and trade virtual digital goods. Work from your office 3000 miles away or walk with dinosaurs from 40 million years ago in real time without ever leaving your home.

If this sounds familiar, maybe it’s because you’re a fan or Ready Player One or read Snow Crash by Neal Stephenson. Or maybe… just maybe, you did this all before, if you’ve ever logged into Second Life.

Phalyen also interviews former Linden Lab CEO Rob Humble, and quotes a tweet by Robin Harper, a former Senior Vice President of Marketing and Business Development at Linden Lab, to get their perspectives on what’s happening now with Meta.

Phaylen writes:

Facebook’s transitional to Meta appears to expect that, beyond pitching itself in a well-produced video, it can forgo traditional marketing necessities by leveraging an already embedded userbase of nearly 3 billion people. As a cultural staple, literally the most formidable technological asset in the world, it hopes to parlay its simple web-based presence in our daily lives into a 3-D, immersive world, where from inside, you work, socialize, entertain and share your presence beyond a status update. But already, Meta is falling victim to the same issues suffered by those that came before and ultimately failed.

Cartoon-like avatars instead of Second Life’s extraordinary, photo realistic avatars was partly why users of Google Lively disassociated from their in-world activities. They felt like they were playing a character instead of using it as a representative of themselves. Limited content creation and a lack of open world made it feel boxed in- you were literally in a box, and the interface was unintuitive and disruptive to the user instead of fluid. Second Life boasts everything from sprawling landscapes of golden wheat fields and sparkling oceans on which to take a cruise of race sailboats, to massive cityscapes bursting with activities- even traffic. That developers at Lively thought they could follow that by isolating users to a room in outer space was an unfortunate, tone-deaf introduction as a Second Life alternative.

Comparing Meta’s avatars with Second Life avatars (image source)

In her conclusion, Phaylen explains some important differences between what Meta wants to do and what Second Life has already done, and she emphasizes something which I say often on this blog: that SL is the perfect, mature, fully-evolved model of the metaverse which newer platforms would be wise to study, learn from and emulate.

Zuckerberg and the developers of Meta, which claims it is “A long way out,” could use Second Life as a proof of concept, leveraging the best parts of it, researching the mistakes made, and using those established building blocks to bring it into the 2020’s. But everything in the video published around the web by Facebook that revealed Meta already exists- and in many cases, in a better, more satisfactory framework than they propose. In Meta, you’re not building your world, you’re essentially putting your calling card on things that already exist- such as a logo on a wall or a sign. Second Life proved that user content and world-building are key- we’re putting our signature on our space, not just in a space. There was an intimacy, a personality with what we brought in and used to build up that reflected our identity. The day Second Life launched, it was a massive empty space just waiting for Residents to build and create limited only by the boundaries of their imagination- and it was that canvas that led them to push those boundaries, and by virtue of that, inspire others. What it wasn’t was a catalog of pre-made content, copy and paste code or simply a transfer of well known video games into the virtual realm. Most of what Facebook advertised in its reveal for Meta was pre-existing games made compatible with VR headsets such as the Oculus which will be compatible with Meta- but Meta isn’t necessary to play these games in Virtual Realty or 3-D, most have already been ported to a platform where that is possible, such as Playstation of X-Box. Collaborative meetings already exist as well, with Zoom and Webex leading the charge, which begs the question, how does Meta intend to improve upon these applications rather than simply integrate them?

For old Second Life residents, the announcement of Meta wasn’t all that innovative or awe-inducing.

We’ve been there, done that… 2 decades ago.


Thank you to Neobela for the heads up!

Video: Matthew Ball Talks About the Metaverse Road Map in Breakroom

On Thursday, October 21st, Matthew Ball, author of the influential Metaverse Primer and lead creator of the Ball Metaverse Index, was joined by Gene Park of the Washington Post and virtual world blogger Wagner James Au for a fireside chat in the virtual world of Breakroom. The chat covered a wide range of topics, including key trends to watch for, the mainstream adoption of the Metaverse, and the broader impact on society. Near the end, metaverse pioneer Philip Rosedale was also invited up on stage. You can read more about the event here.

