Pandemic Diary, February 20th, 2022: Everybody’s Getting COVID-19 (Even the Queen!)

Today is officially day 707 since I first began working from home for my university on March 16th, 2020, and the number of days that I have been back on campus since then is still in the single digits. (I will finally be returning to campus full-time on February 28th, 2022, when all the University of Manitoba Libraries will reopen. The university has a mask mandate and a vaccine mandate, going so far as to deregister those students who have not uploaded proof of vaccination to a special website. They are not messing around!)

Here in my home province of Manitoba, our government has started to lift the public health restrictions that have been in place, despite the still-alarmingly high number of hospitalizations and ICU admissions of COVID-19 patients. A Feb. 11th provincial government news release stated:

New public health orders will come into effect at 12:01 a.m. on Tuesday, Feb. 15 that will move all of Manitoba to the Yellow (Caution) level under the Pandemic Response System. Capacity limits will be eliminated in venues such as restaurants, licensed premises, entertainment venues, indoor and outdoor sporting events and casinos, as well as gatherings at private residences. Capacity limits will be removed for outdoor public gatherings but will be limited to 50 people indoors unless proof of vaccination is required. Young people ages 12 to 17 participating in indoor sports and recreation will no longer be required to provide proof of vaccination or recent testing. There are no changes to retail and personal services.

As of Feb. 15, close contacts of a person who tests positive for COVID-19 will no longer be required to self-isolate. Public health continues to recommend self-isolation for people who live in a household with others who have symptoms or tested positive for COVID-19 but it will no longer be required.

Many people (myself included) are questioning why the Manitoba government is moving so quickly, and seemingly against the advice of scientists, doctors, and public health experts, in lifting these restrictions. Premier Heather Stefanson has announced that Manitoba will, as of March 15, 2022 remove all mask requirements and all other COVID-19 restrictions, a decision that is also proving to be divisive. Some people are fully in support, while others feel it is still to risky.

As for me, I have essentially barricaded myself in my apartment since the start of the Omicron wave of the pandemic, only venturing out to visit my mother and stepfather (who also rarely leave their life-lease condo), and to pick up the groceries I order online via Walmart, picking a timeslot to avoid contact with other people as much as possible (Sunday mornings between 7:00 and 8:00 a.m.). I have also been wearing an N95 facemask every time I step out of my apartment, and practicing elaborate social distancing as much as possible.

Yes, I am so sick and tired of all this after seven hundred and seven days. Yes, I want this to be over as badly as the next person (although just declaring yourself “over COVID” ain’t going to make it happen!). But I honestly don’t believe that the pandemic is finished with us just yet, not when so much of the world’s population (especially in the poorer, Third World countries) hasn’t been vaccinated yet. There’s still too much chance of the coronavirus mutating again like it did with Omicron, and causing us to shut down all over again.

But I still want to evade the SARS-CoV-2 virus as long as possible, especially at a time when so many other people are getting sick, and Manitoba’s healthcare system is stretched to the limit! Because of my underlying health conditions (obesity, type II diabetes, hypertension, and asthma), even though I am triple-vaccinated, I still worry that I would have a severe case of COVID-19 if I were to become infected.

Today, my mother telephoned me to tell me the news that I have been expecting but dreading: two people among my family in Alberta have developed COVID-19. Fortunately, although both are sick, they are not seriously ill, and are thankfully not experiencing any breathing difficulties. (In both cases, it has been like a very bad case of the flu, with muscle aches and pains. One has a sore throat.)

I know that eventually I will catch COVID-19. My goal in 2022 is to avoid getting COVID-19 as long as I possibly can, so that when I do get it, every single possible healthcare support is readily available to me, including a good supply of anti-viral medications like Paxlovid, just in case I do land up in a worst-case scenario. It is extremely unlikely that I will be in that situation, but I still so worry.

And if that means that I will still be face masking and social distancing long after other people stop (and getting most of my socialization needs met via social VR and virtual worlds!), then that is a price I am willing to pay for my own peace of mind.

