A Report from the First Day of the BlockDown 2020 Conference

As I wrote about earlier (here), the BlockDown 2020 blockchain/cryptocurrency virtual conference is taking place April 16th and 17th, 2020 on a special-purpose, white-label platform operated by Sinespace.

I got an email yesterday evening inviting me to download a special version of the BlockDown client software, visit the BlockDown Lobby area, and customize my avatar. (Note that this is a separate client from the regular Sinespace client, and you must have purchased a ticket to the conference to be able to attend.)

So I decided to pay a visit before the conference started at 9:00 a.m. CET (2:00 a.m. my local time here in Winnipeg). The BlockDown Lobby area is futuristic, spacious, and attractive, with plenty of space for avatars to mix and mingle:

However, there is no getting around the fact that there is still an overwhelming amount of information presented for newbies to process and digest, both in the PDF guide attached to that invitation email, and on in-world bulletin boards in the lobby!

There was always going to be a learning curve associated with holding a conference in a virtual world, but I really think this could have been drastically simplified. After all, these are crypto people first and foremost, who might not be all that interested in the finer details of avatar customization, attachment repositioning, and shopping for new duds to stand out from the crowd.

To make things a bit easier for those brand new to virtual worlds, there are eight starter avatar models at the landing point, which you just click on to grab a predetermined avatar look (four male and four female, including a couple of astronaut suits):

Me, I immediately hit the Shop button and spent some of my starter 30,000 “Blocks” currency to make myself look a little different from all the cookie-cutter avatars around me! (I also fattened myself up a bit to match the real-life me. Sinespace is still among the very few virtual worlds where I can actually adjust the body sliders to be overweight! Hey, it’s my reality, I may as well embrace it.)

New eyes, new skin, new hair, new jacket, a little extra avoirdupois…much better!

A couple of Sinespace employees were present to help out the newbies, whom I chatted with for a bit:

So, all set up for the conference, I set my alarm for 1:45 a.m. and went to bed. I landed up getting up once in the middle of the night for about half an hour, then going back to bed, and then finally waking up again this morning at 5:30 a.m. to revisit the conference.

There is a small trade show floor, rather sparsely attended when I visited, with virtual booths (some manned by avatar sales reps):

I was slightly disappointed when I realized that most, if not all, of the featured speakers were not going to be represented by in-world avatars, but by video screens in the conference auditorium:

To be honest, I really came more for the novelty of attending a white-label version of Sinespace, designed specifically for an event. I simply wanted to see what would be the same as regular Sinespace, and what would be different. My interest in blockchain and cryptocurrencies only extends as far as blockchain-based virtual worlds, so most of the presentation topics have not been not that applicable to me.

As I predicted, almost all the other avatars I encountered were one of the eight basic models provided in the lobby, with absolutely zero modifications. Were it not for the name tags over everybody else’s heads, I would have had a great deal of difficulty distinguishing between people!

The BlockDown 2020 conference runs all day today and tomorrow; here is the complete conference agenda. Tickets cost £20.00 and can be bought through their website.

My Answers to the Ask-Me-Anything (AMA) Questions!

It’s 2:00 a.m. and I have an absolutely wicked case of insomnia, so I decided to write up most of this blopost in the wee small hours of the morning, and answer the questions I received in my Ask Me Anything (AMA) blogpost.

You might find it interesting to see my recent daily blog statistics from WordPress. As you can see, there has been a slow but significant increase in my blog views and visitors within the past two weeks:

In the old days, last year, if I got over 500 views per day, I was quite happy. Now I am regularly getting over 500 views by noon, and well over 1,000 views per day! In the past week, I have even hit 1,200 views per day several times. The overwhelming majority of that traffic is my Second Life content, particularly my coverage of Second Life steals, deals, and freebies.

Despite this level of activity, you are still a rather quiet bunch: I only received three questions!


Andrew Heath asks me:

What features do you think Facebook needs to add to Facebook Horizons, to make it stand out to its rivals?

Well, Facebook has lots of money to throw around at things like advertising and programming talent. Facebook has also been buying up popular VR companies like Beat Saber, and will no doubt find ways to provide exclusive access to Facebook Horizon users, shutting out competing platforms who don’t have such deep pockets.