Matthew Ball is a well-informed, articulate, and insightful speaker about the metaverse, and I highly recommend you watch the following 50-minute video of the well-attended event:

Please note that, as you watch this video, both Adam Frisby and Rohan Freeman of Sine Wave Entertainment, senior executives of the company who make Breakroom and Sinespace, were the ones responsible for spawning the dizzying array of items on and around the stage as the panel members spoke to the assembled audience.

I certainly don’t blame Adam and Rohan for wanting to flex the dynamic editing capabilities of their platform, especially in front of an audience full of big names in the metaverse! However, at first I thought it was a griefer attack! (I even DM’ed Adam to report the “griefer”, not knowing that it was him! How embarrassing.)

Anyways, I learned a lot from Matthew’s talk, and there were some great questions afterward from the audience, so I thought I’d share the video here with you. Stay tuned for news of the next in this free series of Fireside Chats in Breakroom!


This blogpost is sponsored by Sinespace, and was written in my role as an embedded reporter for this virtual world (more details here). 

Matthew Ball and the Metaverse Road Map: A Fireside Chat in Breakroom on October 21st, 2021

In case you haven’t noticed, the metaverse is suddenly having a moment.

Ever since Facebook announced that they were repivoting to become a “metaverse” company, things have gotten a little bit crazy around here. As Tony Parisi writes:

In the wake of Facebook’s new positioning as a Metaverse company, execs at a multitude of tech and media outfits have put it front and center of their strategy, or are at least saying they have a Metaverse strategy. Leading the pack are game engine companies like my employer Unity and graphics chip powerhouses such as NVIDIA. These companies are laying the groundwork by delivering miraculous real-time 3D tech on a regular basis, and they are built on solid business models delivering significant commercial value. They will indeed be foundational for the Metaverse. But these days you can’t swing a dead cat without hitting an ad agency or tech startup that has the word Metaverse in a strategy deck, too. Sensing a Next Big Thing, people don’t want to have to play catch-up like they did with the Internet or mobile. Mind you, the term Metaverse isn’t new, nor is the vision, despite various attempts at rewriting history. But now that His Eminence has given voice to it, the Metaverse exists by fiat. So let it be written; so let it be done. And everyone is pouring in.

At a time when the word “metaverse” is being flung around everywhere by everybody (including by quite a few johnny-come-latelies who really have no idea what they are talking about), it’s important to listen to people who who were around before this sudden hype cycle. Among those people is venture capitalist Matthew Ball, whose well-known article The Metaverse: What It Is, Where to Find it, Who Will Build It, and Fortnite, provides some thoughtful insight and perspective on the topic.

Matthew Ball (picture source)

And it just so happens that the next speaker scheduled in the Fireside Chats series is none other than Matthew Ball himself! According to the official announcement:

Sine Wave Entertainment is honored to welcome Metaverse visionary Matthew Ball for a virtual fireside chat within Breakroom, our metaverse platform for real-life events. Author of the influential “Metaverse Primer“, lead creator of the Ball Metaverse Index, his insights and investments have shaped the business world’s understanding of what he calls a “successor state to the mobile internet”.

Join us for a wide-ranging conversation with Matthew, co-hosted by two leading journalists of the Metaverse era [Gene Park of the Washington Post and Wagner James Au of New World Notes].

Topics to be discussed include:

• What are the key Metaverse trends to watch for in the next 5-10 years?
• Will it wind up being dominated by the Internet giants?
• Is there more to the Metaverse beyond entertainment?
• Where do blockchain and VR fit into the technology’s future?• How will the Metaverse remake culture and business?

You can register for the event here, through EventBrite (it’s free). It takes place on Thursday, October 21se, 2021 at 8:00 p.m. Greenwich Mean Time/GMT or noon Pacific Standard Time/PST. When you register, you will receive an email message with a special link you have to click on to load the web-based Breakroom app in your web browser.

