Real Estate Brokers for the Blockchain-Based Metaverse Platforms: Trend or Fad?

See also: The Billion Dollar Real Estate Company Using VirBELA For Its Virtual Offices

Of course, virtual real estate brokers are not new; Second Life, over the 18+ years of its existence, has had dozens and dozens of companies who buy, subdivide, and sell virtual land for your home or business use. In fact, that’s how the first person to earn a million dollars (U.S.) in Second Life made her fortune! Anshe Chung even had her avatar featured on the May 2006 cover of BusinessWeek magazine (see image, right), an event which sparked a boom period for Second Life, as many people and companies piled on, lured by the opportunity to make some money.

And the newer, much-hyped blockchain-based virtual worlds are going through a similar boom at present, with a predictable result: the rise of the real estate agent who specializes in selling land on the blockchain to individuals and companies!

The Metaverse Property website homepage

Among the pioneers in this rapidly-evolving market are Metaverse Property, which was established by the Canadian cryptocurrency entrepreneurs Michael Gord and Jason Cassidy. They describe their service as follows:

The Metaverse Group is a leading virtual real estate company offering exposure to this burgeoning industry via the Metaverses. We facilitate the acquisition of virtual property along with a suite of virtual real estate centric services that are provided by pioneers of the crypto, blockchain and non-fungible token (NFT) industries.

We currently offer (or plan to offer) the following services to help you enter and engage in the metaverse:

• Buying and selling of virtual real estate across the Metaverses
• Development of virtual land (we help bring your dream to life)
• Expert level consulting for all major metaverses
• Finding a rental within the metaverses to fit any need
• Property management of existing real estate
• Marketing and advertising your business in the metaverse

At press time, Metaverse Properties is brokering the sale of NFT-based virtual real estate in Decentraland and Somnium Space (both of which have already launched), and The Sandbox (which recently completed a first, closed alpha test, and is expected to launch later this year):

And even some real-life real estate brokers are jumping on the bandwagon. Kim Velsey wrote in New York magazine last month:

Tal and Oren Alexander, the brothers who became famous for closing megadeals in their early 20s then moved onto the biggest deals ever in their early 30s — they represented Ken Griffin when he bought that record-setting $238 million penthouse at 220 Central Park South in 2019 — recently announced that they’ll be developing and selling luxury real estate in the metaverse…

The brothers have formed a partnership with Republic Realm, a metaverse developer that recently paid $4.3 million for virtual property in the Sandbox, one of the more popular metaverses. (It also owns a 259-parcel virtual estate in Decentraland that it bought for about $900,000.) “We want to just focus on trophy properties in the various metaverses,” Alexander told the Real Deal. This will take the form, according to Republic Realm, of an “architecturally significant master-planned community.” Which sounds a little (or very?) depressing.

Real estate has always been about status and shelter, skewing increasingly toward the former as one moves up the economic ladder. Speculators like Republic Realm and the Alexanders are banking (literally) on the fact that you can take the shelter piece out of the real-estate equation altogether, leaving just speculation and status. 

Kim raises an important point about all this speculation in blockchain-based virtual real estate, which is all about artificially-induced scarcity: that it’s a luxury item, a status item, something to give you (or your company) bragging rights. Real-world real estate agents like the Alexanders wouldn’t give a toss about the metaverse unless they smelled an opportunity to make money.

As I have written before, we’ve already seen the rise and subsequent fall (circa 2006 to 2008) of Second Life, when everybody and their dog trooped in, set up shop, then just as quickly trooped out a year or two later, when they realized that the money-making opportunities were just not what they had hoped for. It takes more than just setting up a virtual version of your brand to make money in the metaverse!

And, while the current signs for the blockchain-based social VR platforms and flat-screen virtual worlds certainly do look very promising, it still remains to be seen whether all this excitement will translate to the average, non-crypto consumer. All the people and companies who are currently investing in virtual real estate in Cryptovoxels, Decentraland, Somnium Space, and other NFT-based real estate won’t have a problem attracting the blockchain enthusiasts, the crypto bros (and women, and those who identify as non-binary).

They will, however, also have to entice Joe and Jane Average Consumer to pay a visit, set up a wallet and an avatar, obtain and spend cryptocurrency, and stick around long enough to help build a strong community. And that’s going to be a much harder sell.

