Somnium Space Announces a Branded Virtual Reality Headset

Somnium Space’s announced VR headset will work both standalone and tethered (image source)

Somnium Space has been busy! In a Medium post last October, as part of several announcements of investments in various XR technologies such as TESLASUIT and XTAL, they wrote:

We are extremely excited to share with all of you what we have been working on already for months — a Somnium Space VR headset. At Somnium we believe that users must have the right of choice. That VR hardware market should not consist of few big players producing headsets with closed eco systems thus creating silos and with full control over user experience and more importantly data. Moreover, as a decentralized and open Metaverse company we cannot allow Somnium Space to be dependent on hardware gatekeepers to be able to communicate and engage with our users. That is why, earlier this year we have taken a strategic decision to start working on our own VR headset.

Currently we are deep in the R&D phase, finalizing specifications and component details. Testing compatibility and preparing supply chain. In December 2021, during Somnium Connect physical and VR event we will release final specifications and more details about production and delivery timelines, prices and much more. As of now we can share few high-level teasers about headset:

– Standalone mode powered by Snapdragon XR2 chip

– Native PC VR mode

– Open, community driven software eco-system

– Modular design

We can not wait to share more information in December and work on this together with you — community and amazing partner companies for seamless integrations of hardware and software experiences.

On Dec. 22nd, 2021, Bobby Carleton of VRScout reported:

The headset, which [Somnium Space CEO Artur] Sychov refers to as the “Somnium VR Headset”, is packed with some killer specs and designed specifically for a VR audience that doesn’t want to be tied to a specific app store or be boxed into any sort of platform restrictions. 

“We wanted to create a headset that you truly own. We didn’t want to lock you down into our ecosystem,” said Sychov. “We didn’t not want to allow you to do things with your own items. If you buy a VR headset from Somnium Space, you truly own it.”

According to Somnium, the headset features a modular design that allows you to easily customize your experience. You can also remove the sides and bottom of the headset to add custom 3D printed accessories (up to 55 lbs!), making it a truly customizable VR headset. “We really believe in modularity,” said Sychov, adding, “with access to the platform, you’ll be able to extend the life of the headset.” 

Another cool feature is that Somnium’s VR headset is completely programmable, which means you can dive into the system to change the actions of the buttons and sensors in order to meet your custom needs. 

Somnium Space, which is best known for its open social VR platform that integrates blockchain and cryptocurrency for true ownership of digital goods and virtual land, partnered with VRgineers (makers of the XTAL 3 headset) to develop their own hardware. Though not as beefy as VRgineers’ XTAL 3 headset, which is designed for enterprise use, Somnium Space looks to raise the bar for non-enterprise VR headset expectations.

Somnium Space hopes to deliver their branded virtual reality headset to consumers by the fourth quarter of 2022. These are very ambitious plans, and UploadVR‘s Jamie Felton notes:

These are ambitious plans for sure, and it’s worth remembering the difficulties many other small to medium-sized companies have faced bringing VR hardware to market. DecaGear recently drastically revised its plans for a $450 SteamVR headset to $700, citing the realities of competing with Meta. Plus there are many vital elements of Somnium’s plans that still sound up in the air, like a reference to “researching Micro OLED displays” which would surely drastically change the shape and form of the product.

As far as I am aware, Somnium Space is the first social VR platform (besides Meta) to offer a branded VR headset. I wish Artur Sychov and his team every success in their gutsy endeavour!

Barbados to Set Up an Embassy in Decentraland

The Caribbean nation of Barbados is planning to set up a virtual embassy in the blockchain-based virtual world Decentraland. While the idea of a country setting up an embassy in a virtual world is not new (both Sweden and the Maldives have had embassies in Second Life), this is the first time that a country has set up an official presence in a blockchain-based virtual world, and perhaps a sign of things to come.

According to a recent CoinDesk article written by Andrew Thurman, Decentraland is not the only metaverse platform the country is looking at:

In what could be seen as a historic step toward the legitimization of the metaverse, the island nation of Barbados is preparing to legally declare digital real estate sovereign land with the establishment of a metaverse embassy.

