After News Reports of Sexual Harassment, Meta Implements a Four-Foot Personal Boundary for Avatars in Horizon Worlds and Horizon Venues

Unfortunately, sexual harassment online is pervasive, happening in such disparate venues as social media, chat rooms, Discord servers, and role-playing games. Virtual worlds and social VR are no exception. Again, this is not a new problem; I have been writing about trolling, griefing and harassment in the metaverse, and how companies are responding to it, since May of 2018 on this blog.

There have been several recent news reports about women who reported being groped or otherwise harassed in Meta’s social VR platforms Horizon Worlds and Horizon Venues. For example, the U.K.’s Daily Mail had this report about a women who was assaulted after logging into Horizon Venues:

Nina Jane Patel watched and listened in horror through a virtual-reality headset as her avatar – a moving, talking, computer-generated version of herself – was groped aggressively in a sustained attack by three realistic male characters.

On a visit this month, the mother-of-four entered the ‘lobby’ – a virtual space serving as an entry point. But within seconds she was pursued by the men’s avatars, who groped her, subjected her to a stream of sexual innuendo and took screen shots of the attack for several minutes as she tried to flee.

Alex Heath of The Verge reported on December 9th, 2021:

Earlier this month, a beta tester posted in the official Horizon group on Facebook about how her avatar was groped by a stranger. “Sexual harassment is no joke on the regular internet, but being in VR adds another layer that makes the event more intense,” she wrote. “Not only was I groped last night, but there were other people there who supported this behavior which made me feel isolated in the Plaza.”

[Vivek] Sharma [Meta’s VP of Horizon] calls the incident “absolutely unfortunate” and says that after Meta reviewed the incident, the company determined that the beta tester didn’t utilize the safety features built into Horizon Worlds, including the ability to block someone from interacting with you. (When you’re in Horizon, a rolling buffer of what you see is saved locally on your Oculus headset and then sent to Meta for human review if an incident is reported.) “That’s good feedback still for us because I want to make [the blocking feature] trivially easy and findable,” he says.

This event was widely reported by a variety of news sources, ranging from the New York Post to the MIT Technology Review. Victor Tangermann wrote in a Dec. 16th, 2021 Futurism article titled Sexual Assault Is Already Happening in the Metaverse:

Rather than ensuring Horizon Worlds doesn’t foster a culture of strangers groping each other in VR, Meta is hoping to make the problem go away by making adjustments to its tools. The company says users can turn on a feature called “Safe Zone,” which creates an impenetrable bubble around the user when they want more space.

But personal space is likely to be a galling problem for social VR applications.

“I think people should keep in mind that sexual harassment has never had to be a physical thing,” Jesse Fox, an associate professor at Ohio State University, told MIT Technology Review. “It can be verbal, and yes, it can be a virtual experience as well.”

Bloomberg columnist Parmy Olson also wasn’t exactly impressed by Meta’s VR experience, either. Once in the VR lobby of Horizon Venues — Meta’s VR events platform that is serving as Horizon Worlds’ precursor — she was being surrounded by a “group of male avatars” who started taking pictures of her.

“One by one, they began handing the photos to me,” Olson writes. “The experience was awkward and I felt a bit like a specimen.”

Meta may have thought they would have avoided these kind of problems by deliberately designing their avatars to have no body below the waist. No genitals, no problem, right? WRONG. It’s not what the avatars look like that’s the issue here; it’s how the people using the avatars behave towards each other.

Note also Parmy Olson’s incident in the previous quote: in her case, the group of male avatars were using Horizon Worlds’ built-in camera feature to make her feel uncomfortable. Harassment can take many forms, and may involve the abuse of features which the developers never dreamed would be so misused.

On February 4th, 2022, no doubt in response to these and other news reports and the negative publicity they generated, Meta announced a Personal Boundary feature:

Today, we’re announcing Personal Boundary for Horizon Worlds and Horizon Venues. Personal Boundary prevents avatars from coming within a set distance of each other, creating more personal space for people and making it easier to avoid unwanted interactions. Personal Boundary will begin rolling out today everywhere inside of Horizon Worlds and Horizon Venues, and will by default make it feel like there is an almost 4-foot distance between your avatar and others.

