NEXT: Beyond the Metaverse Virtual Conference—A Free, Daylong Event Hosted by Lethbridge College, February 17th, 2022

Lethbridge College, a Lethbridge, Alberta-based college which was among the first post-secondary institutions in Canada to offer a Virtual and Augmented Reality program, is hosting a free, daylong virtual conference on February 17th, 2022, titled NEXT: Beyond the Metaverse. The event runs from 9:00 a.m. to 5:00 p.m. (in what I assume is Lethbridge time, Mountain Time Zone).

According to a press release issued by Lethbridge College today:

As the reality of an evolving Internet becomes more mainstream, so does interest in the metaverse – a network of spaces where you can create a virtual world parallel to your physical one.

Just as the Internet revolutionized how we communicate, learn, play and do business, spatial computing, by way of the metaverse, is transforming those everyday interactions yet again.

Lethbridge College is bringing together some of the world’s leading voices on this computing revolution for NEXT: Beyond the Metaverse, a free, virtual conference presented by Lethbridge College’s Spatial Technologies Applied Research & Training (START) centre on Feb. 17. Hosted on the AltspaceVR and Classy Live platforms, the conference connects the best virtual and augmented reality experts with industry and individuals alike.

Emceed by Kent Bye, producer of the Voices of VR Podcast, the full-day event features presentations by April Speight, Spatial Computing Technology team leader, Microsoft Cloud Advocacy; Matt Todd, historian for game design, Ubisoft Quebec City; Antonia Forster, senior technical specialist, Unity Technologies; and George Bloom, executive producer Visual Effects, Metaverse and Innovation Lab, CBS Television Studios. Join them as they explore the complex topic of the metaverse, where it’s at, where it’s headed and why it’s important.

You can read more detailed speaker bios and register for this event on this page. It looks to be an interesting virtual conference. See you there!

The 2021 Raindance Immersive Awards Ceremony: A List of All the Winners

I’m a sucker for awards shows (the Oscars are like the gay Super Bowl to me!). So I was in my element as I watched the two-part 2021 Raindance Immersive Awards, which were hosted in the social VR platform VRChat, with audiences also watching the livestream in-world in both AltspaceVR and NeosVR, as well as remotely on YouTube (the videos are below).

The Raindance Film Festival is the largest and most important independent film festival in the U.K., showcasing features, shorts, web series and music videos by filmmakers from the U.K. and around the world to an audience of film executives and buyers, journalists, film fans and filmmakers.

Powered by HTC VIVE’s Viveport and VRChat, this year’s Raindance Immersive (October 27th to November 21, 2021) comprised immersive VR games and experiences competing for jury awards, as well as the Spirit of Raindance Awards, which are selected by the festival team. Raindance is the only film festival in the world to recognize and award VR on such a scale, so this was a major event!

The Raindance Immersive Awards ceremony for 2021 was in two parts. The first part was held yesterday. The cameraman for the event was my friend (and the co-producer of the upcoming second season of the Metaverse Newscast), the talented social VR videographer Carlos Austin.

If you have never visited VRChat, I think that this 1-hour-and-40-minute video is your prefect introduction! You really get a sense of the wonderful variety and diversity of avatars which are available in VRChat, as well as a good look at the Embassy virtual world where the ceremony takes place.

Carlos deftly steers his camera around the avatars milling about and chatting with each other at the very beginning, before the event starts, and it feels as if you were in a cocktail party, overhearing bits and snippets of conversations! I loved it. (If you want to skip right to the awards ceremony proper, it starts at the 27:56 minute mark, and it runs until the 1-hour-and-13 minute mark, followed by an afterparty.)

The awards handed out in Part 1, in order, were (all links go to the description page on the Raindance Immersive website, with a promo video and more information):

The second half of the awards ceremony was today; it was again filmed by Carlos Austin (the awards ceremony proper starts at the 46:50 mark in the video if you want to skip straight to that part):

The awards handed out in Part 2 of the ceremony, in order, were:

Ignite 2021: Microsoft Is Adding Avatars to Microsoft Teams

Have you joined the RyanSchultz.com Discord yet? You’re invited to be a part of the first ever cross-worlds discussion group, with over 600 people participating from every social VR platform and virtual world! We discuss, debate and argue about the ever-evolving metaverse, its avatars, and all the companies building it. Come join us! More details here.


Hard on the heels of Facebook (now Meta) and their Connect 2021 event comes today’s Microsoft Ignite 2021, where Microsoft shows off some of the technology they’re working on. And, of course, give their own spin on the metaverse!

