Aardvark: A Brief Introduction

Housekeeping Note: I know that I have been devoting a lot of coverage to Second Life lately on my blog, which has seen a significant bump in both new and returning users during the coronavirus pandemic, particularly in jurisdictions under some form of lockdown/quarantine/social distancing. However, I will still endeavour to write about the many newer projects and developments in virtual reality, such as Aardvark. My coverage will even out over time, I promise!


An example of a simple Aardvark “gadget” within Steam VR Home

I first heard about Aardvark via a frustrated tweet by Avaer Kazmer, lamenting the current fractured state of mutually-incompatible social VR plugins. (And yes, I do agree with him.)

Aardvark reminds me a bit of a project I had written about in May 2018, called Pluto VR. Like Pluto VR, Aardvark is sort of an overlay over existing Steam VR programs. According to the project’s GitHub:

Aardvark is a framework for building augmented reality “gadgets” that run on top of virtual reality experiences. Gadgets are constructed using a bunch of custom React components (from the @aardvarkxr/aardvark-react package) and run in the Aardvark application. Gadgets use these components to show interactive models, 2D UI, or other stuff that will draw on top of any VR applications you run. You can attach these gadgets to your hands and bring them with you in your favorite VR apps.

This is perhaps best explained by a short YouTube video demonstration by one of the developers, Joe Ludwig:

Again, like Pluto VR, you can actually communicate with other people who are in a completely different virtual environment from you. In this video, Joe happens to be in his Steam VR Home, but he can see his friend Jared’s “gadgets”, even though Jared is running Beat Saber!

While Aardvark is perhaps more of a curiosity, a proof-of-concept, than a viable product at this time, it is still an intriguing project. Visit their GitHub if your curiosity has been sparked, and you want to tinker a bit with Aardvark yourself! All the code is there.

And I will be adding Aardvark to my long-neglected, overflowing, comprehensive list of social VR apps, platforms, and virtual worlds. I know, I know...I said I was going to reorganize and categorize it! Yet another project for these days of social isolation….

Lessons Learned from the Educators in VR Conference

Lorelle VanFossen, one of the organizers of the wildly successful six-day Educators in VR 2020 International Summit, recently wrote up a very detailed blogpost outlining the experience of setting up and running a virtual conference on AltspaceVR and four other social VR platforms.

Here’s a link to the entire article on the Educators in VR website, and I would very strongly encourage you to read it in full. However, I will highlight just a couple of things that the Educators in VR group co-founders Daniel Dyboski-Bryant and Lorelle VanFossen, and their hard-working team of volunteers, learned along the way.

Their original plan was only to have 40 to 60 speakers, but that ballooned to 170 speakers in over 150 events spread over 6 days (happening at time zones around the clock for a global audience). Because everybody volunteered their time and energy for this free-to-attend event, the total costs for the entire six-day virtual conference were only around US$300! (Try doing that for a real-world conference!)

Most of the events were held in AltspaceVR:

As our home-base is currently AltspaceVR, we worked with our Educators in VR team and the AltspaceVR events team to ensure our event spaces would be safe and high performance to accommodate a variety of devices. While other virtual social and event platforms are usually limited to 20-50 attendees, AltspaceVR could be easily coaxed to larger room numbers and features the Front Row tool that allows for the mirroring of events spaces, allowing hundreds to thousands of attendees to view the experience from separate identical event spaces, improving overall user and device performance. Accordingly, we hosted the majority of our events in AltspaceVR.

In fact, the team behind AltspaceVR learned so much from hosting this conference that they just announced a slew of new features, including links to Patreon and EventBrite to allow for ticketed events in future!

I’m sure that many new users were introduced to AltspaceVR because of the Educators in VR conference, and both parties benefited from the partnership! The summit also gave ENGAGE, Rumii, Somnium Space, and Mozilla Hubs an opportunity to show off their platforms to those who never experienced them before, too.

Other conference organizers were quick to take note. HTC decided to have its annual Vive Ecosystem Conference in ENGAGE. And both Mozilla Hubs and AltspaceVR were used for the recently concluded IEEE VR 2020 conference, which, for the first time, was held entirely in virtual reality (and opened up for free to the general public) due to the ongoing coronavirus pandemic.

Hearty congratulations to Lorelle and Daniel, and a special shout-out to Donna McTaggart, the tireless Summit Coordinator and Manager, and her team of 75 volunteers!

I leave you with a one-and-a-half hour YouTube video where the organizers share what they learned behind the scenes, a must watch!

Lorelle ends her article by saying that they are now taking what they have learned from running the Educators in VR Summit and making that expertise available to others as consultants:

We’re developing training courses to help you produce your own virtual events of all sizes. The Educators in VR team is already providing consultation services to companies exploring virtual meetings and conferences, and negotiating production of virtual conferences and workshops for a variety of companies globally. We planned on taking our time, but with the demand for alternatives due to the COVID-19/coronavirus, we’re stepping up and into this as part of our range of services for working with business and academia to integrate virtual technologies.

If we can assist you, please contact us for more information.

Pictures from Yesterday’s Libraries in XR Meetup in AltspaceVR

Yesterday evening, over a dozen people gathered at the second weekly Libraries in CR meetup in AltspaceVR, which I first wrote about here.

The presentation was by Australian brothers Scott and Steven Mundell, who paid a 30-day visit to libraries in California and who have set up a website, https://augmentedlibraries.com/, which serves as a searchable, curated collection of VR/AR/MR hardware, software, and experiences for libraries. Users can filter the collection by technology, theme or cost.

Here are a few pictures of last night’s meeting:

The Libraries in XR group has members from all around the world, who are interested in applications of VR and AR to public and academic libraries. The group plans to hold regular meetings in AltspaceVR, so check the Events Calendar for the next meetup! You can also join their Discord server (here’s an invitation). See you at the next meeting!

Some Pictures from the Opening of the Virtual VIVE Ecosystem Conference (V2EC), March 18th, 2020

Here are a few screencaps I took from the livestream of the Virtual VIVE Ecosystem Conference opening, held on the ENGAGE educational social VR platform:

HTC Chairowman Cher Wang
Cher addresses the virtual audience
HTC CEO Yves Maitre

Looks like the V2EC conference is off to a great start! You can watch the livestream here.