The Barbadian Ministry of Foreign Affairs and Foreign Trade signed an agreement on Sunday with Decentraland, among the largest and most popular crypto-powered digital worlds, for the establishment of a digital embassy. Per a press release provided to CoinDesk, the government is also finalizing agreements with “Somnium Space, SuperWorld and other Metaverse platforms.”

Both Decentraland and Somnium Space I could see as possible sites for a virtual embassy, but SuperWorld? Really? The last time I looked at the SuperWorld project, back in January, I was less than impressed with the concept. I wonder how much the Barbadian officials understand about the metaverse, if they lumped SuperWorld in with Decentraland and Somnium Space. Let’s hope they are getting good advice!

The CoinDesk article goes on to say:

With the release of the embassy, tentatively scheduled for January, Barbados will become the first country in the world to recognize digital sovereign land. The Ministry of Foreign Affairs, The Ministry of Science and Technology, and many other governmental bodies reviewed the plans over “several, several months,” said [Barbados’ ambassador to the United Arab Emirates, H.E. Gabriel] Abed.

The country has also retained legal counsel, as the embassy will set a number of unique precedents. So far experts have said that the embassy will be compliant with international law as well as the Vienna Convention.

Barbados is among the friendliest countries in the world for cryptocurrencies and has been among those leading the charge on the development of a central bank digital currency.

A view of Barbados (Photo by Kathryn Maingot on Unsplash)

Thank you to Akumie for the tip!

Somnium Times Covers News and Events on the Blockchain-Based Social VR Platform Somnium Space

The Somnium Times website

I may have been belabouring the point lately, but I still feel, quite strongly, that many of the newer social VR platforms have not been promoting themselves very effectively lately. I have written before about how Second Life’s bloggers, vloggers, and livestreamers promote SL, saying:

Second Life has a vibrant and thriving community of thousands and thousands of bloggers, vloggers, photographers, and machinima makers. Combine that with a flourishing ecosystem of programs and tools, such as the Black Dragon viewer, and you get a creative frenzy of activity which is, as yet, unmatched by any other social VR platform or virtual world (although VRChat comes close!). It’s essentially a self-sustaining marketing machine at this point, selling SL to a wide outside audience…

So my message. to all those companies which are toiling away, hoping to inherit the mantle of Second Life and become the next massive metaverse platform, is this: pay attention to your community, and encourage their creative pursuits! You might be pleasantly surprised at the spin-off benefits of cultivating and leveraging your fanbases.

Well, today I want to spotlight a great example of someone who has done just that, promoting the blockchain-based social VR/virtual world platform Somnium Space. Somnium Times is a website and an associated YouTube channel focused on news and events in Somnium Space, by Marc Demar. Here’s an example video:

Yes, that’s right, in much the same way that I originally started this blog four years ago to focus on Sansar, Marc has started his website and channel to focus on what’s happening in Somnium Space. Every social VR platforms out there should be asking themselves: What do I have to do to find someone like Marc Demar?

And if you can’t find someone to volunteer to do it because they’re such a fan of your platform, perhaps you should consider how to better cultivate those raving fans. You might want to ask yourself if there are ways or tools (like the Black Dragon viewer) to allow those fans to create high-quality, compelling content to spread via social media. Perhaps, you should consider even taking the step to (gasp!) pay someone to create sponsored content to advertise your world. (If you’re interested, here are my rates for advertising and sponsored blogposts. Was that subtle enough for you? 😉 )

The point I am trying to make is this: you can’t just create a platform, then sit back and do nothing to either a) promote it, or b) enable other people to promote it. The platforms are not just going to magically sell themselves (as Sansar has discovered to its detriment over the past four years). As RuPaul says: You have to work!

Thank you for coming to my TED Talk 😉

To Teleport or Not to Teleport: Teleporting Versus Walking in the Metaverse

Ever wish you could teleport in real life?
(Photo by Chris Briggs on Unsplash)

Earlier this week, I had a guided tour of the blockchain-based social VR platform Somnium Space, where I was informed by my tour guide that the virtual world had just implemented teleporting. Scattered throughout the one large, contiguous virtual landscape which comprises Somnium Space were teleporter hubs, where you could pull up a map, click on the teleporter hub you wanted to travel to, press a button, et voilà! You were instantly transported to your destination.