This Personal Boundary feature is hard-coded, at least for now; you cannot turn it off or adjust the distance. According to the press release:

We are intentionally rolling out Personal Boundary as always on, by default, because we think this will help to set behavioral norms—and that’s important for a relatively new medium like VR. In the future, we’ll explore the possibility of adding in new controls and UI changes, like letting people customize the size of their Personal Boundary.

Note that because Personal Boundary is the default experience, you’ll need to extend your arms to be able to high-five or fist bump other people’s avatars in Horizon Worlds or in Horizon Venues.

Adi Robinson of The Verge clarifies that “it gives everyone a two-foot radius of virtual personal space, creating the equivalent of four virtual feet between avatars”, adding:

Meta spokesperson Kristina Milian confirmed that users can’t choose to disable their personal boundaries since the system is intended to establish standard norms for how people interact in VR. However, future changes could let people customize the size of the radius.

If someone tries to walk or teleport within your personal space, their forward motion will stop. However, Milian says that you can still move past another avatar, so users can’t do things like use their bubbles to block entrances or trap people in virtual space

Contrast Meta’s approach with other platforms such as Sansar, which gives the user control over whether or not they want to set up personal space between themselves and other avatars, allowing them to set up one distance for people on their friends list (or to turn it off completely, and set another for non-friends and strangers (see the Comfort Zone settings in the image below):

And, of course, VRChat has an elaborate, six-level Trust and Safety system, where you can make adjustments to mute/hide avatars, among other settings.

A few thoughts about all this. Because Meta is such a large, well-known company, it was perhaps inevitable that such reports would be considered newsworthy—even though sexual harassment has been around for decades in virtual worlds, dating back to Active Worlds, founded over a quarter-century ago!

Also, the immersive nature of virtual reality can make such harassment feel more invasive. Jessica Outlaw has researched and written at length about women’s experience of harassment in virtual reality (here and here).

Finally, like all the metaverse platforms which came before it, Meta is learning and making adjustments to its social VR platforms over time. This is common and is to be expected. For example, Second Life has had a long history of discovering and addressing problems which arose during its 18+ years of existence. Some fixes are good; others cause their own problems, and require further tinkering.

I personally believe that the best solution to the continuing problem of sexual harassment in the metaverse requires a deft mix of social and community rules and expectations with software solutions such as the Personal Boundary feature, and muting/blocking avatars. There is no easy fix; we learn as we go.

UPDATED! Second Life Steals, Deals, and Freebies: Scandalize And Melody Valentine’s Hunts

Scandalize and its sister stores on the same sim often hold hunts throughout the year. Valentine’s Day is no exception! So, fom February 3rd to 14th, 2022, both Scandalize and Melody are holding a Valentine’s “Hunt”. (You’ll see why I put “hunt” in quotes in a minute.)

Each hunt prize costs only L$15, which is a significant saving over the regular price! Most of the prizes are women’s clothing items in either pink or red, in keeping with the Valentine’s Day theme of the hunt. Here’s the object you are looking for, a stuffed heart cushion (a fatpack of which is also for sale in the Scandalize store if you want to buy it to decorate your virtual home in Second Life):

The reason I put the word “hunt” in quotes above, is because neither store really put much effort into hiding the hearts, leaving them lying out in plain sight on the floors (and, in the case of Melody, some hearts were put out on the roof of the store in plain sight):

No effort was made to hide anything, so to me, it’s not really a “hunt”, which is great if you hate hunting like I do (if you do have to do a harder hunt, where they actually do hide the prizes, you might be interested in my top six tips for successful Second Life hunts).

Whoever was in charge of placing the hearts around the Scandalize store looks like they got fed up, and gave up, dumping a bunch of “hunt” hearts right in the middle of one of the aisles of the store, like they couldn’t even be bothered any more!

I found a couple of hunt prizes in Scandalize which were not on their hunt legend, but almost all of the hunt prizes were posted there, so check the legend before you buy.

Also, I discovered that heart containing the Serina minidress on the Melody hunt was, in fact, a complete fatpack, instead of the red and pink versions advertised on the sign next to the store! You get a choice of thirty colours and textures.

