UPDATED! Editorial: Facebook Announces That It Will Require All Oculus VR Headset Users to Have Facebook Accounts (and Why I Have Bought a Valve Index as My Next VR Headset)

I am angry. Make that furious. Let me tell you exactly why I am so angry.

Facebook dropped a bombshell announcement today:

Today, we’re announcing some important updates to how people log into Oculus devices, while still keeping their VR profile. Starting in October 2020:

■ Everyone using an Oculus device for the first time will need to log in with a Facebook account.

If you’re an existing user and already have an Oculus account, you’ll have the option to log in with Facebook and merge your Oculus and Facebook accounts.

If you’re an existing user and choose not to merge your accounts, you can continue using your Oculus account for two years.

After January 1, 2023, we will end support for Oculus accounts. If you choose not to merge your accounts at that time, you can continue using your device, but full functionality will require a Facebook account. We will take steps to allow you to keep using content you have purchased, though we expect some games and apps may no longer work. This could be because they include features that require a Facebook account or because a developer has chosen to no longer support the app or game you purchased. All future unreleased Oculus devices will require a Facebook account, even if you already have an Oculus account.

I have written on this blog, at length, about why I distrust Facebook and the reasons I first left the Facebook social network (here, here, here, and here). I would strongly suggest you reread them because I do not intend to rehash all my arguments here, again.

I only begrudgingly rejoined Facebook when it became clear that I would need a Facebook account to be able to use their forthcoming social VR platform, Facebook Horizon. At that time, I still naively felt that it was somehow important to include Facebook Horizon in what I hoped was going to be my continuing, comprehensive coverage of all social VR platforms on this blog.

But you know what? After today’s announcement by Facebook, I no longer feel the need to write about Facebook/Oculus products and services—and certainly not if it means letting Facebook strip-mine even more of my personal data than it already has to date. Enough is enough.

And so I have posted the following short update to my little-used, soon-to-be-deleted Facebook profile:

Today, Facebook announced that it will require *all* users of Oculus VR headsets (Rift, Quest) to create an account on the Facebook social network in order to use them. (Previous to this, you only had to create a Facebook account if you were using a few of their apps, such as Oculus Venues, or the upcoming Facebook Horizon social VR platform.)

Many of you already know that I quit Facebook (and asked them to delete all of the data it had collected on me) as my New Years resolution in December 2019. I only returned because I wanted to be able to write about Facebook Horizon, Facebook’s new social VR platform, when it launches later this year—and THAT required a Facebook account. So I rejoined, even though I have successfully broken my Facebook addiction and I rarely log in anymore.

Given today’s announcement, I have now changed my mind. I will be deleting my Facebook account again later this week, and I will no longer be buying any more VR apps from the Oculus Store. From now on, I will no longer be buying any Oculus VR headsets (my next VR headset will probably be a Valve Index).

I have had enough. This time, I am not coming back to Facebook. You can find me on Twitter (my handle is quiplash).

In addition, I will no longer be covering Facebook products and services on this blog. I now have zero intention of writing about Facebook Horizon, since after deleting my Facebook account, I will not be able to visit their social VR platform. Frankly, I no longer have any desire to see or participate in whatever Facebook is planning.

Also, I will no longer be purchasing any more VR apps from the Oculus Store, instead choosing to buy them from Steam (or directly from the developer, if possible).

I am currently the owner of an original Oculus Rift tethered VR headset (which I bought in January 2017), and an Oculus Quest standalone VR headset (which I bought as soon as they became available in May 2019). They’re well-made devices, which have not given me problems. But I can no longer in good conscience continue to support, in any way, the company that makes and sells them, from this day forward.

As Facebook has stated in their news release:

If you’re an existing user and choose not to merge your [Oculus and Facebook] accounts, you can continue using your Oculus account for two years.

And I intend to use that two-year window to sell or give away my Rift and Quest, and purchase only non-Oculus VR headset(s) from now on. At the moment, I am leaning towards the Valve Index, but we’ll see. I have time; a lot can change in two years. But I have checked and my computer is already powerful enough to run an Index:

My computer is already Valve Index ready!