We could see a repeat of what happened in Second Life, as companies realized that they were spending a lot of money on something that wasn’t helping their bottom line, and then largely pulled out. Or we could see great success, who knows? (God knows my track record at making predictions on this blog is absolutely abysmal. I once infamously predicted that Cryptovoxels would fail miserably, and they have been going from strength to strength! I also predicted that Virtual Universe would be a hit, only to have it fold. So, meh, what do I know??!?)

But I do find it amusing how so many people are breathlessly talking about the metaverse like it’s some new thing, as if the non-blockchain-based virtual worlds and virtual worlds never existed for them. Half the time now, when I click on an article talking about the metaverse, all it talks about are NFT-based virtual real estate. There’s just so much more out there, and I believe it’s important to take a broader view of all this, especially in the current hype cycle of all things metaverse.

So, to answer the question in my admittedly click-bait blogpost title: are virtual real estate agents a trend or a fad? I would argue, based on my 14+ years of experience in Second Life, that they are an already-established trend worth watching. I think that there is a possibility that in the future, real estate agents will buy, sell, and trade virtual properties, acting as brokers for individual and corporate customers who don’t want to fuss with their purchasing experience on OpenSea and other NFT marketplaces, and are willing to pay to have somebody advise and navigate them through all the fussy details of owning a piece of the metaverse.

Bacardi and Coke! Real-Life Brands Are Starting to Partner with Virtual Worlds (Again): Could This Be the Start of a New Trend?

There was a time, back in the day (ohhh, let’s say, May of 2006) when a Second Life avatar named Anshe Chung graced the cover of Businessweek magazine, which told the story of how she became the first online personality to achieve a net worth exceeding one million US dollars from profits entirely earned inside a virtual world.

It can be argued that this Businessweek article, and the resulting media attention it caused, was the spark that ignited a period of explosive population growth in Second Life, as people realized that they, too, could earn money on Second Life, and they began joining the platform in ever-increasing numbers.

In particular, between late 2006 and early 2007, dozens of real-life companies and brands decided to set up shop in Second Life: Dell, Toyota, Nissan, Sun Microsystems, IBM, even American Apparel and Playboy. Unfortunately, this corporate heyday did not last long. By the end of 2008, most real-world corporations were pulling out, not seeing the benefit (i.e. profit) in running operations on a virtual world, especially during a somewhat brutal recession.

And, for a long time, burned by their initial enthusiastic foray into Second Life, most real-world brands pretty much steered clear of virtual worlds, leaving them to the mom-and-pop stores, the individual content creators who were able to make a go of it.


Well, I am starting to notice the beginnings of a new trend lately: real-life brands are starting to enter into partnerships with social VR and virtual worlds once again. Is this the start of a new trend in marketing?

Two different news items, about two completely different types of partnerships, crossed my desk yesterday, one for Bacardi rum and the other for Coca-Cola, which tickled my fancy and made me laugh (hence the clever title of this blogpost!). Both are instructive examples of how such corporate partnerships have evolved and changed since the Anshe Chung summer of 2006 in Second Life.

Barcardi and Sansar: The Casa Bacardi Virtual Island Festival

First up is a partnership between Bacardi and Sansar, a virtual festival to be held on August 20th, 2021, to promote Bacardi products. According to the event description:

Teleport to your virtual island of Casa Bacardi

Bring home some Caribbean vibes and get grooving to your favourite beats at a music experience like never before.

Casa Bacardi is a whole new virtual world on Sansar, with an epic stage for your favourite artists to perform on, games to play with your friends, hang out with them, play cocktail games and meet new people. Enjoy all of this and more from the comfort of your home along with your favourite Bacardi Cocktails.

You can even design your own look and express yourselves through your avatar before you land on Casa Bacardi Island. Festival fashion doesn’t go away, you know?

Find liberation from the real world on a virtual Caribbean island. Teleport to Casa Bacardi this Rum Month!

Performers at this event include a mix of afrobeat, hip hop, electronica and dance music artists:

  • Tesher
  • Divine and the Gully Gang
  • MC Altaf
  • Tsumyoki with Kidd Mange
  • Natasha Diggs
  • Gauriwho

Tickets are quite inexpensive, only US$1.99 for a concert pass, and US$2.99 for a concert pass plus a limited after-party event (you can pay via credit card or PayPal).

