Northern State University Uses Virtual Reality to Prepare Education Students for the Classroom

Northern State University in Aberdeen, South Dakota is using virtual reality to help new teachers learn how to manage a classroom of students!

While the education students are not in a VR headset themselves, they interact with students in a custom social VR platform. The avatars in the virtual classroom are students, with real people behind the avatars, giving education students a chance to practice their skills in a low-risk environment before entering a real-life classroom.

Dr. Anna Schwan shows how the virtual classroom training works

Kelli Volk of KELO TV reports:

A virtual reality tool is helping education students prepare to teach in the classroom.

Northern State University senior Sarah Schafer begins student teaching this fall.

Before she enters the classroom she’s getting an idea of what it’s like to interact with students thanks to a Mursion virtual reality simulation program.

“It’s basically real people behind avatars and my teacher candidates are able to join the classroom as the teacher and they’re able to engage with the avatars,” NSU assistant professor of education Anna Schwan said.

“It was nerve-racking, but that’s exactly what it’s going to be in the classroom, so it was really good to just jump right in and just dive into it with the students,” NSU student Sarah Schafer said.

NSU assistant professor of education Anna Schwan says the simulations are customizable.

“For example, for classroom management, I can choose classrooms that have students who have been identified with having behavior issues or I can even set the behavior to a different level,” Schwan said.

Schwan says it’s safe practice for teaching candidates before they encounter a real classroom.

“I can say all the things and I can tell them this might happen, but when you’re dealing with human beings you can’t prepare for everything, so this helps them practice it a little bit without having the constraints of a full classroom where somebody needs you right now and this is happening and you’re trying to figure everything out,” Schwan said.

“It’s like a stepping stone between what you learn in a textbook and what goes on in the classroom,” Schafer said.

You can also watch a second video about the program here.

An October 2020 news article from Northern State University about the project says:

The Mursion Virtual Reality Simulation offers an innovative approach for teacher candidates to acquire and practice new skills, said NSU Assistant Professor of Education Dr. Anna Schwan. Schwan brought the technology to Northern after trying it out at a conference in Maryland.

“As a former secondary classroom teacher, I would have given anything to be able to practice before I stepped into the classroom,” Schwan explained. “I knew right then that I had to do whatever I could to offer this simulation technology to our students at Northern State University. We are the teaching university in the area; it’s only right that we give our students everything we can think of to help them be successful as teachers.”

To help implement the technology, Schwan wrote and received the NSU Extended Realities Grant. Now, teacher candidates in her Classroom Management Course are trying out the Mursion Virtual Reality Simulation, which allows them to enter a world where students are virtual (avatars) but the teaching is real. They can practice privately or in group settings, teaching avatars ranging from elementary through high school age. 

The software used is called Mursion. Here’s a one-minute promtional video of how it works in an education setting:

In addition to teacher training, Mursion also offers solutions in workplace learning (diversity training, customer service, sales, etc.), healthcare training, and other areas.

Using Social VR to Teach an Emerging Technologies Class at UNC Chapel Hill

Steven King is an associate professor of multimedia journalism and emerging technologies at the University of North Carolina, Chapel Hill, holding a joint appointment with the UNC Hussman School of Journalism and Media and the Kenan-Flagler Business School. In his work, King combines computer science concepts, human-centered design and storytelling to create new ways to present information through emerging technologies, such as virtual and augmented reality, artificial intelligence and other interactive media forms, such as interactive data-driven graphics.

Steven King uses AltspaceVR to deliver a virtual course (image source)

When the university was impacted by the COVID-19 pandemic last year, Steven used both Mozilla Hubs and AltspaceVR to create a virtual classroom for his students:

If you ask a UNC student what their remote classroom experience has consisted of, they will likely tell you about video lectures through Zoom. But for students in Steven King’s class, they are experiencing remote learning differently — through virtual reality.

“I’m always trying to figure out a better way to teach and communicate,” King, a professor at the Hussman School of Journalism and Media, said. “I know virtual reality is an immersive experience.”

King built a virtual 3D version of his classroom, which allows his students to walk around in the classroom and break out into groups. 

He said he has tested out a lot of different platforms for hosting 3D classrooms. The first experience, he said, was through Mozilla Hubs. But King said his class will likely stick to AltspaceVR because of how pleased the students have been with it.

A virtual classroom in AltspaceVR (image source)

The Raleigh News & Observer reported:

“When you’re faced with a crisis, these are times to step up and figure things up and make new discoveries,” King said. “We don’t need to limit ourselves to the tools we have. We need to develop new tools to move us forward.”