UPDATE August 19th, 2020: Today, I put my money where my mouth is. I went and placed an online order for the complete Valve Index VR Kit. I am told that it will take eight or more weeks to get to me, because of coronavirus-related delays in production. That’s fine. I can wait. And I’m not going anywhere.

I will be boycotting Facebook hardware and software from this point forward. It’s time for me to kick the Facebook habit, once and for all.

UPDATE August 20th, 2020: I just wanted to update this blogpost to say that, instead of not writing about Facebook and Oculus products and services on the RyanSchultz.com blog, I will still be writing about them in future—just not from a first-person perspective, obviously. I still have lots of opinions about Facebook Inc. and their approach to business and privacy.

And I steadfastly refuse to give Facebook any more of my business, and that means I refuse to join Facebook Horizon.

Pandemic Diary: April 19th, 2020 (Please Do Not Worry About Me)

This morning, I am reading a story from the Minneapolis/St. Paul Star Tribune newspaper, about an Ironman triathlete in his thirties (clearly healthy by any standard, and fitter than most people) who very nearly died from COVID-19.

Coronavirus survivor Ben O’Donnell (source)

If this is not a warning that the young and healthy are not immune to COVID-19, I don’t know what is. And, as someone who is not-so-young and definitely-not-so-healthy, it is worrisome. I cannot get this virus. I will not get this virus, even if I have to self-isolate in my apartment until there is a vaccine (which is estimated to take 12 to 18 months, if things move at hyperspeed).

Many of you who are reading this blog have reached out to me to express your concern. I want to assure everybody that I am coping as best I can under the circumstances. Yes, it means that some days I will not lie and say that everything is fine, because frankly, some days are rough.

But I will continue to do the best I can to take care of myself, and reach out for help when appropriate. I check in with my psychiatrist who prescribes my anti-depressant and anti-anxiety medications biweekly, and I have now entered into a second counselling relationship with a friend of a trusted friend, who has experience with peer counselling in a healthcare setting and has worked as a volunteer at a crisis hotline.

If things get bad (and by “bad”, I mean that my chronic clinical depression makes a serious and long-lasting resurgence), then I will do what needs to be done, go back on sick leave from work, and focus on getting better again. I know the drill; I’ve had it happen to me before and I will get through this. The last time I went on sick leave for depression, I was away for two-and-a-half years, but I fought my way back (with the help of virtual reality, which I firmly believe got my neurons firing properly again) and I have every intention of fighting just as hard if the blackness and bleakness descends upon me again.

Back then, I wrote:

I’ve been under a doctor’s treatment for depression since my mid-twenties, and I probably would have benefitted from seeking treatment even sooner than that. At times, my episodes of depression have been so severe that I have had to go on extended sick leaves from work. I’ve even been hospitalized twice when I was at my very worst. I have had to work very hard to crawl back from the edge of the black pit of despair, more than once in my life.

I first got my Oculus Rift headset back in January 2017, when I was on sick leave for depression from my job, and my life was feeling pretty bleak. Shortly afterwards, I also got the Oculus Touch hand controllers to be able to handle objects in VR.

I have no scientific proof, but I do believe that using that VR headset regularly—creating art using TiltBrush and Oculus Medium, using apps like Guided Meditation VR and Nature Treks VR, and interacting with other avatars and exploring new experiences in High Fidelity and the then-closed Sansar beta—was indeed a beneficial factor in my most recent recovery from depression. The best way I can describe it was that VR got my neurons firing again!

Some would no doubt argue that too much use of a VR headset is isolating, which I can understand if you are only playing solo games, or spending innumerable hours immersed in VR. However, in many games, and especially in most social VR spaces, you are often interacting with other people, which would counteract the isolation aspect somewhat. I also strongly recommend taking the time to build up your tolerance to VR, starting from sessions as short as 10-15 minutes, and building up slowly from that. I am a little concerned when I hear about people who boast logging 5, 6, 7, 8, or even more hours at one stretch in VR. Everything in moderation is the key here.