Facebook will ruthlessly use every tool and tactic at its disposal to ensure that Facebook Horizon stands out and gets attention. Expect massive news media coverage when the social VR platform does open its doors to the general public. Until then, they will be keeping a very tight lid on the alpha testing process, with very little information released.

Another point I want to make is that Facebook is not aiming at the traditional virtual world user community (the classic example being, of course, almost 17-year-old Second Life). Facebook is aiming Horizon at their social media users, the Facebook, Messenger, Instagram, and WhatsApp crowd, an estimated audience of over six billion individual accounts, which gives the company massive leverage.

Social Media Statistics as of February 2020 (source)

Whether they succeed at enticing these people to take the plunge into virtual reality remains to be seen, but sales of Oculus Quest in particular have been strong, despite supply chain problems due to the coronavirus pandemic. In fact, the coronavirus pandemic may give an advantage to Facebook, as millions of people around the world self-isolate at home and seek ways to interact and socialize in ways that feel more immersive than Discord, Zoom and Webex. The timing might be perfect.

However, your Facebook Horizon avatar will be clearly associated with your real-life profile, and you can bet that Facebook will advertise to you in a similar targeted fashion to what you now see in your Facebook social network feed. While this link to your real-life profile may well cut down on griefing, trolling, and harassment, it is also likely to be unappealing to many current metaverse platform users for exactly that same reason. I wrote more about it in an editorial here.


Chamberlain asks:

Has anybody had any commercial success with any of these ventures, other than Second Life?

Well, the only company that I know that’s generating a profit (and that’s because because I was extremely nosey, and I asked them) is ENGAGE, which seems to be doing quite well for itself in the educational social VR market. And, of course, Cryptovoxels is making enough money to enable its lead developer, Ben Nolan, to work on it full-time. The rest is a question mark. And that’s perfectly fine with me; metaverse-building companies are certainly under no obligation to tell me/us if they’re making money yet or not.

The key here seems to be: start small, grow organically and incrementally, and let things evolve and customers come to you. I do know that some social VR platforms and virtual worlds have seen an uptick in business because of the wholesale shift of things like conferences from the real world to the virtual world (in fact, one company I know is working lots of overtime dealing with all the extra business!).

From my vantage point, it seems pretty clear that the strategy of throwing years of software development work and millions of dollars of venture capital at platforms has not worked out well so far (e.g. High Fidelity, Sansar), mainly because the consumer market for virtual reality failed to ignite as predicted. However, the coronavirus pandemic is now a potential game-changer for a lot of metaverse-building companies. The longer the public health crisis lasts, and the more quarantines, lockdowns, and social distancing are imposed on restless populations, the more people will look at these platforms as a place to work, meet, rest, and play.

On the flip side, the mounting economic crisis will also cause some poorly-thought-out metaverse projects to fold due to lack of investment. I can see this happening for many of the start-ups in the blockchain-based virtual worlds, for example. Not the three front runners (Cryptovoxels, Decentraland, and Somnium Space), but the also-rans, many blockchain projects which seem to consist of nothing much more than: a white paper full of crypto-bafflegab; a .io website domain spouting senseless use cases; mystifying, vague promotional videos; and a tired Telegram group flogging a struggling ICO. Expect to see a lot of shutdowns in this market segment. Those who were lucky enough to get in at the right time might (might) make a tidy profit; the rest are doomed.

As for Sansar, I honestly fail to see how pursuing the exact same strategy that failed when they were owned by Linden Lab—a focus on live events to the exclusion of just about anything and everything else—will make the slightest bit of difference now that they are owned by Wookey, barring some miracle. I could very well be wrong; perhaps another year or two of runway, and Sansar will indeed take off in flight (my apologies for that rather mangled metaphor). But many of the world designers and builders who helped shape the early days of Sansar, and built many of their most popular worlds, now feel alienated by this pivot and have simply given up, migrating to benefit other platforms such as Sinespace. Many former Sansar users are now kicking the tires on Helios, a brand new social VR platform based on the Unreal game engine. Sansar’s loss is their gain.