It promises to be a fascinating discussion, and one you won’t want to miss!


This blogpost is sponsored by Sinespace, and was written in my role as an embedded reporter for this virtual world (more details here). 

Editorial: Facebook Wants to Be Your Metaverse Company

Photo by Alex Haney on Unsplash

As longtime readers of my blog know well by now, Auntie Ryan has OPINIONS. And she ain’t afraid to share them! 😉

One such opinion is that everybody and their dog is suddenly wanting to jump on the metaverse bandwagon. I’ve never seen the term thrown around as much as lately.

Another firmly-held opinion: Facebook Inc. has too much influence on virtual reality and the metaverse already. Facebook is a juggernaut, hoping to leverage their existing massive stranglehold on social media (and all its attendant societal ills), not to mention its strip-mining of all the personal data it collects on you (sometimes even without your knowledge or consent; see: the Flo period tracker app), in order to become the dominant player in any market it targets. Witness its recent foray into social audio for just one recent example. Sometimes, it feels like Facebook is just extending itself into every single possible category of product.

Some will respond that Google, Apple, Amazon, and many other firms commit the same level of personal data vacuuming that Facebook does, which is true. However, I actually have more faith that those companies will at least not weaponize their data against me. Few companies have seen the level of public distrust rise as high as Facebook (and frankly, the company’s recent fight with Apple over the latter wanting to make transparent how much data Facebook collects on you, is SO not a good look for Mark Z.).

Time and time again over the years, Facebook has shown that it cannot be trusted (see: the Cambridge Analytica scandal and the incitement of violence in Myanmar, to give just two relatively recent examples of egregious behaviour happening on the platform). Combine that lack of trust with its overweening ambitions, and you have a potentially serious problem.

For me, the absolute final straw came last October, when Facebook announced that owners of Oculus VR headsets had a two-year window to obtain accounts on the Facebook social network for their devices, or potentially lose functionality. (By the way, Facebook has responded to Germany, the only nation I know of so far that has sounded the alarm about forcibly yoking Oculus hardware users to Facebook accounts, by suspending all Oculus sales in that country. As far as I am aware, this is still the case. German consumers can still buy Oculus headsets online from other countries such as France, however.)

I responded by voting with my feet and my wallet, deleting my Facebook and Oculus accounts, and vowing to never again purchase or participate in any Facebook/Oculus hardware and software, a decision which I explain here, and one which I continue to stand by in good conscience. I full well realize that I might be missing out, but I consider the price of admission to be too high (and frankly, too opaque). God knows how my personal data is being used, and Facebook’s track record frankly sucks.

I even went so far as to ask Facebook to delete all the data it had on me, but I also know that the Facebook social network probably has some sort of “shadow account” on me, based on things such as images uploaded to the social network and tagged with my name by friends and family who are still on Facebook. I am going to assume that Facebook has indeed done what I have asked and removed my data from their social network. Frankly, there is no way for me to actually verify this, as consumers in Canada and the U.S. have zero rights over the data companies like Facebook collects about them, as was vividly brought to life by Dr. David Carroll, whose dogged search for answers to how his personal data was misused in the Cambridge Analytica scandal played a focal role in the Netflix documentary The Great Hack (which, by the way, I very strongly recommend you watch).

So, you might be wondering, what do I think of the flurry of recent news stories regarding Facebook’s repositioning to become your next metaverse company, as evidenced by this interview Facebook CEO Mark Zuckerberg gave to The Verge?

Glad you asked… 😉 Let me tell you…

Facebook earned roughly 86 billion dollars in profit last year, mostly from its data-harvesting/advertising business. It therefore has ample deep pockets to fund an army of public relations staff to curry favour with the news media in order to revise its less-than-rosy corporate history. And no, some people are NOT having it, and pushing back:

(Thank God for the salty counterpoint of Twitter. And yes, I know, Twitter has its problems, too. But at least Twitter gives you better control over what you see in your timeline, including blocking any promoted tweets that happen to irk you.)