Despite the Melody hunt legend, this Serina minidress hunt prize comes in a complete fatpack of 30 colours, not just red and pink! For L$15 this is a bargain indeed! (P.S. Check the roof of the Melody store)

Also, you should know that the three footwear prizes in the upper right-hand corner of the Scandalize hunt sign are fatpacks, and not just single colours! One of these three hunt prizes, the Darliane hiking boot, is a repeat from a previous Scandalize hunt, and I have discovered that it works just as well for male avatars as for female avatars, since you can simply alpha out your male avatar’s feet (more information here). L$15 for an insanely customizable fatpack of hiking boots is one hell of good deal, so you might want to trot your avatar down to Scandalize just to look for the Darliane boots for your avatar, regardless of their gender!

However, you should be aware that there are duplicates of many of the hunt prizes scattered about the stores, so always check the hunt legends (posted up top) before you buy, as well as your recent inventory, to make sure that you are not buying the same item twice! I don’t mind this when it’s a free hunt, but when it’s a hunt where you have to pay for the items you find, I think it’s sloppy, in my opinion. For example, I came across at least two duplicates of the Darliane boots prize. Always check before you hit that Buy button!

Here are some of the hunt prizes I found in the Scandalize store:

Kyndra tied top and T-shirt with Alisha pants (plain or cheetah pattern; the T-shirt comes with a HUD to change the logo)
Angelic Dress in pale pink
Zarihas top (with optional sleeves) and Abnersy jeans
Melange top, Susyla skirt, and Kleine shoes with socks (the Kleine shoes come in a complete fatpack of colours for both the shoes and the socks)
Cabbih top and puffed jacket with Sanara skirt
Marhia top and Cabbih leggings
The glorious Pardise coat
Elrisa laced top and Yaritza jeans
Angelic bikini
Pardise lingerie set: bra, pantie and garter

Happy hunting! Remember this “hunt” ends on Valentine’s Day, so while you might want to wait a few days until the Scandalize and Melody stores are less busy, don’t wait too long!

UPDATE Feb. 5th, 2022: I just wanted to report that, if you try to teleport into the Scandalize or Melody stores, you might be mistakenly redirected to the Vanity shopping event, which is in a huge skybox high above the sim where the stores are. If that should happen to you, wait a few hours and then try to get in later. This is, unfortunately, a problem which has happened before, and eventually, whoever runs the sim will hear about it from cranky shoppers, and it will be fixed.

In the meantime, here’s a cute picture to entertain you:

cute puppy wearing a party hat
Photo by Anna Shvets on Pexels.com

The Sandbox: An Update

While I have mentioned The Sandbox before on this blog, I decided that it was high time to write an update about the hot new blockchain-based, voxel-themed virtual world, which has attracted such intense interest and speculation, even before the doors open to the general public!

Here’s a teaser trailer from last year, which gives an overview of what The Sandbox is all about:

According to an introductory article written in June 2020, The Sandbox started as a mobile game:

The Sandbox is best known for its two smash mobile hits The Sandbox (2011) and The Sandbox Evolution (2016), which combined generated 40 million downloads across iOS and Android. In 2018, developer/Publisher Pixowl decided to bring this successful User Generated Content gaming IP and large community of creators from mobile to the blockchain ecosystem. The goal: disrupt existing game makers like Minecraft and Roblox by providing creators with true ownership of their creations as non-fungible tokens (NFTs) and reward them for their participation in the ecosystem.

The Sandbox also made deadlines in December 2021 when Republic Realm spent approximately US$4.3 million worth of land on the platform, setting a record for the most expensive land sale in the metaverse (more about Republic Realm here). In much the same way as Decentraland did before it, cryptospeculators have feverishly bid up the prices of virtual plots of land to unheard-of levels. At present, the average price of virtual plots of land in The Sandbox has hovered around US$11,000:

What’s even more eyebrow-raising is that, in the past week, almost ten million dollars (U.S.) worth of virtual property has changed hands—and all this before an official launch of The Sandbox! The previously-mentioned Republic Realm shared the following infographic in a recent blogpost, showing just how the value of recent sales in The Sandbox far, far outstrips that of other, already-launched blockchain-based competitors such as Cryptovoxels, Decentraland, and Somnium Space:

So, what is it about The Sandbox that people are falling all over themselves in bidding wars for virtual property? Well, on their website, the company describes their product as follows:

The Sandbox is a virtual Metaverse where players can play, build, own, and monetize their virtual experiences. We empower artists, creators, and players to build the platform they’ve always envisioned, providing them with the means to unleash their creativity.