Ironically, one or more of the three forks of the open-source High Fidelity code may yet take off in popularity, although there’s obviously still lots of work to do. However, there is an energy and enthusiasm I see taking place in these forks that is encouraging, and frankly infectious. I do wish these projects well, and I will follow them closely.


And finally, John has a longer comment and a question for me:

Not sure I have a question. But would very much like to say that the occasional glimpses into your ‘real self/world’ moments as opposed to the ‘virtual world’ moments/posts, are incredibly powerful and reassuring, reminding me that all of us are human, and these glimpses are what keep me coming back to your blog. They comfort me and reassure me. You are real. You are trying your best. And you help me (us) when you show us what is beyond the successful veneer of the top notch librarian/researcher. Just wanted to say thanks. Your blog is part of my morning ritual, along with the newspapers, and it is even more of a requirement now, in these difficult times. Oh yes, I might have a question. Can you keep this blog of yours going till the ol’ Internet fades?

Thank you for your kind words, John! I’m glad I can be a small part of your day.

I would like to thank, from the bottom of my heart, all my readers. Some of you have chosen to express your appreciation via my Patreon page, and that money now covers my blog hosting costs on WordPress, for which I am extremely grateful. Whether or not you are a Patreon supporter, your support means the world to me.

And yes, I do plan to keep this blog going as long as I can, and I’ve even thought a bit about having it archived in some way after I pass on, to create a sort of time capsule of an interesting era in social VR and virtual worlds. I am currently in the process of creating a will and a healthcare power of attorney, still waiting to hear back from the lawyer that my financial planner recommended. (I also plan on leaving many of my Second Life avatars to other people via my will. My lawyer is going to have a field day drawing up my will!)

In the interim, especially in these precarious days of pandemic, I will be writing up a detailed document to share with my friends and family, with all my accounts and passwords, making my wishes clear in the event of my untimely death. I will not leave you hanging!

But I don’t plan on going anywhere! I am just starting to hit my stride here.

UPDATED! Coronavirus Pandemic: What You Are Feeling Is Grief (And What You Are Seeing Is Plagiarism)

I make no secret of the fact that I have been struggling emotionally during the coronavirus pandemic, which is why I found the following five-minute YouTube video to be comforting. Psychologist Dr. Sarb Johal tweeted it with the following comment:

We feel the world has changed, and it has. The loss of normalcy; the fear of economic toll; the loss of connection. This is hitting us and we’re grieving. Collectively. Here’s what’s going on and what you can do.

Now, this is not something that I haven’t already heard from my psychiatrist and other people. But there’s just something about the way Dr. Johal puts it.

If, like me, you are struggling, you need to set aside five minutes and watch this:

Thank you, Dr. Sarb Johal! I thought the least I could so is repost this video, since at the moment it has a criminally low 44 views! So get out there and share this. Thanks!

UPDATE 10:45 p.m.: One of my regular blog readers, Brinlea, just shared with me the following article from the Harvard Business Review: That Discomfort You’re Feeling Is Grief, an interview with renowned grief expert David Kessler (thanks, Brinlea!).

Hmmm, this article was written March 23rd, over three weeks ago, and Dr. Johal posted his YouTube video just six hours ago. And the HBR article is pretty much the exact script of what Dr. Johal said in his YouTube video, right down to the examples used. Even the text of Dr. Johal’s tweet (which I quoted up top) is lifted verbatim from the article.

Hmmm… I think at the very least, the good doctor should have credited where he got his information from. Read the Harvard Business Review article and then watch Dr. Johal’s video and you’ll see what I mean. And I wouldn’t even have known about it if it weren’t for Brinlea.

So I will take back my earlier praise. This is still useful information, engagingly imparted, but this is also plagiarism. Dr. Johal basically lifted, almost verbatim, what David Kessler said in his interview with the Harvard Business Review. As a librarian who teaches proper citation style to university students, this is a major no-no.

Not impressed. If you’re going to steal another person’s words, then have the guts to cite your sources. (Do not fuck with the librarians, we will catch you out!)

And if you are looking for some properly cited sources of information about mental health during the pandemic, here is a blogpost I keep updated—to which I have now added two excellent articles from the Harvard Business Review.