Photo by Tai’s Captures on Unsplash

Postscript: My friend John Facetimed me this afternoon and told me that CBC news has announced that Queen Elizabeth II has tested positive for COVID-19. I have seen pictures of the Queen looking so frail recently, so I am concerned:

She reminds me so much of my own beloved grandmother, who coincidentally was also named Elizabeth (she passed away well before the pandemic started). I would not call myself a monarchist by any stretch, but the Queen is still Canada’s head of state, and I wish her a speedy recovery.

Everybody’s getting COVID-19, it seems. It’s just a matter of when, and how bad.

Stay safe and stay healthy!

ARGH! My Valve Index Has Died

My adventures in virtual reality have come to a screeching halt.

My Valve Index headset suddenly stopped working (black screen). It might have happened earlier, but I only noticed it today, when making preparations to join up with some other people in VR.

All the other components (base stations, etc.) seem to be fine. I now get a Headset Display Disconnected error when I start up SteamVR, and if I select Reset Headset all the icons show up as per normal. If I select Display VR View I can see SteamVR Home on my flatscreen display, but not in my headset.

I have worked through the online troubleshooting section and nothing fixes it. I get two steady red LED lights on the front on the headset. If I unplug and replug the breakaway cable, sometimes I get the blue LED display back, but when I restart SteamVR it goes back to steady red LEDs. I’ve unplugged and replugged all the cables and nothing fixes it.

Even more irritating is that I have tried and tried to create a system report and attach it to this problem report, but I cannot find the text file it generates in my folders after I save it! I have tried saving the system report to multiple folder locations but when I search for it, it’s gone. Is there some trick to finding this text file on your system?

So I have TWO problems. I am ready to tear my hair out tonight. I’ve been so happy with my Valve Index so far, since I installed it early last year it’s been working flawlessly. Answers to help me fix either problem would be appreciated, thank you! I’ve already submitted a problem report to Steam, but (of course) I can’t attach any system reports! I feel like such a doofus for not even being able to figure that out!

Rig specs attached if that helps. Thanks in advance!

UPDATE Feb. 19th, 10:05 a.m.: Currently digging through the wiki on the Valve Index subreddit on Reddit; I had originally posted my problem there too, but I was informed I should have contacted Steam Support first (which I did), then searched the subreddit for any repeat questions (which I did), search their wiki, and then and only then post. So I deleted my post on Reddit.

I am not getting off to a great start here, folks. I am trying to be zen about this, but you all know how un-zen I can be about things. Some people are unflappable; I am, unfortunately, flappable! 😜 *sigh* Please bear with me while I try to figure out what’s wrong.

There are going to be a few impacts until I can get my Valve Index fixed. The already-long-delayed Season 2 of the Metaverse Newscast project I am working on with my co-producer Carlos Austin will, once again, be delayed, since we record in VR. Sorry!

And, obviously, I won’t be making any in-world visits to any social VR platforms in the near future. However, I will still be writing about them on my blog. And there is certainly no shortage of stories happening out there for me to write about!

Oh, and I finally figured out why I couldn’t find any of the SteamVR System Reports I created; I forgot to double-check in my Windows folder display settings that it was set to “All Files” (I had it set to Image Files only; see image below). D’oh! I’ve already received a response from Steam, and I have in turn responded, attaching the SteamVR System Report they asked for. Fingers crossed!

Everyrealm: The Multi-Million-Dollar Metaverse Company You Probably Haven’t Heard of Yet (But You Will!)

Republic CEO Kendrick Nguyen (image source)

This man is Kendrick Nguyen. Five years ago, he founded an investment firm called Republic, focused on opportunities in startups, real estate, video games, and crypto. On Oct. 19th, 2021, TechCrunch reporter Connie Loizos wrote:

Where many see regulatory murkiness, the five-year-old, New York-based investing platform Republic sees opportunity. Indeed, while many outfits grapple with whether to distance themselves from certain digital assets, Republic — whose CEO, Kendrick Nguyen, started his career in securities litigation with Goodwin Procter — has focused from the start on establishing itself as a go-to brand for what Nguyen calls “compliant tokenization.”