Microsoft CEO Satya Nadella presents the company’s metaverse solutions

Here’s a seven-minute clip from Ignite of Microsoft CEO Satya Nadella talking about his vision for the metaverse:

Tom Warren of tech news website The Verge reports:

Microsoft is entering the race to build a metaverse inside Teams, just days after Facebook rebranded to Meta in a push to build virtual spaces for both consumers and businesses. Microsoft is bringing Mesh, a collaborative platform for virtual experiences, directly into Microsoft Teams next year. It’s part of a big effort to combine the company’s mixed reality and HoloLens work with meetings and video calls that anyone can participate in thanks to animated avatars.

With today’s announcement, Microsoft and Meta seem to be on a collision course to compete heavily in the metaverse, particularly for the future of work.

An example of a 3D avatar within Microsoft Teams (image source: Microsoft, from TheVerge)

And—if you’re having a bad hair day—hey, no worries!

Microsoft Teams will get new 3D avatars in a push toward a metaverse environment, and you won’t need to put a VR headset on to use them. These avatars can literally represent you both in 2D and 3D meetings, so you can choose to have an animated version of yourself if you’re not feeling like turning your webcam on.

Bloomberg reports that this new feature will be released next year:

If you’re worried the metaverse will be all fun and games, fear not: Microsoft Corp. is taking its own stab at the idea, and it will have PowerPoint and Excel.

The company is adapting its signature software products to create a more corporate version of the metaverse — a concept promoted by Facebook co-founder Mark Zuckerberg that promises to let users live, work and play within interconnected virtual worlds.

The first offering, a version of Microsoft’s Teams chat and conferencing program that features digital avatars, is in testing now and will be available in the first half of 2022. Customers will be able to share Office files and features, like PowerPoint decks, in the virtual world.

It would appear Microsoft’s avatars (like those in Meta’s Horizon Worlds and Horizon Workrooms) will lack legs (image source: Microsoft, via Bloomberg)

Of course, most people already know that Microsoft acquired the social VR platform AltspaceVR in 2017 (which, by the way, is still absolutely killing it with live events programming!). Altspace is being used for a variety of purposes, including higher education (for example, teaching a psychology course at Mount Royal University).

AltspaceVR (image source: VRFocus)

It looks like we will see more integration between established business software such as Microsoft Teams with concepts from the metaverse, including avatars, over the next twelve months. The era of avatarism appears to be in full swing!


Thanks to Rainwolf for the heads up!

Teaching a Psychology Course at Mount Royal University using AltspaceVR

Dr. Tony Chaston in the virtual world he created for his psychology course in AltspaceVR

Psychology Professor Tony Chaston of Mount Royal University (in Calgary, Alberta, Canada) has developed a new psychology course that will teach students using the social VR platform AltspaceVR. The undergraduate-level course, which is called The Digital Frontier: Perception, AI and Virtual Reality in Psychology, is described as follows in the course calendar:

This course focuses on psychological theory and application relevant to interacting with current and emerging digital technologies. Topics will typically include interfacing and communicating with artificial intelligence, perception and cognition in digital spaces such as virtual and augmented reality and how we can feel “present” in our digital experiences. This course will be taught in a Virtual Reality Classroom. 

Note: This course requires students to have a Virtual Reality Head Mounted Display (HMD). 

According to a news article from Mount Royal:

The first of its kind in Canada, the class, which started Sept. 14, filled its 20 spots (standard for a fourth-year psych course) in a matter of days…

“Immersion in media is a topic that’s been around for a long time, but it takes on a whole different level when you talk about it in VR,” Chaston says, noting it will play a role in everything from work and play to shopping as retailers set up VR stores.

After diving deep into what VR is and how it works, the course will focus on Chaston’s research into using VR nature scenes to lower stress levels. The class is set up as a three-hour block and already students have been invited to a couple of VR “events” to ensure they are comfortable in the space.The first day was an introduction, including basic etiquette for behaviour in VR. While most class time will be in VR, there will be time for group work that uses other more traditional online formats like Google Meet so that students aren’t wearing headsets for three hours straight. As note-taking is tough in VR, those will be provided separately.

Chaston credits Anna Nuhn (who has since left MRU) and Erik Christiansen at the Riddell Library and Learning Centre and MRU psychology professor Dr. Evelyn Field, PhD, for their help over the past year in developing the course.

“This course is possible thanks to Tony’s willingness to immerse himself in the pedagogy of VR and best practices for designing virtual learning environments,” said Christiansen, an assistant professor and subject librarian at the MRU Library who has a background in information technology.

It’s wonderful to see more use cases of social VR in university teaching! For 15 more examples of the use of social VR in higher education, I can refer you to my recent half-hour presentation on the topic to the University of Manitoba Senate Committee on Academic Computing, as well as all my blogposts tagged Higher Education.


Thank you to Kari Kumar of the University of Manitoba for the heads up!