Second Life Steals, Deals, and Freebies: Pale Beauty

I am in a resolutely foul and cranky mood this evening, for two reasons.

First, I realize that I have spent EIGHTY CANADIAN DOLLARS to change the name of one of my Second Life avatars, which, even for someone who loves SL as much as I do, is an filthy, obscene amount of money; and…

Second, I am still struggling with bouts of anxiety, depression and anger at having to self-isolate in my apartment because of the coronavirus pandemic. I started working from home March 16th, 2020, and I feel as if I am slowly starting to fall apart at the seams, and it hasn’t even been ONE FULL MONTH YET. And today Helen Branswell reports for STAT:

A modeling study on the new coronavirus  warns that intermittent periods of social distancing may need to persist into 2022 in the United States to keep the surge of people severely sickened by Covid-19 from overwhelming the health care system.

The research, published Tuesday in the journal Science, looked at a range of scenarios for how the SARS-CoV-2 virus will spread over the next five years. Those scenarios included variables like whether people who are infected develop short-term immunity — less than a year — or longer-term protection. But, overall, the research concludes it is unlikely that life will return any time soon to the way it was before the virus’ emergence.

2022? 2022?!??

And, just to add insult to injury, I have developed an ugly, painful reddish-brown rash on the backs of my thighs from spending 16-to-18 hour days perched in front of my personal computer, sitting on one of my wooden kitchen chairs, and it has has just made me even more cranky, upset and ill-tempered. (I plan to drive out to my office in the science library tomorrow, to pick up my lushly upholstered and much-missed executive office chair, praying to God that I can fit it into the back of my subcompact car, so I can bring it home.)

As a virtual hermit who largely lives his life on the internet, all of a sudden I can no longer sit for long periods in front of my computer! (So much for my admittedly unhealthy coping mechanism.) In between sessions on my PC, I lie on the sofa, with my legs propped up, rubbing a corticosteroid cream originally prescribed for my eczema on my thighs, seething.

So, no, I am NOT a happy camper today. I am not a happy camper at all.

However, I still take some small amount of pleasure from my weird little hobby of designing a complete Second Life avatar look from head to toe. So tonight, I have plunked down an avatar at the side of the (New) Frank’s Jazz Club, listening to the music stream as I lie on the sofa:

Here’s a few more shots of my avatar from the front:

This avatar is wearing:

Mesh Head: The Limited Edition Bento head from Akeruka (L$1 group gift; the Akeruka group costs L$150 to join, and I would strongly urge you to pick up this Bakes on Mesh head before it’s gone, which comes in eight different skin tones and with matching skin appliers for Maitreya, Belleza, Slink, and Omega-compatible mesh bodies included). The beautiful mesh eyes are also included in the package.

Mesh Body: Juliet by Altamura (a limited-time group gift from Valentine’s Day 2019, which I turn to again and again on this blog; at the time I joined the Altamura group it was only L$50, but it now costs L$100 to join their group; this Juliet body is now for sale at the full price). In order to use the Serenity II skin below, I needed to buy and install the Omega system kit for Altamura (available for L$99 at this exact SLURL), as well as use the free Bakes on Mesh relay available at the Altamura store.

Skin: This beautiful pale Serenity II skin with blonde eyebrows is a Bakes on Mesh skin by Alaskametro (available for free from The Free Dove freebie store). This was my inspiration to get creative tonight!

Hair: This elegant updo is called NO.KEY and is by NO.MATCH (it was a freebie during a short period of time last year when the store was giving away a free gift each day).

Dress: This truly lovely retro Celebrate Spring! dress in opal is by steampunk/historical roleplay outfitter Cog & Fleur, and it was a free hunt prize in their recently-concluded Good Eggs hunt.

Shoes: Jai pumps by Rowne (free group gift; unfortunately, the Rowne store seems to have disappeared from the grid).

Necklace: This is an oldie but a goodie: the Glazed Heart necklace from Eolande’s (remember them? they have long since closed up shop).

TOTAL COST FOR THIS AVATAR: L$300 (L$151 total for the Akeruka head, L$50 to join the Altamura group to get the Juliet body, and L$99 for the Altamura Omega system kit)