Pandemic Diary: April 19th, 2020 (Please Do Not Worry About Me)

This morning, I am reading a story from the Minneapolis/St. Paul Star Tribune newspaper, about an Ironman triathlete in his thirties (clearly healthy by any standard, and fitter than most people) who very nearly died from COVID-19.

Coronavirus survivor Ben O’Donnell (source)

If this is not a warning that the young and healthy are not immune to COVID-19, I don’t know what is. And, as someone who is not-so-young and definitely-not-so-healthy, it is worrisome. I cannot get this virus. I will not get this virus, even if I have to self-isolate in my apartment until there is a vaccine (which is estimated to take 12 to 18 months, if things move at hyperspeed).

Many of you who are reading this blog have reached out to me to express your concern. I want to assure everybody that I am coping as best I can under the circumstances. Yes, it means that some days I will not lie and say that everything is fine, because frankly, some days are rough.

But I will continue to do the best I can to take care of myself, and reach out for help when appropriate. I check in with my psychiatrist who prescribes my anti-depressant and anti-anxiety medications biweekly, and I have now entered into a second counselling relationship with a friend of a trusted friend, who has experience with peer counselling in a healthcare setting and has worked as a volunteer at a crisis hotline.

If things get bad (and by “bad”, I mean that my chronic clinical depression makes a serious and long-lasting resurgence), then I will do what needs to be done, go back on sick leave from work, and focus on getting better again. I know the drill; I’ve had it happen to me before and I will get through this. The last time I went on sick leave for depression, I was away for two-and-a-half years, but I fought my way back (with the help of virtual reality, which I firmly believe got my neurons firing properly again) and I have every intention of fighting just as hard if the blackness and bleakness descends upon me again.

Back then, I wrote:

I’ve been under a doctor’s treatment for depression since my mid-twenties, and I probably would have benefitted from seeking treatment even sooner than that. At times, my episodes of depression have been so severe that I have had to go on extended sick leaves from work. I’ve even been hospitalized twice when I was at my very worst. I have had to work very hard to crawl back from the edge of the black pit of despair, more than once in my life.

I first got my Oculus Rift headset back in January 2017, when I was on sick leave for depression from my job, and my life was feeling pretty bleak. Shortly afterwards, I also got the Oculus Touch hand controllers to be able to handle objects in VR.

I have no scientific proof, but I do believe that using that VR headset regularly—creating art using TiltBrush and Oculus Medium, using apps like Guided Meditation VR and Nature Treks VR, and interacting with other avatars and exploring new experiences in High Fidelity and the then-closed Sansar beta—was indeed a beneficial factor in my most recent recovery from depression. The best way I can describe it was that VR got my neurons firing again!

Some would no doubt argue that too much use of a VR headset is isolating, which I can understand if you are only playing solo games, or spending innumerable hours immersed in VR. However, in many games, and especially in most social VR spaces, you are often interacting with other people, which would counteract the isolation aspect somewhat. I also strongly recommend taking the time to build up your tolerance to VR, starting from sessions as short as 10-15 minutes, and building up slowly from that. I am a little concerned when I hear about people who boast logging 5, 6, 7, 8, or even more hours at one stretch in VR. Everything in moderation is the key here.

And when you’re too depressed to set foot outside your front door, it can sometimes be easier to slip on a VR headset to visit people and places! No need to get dressed up, or to put on your “happy face” to face the world. There have often been times in the past when I have felt extremely anxious, and I was able to load up the Nature Treks VR app in my Oculus Rift and relax on a calm, sandy beach lined with swaying palm trees, listening to the pounding surf, or just put myself within a mountain-ringed meadow of wildflowers, watching birds and butterflies. Much cheaper than an actual flight to a vacation spot! And you can revisit any time you like, with very little fuss.