Just today, the company is announcing a $150 million Series B round led by Valor Equity Partners, which follows a $36 million Series A round that the company announced in March from Galaxy Interactive, Motley Fool Ventures, HOF Capital, Tribe Capital and CoinFund. (Those earlier investors just re-upped, by the way, and were joined by new backers Pillar VC, Brevan Howard, GoldenTree and Atreides.)

Altogether, says Nguyen, Republic, which employs 200 people, had raised more than $50 million in equity financing ahead of this newest round, and more than $20 million in a token sale.

The outfit is certainly busy putting it all to work. Republic already comprises several different business arms, including a popular retail investment platform that invites people to invest with as little as $10; a private capital division with almost $1 billion in assets under management that funnels accredited investors into startups; and a blockchain consultancy arm that provides technical, financing, distribution and tokenization services.

Republic also right now has two affiliated closed-end investment funds deploying capital into startups and crypto projects, along with a digital investment arm operating as Republic Realm that focuses exclusively on metaverses and NFTs.

Anita Ramaswamy wrote in a follow-up TechCrunch article on Feb. 10th, 2022 that Republic has spun off its Republic Realm arm into a separate company, helmed by CEO Janine Yorio. Republic will be a minority investor in this new company, which has been rebranded as Everyrealm:

Some statistics taken from the brand-new Everyrealm website include the following:

My avatar standing in the Metajuku shopping district in Decentraland

It’s clear that Everyrealm has serious money to spend (they’ve already raised US$60 million), and they intend to invest it in a variety of metaverse platforms! Anita reports:

Everyrealm hopes to become “the gateway to the entire metaverse ecosystem,” according to the company. It is invested in 25 different metaverses and owns 3,000+ NFTs today, Yorio said.

“We started out investing [in the metaverse], but we’ve since expanded our mandate to do a lot more than that. We see ourselves as developers of metaverse content, so we don’t just passively invest and sit back and wait for other people to build things,” Yorio said. The company has built on top of many of its virtual properties — for example, it launched a retail store concept in Decentraland two weeks ago, which it plans to expand into other metaverse platforms, Yorio said. Indeed, 10,000 virtual items in the store sold out in the span of an hour, she added.

Not too long ago, I wrote a blogpost about the then-Republic Realm’s foray into education, writing with just a smidgen of snark about something called the Republic Realm Academy:

Apparently, they have set up a virtual campus in the blockchain-based social VR platform Somnium Space, and Somnium Space CEO Artur Sychov himself will be teaching “a class at the Academy about VR and the future of the metaverse:”

Tuition for four weeks, which includes a “limited edition Republic Realm Academy NFT Tuition Badge”, which will “be your campus ID card and unlock all Republic Realm Academy resources and initiatives at the start of the term”, six online courses, plus “limited office hours with professors, subject to availability”, costs US$1,000…

Let’s face it: it’s to Cathy’s and Artur’s and so many other people’s advantage to sell (and yes, I deliberately use the word sell) as many people as they can on this frankly blinkered perspective on the metaverse—even to the point of offering thousand-dollar certificates for things could probably be learned just as easily from others for free! The overall messaging here is that the non-blockchain-based metaverse platforms which predate this boom in artificially-scarce NFT-based real estate are simply not worth bothering with or investing in.

Well, I now publicly will eat some crow, because buried in Anita’s TechCrunch report is the following news nugget:

Everyrealm also operates a virtual educational campus called Realm Academy in the Somnium Space metaverse, where users can learn more about web3 concepts through online courses. Its inaugural class has 500 students who have paid $1,000 each to attend, Yorio said.

