Fisk University Creates a Virtual Human Cadaver Lab Using the ENGAGE Social VR Platform

Fisk University, a private, historically Black university located in Nashville, Tennessee, will launch a virtual human cadaver lab for its pre-med and biology students this fall. The cadaver laboratory will use the social VR platform ENGAGE, in a partnership with Fisk University, HTC VIVE, T-Mobile, and VictoryXR (an educational content creator company using ENGAGE as a platform).

According to the official news release:

Inside the lab, students will examine the internal organs of various human systems, and the professor can even remove the organs from the body and pass them around for students to hold and open. Students will have the ability to enlarge the organ to a size large enough where they can even step inside to better learn how it works. In addition to organ systems, the cadavers will also include complete skeletal and muscle structures.

“With this cadaver lab, our pre-med students will no longer need to rely on other universities for advanced anatomy and biology classes,” said Dr. Shirley Brown, Dean of Fisk University. “Virtual reality technology takes our university to a level equal to the most advanced schools in the country.”

In the past, Fisk University has not purchased cadavers due to the high cost and maintenance. But with a virtual cadaver lab, the university can offer state-of-the-art scientific learning that’s affordable and easy to maintain. Virtual cadavers do not degrade, and over time additional specialties can be added to the software such as surgical procedures, comparative learning between human and animal as well as microbiology at the cellular level.

Here’s a two-minute promotional video for the project:

Tony Vitillo (a.k.a. SkarredGhost), an Italian man whose blog, The Ghost Howls, often has reviews of products and interesting news reports about the VR industry, paid a visit to the virtual laboratory and reported:

The…costs to own a cadaver lab is in the order of magnitude of millions of dollars. Not all universities can afford that. There is at the moment a slightly better alternative, that is using ultra-realistic synthetic cadavers, that are also able to simulate some motions of the human body (e.g. the heart pumping), but the cost of each one of them is $60-100,000. This means that to own them a university must invest much money anyway.

We all know that virtual reality can replicate real objects pretty well, so VictoryXR had the idea of trying to reproduce a cadaver lab in virtual reality: apart from the fixed cost for the 3D elements, this laboratory would scale pretty well with the number of students and would need almost no maintenance cost. This is a very smart solution to make education more accessible for medicine students. Thanks to this, many more universities would be able to afford to have a virtual cadaver lab, even in non-wealthy countries. We always talk about VR being able to democratize education, and this is one bright example of how it can do that.

Students assemble a skeleton puzzle in Fisk University’s virtual human cadaver lab

Tony came away from his brief demo favourably impressed:

I had just a short demo with the virtual lab, and I think that it is a good start for Fisk University and VictoryXR. I don’t think that at the moment it can replace the real experience with a cadaver because you miss all the tactile sensations, the weight, and also the creep of having a real organ in your hands. But it can be a good substitute to start learning about the human body, to observe the organs in detail, to start getting confidence with having a bone or a part of the body of someone else in your hands. It could be able to offer a good course, and after that, maybe the students can have just a few final lessons with real corpses in another location. It is a good way of giving value to many medicine universities not only in the U.S. but in the whole world, especially the ones that can’t afford to have real or synthetic cadavers for tests.

What impressed me the most is the potential that this solution can have in the future. There are things that VR can give to students that are hardly possible in real life. The fact that you can enter with your teacher inside an organ and examine it both at macro and micro level is one amazing thing for instance. The possibility of organizing minigames (like the puzzle) that are engaging and improve the learning efficiency via interactivity is something that VR enables and that would be too creepy to do in real life. The possibility of doing many simulated surgeries on the cadavers with the possibility of repeating every operation at no additional cost is another cool thing. 

Studying the muscles of the human body in ENGAGE

Thanks to Chris Madsen/DeepRifter of ENGAGE for the heads up, and Tony Vitillo/SkarredGhost for his report and pictures! You can read Tony’s review in full here, and I strongly recommend you follow his blog as well as my own!

Teaching Business Students Using Social VR at Temple University

Ronald Anderson, dean of the Fox School of Business at Temple University, using a VR headset (image source)

The Fox Business School at Temple University in Philadelphia, Pennsylvania, is among the first business schools in the world to teach courses in virtual reality, using a custom-built social VR platform. University newspaper The Temple News reports:

As Divya Pawar sat in her Fintech, Blockchain and Digital Disruption class listening to the lecture, she was able to get a good view of Pollet Walk from her seat. When class ended, she took off her Oculus Quest Virtual Reality headset and continued working at home in her off-campus apartment.