So, I therefore take anything that Facebook says with a grain of salt. The news that Facebook has decided to take on the metaverse has already resulted in videos such as this one, by Thrillseeker:

“Biggest VR Announcement of the Decade”? Really? I would beg to differ. (That particular section starts at the 5:13 time mark in the video. There are quite a few other interesting news items which Thrillseeker covers in this video, by the way.)

Here’s a quote from that video:

What’s more shocking is that Facebook says they don’t want to own [the metaverse], they want to help build it, which immediately raises a red flag to me. Facebook has been pretty open about wanting to practically own VR. They’re not just a player in the industry at the moment, they’re essentially an entire team that owns the referee and the field you play on, having more than 60% market share in PCVR and nearly 100% market share in standalone VR.

As I said up top, Facebook’s past corporate history shows that it tends to dominate rather than participate in those markets it enters. Combine that with Facebook’s horrible track record with respect to user privacy and algorithm-driven psychological manipulation, which has contributed to a more divisive society rife with conspiracy theories, misinformation and disinformation, and I share Thrillseeker’s feelings of worry and skepticism at the idea of a Facebook-imprinted metaverse. I don’t trust Facebook.

And in The Verge interview with Mark Zuckerberg, this point was also raised:


Casey Newton: Because I know some people are going to hear this vision for the metaverse and just reflexively wish that you wouldn’t build it. They’ll say, Facebook wasn’t governed effectively when it was in two dimensions, and trying to build it in three dimensions is pure hubris. And people feel that way for different reasons. But one that has come up a lot over the past couple of weeks is misinformation. President Biden has since walked this back, but on Friday he was talking about misinformation related to COVID vaccines. And he said, “Facebook is killing people.” How do you respond to the idea that Facebook has played a role in making people hesitant about getting vaccinated?

Mark Zuckerberg: Well, I think that our basic role here — and I appreciate you mentioning the fullness of the context there, because I do think that the president offered more context on that after his original comment. There’s multiple prongs here. One part of it is we need to basically help push out authoritative information. We do that. We’ve helped, I think it’s more than 2 billion people around the world, access authoritative information about COVID over the course of the pandemic by putting it at the top of Facebook and Instagram. We’ve helped millions of people, including here in the US, basically go use our vaccine finder tool to actually go get their vaccine. So I’m quite confident, just looking at the analytics and the net impact, that we’ve been a positive force here…

And for the metaverse, I think that there are different types of integrity questions. One of the big issues that I think people need to think through is right now there’s a pretty meaningful gender skew, at least in virtual reality, where there’s a lot more men than women. And in some cases that leads to harassment. And I think one of the things that we’ve been able to do better in some of our experiences than some of the other games and things out there is give people easier tools to block people, just be able to have a sense of when there might be harassment going on, to keep it a safe space that can be inclusive for everyone, that everyone wants to be a part of.

Because ultimately, you’re not going to have a healthy and vibrant community if it skews so much towards one gender or the other, or a whole part of the population just doesn’t feel safe. So this stuff is going to be critical. It’s not just critical for having a good social impact, it’s critical for building good products. And it’s something that we’re focused on from the beginning here.


Essentially, Mark resorted to corporate bafflegab in responding to Casey’s question, sidestepping what was at the heart of the question: trust in what Facebook does.

Also, it’s very hard to form an opinion about the Facebook metaverse, based on what little concrete information is publicly available. All we know for now is that Facebook has been doing some internal reorganization, creating a new Metaverse product group:

Facebook Reality Labs is “standing up a Metaverse product group”, but it isn’t clear what this actually means…

The group will be led by former Instagram VP of Product Vishal Shah, and will report directly to [Facebook Reality Labs Vice-President Andrew Bosworth…

But there’s an important question the announcement didn’t answer: what exactly is this “metaverse” group building?

