Ready Player One: Early Reviews from SXSW Are Raves

ready-player-one

The early reviews are in from the SXSW Film Festival, and it looks like Steven Spielberg’s latest film, an adaptation of Ernest Cline’s book Ready Player One, is going to be a hit.

IndieWire: ‘Ready Player One’ Review: Steven Spielberg Delivers Astonishing Sci-Fi Spectacle and Relentless Nostalgia — SXSW 2018

CNN: ‘Ready Player One’ premiere gets cheers, despite technical difficulties

The Verge: Steven Spielberg’s Ready Player One improves immensely on the book

Rolling Stone: SXSW 2018: Spielberg’s ‘Ready Player One’ Premieres, Fanboys Go Nuts

And which virtual world has the official Ready Player One movie tie-in? Why, that would be Sansar! (I bet that Philip Rosedale and his staff at High Fidelity are gnashing their teeth.) Aech’s Garage is a lovingly created, beautifully lit, and painstakingly detailed experience crafted by Linden Lab’s Sansar Studios, Intel, HTC Vive, and Warner Brothers, full of Easter eggs referencing 1980s pop culture. It should be a jaw-dropping introduction to VR to many people.

What will be interesting to watch is how Linden Lab plans to leverage interest in the Ready Player One movie into potential user engagement with Sansar in general, and the Aech’s Garage experience in particular. What have they got planned? They haven’t said, yet. (I’m willing to bet they have a second experience hidden away somewhere. They surely wouldn’t let this golden opportunity pass them by.)

This is a very similar situation to the CSI: New York TV show tie-in to Second Life back in October 2007. There was a recent poll of users in the ever-active Second Life Friends group on Facebook, asking how they discovered SL, and a surprising number of people mentioned that TV episode as their introduction to Second Life. Likewise, the Ready Player One movie may become many people’s first exposure to Sansar.

(Then again, I remember that the Second Life tie-in from CSI: NY had some degree of game-playing and interactivity to it, instead of just wandering around admiring the beautiful scenery. Although the situation is getting better (HoverDerby is a stellar example), the lack of interactivity in most Sansar experiences is a big problem in keeping new users engaged and coming back for return visits.)

So obviously, Linden Lab is hoping that the movie will be a success, and will drive people to try out Sansar. We’ll see what happens when the movie opens on March 29th, 2018.

Another Record Set at RyanSchultz.com!

Well, yesterday was another record day for RyanSchultz.com! For the first time ever, I had over 1,500 views in one day.

Blog Stats 12 Mar 2018

I really like the detailed stats that I can get from WordPress.com. It gives me such useful information as my top referrer sites (the centre bottom section in the screencap above). Yesterday I had some heavy traffic from a couple of cross-posts I made to a few subReddits on the Oculus Rift, HTC Vive and virtual reality. A blogpost about VRChat’s Club Transcendia got a lot of traffic, which is interesting to me since I haven’t blogged a lot about VRChat to date. Maybe I should add more coverage of VRChat!

Sansar Outfit Outlay: Vassay’s Animated Disco Hoodie

Here’s the perfect thing to wear to your next outing to the disco! Vassay has created a shining one-piece outfit with a hood, textured with an animated pattern:

And you can pick it up at the Sansar Store for only S$100!

Vassay's Disco Hoodie 11 Mar 2018.png

Here’s Vanity Fair wearing her disco hoodie at Galen’s Clockworks Club! The metallic materials on this outfit really reflect the lights around you!

Vanity Fair Disco Hoodie 11 Mar 2018.png

High Fidelity Pick of the Day: White Moth

White Moth is a High Fidelity domain created by the well-known Second Life artists Bryn Oh and Cica Ghost. I found it via the new Guide on the Tablet UI, which spotlights various domains worth visiting. I quite like the overall whimsical effect of this environment. It’s a great example of how to create an engaging experience in High Fidelity.

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(These pictures were taken using the in-world Snap tool from the Tablet UI. I’m not crazy about the rounded black corners on them, but at least you don’t have to take off your VR headset to take pictures in High Fidelity. Sansar really needs to add a similar photo/video-taking tool.)