The Sandbox, in addition to its NFT-based virtual land, has a cryptocurrency called (of course!) SAND, which you can use to buy and sell assets on their Marketplace, such as voxel sneakers for your avatar:

Among the partners participating in The Sandbox (and presumably selling officially branded merch you can’t get anywhere else!) are Adidas, Atari, deadmau5, Snoop Dogg, the Smurfs (?!), the Care Bears (?!?!??), and the zombie franchise The Walking Dead. Looks like somebody at the company building The Sandbox has been quite busy on the marketing, sponsorships, and partnerships front, people!

The Sandbox also seems to be positioning itself as a Roblox and Minecraft competitor, in that it boasts a Game Maker, which allows users to create their own games on the platform without needing to know how to code:

Another key component of The Sandbox is a downloadable program called VoxEdit. which “allows you to create, rig, and animate your own voxel-based NFTs” and “sell them on The Sandbox’s marketplace”:

VoxEdit appears to be a modeler, editor, and NFT minter program all in one, and the website states that VoxEdit is the only software capable of exporting assets to The Sandbox’s NFT Marketplace. So The Sandbox, while embracing blockchain-based technology, also appears to have some aspects of what Lars Doucet would call a “company town” model, similar to Roblox (somebody can correct me if I’m wrong, but that would appear to be the case here).

As I mentioned earlier, The Sandbox is not open to the general public yet. They recently concluded a first closed alpha test, with a limited group of alpha testers, and apparently, they are planning a second alpha test (“Alpha Season 2”) sometime in the near future:

All in all, The Sandbox seems to have done a masterful job of promotion and marketing. They have successfully generated a level of hype that I have not witnessed in the blockchain-based virtual world space since Decentraland raised millions of dollars in its epic ICO!

If you are intrigued and want to learn more about The Sandbox, you can visit their website, join their Discord or Telegram, ir follow them on various social media: Facebook, Twitter, Instagram, Medium, Twitch, and YouTube.

P.S. As I expect I will be writing more about The Sandbox in future, I have decided to create a new blog category called The Sandbox, and go back and add this new category to all the older blogposts where I mentioned the platform.

Real Estate Brokers for the Blockchain-Based Metaverse Platforms: Trend or Fad?

See also: The Billion Dollar Real Estate Company Using VirBELA For Its Virtual Offices

Of course, virtual real estate brokers are not new; Second Life, over the 18+ years of its existence, has had dozens and dozens of companies who buy, subdivide, and sell virtual land for your home or business use. In fact, that’s how the first person to earn a million dollars (U.S.) in Second Life made her fortune! Anshe Chung even had her avatar featured on the May 2006 cover of BusinessWeek magazine (see image, right), an event which sparked a boom period for Second Life, as many people and companies piled on, lured by the opportunity to make some money.

And the newer, much-hyped blockchain-based virtual worlds are going through a similar boom at present, with a predictable result: the rise of the real estate agent who specializes in selling land on the blockchain to individuals and companies!

The Metaverse Property website homepage

Among the pioneers in this rapidly-evolving market are Metaverse Property, which was established by the Canadian cryptocurrency entrepreneurs Michael Gord and Jason Cassidy. They describe their service as follows:

The Metaverse Group is a leading virtual real estate company offering exposure to this burgeoning industry via the Metaverses. We facilitate the acquisition of virtual property along with a suite of virtual real estate centric services that are provided by pioneers of the crypto, blockchain and non-fungible token (NFT) industries.