Coca-Cola, Tafi and Decentraland: The Friendship Box NFT

In a piece of news which I somehow missed, Coca-Cola entered the ultra-trendy NFT space with a limited-edition auction, partnering with the Tafi avatar creation system and the blockchain-based virtual world Decentraland (NFT, of course, stands for Non-Fungible Tokens, the concept that blockchain-based property is a unique, distinguishable, indivisible blockchain-based asset which has some sort of monetary value, usually denoted in a cryptocurrency like ETH/Ethereum).

Coca-Cola is not the first big brand name to jump into Decentraland, of course; not too long ago I wrote about how Sotheby’s set up shop. It would appear that the current unabated frenzy over blockchain, cryptocurrencies, and NFTs is bringing together some rather unlikely bedfellows!

According to the official announcement by Tafi:

Tafi announced today that it has partnered with Coca-Cola® by designing virtual wearables for Coca-Cola’s first-ever non-fungible token (NFT) collectibles offering in the “metaverse” to celebrate International Friendship Day on July 30th, Coca-Cola will be auctioning an NFT loot box on OpenSea, that contains Tafi-designed digital apparel that can be worn forever in the virtual world of Decentraland.

Tafi, a leading designer of avatars and digital wearables, is a digital strategy and development partner with Coca-Cola. Tafi worked alongside Coca-Cola to produce the NFTs, as well as Virtue, the agency by Vice, who developed the initial concept. Details of Tafi’s involvement in Coca-Cola’s NFT Lootbox can be found at https://maketafi.com/coca-cola-nft.

Coca-Cola collaborated with designers at Tafi on all the NFTs including the branded wearable apparel. Auction-goers can bid on the Coca-Cola Friendship Box, a reimagined version of Coca-Cola’s highly collectible vending machine, itself an NFT, and once opened there will be three one-of-a-kind digital assets to own: 

• A custom Coca-Cola Bubble Jacket Wearable – a futuristic jacket – is illuminated with effervescent fizz, purposely designed with subtle nods to Coke’s nostalgic delivery uniforms. It also will include an unlockable version that can be worn in the Decentraland 3D virtual reality platform. Inspired by metaverse trends and utility, the jacket features the Coca-Cola color palette, fusing the metallic red of the aluminum can and caramel brown of the delicious drink. 

The Sound Visualizer captures the experience of sharing a Coca-Cola using instantly recognizable audio cues: the pop of a bottle opening, the sound of a beverage being poured over ice, the unmistakable fizz and that first refreshing taste.

The Friendship Card reimagines the design of Coca-Cola’s famous friendship-inspired trading cards from the 1940s for the digital world. The cards bear the “Symbol of Friendship” moniker.

The first ever Coca-Cola NFT (image source)

This one-of-a-kind loot box contained some ultra-exclusive items, including a puffy jacket which can be worn by Decentraland avatars, and it sold for a whopping 217 ETH (which works out to about half a million U.S. dollars)!

Now I can tell you one thing for damn sure: no matter how luxurious and glossy that Coca-Cola puffed jacket may look on the OpenSea marketplace (and you can check out the fancy animations here), it is not going to look anywhere near as good when your avatar wears it around Decentraland! The current state of graphics in Decentraland looks like this, in case you needed a reality check:

The current state of avatar fashion in Decentraland: your glossy, expensive Coca-Cola jacket is not going to anything like what you see on the OpenSea marketplace.

Perhaps I am not the best person to explain all this, because frankly I am still mystified as to why people would want to spend outrageous sums of money on NFTs, except perhaps for bragging rights. However, it is clear that blockchain, crypto, and NFTs are not going away anytime soon (although they will not doubt continue to fluctuate wildly in value). I just report on what I see, safely from the sidelines.

And I repeat my usual warning: do EVERY. SINGLE. SCRAP. of your homework before investing a penny in any blockchain/cryptocurrency project.


Are we seeing a renaissance in such partnerships between real-world brands and social VR platforms and virtual worlds? Who knows. But it is fascinating to watch!