Fast Company: OpenSim as a Model for a Truly Decentralized Metaverse

The article was published on the Fast Company website on Jan. 5th, 2022 (image source)

Steven Melendez has written an interesting article for the business website Fast Company, about how OpenSimulator (OpenSim for short) could be viewed as a model as to how a truly distributed metaverse, not owned by a single company, would look.

Among the people Steven interviewed for this article are:

I would strongly urge you to click over and read the article in full, but here’s a quote:

One open question, assuming the metaverse proves popular, is whether the technology will be tightly controlled by a handful of companies operating their own incompatible systems—as social media apps and video games basically work today—or whether it will be possible to jump from one metaverse world to another, the way it’s possible to send email from one site to another or follow links across the Web today.

These questions aren’t new, and, to some extent, a vision of a decentralized metaverse already exists today through an open-source project called OpenSimulator, which has been around since 2007 and is still in active use. OpenSim, as fans call it, allows anyone with some technical knowledge to set up a server to host their own virtual world that they and others can connect to (or to pay one of multiple hosting companies to do it for them). The project was designed from the beginning to be compatible with the technologies behind Second Life, the virtual world created by Linden Lab that became an object of media fascination in the 2000s but never quite hit mainstream status…

“I did something that is unique to OpenSim that doesn’t exist in Second Life, which is sort of a federation architecture so you can teleport between virtual worlds,” says Cristina Lopes, who developed the technology —dubbed the hypergrid— and is a professor of informatics at the University of California, Irvine, where she has taught some virtual classes using OpenSim. “You can hop around between worlds that are in different places and operated by different people.”

All of which goes to prove my point that companies building the newer metaverse platforms would be well advised to learn about both the successes and failures of Second Life, and its spin-off, OpenSim! A study of both will no doubt inform, illuminate and elucidate you, and you will find learn valuable lessons and perhaps even gain some inspiration for your own projects and products!

As well, I decided that I should finally create a new category on the RyanSchultz.com blog, called OpenSim and Hypergrid, and go back and add it to the many blogposts I have written in the past 4-1/2 years about OpenSim and Hypergrid, to make them easier to find. Again, this will take me a bit of time, so please be patient… 😉


Thank you to Sitearm for the heads up!

Finding Your Way Around Hypergrid-Connected OpenSim Virtual Worlds

So, here’s my OSGrid avatar at Lbsa Plaza, all dressed up and nowhere to go:

OSGrid 31 July 2018.png

Where to go? Well, it so happens that there are a few handy directories to Hypergrid-connected OpenSim virtual worlds.

The first one is called OpenSimWorld, and it’s a directory that you can search by keyword (e.g. “freebies”) or you can just click the Browse Regions button and then select by Popular, Latest, Most Liked, or by category (e.g. “adult”).

OpenSimWorld 31 July 2018.png

Another OpenSim directory is called Hyperica, which maintains a detailed spreadsheet of Hypergrid-connected OpenSim virtual worlds.

How do you travel from one OpenSim grid to another? It’s easy! Simply take the grid address (e.g. hg.osgrid.org:80), open up the Map on your client (I use Firestorm), and paste it into the address box and click the Find button. Once it locates the OpenSim grid on the Map, click the Teleport button. That’s all there is to it!

The OpenSimWorld and Hyperica directories also give you an option to click a button which then pops up the location in your already-open client software (just look for a button marked “HG” for Hypergrid in the OpenSim world’s description).

I have discovered that the overwhelming majority of OpenSim virtual worlds are Hypergrid-enabled. You can use OpenSimWorld, Hyperica, and other active grid lists like the one maintained by Hypergrid Business to find your way around. Hypergrid Business also maintains an up-to-date, handy list of the most popular Hypergrid-connected OpenSim worlds, if you want to start with the most popular ones.

Another grid list you can use is the one maintained by the OpenSimulator project website itself, although I’m not sure how up-to-date that list is. I have noticed that some of the grids listed, like Avination, have closed.

Another good spot to find out what is going on in OpenSim-based virtual worlds is the Google+ group called Opensim Virtual, which has over 2,000 subscribers.

Happy grid hopping!

Intellectual Property Issues in OpenSim/Hypergrid

I have been exploring a couple of OpenSim-based virtual worlds that were recommended to me by people who were leaving InWorldz. One of the features about OpenSim that fascinates me is the Hypergrid feature, which allows you to visit other OpenSim-based grids without having to create a new avatar from scratch.

OpenSim grid operators advertise their grids as “open” (Hypergrid enabled) or “closed” (you are unable to visit other grids from that grid). I must confess that I have never visited open grids before, so it has been quite the experience teleporting from grid to grid. Most of the time I didn’t even know what grid I was actually on!

At one of the grids I visited, someone kindly gave me a list of freebie stores, and I went exploring. I didn’t even know which grid I was on when I came across this particular sim:

Hypergrid 1 28 July 2018.png

With this prominent sign:

Hypergrid 2 28 July 2018.png

I entered the Mesh Body Shop you see in the background of the first picture, and I found a lot of free items that looked very familiar to me from my time in Second Life: Catwa mesh heads, Belleza mesh bodies, Bento AOs from Vista Animations, etc.:

Hypergrid 3 28 July 2018Hypergrid 4 28 July 2018

And I thought to myself, “That can’t be right.” So I did a little investigating on the internet, and I discovered that intellectual property theft happens on some OpenSim grids. Moonrise Azalee posted an item to the Opensim Virtual group on Google+ a year ago (here’s a link to her post):

I know this isn’t a popular opinion – but when I see regions advertising themselves on OpenSimWorld with ‘freebies’ and those freebies are Catwa heads, Freya, Maitreya (clearly pictured), and upon checking these freebies out they also include Blueberry clothing and other rigged mesh items specifically for Freya and Maitreya – I find it really disappointing.