If Janine Yorio is to be believed (and frankly, I have zero reason to doubt her), Everyrealm cleared 500 x US1,000 = US$500,000 from the first offering of their six-course educational program. That’s right—a cool half-million dollars! I guess I was seriously wrong about people not being interested in signing up for their courses, and I am willing to admit that I was wrong. Hey, it does happen—sometimes… 😉

And, I was also wrong about something else. As it turns out, Everyrealm has not limited their investment to solely the metaverse platforms with NFT-based real estate! Today I learned that the company is involved in a major event which is taking place this week in Second Life, the Metaverse Fashion Week 2022:

As featured in Vogue today, designer Jonathan Simkhai has partnered with metaverse developer Everyrealm and metaverse production house Blueberry Entertainment to produce an exciting new Metaverse Fashion Week event inside Second Life – and you are invited!

Second Life community members can be among the first to preview all-new exclusive spring 2022 collections this week by attending any of the several runway shows scheduled throughout this week

Check out this video sneak peek of what to expect on the runway. Video Production by Vrutega.

Irritatingly, the above link to “several runway shows scheduled throughout this week” only takes you to the sim where the events are taking place, but without the details of when they were happening! Fortunately, Inara Pey has all the details in a detailed write-up on her blog:

The individual in question is New York fashion designer and 2015 CFDA/Vogue Fashion Fund winner, Jonathan Simkhai. As a part of the New York Fashion Week event, he offered a special preview of some of his designs from his Autumn / Winter 2022 (AW22) collection at a special fashion show that took place in Second Life.

In all 11 pieces from the collection have been visualised for Second Life by none other than Mishi McDuff (aka Blueberryxx), founder and owner of SL’s popular Blueberry brand (and, I will admit, one of my go-to designers on the admittedly rare occasions I feel I need to spruce up my virtual wardrobe). In bringing the designs to SL, Blueberry has also given them a special “metaverse flair” – utilising the unique advantages of the digital world to offer twists to some of the items that cannot be replicated in the physical world – such as a sequined dress that gradually loses its embellishments and morphs into a bodysuit as the model walks the runway.

The items were presented to an invited audience of models, influencers, celebrities, and journalists from the fashion, technology and lifestyle industries. They had the opportunity to see the virtual items ahead of Simkhai presenting their physical world equivalents on the New York catwalk, so the guests could witness the virtual garments and their unique properties up close – and even try them on.

I think that this is a brilliant move by Everyrealm. Why? Because none of the NFT metaverse platforms they currently invest in (Decentraland, Somnium Space, Axie Infinity, etc.) have anything which compares to the mature, fully-evolved dressable avatar system which has evolved over the 18+ years of the history of Second Life! Here’s one of the pictures used in the (unfortunately paywalled) Vogue Business article:

And you can bet that Linden Lab is on board with this; how often does Second Life get mentioned in Vogue, plus fashion and tech news outlets like British GLAMOURMobile Marketing, and the Fashion Network? As Inara says:

This may sound like something straight out of 2006-2008, when many physical world brands tried to hop into SL in the belief it would magically allow them to grow their market influence, but actually it isn’t. The Simkhai / Blueberry relationship is far more symbiotic and engaging, and for two reasons.

The first is that as well as being presented to invited guests, the Second Life Simkhai collection will be the subject of a series of catwalk shows open to Second Life residents on Thursday February 17th / Friday February 18th, with shows set hourly from 13:00 through 16:00 (inclusive – see the Destination Guide link at the end of this article). Not only will these serve to show the designs to the Second Life community, they will also – according to Vogue’s Maghan McDowell –  allow SL users to purchase them at around L$1,000 per item.

So, if you missed out on today’s fashion shows, you can try to catch one tomorrow! I do have my eye on that haute couture dress illustrated in the Vogue Business article above! According to a press release posted to Reddit:

Everyrealm, metaverse investor and developer, announced the launch of an NFT sale featuring select looks from the first-ever Metaverse Fashion Week show, which premiered on February 14th, 2022 in the Second Life metaverse.