“It’s like you’re in a Temple classroom, like you’re sitting with your classmates,” said Pawar, a master’s of business administration student. “It was an amazing experience, it kind of transforms your space.”  

In March 2020, the Fox School of Business first held Fintech, Blockchain and Digital Disruption, a graduate-level course that is offered once per year and is among the first MBA-level courses to feature a VR format among colleges and universities in the United States. Although the course operates virtually, it incorporates classroom discussions along with virtual visual elements from Temple’s Main Campus that create an environment comparable to the traditional, on-campus experience…

Students can participate in Fintech, Blockchain and Digital Disruption remotely by wearing Oculus Quest VR headsets. With the headsets on, students sit at virtual seats in a lecture hall, surrounded by avatars of other members of the class, and can talk to one another through the headsets as they get views of Temple’s Main Campus outside the lecture hall’s windows…

Students receive the Oculus Headsets in the mail and return them to the Fox School of Business after they complete the course.

Bora Ozkan, a finance professor, teaches Fintech, Blockchain and Digital Disruption and appears in the center of the virtual lecture hall as an avatar where he can see students raise their hands and actively engage with one another.

Zoe Rosenberg reported on the program for The Inquirer:

Before the pandemic made online schooling a necessity, Bora Ozkan theorized that students learning remotely would be more engaged in virtual reality. Ozkan, a finance professor at Temple University and academic director of its online MBA, has tested that belief since March 2020, when he launched the class Fintech, Blockchain and Digital Disruption in a virtual reality, or VR, program.

It took 18 months to research the technology and build the course at a cost upward of $100,000. The finished product was completed with the help of Glimpse Group, a New York-based virtual reality and augmented reality company.

It’s an investment that Temple’s Fox Business School was excited to make because university officials hope it can become a model for higher education VR courses.

“When I teach classes on Zoom, there’s a disconnect,” Ozkan said. “When we asked students last year to compare their VR experience to Zoom, almost all of them said [VR] is better or much better. Which is why we decided to offer it again this year.”

The business school will continue offering this course in VR, and plans to incorporate virtual reality into other courses as well:

Stephen Orbanek, a Fox Business School spokesman, said it plans to offer the VR course every spring semester, as long as there’s demand. The university is also looking into expanding its VR offerings, with an eye toward creating courses in its departments of Strategic Management, Human Resources Management, and Legal Studies.

A March 2020 article on the project from the Fox School of Business website provides more details on the first offering of the course:

On March 19, [professor Bora Ozkan] will begin teaching Fintech, Blockchain and Digital Disruption in the virtual reality (VR) format as part of the Fox Online MBA program. The seven-week accelerated course is believed to be one of the first MBA-level courses to be offered in a VR format anywhere in the United States. The 20 students enrolled in the course can take it anywhere in the world. All they need is the Oculus VR headset that they received in the mail after signing up for the course.

Once they put the headset on is when things get interesting.

The course takes place in two VR classrooms; one mirrors a traditional auditorium-style lecture hall while the other is in an outside park. The details are meticulous. For example, benches in the park actually have iron fittings that are embedded with a Temple T.

Students are visualized with virtual avatars. The instructor, in this case, Ozkan, is live-streamed from a video studio into the center of the virtual lecture hall. Ozkan can see the virtual classroom as he lectures. He’s aware of when a student avatar raises his or her hand. For students, the scene basically mirrors that of an in-classroom lecture hall.

Of course, Temple University will need to keep on top of ever-changing technology to run the course, as a reporter Paige Gross notes:

There are some caveats to the technology, like any other mediums. First, the Oculus VR headsets cost about $300 per set, and Temple currently is in possession of about 20 of them. They’re loaned out to the fintech students and eventually will need to be upgraded. And they’re subject to technical difficulties like any of the technology we lean on right now; I hopped into the class late because the headsets wouldn’t connect to Fox’s Wi-Fi for a bit.

Still, for all the technical hurdles that have to be overcome, the fact that the classes can be offered to students around the world opens up brand new markets for the Fox Business School. (One of the students taking the fintech course was in Vietnam!)

Northern State University Uses Virtual Reality to Prepare Education Students for the Classroom

Northern State University in Aberdeen, South Dakota is using virtual reality to help new teachers learn how to manage a classroom of students!