I don’t condone botting – but I know its pretty common. Someone has an item they paid good money for elsewhere and have no moral or ethical qualms about taking it out of the Big Grid so they can use it elsewhere. That in itself is a different topic outside of this. But to see these items taken from creators who spent a lot of time and money of their own to use programs and create items that take many hours to do – just offered for free to anyone as though it is some sort of good deed is kind of sad.

When I first found a body called Athena, I was pretty excited. Then I put it on and realized it was Maitreya’s Lara. Even some parts were still named as such, and the clothing for it was identical to the blueberry clothing I have for Maitreya in SL. So trying another body – one called Mesh Body I believe – I saw it was Freya and had freya clothing.

And in a few other stores I saw these same bodies not even being disguised but actually just called Freya – and the Maitreya sales box with Athena written on it.

It just kind of discredits the OpenSim community. I understanding wanting to be a free comunity – but commercial creators DO deserve to get paid for their hard work. I am sure we have people here talented enough to take on the task of creating great content and they can do so and then give it away for free. But using exported items without permission KNOWINGLY (i do realize some people might not know what these things are, especially if they weren’t familiar with them in SL) and giving it away for everyone else to use just seems kind of cruddy.

In fact, the owner of one OpenSim grid, DigiWorldz, has gone so far as to ban the Athena mesh avatar body from their grid:

Hello All,

I want to clarify a few things concerning the banning of the Athena Mesh bodies.

Some users are upset about our decision and understandably so. After you spend time setting something up, it tends to be a pain to have to change and start all over.. I get that.

Please understand, this isn’t being done based on “Rumors”. Granted, it started out with “Rumors” from users telling me the bodies were copybotted and are not legal. These rumors continued and finally I started telling people to please contact the creator and have them send me a DMCA claim and I’ll be happy to remove them. The DMCA never came. Meanwhile, other rumors started being spread about DigiWorldz allowing copybotted items and that we condone the use of illegal content, which is very far from the truth.

Since our inception that has been a basic core belief of mine.. to protect “All” creator’s content, no matter which grid they live on.

Why am I telling you this?

Because I want to prove my point that I have always been interested in doing the right thing by protecting the rights of the creators in OpenSim.

I don’t care if the creator is on SL, OSGrid, Metro, InWorldz, or any other grid. I will always stand by them and do my part to help protect their content.

The facts are that this issue with the mesh bodies has been reported multiple times. We have been waiting for a DMCA claim from the creator of the “Lara” body in SL to come forward and put in this claim so that we could take action. This claim never came. Meanwhile our name was being dragged thru the mud as a haven for copybot content which simply is not true.

Today, we contacted the creator of the Lara body in SL and asked them specifically if the Athena mesh bodies found in OpenSim grids was a direct copy of the lara body. The answer was yes. We asked if she had given permission for these bodies to be in OpenSim, the answer was no.

Based on that exchange, it makes these bodies in OpenSim illegal.

Now, I don’t just remove something from the grid when I get a report from someone. I have to have substantial proof of the claim before I will act on it, otherwise, anyone could cause trouble for someone by claiming illegal content.

We now have legitimate proof these bodies are in OpenSim illegally based on direct communication with he creator in SL.

Unless someone can prove the creator of the Lara body in SL is wrong, these items will stay banned.

So, when exploring the Wild, Wild West of Hypergrid-connected OpenSim grids, you should be aware that some of the “free” items you are buying may be property stolen from Second Life creators.

Hypergrid Business is Winding Down: Does This Mean the End for OpenSim-Based Virtual Worlds?

Hypergrid Business 29 June 2018.png

Hypergrid Business is a long-running website that covers enterprise uses of immersive virtual reality environments and virtual worlds, with a particular focus on OpenSim-based virtual worlds.

In early June, editor Maria Korolov announced that the Hypergrid Business is winding down, saying:

The reasons are both personal and practical.

Personally, I’ve moved on from covering virtual worlds to covering cybersecurity and, most recently, artificial intelligence. (You can see some of “day job” articles here: mariakorolov.com.) I barely spend any time in OpenSim anymore.

Practically, there was once a strong possibility that OpenSim would evolve into an open source, virtual reality metaverse. That’s not happening. Our viewers are still stuck where they were ten years ago, without any real support for web or mobile access or for virtual reality headsets. All projects to address that issue seem to have faded away. Instead, the focus has shifted to VR-native platforms from Google, Facebook, and, to some degree, Microsoft. We don’t know yet what Apple is cooking up, but they’re busy as well.

It’s increasingly looking like the whole SL-OpenSim ecosystem has hit a dead end. It will probably continue to exist as a niche platform for its half million active monthly users, shrinking slightly each year until it’s just a nostalgia thing, like text-based adventure games or manual typewriters.

They’ve had quite a long and successful run, publishing more than 3,000 articles by over 200 contributors since March of 2009. The website was my main source of news on OpenSim-based virtual worlds, so I will miss them. I wish Maria the best of luck in her future endeavours.

Does this mean the end of the many OpenSim-based virtual worlds that Hypergrid Business covered so well? No. Many will no doubt continue for years to come. But perhaps this is indeed the end of an era, the end of a dream that a hypergrid of open-source, OpenSim-based virtual world platforms would eventually supplant Second Life. In the end, there just didn’t seem to be enough people who believed in that dream to work on it and make it a reality.

If you’re interested in exploring the Hypergrid, here’s a list of OpenSim virtual worlds.

Thanks to Richard DE Haan Eesti on Facebook for the tip!