The metaverse fashion show was produced by Everyrealm and Blueberry Entertainment and featured women’s fashion designer and New York Fashion Week staple Jonathan Simkhai as the debut designer. A day ahead of his seasonal physical presentation, eleven of the designer’s new season looks were digitally reimagined for the metaverse.

“Like fashion, NFTs are about self expression. NFTs inside people’s crypto wallets are becoming the fabric of their digital identities. As digital identities become increasingly important, fashion lends itself to be a natural extension of metaverse and NFT activation,” said Julia Schwarts, SVP, Everyrealm.

The NFT sale will offer members of the web3 community to not only own a piece of fashion history, but also wear it on their avatars, the company said.

NFT holders will be able to wear NFT digital wearables across 1,400 partner platforms, including Somnium Space, Pixelynx, and others.

The digital wearables NFT collection will feature six looks from the Jonathan Simkhai Metaverse Fashion Week show.

The first Metaverse Fashion Week is scheduled to take place from March 24 to March 27, 2022. This follows the IRL catwalks in the major fashion cities of the world; Paris, Milan, London and New York.

You can see the NFTs listed for sale here (scroll down the page a bit).

Yes, those are prices in U.S. dollars!

These NFTs, which cost anywhere from US$200-600 apiece, confer the following “benefits” (please note that this does not apply to sales within Second Life; as mentioned earlier, SL versions of these virtual garments, made in association with well-known womenswear designer Blueberry, will cost about L$1,000 each, a relative bargain!):

  • Limited edition Metaverse Fashion Week merchandise/apparel
  • Ability to wear Jonathan Simkhai NFT wearables as your avatar in the metaverse
  • Access to future Everyrealm digital wearables activations
  • Whitelisting for future digital wearables drops

Keep in mind that your ability to actually wear these garments on your avatar in the various NFT metaverse platforms is heavily dependent upon the ability of the various companies building those platforms to support it (I can guarantee you that the lovely Lucee dress shown above will not look nearly as sparkly on the current crop of Decentraland avatars, for example, let alone the voxel-based blockchain-based platforms like Cryptovoxels and The Sandbox!)

Therefore, many of these “benefits”, like so much for sale in this current season of blockchain, crypto, and NFT-based metaverse madness, are essentially the opportunity to flex and/or gloat to your friends…and to be first in line for the next line-up of expensive NFT-based avatar wearables!

However, I do have to hand it to Everyrealm. The company is certainly putting its money where its mouth is, and they are making a significant splash in the metaverse in a short time. I honestly cannot think of another firm which has its fingers in so many metaverse pies, all at the same time! More power to them.

As I often say on my blog, “a rising tide lifts all boats,” and Everyrealm is attracting big money (and attention) to the ever-evolving and mutating metaverse! Who knows, maybe Second Life will be home to a few more fashion shows linked to real-world, big-name designers? As we can see, there’s still a valuable place for older, non-NFT-based metaverse platforms like SL in this season of the NFT metaverse!

Metaverse Fashion Week 2022

2022 is promising to be a very interesting year, I predict! Stay tuned! I leave you with this (undated) writeup by David Murphy of MobileMarketing:

Metaverse Fashion Week, an event produced by Everyrealm and Blueberry Entertainment, took place yesterday, featuring Jonathan Simkhai as the debut designer. The event occurred day prior to the physical Jonathan Simkhai 2022 presentation at New York Fashion Week, making the real-world designer the first ever to show it’s Fall/Winter 2022 digital wearables collection ahead of their physical counterparts…

Guest took their seats in the larger-than-life bespoke set made specifically for the fashion event in the Second Life metaverse. The secluded location was inspired by natural elements such as rock, water, air, and fire. Simkhai’s latest collection was showcased on the avatar models during the 8-minute presentation. Simkhai debuted 11 designs from his Fall/Winter 2022 collection, which were digitally reimagined for the Metaverse.