While the education students are not in a VR headset themselves, they interact with students in a custom social VR platform. The avatars in the virtual classroom are students, with real people behind the avatars, giving education students a chance to practice their skills in a low-risk environment before entering a real-life classroom.

Dr. Anna Schwan shows how the virtual classroom training works

Kelli Volk of KELO TV reports:

A virtual reality tool is helping education students prepare to teach in the classroom.

Northern State University senior Sarah Schafer begins student teaching this fall.

Before she enters the classroom she’s getting an idea of what it’s like to interact with students thanks to a Mursion virtual reality simulation program.

“It’s basically real people behind avatars and my teacher candidates are able to join the classroom as the teacher and they’re able to engage with the avatars,” NSU assistant professor of education Anna Schwan said.

“It was nerve-racking, but that’s exactly what it’s going to be in the classroom, so it was really good to just jump right in and just dive into it with the students,” NSU student Sarah Schafer said.

NSU assistant professor of education Anna Schwan says the simulations are customizable.

“For example, for classroom management, I can choose classrooms that have students who have been identified with having behavior issues or I can even set the behavior to a different level,” Schwan said.

Schwan says it’s safe practice for teaching candidates before they encounter a real classroom.

“I can say all the things and I can tell them this might happen, but when you’re dealing with human beings you can’t prepare for everything, so this helps them practice it a little bit without having the constraints of a full classroom where somebody needs you right now and this is happening and you’re trying to figure everything out,” Schwan said.

“It’s like a stepping stone between what you learn in a textbook and what goes on in the classroom,” Schafer said.

You can also watch a second video about the program here.

An October 2020 news article from Northern State University about the project says:

The Mursion Virtual Reality Simulation offers an innovative approach for teacher candidates to acquire and practice new skills, said NSU Assistant Professor of Education Dr. Anna Schwan. Schwan brought the technology to Northern after trying it out at a conference in Maryland.

“As a former secondary classroom teacher, I would have given anything to be able to practice before I stepped into the classroom,” Schwan explained. “I knew right then that I had to do whatever I could to offer this simulation technology to our students at Northern State University. We are the teaching university in the area; it’s only right that we give our students everything we can think of to help them be successful as teachers.”

To help implement the technology, Schwan wrote and received the NSU Extended Realities Grant. Now, teacher candidates in her Classroom Management Course are trying out the Mursion Virtual Reality Simulation, which allows them to enter a world where students are virtual (avatars) but the teaching is real. They can practice privately or in group settings, teaching avatars ranging from elementary through high school age. 

The software used is called Mursion. Here’s a one-minute promtional video of how it works in an education setting:

In addition to teacher training, Mursion also offers solutions in workplace learning (diversity training, customer service, sales, etc.), healthcare training, and other areas.

UPDATED! Using NeosVR to Teach Courses at the University of Sydney

Hamish MacDougall is a professor at the School of Psychology at the University of Sydney in Sydney, Australia, who has been keen to use the innovative social VR platform NeosVR as part of his teaching. Hamish has a long history of working in virtual reality, as noted in this 2017 profile of him and his work:

Hamish McDougall looks like a physical embodiment of the cyberpunk dream. Sporting a long black ponytail with a sleek undercut, and black clothing, he looks like a character ripped directly from an 80s sci-fi epic, set in a post industrial dystopia. McDougall runs the Virtual Reality Openlab, a sprawling tech lab designed to build experiments in the virtual world…

For the last four years, the lab has operated under the Sydney Human Factors Research group, an organization within the Psychology department. Although it has a wide field of study, it looks primarily at the Vestibular system, which is a sensory complex in the inner ear that is in charge of your sense of spatial orientation and balance…

So far the biggest ‘deliverable’ to come from the human factors lab’s four years of existence is their work developing a virtual reality therapy system for patients of vestibular disorders, who suffer limited inner ear functions. This means that they not only have issues balancing, but can also suffer dizziness and unease sitting still. As Hamish points out, among all persons with sensory impairments, those with vestibular disorders may be the most inhibited in terms of their daily life.

While the system invented by the team doesn’t cure vestibular disease, it does allow patients to improve their balance and mobility. In the first 20 patients to use the program, feedback received from the patients showed that 100% of patients that had used the program had seen some improvement from the using of the program.

