I had fallen out of the habit of reblogging Inara Pey’s excellent summaries of the weekly Sansar product meetings. In her most recent post, I note with interest:
NEW USER EXPERIENCE UPDATE
Starting with the October release, new users will be taken to an experience on logging-in to Sansar for the first time, and have a default avatar. The experience will be one of those currently populated with other people, the idea being to get new users interaction with other users as quickly as possible.
Which experience a new user is sent to will depend on a number of factors: whether it is public; how many are already in it (to avoid sending new users to an experience nearing its capacity and the possibility they may be re-directed to an empty instance); and those experiences that present a heavy / long load time will also be avoided.
I think this is a wonderful idea! There are a number of other new features coming in the next release, which you can read in full detail over on her blog. Thanks, Inara!
(Note that the “October” release may be pushed back to early November.)
Inara Pey has provided detailed notes from the Sansar Product Meetup of Tuesday, March 13th.
Of particular note is a decision by Linden Lab to pull the initial release of the Terrain Editor:
One of the findings from the performance investigations is that the terrain editor used to sculpt height maps from within Sansar, and the terrains edited using it, can have a significant performance impact in both Edit and Run-time modes. There is no quick fix for this at present, as the terrain editor requires a significant amount of work, and the resources aren’t available at the moment. Because of this:
- The terrain editor will be disabled with the next release.
- There’s no date as to when a replace terrain editing system will be implemented.
- Between now and the end of April, creators who have extensively used the terrain editor and height maps to produce terrain in their scenes / experiences, will be asked to remove / delete their existing terrain sculpts with tiles made via alternative means (e.g. custom made externally and uploaded for “as-is” use).
It’s unclear how many people will be affected by this. The Terrain Editor was noticeably buggy, and I think that few people actually used it to create terrain in Sansar experiences. I blogged about the Terrain Editor when it was first released back in September.
I had forgotten to direct people to Inara Pey’s regular comprehensive blogposts about the most recent Sansar Product Meetups. Sorry! Unfortunately, I can no longer simply reblog them, but I can still embed links to them:
Note that Linden Lab has changed the regular dates for their Product Meetups, moving one meeting to earlier in the week rather than having two meetings every Friday.