The garments are converted from the real-world version into 3D digital models using design software and video gaming technology. The Second Life Marketplace has been selling digital clothing and accessories from Blueberry since 2011. Wearables and clothing are among the most popular types of commerce in Second Life’s $650m dollar virtual economy.

Founded by Mishi McDuff in 2012 as a solo creator on Second Life, Blueberry has sold more than 20m on digital wearables, amassed a library of more than 10,000 digital SKUs optimized for hundreds of design attributes, and scaled an engaged community of loyal customers. Blueberry is already live on multiple metaverse platforms, and is actively expanding its brand and community to other web 2.0 and 3.0 metaverses.

Blogger’s Dozen: My Top Twelve Most Popular Blogposts from the Past 365 Days

An egg is always an adventure; the next one may be different.

Oscar Wilde (source)
Photo by Kelly Neil on Unsplash

One of the things I love about hosting a blog on WordPress is that I can review my statistics over time, to see which posts are more popular and which ones aren’t. I have completely given up on my ability to predict which ones will fall into the first category, and which ones will fall into the second! A blogpost I dash off in a hurry without much thought can blow up on me, while a second one I slaved over and post in high expectations goes pffft! It just happens. ¯\_(ツ)_/¯

So, on a whim, and to get a better sense of what’s trending overall, I ran some stats today on my 12 most popular blogposts over the past 365 days (Feb. 16th, 2021 to Feb. 15th, 2022). I do hasten to assure you, gentle reader, that all links in this list are safe for work, so don’t be afraid to click on them 😉

  1. The Dirty Little Secret of VRChat: Hidden Adult Content – I am endlessly bemused by the fact that it is still, far and away, the most visited blogpost on my blog, with 72,351 visits over the past 365 days, which works out to almost 200 views per day, mostly because it is usually the top result when people search Google for “VRChat sex” or “VRChat adult”, or something similar…and I hate to break it to you, people, but you are not gonna find NSFW worlds in VRChat using the Google search engine!
  2. Welcome to the Metaverse: A Comprehensive List of Social VR/AR Platforms and Virtual Worlds – this popular, constantly-updated alphabetical listing has seen a surge in visits since Facebook rebranded to Meta in October 2021
  3. A Step-by-Step Guide on How to Get Started in Decentraland (and Some Caveats for New Users)
  4. Clip and Save: Ryan’s All-In-One Guide to Freebies in Second Life – this is a constantly-updated compilation of my best tips and tricks for finding fabulous fashion freebies and bargains in Second Life
  5. Second Life Steals, Deals, and Freebies: The Meshbody Offers Free Versions of Their Classic Mesh Bodies for Men and Women
  6. 3DX Chat: A Brief Introduction (and the Biggest Problem with Most Adult Virtual Worlds)
  7. Second Life: Maitreya Releases Version 5.0 of the Maitreya Lara Female Mesh Avatar Body
  8. Second Life Steals, Deals and Freebies: Free and Inexpensive Mesh Heads and Bodies for Female Second Life Avatars
  9. LGBTQ Spaces in Social VR and Virtual Worlds
  10. Shopping for a New Penis in Second Life: Any Recommendations? – this link is safe for work
  11. List of Non-Combat, Open-World Exploration/Puzzle/Life Simulation Games
  12. How to Change Your Avatar Name in Second Life: A Step by Step Guide

So, what trends do we see in this list?

Trend 1: Sex (As Homer Simpson would say: D’OH!)

Well, it would appear that sexual/adult content and activities are perennially popular in virtual worlds and social VR, regardless of platform (#1, #6, perhaps #9, and most certainly #10 on this list).

There almost seems to be some sort of rule that if you can get two avatars together on a platform—any platform—they are going to try and have sex. In fact, to prove my point, the BBC reported today on sex “condos” in Roblox!