I do find it ironic that the empty space I cleared in my bedroom to use my wireless Oculus Quest VR headset is now piled with canned goods and other pandemic preps! However, I still have my trusty original Oculus Rift VR headset, which I still use almost daily. In fact, I even brought home the Oculus Rift and Touch from my work computer (purchased for my suspended research project), sitting in its original box in the middle of my messy living room, and I can honestly say that I have an emergency back-up unit in case any part of my current Oculus Rift/Touch setup fails on me! (The cable attaching the Rift to my high-end gaming computer seems to be the thing that gives out first, according to various user reports.)

When I went to pick up my upholstered office chair last week to soothe my raggedy ass (link is quite safe for work), I also took home my work PC’s ergonomic keyboard and wireless mouse, in case either of those on my personal computer goes kaput on me while in self-isolation, Yes, I have worn through a couple of keyboards and mice in my day. At the moment, I have literally rubbed off the letters on some of the keys on my Microsoft ergonomic keyboard! Good thing I am (almost) a touch typist.

One final note. And I am going to put this is boldface type to make it extra clear:

I use this blog to vent.

In other words, this is an outlet for me. If I am having a bad day, you will most certainly hear about it. This does not mean that I am in any imminent danger of self-harm. It just means that I am complaining about things that are going wrong and how I am feeling, just the same as I would complain to my best friend or my Mom or my shrink about having a bad day.

Some people (in those oh-so-far-away pre-pandemic days) would go to the gym or to the bar and complain to their workout friends or their drinking buddies. I complain to my internet community: to my Discord server, to other Discord servers I belong to (and believe me, I keep bumping up against that 100-Discord-community limit all the time!), to the Second Life community forums (everybody knows Vanity Fair is Ryan Schultz, honey!), to my social networks like Twitter and Reddit…you name it. I have outlets, and I know how to use them. I’m sure you do too, if you think about it.

If what I share here on this blog concerns and worries you, and if you choose to reach out to me to check that I’m doing okay, God bless you for your thoughtfulness and kindness. But please, be assured that I know what I have to do to take care of myself. It’s been learned through 56 years of trial and error, sometimes the hard way, but I have learned.

So please don’t worry overmuch about me if I do vent here. It’s just steam and a whistle from a kettle, and the water has been boiling at quite a pace this past month.

Photo by John-Mark Smith on Unsplash

Stay safe and stay healthy!

UPDATED! Wonda VR: A Brief Introduction

Shades of Indiana Jones…

Wonda VR is an educational social VR platform that seems to be targeting the corporate and higher education markets. Here’s an example used by NYU social work students:

It would appear that most, if not all, of the use cases listed on their page of higher education examples involve 360-degree video.

An interesting use case on their enterprise page uses the platform to help train police officers on how to interact with autistic people:

While Wonda VR does offer a free, limited option, it would appear that they are steering customers toward their US$350-a-month option for up to 50 users, billed annually:

You have to submit your email, name, position and insitutional affiliation to the company to get an invitation to experience the Free level, so I sent everything off, crossed my fingers, and I’ll let you know when I do hear back. I expect a strong-armed sales pitch will be coming my way, but if Wonda VR thinks they can shake US$4,200 from my lint-filled pockets, they’ve got another think coming.

In fact, just this past Thursday, Wonda VR offered a free webinar to learn more about using XR platforms to boost collaboration and creativity, name-dropping a mix of platforms that I had already covered on this blog, and a few that I had never heard of before (time to put on my pith helmet and go exploring in the jungle again!):

I’m actually kind of sorry that I had to miss this (but last Thursday was just a crazy day for me, working for my university library system from self-isolation at home, with lots of online Zoom and Webex meetings).

If you would like to learn more about Wonda VR, you can visit their website, or follow them on social media: Twitter and LindedIn.

UPDATE April 6th, 2020: Well, today I got an email with a sign-in link (and thankfully, no sales pressure, just an invitation to contact the company if I were interested in taking it further).

I wanted to share a 3-minute getting started video they shared with me, which I think gives you a bit of the flavour of what Wonda VR can offer:

If you’re interested and you want to learn more, check out the videos on their YouTube page.