And when you’re too depressed to set foot outside your front door, it can sometimes be easier to slip on a VR headset to visit people and places! No need to get dressed up, or to put on your “happy face” to face the world. There have often been times in the past when I have felt extremely anxious, and I was able to load up the Nature Treks VR app in my Oculus Rift and relax on a calm, sandy beach lined with swaying palm trees, listening to the pounding surf, or just put myself within a mountain-ringed meadow of wildflowers, watching birds and butterflies. Much cheaper than an actual flight to a vacation spot! And you can revisit any time you like, with very little fuss.

I do find it ironic that the empty space I cleared in my bedroom to use my wireless Oculus Quest VR headset is now piled with canned goods and other pandemic preps! However, I still have my trusty original Oculus Rift VR headset, which I still use almost daily. In fact, I even brought home the Oculus Rift and Touch from my work computer (purchased for my suspended research project), sitting in its original box in the middle of my messy living room, and I can honestly say that I have an emergency back-up unit in case any part of my current Oculus Rift/Touch setup fails on me! (The cable attaching the Rift to my high-end gaming computer seems to be the thing that gives out first, according to various user reports.)

When I went to pick up my upholstered office chair last week to soothe my raggedy ass (link is quite safe for work), I also took home my work PC’s ergonomic keyboard and wireless mouse, in case either of those on my personal computer goes kaput on me while in self-isolation, Yes, I have worn through a couple of keyboards and mice in my day. At the moment, I have literally rubbed off the letters on some of the keys on my Microsoft ergonomic keyboard! Good thing I am (almost) a touch typist.

One final note. And I am going to put this is boldface type to make it extra clear:

I use this blog to vent.

In other words, this is an outlet for me. If I am having a bad day, you will most certainly hear about it. This does not mean that I am in any imminent danger of self-harm. It just means that I am complaining about things that are going wrong and how I am feeling, just the same as I would complain to my best friend or my Mom or my shrink about having a bad day.

Some people (in those oh-so-far-away pre-pandemic days) would go to the gym or to the bar and complain to their workout friends or their drinking buddies. I complain to my internet community: to my Discord server, to other Discord servers I belong to (and believe me, I keep bumping up against that 100-Discord-community limit all the time!), to the Second Life community forums (everybody knows Vanity Fair is Ryan Schultz, honey!), to my social networks like Twitter and Reddit…you name it. I have outlets, and I know how to use them. I’m sure you do too, if you think about it.

If what I share here on this blog concerns and worries you, and if you choose to reach out to me to check that I’m doing okay, God bless you for your thoughtfulness and kindness. But please, be assured that I know what I have to do to take care of myself. It’s been learned through 56 years of trial and error, sometimes the hard way, but I have learned.

So please don’t worry overmuch about me if I do vent here. It’s just steam and a whistle from a kettle, and the water has been boiling at quite a pace this past month.

Photo by John-Mark Smith on Unsplash

Stay safe and stay healthy!

The Coronavirus Pandemic Continues to Impact Supplies of Virtual Reality Headsets

If you are looking for my blogposts about SARS-CoV-2 and COVID-19, please click here


The virtual reality news website UploadVR has reported:

Valve warned us that supplies for its Index VR headset would be limited when it went back up on sale this week. And it wasn’t kidding.

Within less than an hour of going back online, the full Index kit is backed up to shipping after eight weeks. In fact, people on Twitter report that that was the case around 30 minutes in to them going back on sale. Some users also had trouble completing their orders, which may have lost them an early unit. The headset on its own ships between eight to ten weeks and Index controllers are scheduled between three to five weeks. Base stations by themselves are totally sold out, too.

Meanwhile, Facebook’s Oculus Quest and Oculus Rift S also remain heavily backordered. In quite an unprecedented situation for VR, it’s now practically impossible to buy an Oculus or Valve VR headset through an official online retailer…

Basically, if you are waiting to purchase an Oculus Quest, Oculus Rift S, or Valve Index, you’re going to be waiting for several more months. The only VR headset that has not been impacted by the coronavirus pandemic is the HTC Vive, which is manufactured in Taiwan. In fact, this global public health crisis might actually lead to more business for HTC.