A teleporter hub in the central city square of Somnium Space (at night)
The red arrows indicate the location of teleporter hubs on the map

What makes Somnium Space unusual among metaverse platforms is that you cannot simply teleport from one place to another distant location; you either must make use of the provided teleporters, or walk/run/fly/swim to your destination. (Of course, you can certainly “short hop” using a limited form of teleporting, but that is only for shorter distances, not for instantly getting from one end of a large, contiguous landmass to another.)

In other words, the teleporter hubs of the Somnium Transportation System are set up much like a modern urban subway system, where you can only travel to a particular, pre-built subway station that is situated the nearest to your intended destination, and then walk the rest of the way. Many people might remember that in the very earliest days of Second Life, there were also teleporter hubs in the days before avatars could instantly teleport themselves from one location to another!

Another thing that sets Somnium Space apart from other social VR platforms is that there are only going to be so many “public” teleporter hubs. In face, some of these hubs are going to be auctioned off as NFTs (Non-Fungible Tokens), and the successful bidders with such a teleporter hub on their properties will be able to charge a cryptocurrency fee in order to use their teleporters! (In other words, they would operate much the same as a real-life toll road or highway.)

Closely intertwined with the idea of teleporting vs. walking is the layout of a metaverse platform. Is it one large contiguous landmass, like Somnium Space, Decentraland, Cryptovoxels, and (to a certain extent) Second Life? Or is it a collection of smaller worlds, like VRChat, Rec Room, Sansar, and Sinespace? If it is the former, then means of transportation (and ease of access to transportation) becomes more important. If it is the latter, then another tool which many of the newer social VR platforms offer is the ability to create a portal—either temporary or permanent— between two worlds. (Of course, you could consider a teleporter hub a portal.)

So, keeping all this in mind (particularly the distinction between SHORT HOP teleporting and teleporting to a DISTANT location), we can create a chart outlining the transportation affordances of the various metaverse platforms:

Name of Platform (Layout)Walk/Run? *Distance
Teleport?
**
Create Portals?
Second Life (mostly one contiguous landmass, with private islands)YESYESYES
Sinespace (separate worlds)YESNOYES
Sansar (separate worlds)YESNO (but you can create teleport hubs)YES
VRChat (separate worlds)YESNOYES
Rec Room (separate worlds)YESNOYES
AltspaceVR (separate worlds)YESNOYES
NeosVR (separate worlds)YESNOYES
Cryptovoxels (one contiguous landmass with some islands) YESNO (you can add coordinates to a URL, though)YES
Decentraland (one contiguous landmass) YESYES (/goto X,Y)NO
Somnium Space (one contiguous landmass)YESNO (but there are teleport hubs)NO (unless you count teleport hubs)
* – Can a user walk/run/fly/swim from one location to another? This includes SHORT HOP teleporting.
** – Can a user personally choose to teleport from one location to a second, DISTANT location?
† – Can a user create a temporary or permanent portal from one location to another?

Obviously, all metaverse platforms offer some form of personal locomotion for your avatar (walk, run, fly, swim, short-hop teleporting, etc.). This is standard.

It is also clear from this table that the metaverse platforms which consist of many smaller worlds (Sinespace, Sansar, VRChat, Rec Room, AltspaceVR, and NeosVR) all prefer the creation of temporary and permanent portals to allowing users to teleport great distances on their own steam. On the other hand, all the social VR platforms and virtual worlds which consist of one contiguous landmass tend to allow some form of teleportation across great distances.

You will notice that Cryptovoxels uses a rather brute-force method of “teleporting”, which consists of appending the coordinates to the end of the URL you enter into your web browser client (which are much the same as the coordinates which form part of the SLURLs used in Second Life, but not nearly as convenient in my opinion).

Transportation affordances are yet another way to classify metaverse platforms in my continuing effort to create a taxonomy of social VR platforms and virtual worlds.

So, what do you think? Have I made an error in my table? Do you have an opinion about the benefits of teleporting and portals versus walking around and exploring the landscape? I’d love to hear your opinions, so please leave a comment, thank you!