Strip joints in Roblox proves my point: if you can get two avatars together on a platform—any platform—there will be sex! There appear to be no exceptions to this rule, even on platforms intended for children’s games.

So I was not terribly surprised when Meta’s Horizon Worlds and Horizon Venues social VR platforms recently implemented a hard-coded, four-foot boundary between avatars, after several women reported being sexually harassed (even though the avatars literally have no lower body!).

Trend 2: Lists of Metaverse and “Metaverse-Adjacent” Platforms

Secondly, people seem to be looking for comprehensive lists of metaverse platforms (#2) and what I like to call “metaverse-adjacent” content, i.e. non-combat, open-world platforms like Fortnite Party Royale and The Sims (#11). Of course, the line between the two is becoming ever more blurred.

One of my major tasks over the next few months is to complete a thorough reorganization and recategorization of the well over 160 entries on my increasingly popular list of social VR, virtual worlds, and metaverse platforms. I also want to update my equally popular, but by now somewhat dated, spreadsheet of what I consider the “top” social VR platforms (and a shout-out to Dr. Fran Babcock for doing some updating of the latter over the past few months; it is much appreciated!).

It would appear that there is lots of interest in my big-picture look at the metaverse and all the companies busy building it, so I intend to make both of these tasks a top priority, once things die down a bit at my full-time paying job as a university librarian!

As I have said before, I never expected to become a prolific Second Life blogger, but it’s clear that my coverage (with a focus on Second Life steals, deals, and freebies) continues to be popular with my readers, and among the most-viewed content on my blog. While it may seem weird to write both about 18-year-old SL and then switch to writing about much newer platforms, I see everything as part of a seamless, whole history of the metaverse.

Of particular interest, I note a lot of traffic to my posts about both free and paid-for Second Life mesh heads and bodies (#4, #5, #7, #8, and of course, #10!). Therefore, I will continue to provide that coverage, and I may restructure my now-sprawling blogposts about free and inexpensive male and female mesh heads and bodies in SL, to make them easier for people to navigate…but only after I tackle the long-delayed reorganization of my metaverse list, mentioned under the previous trend!

Finally, people seem to value good, step-by-step instructions on how to do things in SL, like rename your avatar (#12), so I will be continuing to write up more blogposts in that vein.

I notice that my step-by-step instructions for getting started in Decentraland (DCL) is an increasingly popular blogpost, even though the instructions may already be a bit dated (#4). As I have mentioned recently, DCL and all the NFT metaverses are seeing a huge surge in interest (and in financial speculation!), ever since Facebook rebranded itself as Meta, and Mark Zuckerberg announced that they would become a metaverse company.

And, as promised, I will be writing about all these platforms in 2022:

Although I have mentioned and written about a number of virtual world/social VR platforms on this list which DO incorporate blockchain, cryptocurrencies, and Non-Fungible Tokens (NFTs), please note that I have, up until now, tended to focus only on those projects which ALREADY have an actual working platform, where you can create an avatar to visit and explore NOW: NeosVR, Cryptovoxels, Decentraland, and Somnium Space. I have not really written much about projects which have yet to launch, because frankly so many of them are vapourware!

However, given the current burst of enthusiasm for all things blockchain/crypto/NFT and metaverse (particularly after Facebook/Meta’s repivot to become a metaverse company in October 2021), I will endeavour to expand my coverage of such platforms in 2022.

And I remain highly concerned about the number of poorly-thought-out NFT metaverse projects (and frankly, just flat out scams) that seem to be proliferating by the day. I will also be writing a lot about that topic in the next 365 days, I suspect.

Trend 5: Lesbian, Gay, Bisexual, Trans, and Queer Spaces in the Metaverse

My blogpost about LGBTQ spaces in virtual worlds and social VR (#9) is becoming more and more popular over time, an indication that queer people are actively looking for community in the metaverse. Therefore, I will write more articles about that, too!

white and multicolored love is love banner
Photo by 42 North on Pexels.com