HTC Vive Logo

UPDATED! Editorial: Why Facebook Horizon Will Be Delayed

Facebook was originally planning to launch their social VR platform, called Facebook Horizon, in a closed beta test early this year. Many people were expecting an announcement at their annual Facebook F8 Developer Conference, or perhaps at the Game Developers Conference.

Well, on February 27th, TechCrunch reported that Facebook was cancelling its F8 conference, citing coronavirus concerns:

Facebook  has confirmed that it has canceled its annual F8 developers conference over growing concerns about the COVID-19 coronavirus pandemic.

More specifically, the company says it’s canceling the “in-person component,” which would have been held in San Jose, Calif. There may still be video presentations, along with live-streamed and local events, under the F8 umbrella.

“Celebrating our global developer community at F8 each year is incredibly important to us at Facebook, but we won’t sacrifice the health and safety of our community to do so,” said Konstantinos Papamiltiadis, Facebook’s director of developer platforms and programs, in a statement. “Out of concerns around COVID-19, we’re cancelling the in-person component of F8, but we look forward to connecting with our developer partners through local events, video and live streamed content.”

And more recently, it was announced that the Game Developers Conference, which was supposed to take place this month, would be postponed until later this summer. UploadVR reports:

The organizers of the Game Developers Conference postponed the event after sponsors, attendees, journalists, and developers decided not to come due to concerns surrounding the coronavirus.

In recent days some of the event’s biggest supporters including Epic, Unity, Facebook, Sony, Amazon, and many more, along with a large number of journalists and developers, pulled out of attendance at the event. Many companies encouraged their employees not to travel to the March event in San Francisco.

Here’s the statement from organizers:

After close consultation with our partners in the game development industry and community around the world, we’ve made the difficult decision to postpone the Game Developers Conference this March.

Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we’re genuinely upset and disappointed not to be able to host you at this time .

We want to thank all our customers and partners for their support, open discussions and encouragement. As everyone has been reminding us, great things happen when the community comes together and connects at GDC. For this reason, we fully intend to host a GDC event later in the summer. We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.

The SARS-CoV-2 outbreak and resulting travel restrictions has led to dozens of conferences around the world being cancelled or postponed. Many major corporations such as Amazon, Facebook and Google are also restricting or outright cancelling employee travel.

I think all this means that Facebook will likely postpone the launch of Facebook Horizon, since they won’t have any suitable venue at which to make a splashy announcement. And let’s face it, with the world being so preoccupied with this expanding global public health emergency, any platform launch would likely be muted, sidelined, and overlooked. People have other, much more pressing, priorities at the moment, like trying to find supplies of Purell hand sanitizer and 3M face masks.

Another complicating factor, as I have reported before, is that supplies of both Oculus Quest and Oculus Rift S VR headsets are simply unavailable in most markets, due to the coronavirus shutting down many Chinese factories. Apparently, production of the Valve Index VR headset is also being negatively impacted. The HTC Vive headset is manufactured in Taiwan, and so far does not appear to have been impacted by the coronavirus outbreak. (Here’s a February 28th article from IGN on how SARS-CoV-2 is impacting the manufacture and sales of VR headsets.)

Of course, Facebook may just decide to launch Facebook Horizon in closed beta anyway, using livestreamed video and other not-in-person means, but I think they will choose to hold back. A company that makes billions of dollars in profit from advertising knows full well the benefit of a well-timed product launch, with an all-out advertising push. The timing is just plain wrong.

P.S. I am curious though; has anybody been invited yet to take part in the closed beta test for Facebook Horizon? I haven’t (but then, given how critical I have been of Facebook on this blog, I wasn’t expecting to be invited). Any anonymous tipsters want to whisper in my ear? 😉

UPDATE March 3rd: I’ve heard through the grapevine that Facebook will be launching a closed (invitation-only) alpha of Facebook Horizon this spring.