At first glance you might assume the answer is Facebook Horizon. But Horizon is only a part of this group. As the announcement notes, Horizon’s lead will report to Metaverse lead Vishal Shah.

Horizon was marketed alongside Quest 2 and was originally supposed to launch in 2020, but is currently still in a closed beta. Facebook no longer actively markets Horizon, and hasn’t given any specific updates on its progress.

Many observers have been puzzled by the lack of updates on the progress of Facebook Horizon, its much-vaunted third (or fourth, depending on how you count) attempt to launch a social VR platform. It has been much delayed, and people are wondering why. Metaverse blogger Wagner James Au cites an insider in reporting that the project has been beset by staff turnover and a lack of prioritization.

A Reddit thread on the Facebook metaverse announcement included the following pithy comment (a reference to the well-known Ernest Cline novel and Steven Spielberg film Ready Player One):

It’s gonna be the Oasis, but if IOI had owned it from the beginning.

Tim De Chant, writing for the Ars Technica website in a July 28th, 2021 article titled Facebook’s Metaverse Gambit is a Distraction from its Deep-Seated Problems, said:

It’s clear that Zuckerberg has been thinking about this metaverse idea for a while. But the timing of Facebook’s announcement is interesting, to say the least. Facebook has “a history of doing these kinds of technical projects that look like they might be revolutionary at times when they’re being criticized for their lack of social responsibility,” Jen Goldbeck, a computer scientist and professor at the University of Maryland, told Ars.

Facebook has faced its share of scrutiny in recent months. Lawmakers have been floating antitrust and Section 230 bills that would hit the company hard. It was caught earlier this year autogenerating pages for white supremacist groups. And yesterday, hearings began in the House of Representatives into the insurrection that breached the US Capitol in January, which was partially organized using Facebook apps and sites.

It’s probably an overstatement to say that the metaverse news was released to serve as an intentional distraction from the company’s current problems. But the thought undoubtedly crossed someone’s mind at the company. There’s a “70 percent” chance that Facebook’s metaverse project is a “distraction from all the bad things that are going on,” Goldbeck said. “The last thing they want is more discussion of their algorithms and Q-Anon and extremist groups.”

Meanwhile, Paul Tassi of Forbes weighed in as follows, in article published yesterday titled Mark Zuckerberg Is Building the Wrong Metaverse:

…I think it’s easy, and wise, to be skeptical of Zuckerberg and Facebook being the ones to pioneer the Metaverse, given the company’s history. Oculus has already run afoul of its users by experimenting with in-game, in-headset ads (literally the thing the villain of Ready Player One was trying to engineer), but past that, the entire point of the Metaverse runs contrary to what Zuckerberg seems like he’s trying to build. Facebook products, whether Facebook itself or Instagram, are about a digital presence for your real self, or at least a happier, filtered version of yourself. A main ideal of the Metaverse is about not being who you really are, and the ability to be anyone at all. Facebook won’t even let you use a fake name, and is busy harvesting all your personal data that it shares far and wide with advertisers all over the planet. A core tenet of the Metaverse is the ability to hide your true identity and retain all the privacy you could ask for. It’s the exact opposite of the entire history of Facebook.

Zuckerberg talks about sitting on his friend’s couch as a hologram like that’s some sort of pinnacle Metaverse experience. It’s cool tech, it is not the Metaverse, and I think he’s missing the point of the entire concept, along with why people actually want this thing built in the first place. I do not want to sit on my friend’s couch as a hologram. I want to attend a virtual Ariana Grande concert as Batman.  

I myself wrote an editorial in January 2020 about many of the same concerns as Paul regarding personal identity here: Will Facebook Horizon Succeed If You Can’t Be Anybody But Yourself?

As the ancient Chinese curse says, may you live in interesting times. And what Facebook is doing is…interesting.

I will continue to wait and watch (and editorialize!) from the sidelines.