King sent Oculus Go Virtual Reality headsets to his 28 students to use at home. King and the students built their own avatars, and they are all attending class together in a virtual world as robots, panda bears, ducks and other characters. King chose the superhero Ironman as his avatar.

The emerging technologies class was tailor-made for this type of experiment, King said. Students had become familiar with the technology throughout the semester while learning about artificial intelligence and augmented reality.

Steven wrote about his experience developing and delivering the course in a four-part series of Medium posts (here’s a link to part one). He described how he acclimated his students to AltspaceVR:

To help the students prepare for class. I gave the students an assignment to be completed before the first class hosted in AltspaceVR. I asked every student to signup for an account, go through the tutorial in their home space, and to go to the InfoZone, which is a tutorial in the form of a social fair about going to events. The final step of the assignment was to send me a friend request. I also recorded a video on how to enter the room/event…

This assignment was critical to the success of the next class. I needed the students to work through any technical issues on their own and to feel confident in another social VR environment. Once I got a friend request, I added them to the group so they could see the private event…

Most students arrived early and were ready to go. I let them spend several minutes interacting and exploring the space. There was lots of personal chatting, like I would see before an in-person class, which has been absent in my Zoom class.

The pandemic provided a golden opportunity which professors like Steven used to good advantage to provide their students with an introduction to social VR used for educational purposes. You can find out more about Steven and his work via his personal website.

UPDATED! Nanome: A Brief Introduction to a Social VR Platform for Exploring Chemistry

Nanome: “The Future of Molecular Design” (VRFocus)

Virtual reality is finding application to many fields, and among them is chemistry. For example, in the spring of 2020, Harvard University used Oculus Quest VR headsets in an undergraduate-level biochemistry class to help students to observe, manipulate, and build molecules and explore the shapes of proteins and drug compounds. (Here’s a link to the recently-published paper in the Journal of Chemical Education. Unfortunately, you’ll have to buy the full-text article, or get a copy via your local public or university library. Remember, librarians are your friends!)

VR use in chemistry is not just for students learning about the basics of chemistry, however; it also has application to research scientists working in the laboratory. A good example of how social VR can be used in cutting-edge, collaborative chemistry research is Nanome, a startup co-founded in 2015 by some engineering students at University of California San Diego, who saw a need for 3D visualization tools to help medicinal and computational chemists and structural biologists reduce their time to market and increase the efficacy of new drugs (a process that can cost billions of dollars per drug).

Nanome recently announced the closure of a successful funding round raising $3 million from several venture capital firms:

“Since our founding, we’ve had a compelling vision about what scientific collaboration should look like and a goal to equip our real-life superheroes — scientists who are discovering ways to combat disease, address climate change and improve people’s lives — with an intuitive virtual interface where they can experiment, design and learn at the nanoscale,” said Steve McCloskey, Nanome CEO and Founder in a statement. “We made huge strides toward realizing that vision in 2020, and this funding gives us firepower to increase our impact, support more research initiatives and continue to revolutionize biotech and scientific research.”

Initially starting as a visualization tool to facilitate research and development by medicinal and computational chemists and structural biologists, Nanome has grown as an open platform for virtual collaboration. During the pandemic organizations have used Nanome’s platform “to assess candidate molecules’ ability to bind viral proteins in 3D,” the company notes.

In fact, Nanome became the first American company to join a coordinated supercomputing project funded by the European Union (EU) Commission to screen chemical libraries for potential activity against SARS-CoV-2, the coronavirus that causes COVID-19! (Here’s the press release.)

Nanome is being used in the search for drugs to fight COVID-19

And the best part is, you can try Nanome out for free! Nanome is free to download for personal use via Steam, Viveport, SideQuest, and the Oculus store, supporting the Oculus Rift, HTC Vive and Valve Index headsets. For academic or commercial use there are various licensing structures; for more details, visit the pricing page on their website.

For more information on Nanome, visit their website or follow the company on social media: Facebook, Twitter, Instagram, LinkedIn, or YouTube. I will be adding Nanome to my ever-expanding comprehensive list of social VR and virtual worlds.

UPDATE July 9th, 2021: Here’s an interesting article about Nanome, from a website called LabCompare: VR for Science: Drug Discovery and More in the Virtual World, with some great illustrations!

UPDATE Oct. 14th, 2021: A Spt. 7th, 2021 Wall Street Journal article by Sara Castellanos titled Virtual Reality Puts Drug Researchers Inside the Molecules They Study (original; archived version) is a highly recommended read if you want to learn more about Nanome and how it is being used in research.