Virtual World Economies: Developers for Anarchy Arcade, Cryptovoxels, Exokit, and JanusVR Have a Panel Discussion

I’ve been meaning to blog about this for a while now, and someone reminded me today on Twitter (in response to my recent blogpost about the state of current social VR) that there was a nearly two-hour-long YouTube video of a panel discussion held in September in VRChat, where four smaller social VR developers talked about various aspects of virtual world economies.

According to the video description page:

We’ve gathered an incredible cast of lead developers building VR platforms to discuss virtual economies. How can creative people make a living inside these worlds? What ingredients are missing to catalyze a thriving user-generated content economy? What’s the landscape look like? How can startups compete with big tech?

The four panel speakers are:

James Baicoianu: Working on Elation Engine since 2011 building web based virtual worlds and JanusWeb for past few years as a framework for anyone to easily create social VR experiences. Bai has 20+ years of web dev experience, is a webgl / threejs contributor, and a part time internet archivist.

Ben Nolan: Built scenevr which lead to aframe, worked at Decentraland for awhile building their first web client. Currently developing Cryptovoxels full-time, a browser based virtual world owned by users via the Ethereum blockchain.

Avaer: Created a minecraft clone on the web about 6 years ago, ran into browsers at the time. Took C++ background and built own web browser named Exokit just doing WebVR / WebXR. Now focused on bringing people together and incentivized to work on proper Metaverse with Exokit Web.

SM Sith Lord: Lead developer of Anarchy Arcade, a 3D desktop with VR support. Has been using 3D desktops for 10 years and streams to Twitch regularly to show it off on twitch.tv/anarchyarcade.

I must confess that haven’t watched all of the video myself yet, but I wanted to share it with you, in case you were interested in some of the smaller companies’ perspectives on virtual world economies (and before I forget to post about it yet again). Enjoy!

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What Drives People to Build an Open Metaverse?

Did you know that you can help support my blog (as well as the Metaverse Newscast show), and get great rewards in return? Here’s how.


One of the many people who participate in the discussions on the RyanSchultz.com Discord server is Jin, who is a passionate proponent of social VR platforms built on open, interoperable standards.

Jin has written up a document where he describes why he is so motivated to build an open metaverse. I strongly urge you to go over and read the entire thing yourself, but I will quote a few parts here:

We’re close to arriving into that universe of a massive, persistent, digital spatial reality adjacent to our own. These books have always inspired us from the beginning, it’s time now.

In these books the characters live a dual life between the physical and the virtual world. Ready Player One in particular has a pretty dystopian take on this potential future where their version of cyberspace is largely built and owned by a single company… We can not allow so much power to be in the hands of one company, especially with a medium like VR/AR which hoovers up more data about our surroundings, actions, and reactions to sensory information than any other technology before it. For this reason, Building the Open Metaverse is a Moral Imperative.

Jin takes a look at the current technology landscape, and there is plenty of gloomy news:

  • Five large companies (Facebook, Apple, Amazon, Netflix, and Google) are accumulating more and more control over people’s data.
  • Over half of all gaming titles and 60% of VR/AR experiences are made with Unity3D, a non-free gaming engine. 
  • High Fidelity and Decentraland absorbed 99% of venture capital funding for open source social VR. Decentraland has shelved VR support after seeing High Fidelity falter in its rollout.

But there are also some bright spots appearing on the horizon, as people create tools to support the building of an open metaverse:

  • WebXR, a device API specification for accessing VR and AR devices, that will evolve a metaverse from individual creators creating experiences that interoperate with other experiences
  • Exokit, a native 3D XR web engine which runs regular HTML+JS WebXR sites
  • Open source protocols: IPFS and Dat
  • Open source XR frameworks: Aframe / BabylonJS / JanusWeb
  • Open source compositors: Exokit and XRdesktop
  • Open source browsers: Janus / Firefox Reality
  • Filecoin, a decentralized storage network
  • Blockchain initiatives such as BitcoinEthereum, and EOS

As I said, it’s worth going over to Jin’s article to read the whole thing. He raises a lot of different issues relating to the open metaverse and the challenges that the endeavour faces. He concludes by saying:

Keeping the web open and free is the fight of our lifetime. I’ve given the past 6 of my best years to researching and building a decentralized metaverse because freedom f*cking matters. Nobody owns the internet or web, it just exists which is why they serve as an excellent foundation for spatial computing.

My hope is that together we can find a way to sustain development, through patronage or ethical monetization schemes, so that our work can reach and liberate the masses.

Image by Pete Linforth from Pixabay

Thanks to Jin for writing this article! It is inspiring to see so much work being done in these areas. It will be an uphill battle, but a battle worth fighting, nonetheless.