We currently offer (or plan to offer) the following services to help you enter and engage in the metaverse:

• Buying and selling of virtual real estate across the Metaverses
• Development of virtual land (we help bring your dream to life)
• Expert level consulting for all major metaverses
• Finding a rental within the metaverses to fit any need
• Property management of existing real estate
• Marketing and advertising your business in the metaverse

At press time, Metaverse Properties is brokering the sale of NFT-based virtual real estate in Decentraland and Somnium Space (both of which have already launched), and The Sandbox (which recently completed a first, closed alpha test, and is expected to launch later this year):

And even some real-life real estate brokers are jumping on the bandwagon. Kim Velsey wrote in New York magazine last month:

Tal and Oren Alexander, the brothers who became famous for closing megadeals in their early 20s then moved onto the biggest deals ever in their early 30s — they represented Ken Griffin when he bought that record-setting $238 million penthouse at 220 Central Park South in 2019 — recently announced that they’ll be developing and selling luxury real estate in the metaverse…

The brothers have formed a partnership with Republic Realm, a metaverse developer that recently paid $4.3 million for virtual property in the Sandbox, one of the more popular metaverses. (It also owns a 259-parcel virtual estate in Decentraland that it bought for about $900,000.) “We want to just focus on trophy properties in the various metaverses,” Alexander told the Real Deal. This will take the form, according to Republic Realm, of an “architecturally significant master-planned community.” Which sounds a little (or very?) depressing.

Real estate has always been about status and shelter, skewing increasingly toward the former as one moves up the economic ladder. Speculators like Republic Realm and the Alexanders are banking (literally) on the fact that you can take the shelter piece out of the real-estate equation altogether, leaving just speculation and status. 

Kim raises an important point about all this speculation in blockchain-based virtual real estate, which is all about artificially-induced scarcity: that it’s a luxury item, a status item, something to give you (or your company) bragging rights. Real-world real estate agents like the Alexanders wouldn’t give a toss about the metaverse unless they smelled an opportunity to make money.

As I have written before, we’ve already seen the rise and subsequent fall (circa 2006 to 2008) of Second Life, when everybody and their dog trooped in, set up shop, then just as quickly trooped out a year or two later, when they realized that the money-making opportunities were just not what they had hoped for. It takes more than just setting up a virtual version of your brand to make money in the metaverse!

And, while the current signs for the blockchain-based social VR platforms and flat-screen virtual worlds certainly do look very promising, it still remains to be seen whether all this excitement will translate to the average, non-crypto consumer. All the people and companies who are currently investing in virtual real estate in Cryptovoxels, Decentraland, Somnium Space, and other NFT-based real estate won’t have a problem attracting the blockchain enthusiasts, the crypto bros (and women, and those who identify as non-binary).

They will, however, also have to entice Joe and Jane Average Consumer to pay a visit, set up a wallet and an avatar, obtain and spend cryptocurrency, and stick around long enough to help build a strong community. And that’s going to be a much harder sell.

We could see a repeat of what happened in Second Life, as companies realized that they were spending a lot of money on something that wasn’t helping their bottom line, and then largely pulled out. Or we could see great success, who knows? (God knows my track record at making predictions on this blog is absolutely abysmal. I once infamously predicted that Cryptovoxels would fail miserably, and they have been going from strength to strength! I also predicted that Virtual Universe would be a hit, only to have it fold. So, meh, what do I know??!?)

But I do find it amusing how so many people are breathlessly talking about the metaverse like it’s some new thing, as if the non-blockchain-based virtual worlds and virtual worlds never existed for them. Half the time now, when I click on an article talking about the metaverse, all it talks about are NFT-based virtual real estate. There’s just so much more out there, and I believe it’s important to take a broader view of all this, especially in the current hype cycle of all things metaverse.

So, to answer the question in my admittedly click-bait blogpost title: are virtual real estate agents a trend or a fad? I would argue, based on my 14+ years of experience in Second Life, that they are an already-established trend worth watching. I think that there is a possibility that in the future, real estate agents will buy, sell, and trade virtual properties, acting as brokers for individual and corporate customers who don’t want to fuss with their purchasing experience on OpenSea and other NFT marketplaces, and are willing to pay to have somebody advise and navigate them through all the fussy details of owning a piece of the metaverse.