Since 2017, Hamish is one of many educators around the world who has embraced NeosVR as a teaching platform, using it to conduct a class on Virtual Reality Therapy in virtual reality last year during the coronavirus pandemic:

Virtual spiders and skyscrapers are among the tools being used to teach University of Sydney students during the COVID-19 shutdown, as a virtual reality laboratory in the School of Psychology has been transformed into a classroom for learning about a range of physical and psychological conditions.

Typically used for research and selective teaching on virtual reality therapies for conditions including phobias, PTSD, pain, and eating disorders, the lab is now being used solely to teach these therapies to undergraduate and postgraduate students.

“Given in-person face-to-face teaching has been suspended, I decided to lend VR headsets to my students so they can continue to ‘attend’ my seminar series on Virtual Reality Therapy,” Associate Professor Hamish MacDougall said.

The Virtual Reality Therapy class took students to the World Trade Center bombing as part of their discussion about Post-Traumatic Stress Disorder (PTSD). Image source: the Sydney Human Factors Research Lab

Associate Professor MacDougall, who directs the University’s Sydney Human Factors Research Group, begins each lesson with a student-led literature discussion. Students then discuss the immersive stimuli that virtually surrounds them.

In a lesson on phobias, for example, students handled virtual spiders and looked down from the roofs of tall buildings. In a lesson on eating disorders, students could adjust the body-mass index for their own avatar (digital character) and track their eye movements to reveal preferences for healthy and unhealthy foods.

But the School of Psychology is not the only group at the University of Sydney working with NeosVR! The School of Geosciences is using the social VR platform to build a virtual campus:

The virtual world…is being built in NEOS VR. It is made of a collection of 3D assets, some I created many years ago in Sketchup, others bought on various market places (cgtrader, Sketchfab etc), and others build and programmed directly in NEOS. Most 3D rock samples and 3D outcrops comes from various authors and were downloaded from Sketchfab.com…

The fully functional geological compass was designed in NEOS and programmed using NEOS’ LogiX visual scripting language. While building virtual worlds in NEOS, I often receive the unsolicited help of many curious NEOS’ users. TinBin was kind enough to fetch his friend H3BO3 and LeonClement who helped with the programing of my virtual compass. My colleague A/Prof Hamish McDougall (School of Psychology at the University of Sydney) added the dynamic ocean to my etopo models, and VRxist improved the display the earthquake dataset. GearBell explained to me how to optimize my world for fast download. I am also grateful to Tomas Mariancik (aka Frooxius), head developer and creator of NEOS VR, for his availability and willingness to help me and other newbies getting started with NEOS.

The Virtual Campus of the School of Geoscience at the University of Sydney in NeosVR (image source)

You can view several videos of their ongoing work in NeosVR on this webpage.

People like Hamish MacDougall are effective ambassadors for the use of social VR platforms like NeosVR! I look forward to seeing where the University of Sydney goes from here in their innovative use of virtual reality in teaching.

UPDATE August 13th, 2021: I had a text chat with Hamish via Discord, and I quote part of what he told me here:

Re. the class in Virtual Reality Therapy – yes that was taught in Neos. We started in the lab with headsets connected to a dozen powerful desktop PCs but after the first few weeks all face-to-face teaching at the University was discontinued due to the pandemic. We hastily handed out Quests and basic instructions for connecting from home. Without any preparation I though this had little chance of success but worth a shot. I would have been happy if just one Psychology student could connect and was amazed when they all did!

This advanced seminar series (10 x 2 hours) for Psychology Honours students covered VR Therapy for Phobias, PTSD, OCD, Eating Disorders, Autism, Problem Gambling, Substance Abuse, Dementia, Stroke, and Pain so it made a lot of sense to do it in VR so the students could experience all the applications. Neos (and its neuro-diverse community) also provided the opportunity to invite people with lived experience to tell and show the students all about their conditions, so I think this was quite compelling. For example, the guest for Autism passed around items from her collection of stim toys and took us to one of her safe places. The guest for Stroke demonstrated the avatar we had prepared with yoked arm movements (where the arm on the parallelized side appears to follow the arm on the healthy side). The chap saved a copy to his inventory and came back a few weeks later saying that using it had really helped with his recovery!

Anyway, Neos is amazing for education and research – the ‘killer app’ for academics in my opinion…We have demonstrated hundreds of VR applications without the skills and time that would be required in Unity or Unreal.

Thanks, Hamish!