Oxford Medical Simulation: A Brief Introduction

Oxford Medical Simulation (OMS) is an educational virtual reality platform for training healthcare professionals in world-class patient management using virtual patients, without risking lives. Here’s a video that explains the concept briefly:

This is one of those environments where the virtual patients have that sort of creepy, uncanny valley aspect to them: realistic looking, but something is not quite right (to me, it’s the eyes; real eyes are slightly translucent, as I wrote about here, not opaque like billiard balls):

That’s not creepy, that’s not creepy AT ALL

Despite the off-putting uncanny valley avatars, OMS has racked up a truly impressive list of clients, including the National Health Service of the U.K. and (of course) the University of Oxford:

Oxford Medical Simulation offers not only on-site VR training, they also offer distance learning for medical professionals. In fact, the recent global coronavirus pandemic has been an unexpected opportunity for the company to promote their platform, with OMS offering free distance training to healthcare providers in three countries:

We appreciate how hard it is to deliver simulation and clinical education at the best of times, let alone during a crisis. As simulation educators, the team at OMS have experienced the chaos caused by last-minute clinical cancellations and the need to rapidly deliver simulation to fill the gap.

This same phenomenon is now happening on a global scale. In response, OMS immediately offered the OMS Distance Simulation platform free across the US, Canada and the UK as of March 16th, 2020.

Since May 16th, over 50 institutions – with over 17,000 learners between them – have signed up. Many have started utilizing the platform already and many more will start over the coming days. This is being done across all levels of medicine and nursing and for many different use cases:

Nursing programs (BSN and NP), unable to deliver clinical placements; 
Medical programs (DO and MD), fast-tracking their learners for clinical practice;
Hospitals, up-skilling clinicians moving between departments;
Health systems, rapidly bringing in new nurses and retraining clinicians returning to practice.

Aside from the generous offer of free courses for doctors and nurses, no pricing information is provided on their website for the platform, just a contact form to ask for a sales representative to contact you (and I’m quite sure that this platform is not cheap!). If you want more information on OMS, please visit their website, or follow them on social media: Facebook, Instagram, Twitter, and LinkedIn.

The other thing that I cannot seem to figure out, either from the website or the promotional videos, is whether or not OMS is truly social VR. Can you share these experiences with other avatars at the same time, like a group of doctors and nurses working as a team on a virtual patient during surgery, for example? Because both Road to VR and well-known VR YouTuber Nathie both lumped Oxford Medical Simulation in with dozens of other social VR apps in their overviews (which I blogged about here), I am going to make the same assumption that they obviously did, and I will be adding OMS to my comprehensive list of social VR and virtual world platforms.

The Immersive Learning Research Network Partners with Educators in VR to Host the iLRN Conference in Virtual Reality, June 21st to 25th, 2020: How You Can Attend for Free!

I’m not sure how I missed it, but the Immersive Learning Research Network is among the many organizations that have decided to completely move their real-world conference this year into virtual reality (here’s the press release):

In light of the COVID-19 outbreak, the Immersive Learning Research Network (iLRN) has made the decision to host its IEEE technically co-sponsored annual conference for 2020 fully online and in virtual reality (VR), supported by a number of other software platforms. iLRN will offer this conference, now in its sixth year, in conjunction with Educators in VR, the organizers of the highly successful Educators in VR International Summit that was held in VR in February of this year, which included over 170 speakers and attracted over 6,000 event attendees.

The iLRN Annual Conference is the premier scholarly event focusing on advances in the use of VR as well as augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts. iLRN 2020 had been slated to take place at the California Polytechnic State University (Cal Poly) in San Luis Obispo, California, USA from June 21 to 25. The conference dates remain the same despite the shift to the virtual format, though the deadline has been extended for work-in-progress academic papers as well as for practitioner presentations, workshops, panels, and special sessions to April 19, 2020.

And, as Educators in VR reminds us in this tweet, early-bird registration for students, faculty, teachers, and educational administrators is free! But you have to register by April 19th, 2020. Here’s the form to get your free tickets via EventBrite (please note that you must use an email address associated with your educational institution to take advantage of this offer).